lolo_01b16_ESO wrote: »
there is 35% of players who don't wear heavy armor
Malibulove wrote: »Cost reduction and Recovery CP passives were dumb to begin with.
I remember back towards launch when recovery actually mattered as a stat. The game wasn't perfect but it wasn't the end of the world either, when you needed to spec recovery on Gear/Glyphs and actually sacrifice raw stats or damage to obtain it.
I say more power to ZOS for doing this, if the no CP week taught me anything it was that many players are snowflakes who use CP as a crutch to peddle weak builds. If those builds fail as a result of a handful of CP changes, who cares?
Real pvpers will adapt, move on, and be effective regardless of whatever passives CP gives.
Malibulove wrote: »Cost reduction and Recovery CP passives were dumb to begin with.
I remember back towards launch when recovery actually mattered as a stat. The game wasn't perfect but it wasn't the end of the world either, when you needed to spec recovery on Gear/Glyphs and actually sacrifice raw stats or damage to obtain it.
I say more power to ZOS for doing this, if the no CP week taught me anything it was that many players are snowflakes who use CP as a crutch to peddle weak builds. If those builds fail as a result of a handful of CP changes, who cares?
Real pvpers will adapt, move on, and be effective regardless of whatever passives CP gives.
Maybe they move the Maicka regen to the Attronach
The person who originally took that photo had also commented in the original source that he could no longer find the cost reduction stars and that this is what it had been replaced with. That is the far bigger concern, IMO.
qftRadioheadSh0t wrote: »So, a light Attack costing zero resources now can: proc two damage sets, poison, AND decrease enemies regen.
GG ZOS. GG.
https://www.youtube.com/watch?v=ygEoaTCEIjo
Damn this cute netch skill.