Sadly this wouldn't really do anything to make them accessible and desired though, very few people ware going to want to use an item which has less base damage than a C160 item.strikeback1247 wrote: »only if they would be max champion level 140 drops. Nobody cares about quality level.
But after 1T you can get a almost all other BiS this easily apart from jewellery which requires veteran difficulty.No, normal Maelstrom is extremely easy. I've seen people beat it on like level 11 characters who were just doing it to level up. Giving BiS weapons for such an easy thing to do, even if it is only a 25% chance, is ridiculous.
What would you consider a low drop chance, noting that by making these not 100% we've already added a second layer of RNG onto them, so it doesn't mean you'll see everyone with perfect versions within a week.No, they would have to change how it works on vet than. Make it so where you can pick a certain weapon with a random trait at the end or maybe if you are on leaderboards. If that happens you can give normal a low chance to drop a weapon in any trait, almost like how it was when it(Orsinium) came out; just an even lower chance. First time I did maelstrom was on normal, I did most of it naked with 2h and bow (pvp build) using surprise attack and gap closers and all that stuff, Ridiculous thinking about it.
Verryyy low drop chance.
What would be an acceptable level of effort for it for you to be happy with it? If you had to choose one for nVMA, as I do understand you're reasoning for being against it, just trying to get constructive thinking/debating going.I went flawless on a level 4 on nvma. Dropping in blue really doesn't change anything since tempers are easy to get.
I went flawless on a level 4 on nvma. Dropping in blue really doesn't change anything since tempers are easy to get.
I went flawless on a level 4 on nvma. Dropping in blue really doesn't change anything since tempers are easy to get.
Exactly. How can you give BiS weapons for something people can do on level 4? You aren't going to be beating trials with or vet dungeons with level 4s. Hell, you can't even go into vet dungeons or trials or even PvP at that level. I mean why not just give every Maelstrom Weapons when they create a new character? Might as well if you're ok with giving them out for such an easy thing.
Typically (but not always so not saying this applies to you, OP), the only people who want Maelstrom weapons to drop on normal are those who can't beat vet and don't want to take the time to learn what, thanks to power creep, has become a very easy thing to do (hell I had multiple flawless runs by like the 12th time I'd ever even come into vMA it is so easy). They'd rather just be handed the weapons for strolling through normal Maelstrom only having to light attack because it is such a joke.
It wouldn't be granting a C160 staff at level 4. Just like if you do CoA at level 10 you don't get C160 BSW items.
I went flawless on a level 4 on nvma. Dropping in blue really doesn't change anything since tempers are easy to get.
Exactly. How can you give BiS weapons for something people can do on level 4? You aren't going to be beating trials with or vet dungeons with level 4s . Hell, you can't even go into vet dungeons or trials or even PvP at that level. I mean why not just give every Maelstrom Weapons when they create a new character? Might as well if you're ok with giving them out for such an easy thing.
Typically (but not always so not saying this applies to you, OP), the only people who want Maelstrom weapons to drop on normal are those who can't beat vet and don't want to take the time to learn what, thanks to power creep, has become a very easy thing to do (hell I had multiple flawless runs by like the 12th time I'd ever even come into vMA it is so easy). They'd rather just be handed the weapons for strolling through normal Maelstrom only having to light attack because it is such a joke.
DocFrost72 wrote: »Second bold: Theeeeere it is. The issue with that well reasoned argument is that the arena does not reward skill, but luck. It does not hand a BiS weapon to those with 100 flawless runs, but might reward it to a nub that has 1000 deaths over 3 months to clear it. I dot see how that rewards skill.
There are, in my opinion, two compromises. Give everyone a token system to cut back on RNG, which ZoS has said in the past they are resistant to, or, and this is something I'll tag you for to get your opinion, @bubbygink, the following;
I have long been an advocate of not locking items behind very difficult content
DocFrost72 wrote: »Second bold: Theeeeere it is. The issue with that well reasoned argument is that the arena does not reward skill, but luck. It does not hand a BiS weapon to those with 100 flawless runs, but might reward it to a nub that has 1000 deaths over 3 months to clear it. I dot see how that rewards skill.
There are, in my opinion, two compromises. Give everyone a token system to cut back on RNG, which ZoS has said in the past they are resistant to, or, and this is something I'll tag you for to get your opinion, @bubbygink, the following;
First, I totally agree with what you've said here. I hate the RNG system as well and would 100% support a token system for the exact reasons you state - skill should be rewarded not luck. But the tokens should not be for normal Maelstrom, only veteran. Normal Maelstrom is just way way too easy to give any kind of meaningful reward. So it wouldn't be rewarding skill. So, the short answer to your question, I wouldn't support the 25% chance of any trait on normal. I would, however, be 100% behind a token system for vMSA because it would reward skill, time, and effort over blind luck.