But our wise balance gods at zos don´t realise blocking is the problem - not regeneration.
I can kill any reg build just fine.
It´s blockbuilds which you can´t kill that make pvp unfun.
But our wise balance gods at zos don´t realise blocking is the problem - not regeneration.
I can kill any reg build just fine.
It´s blockbuilds which you can´t kill that make pvp unfun.
So this is a nerf mDK thread now?
I don't have strong shields, burst, mobility, the stam to be a dodge monkey or an execute to finish a player before they ward/heal/dodge/streak unless I have an ult up, which is also my primary source of sustain. And I have to eat extra damage as a vamp, because Mist Form is a requirement. How else does an mDK -- who already has zero build-in magicka cost reduction -- mitigate damage?
I think some people believe in the "tank meta" more than it actually exists. My templar running 11k resists and no reactive/Malubeth got accused of being a useless tank the other day because I could keep my team alive under what was fairly poor damage pressure.
Nor do we need to nerf PVE tanks, who pretty much HAVE to permablock in end game content, especially if -- as this suggests -- DPS numbers will come down and fights will be longer.
Mojomonkeyman wrote: »I feel buffed.
I did not have DKs in mind btw. There are very few on EU. Templars however...
HoloYoitsu wrote: »
IzakiBrotherSs wrote: »Unless someone really decides to waste 50+ points into this star instead of cost reduction, this CP star will be useless. 10% for 50 points spend isn't that huge. So if you were to put less than that, the debuff would be barely noticeable.
So tired of ZOS changing stuff that doesn't need changed and not fix the thousand things that need fixing like grouping tool or lag or any number of things.
IzakiBrotherSs wrote: »Unless someone really decides to waste 50+ points into this star instead of cost reduction, this CP star will be useless. 10% for 50 points spend isn't that huge. So if you were to put less than that, the debuff would be barely noticeable.
The star replaces cost reduction.
I don't know, one of the things I liked about no CP was that resource actually mattered, you could run out of them while right now you can't.
I mean i've watched DK's on CP server basically just mistform around never running out of Magicka at all, while on no CP they couldn't do this.
I certainly enjoyed no CP week because knowing how to sustain actually mattered, and you could tell the difference between ppl who knew how vs the potatoes that never played before 1.6 and consequently never learned how to pace themselves; and everyone I smallman with feels the same.I don't know, one of the things I liked about no CP was that resource actually mattered, you could run out of them while right now you can't.
I mean i've watched DK's on CP server basically just mistform around never running out of Magicka at all, while on no CP they couldn't do this.
HoloYoitsu wrote: »I certainly enjoyed no CP week because knowing how to sustain actually mattered, and you could tell the difference between ppl who knew how vs the potatoes that never played before 1.6 and consequently never learned how to pace themselves; and everyone I smallman with feels the same.I don't know, one of the things I liked about no CP was that resource actually mattered, you could run out of them while right now you can't.
I mean i've watched DK's on CP server basically just mistform around never running out of Magicka at all, while on no CP they couldn't do this.
The problem however, with removing just sustain from the CP system is that all of the dmg boosting crap is still in place. With these changes, damage is still hitting just as hard, but defense becomes less sustainable.
This just makes fighting outnumbered even harder and encourages ppl to never leave the faction stack.
Also, look specifically at how bolt escape is going to be double hit by both lack of reduce cost and lowering of regen, while dodge roll is only losing out on the regen side. A competent developer would go back and readjust the cost penalty on bolt escape to compensate, but let's not kid ourselves that Wrobel will do that.
I wouldn't read too much into this tbh. This is like alpha version of Morrowind so a lot can and will change between now and June. Remember Bone Wall going off stamina? Yea.
IxSTALKERxI wrote: »The concept of this tree is terrible as it benefits players with greater numbers just like poisons.
That being said, I don't think it's the end of the world. I think I'd still manage fine. I personally wouldn't be putting CP into that star, but it will hurt a little being run down by a number of players spamming light attacks with points in the tree.I hope they rethink that star before implementing it, it's not the direction the game should go in.
The other CP changes are gonna have a much bigger impact and gonna be the game changes (no cost reduction, vigor healing crit, break free / dodge roll requiring more cp). Will be interesting to see how this impacts gameplay.
Joy_Division wrote: »
Can someone please link these Pax preview stuff? I haven't been following it.
Information shown in these images (not my info) from PAX East: https://imgur.com/a/KS9mP#rBB48CB
https://www.youtube.com/watch?v=ygEoaTCEIjo
RinaldoGandolphi wrote: »I think it's good they are wanting to do away with the infinite sustain garbage, but I'm not sure they are going about it the right way.
The person who originally took that photo had also commented in the original source that he could no longer find the cost reduction stars and that this is what it had been replaced with. That is the far bigger concern, IMO.
Im intrested to hear from thoose that got invited to test morrowind and what feedback they gave ZoS about this change.
They probably think spamming abilities is causing lag in Cyrodiil and this won't affect PVE; so it will just make everyone cast less as it turns into a light and heavy attack meta. I'm willing to bet, they nerf dark deal, constitution, and magic steal in some way as well. If not; I probably would roll a red guard sorc