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Should Necropotence have the pet requirement removed to make it viable for all classes?

Aerem
Aerem
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I am curious to see if I am the only way that thinks this way:

All stam classes have access to the Draugr Hulk set.

As it currently stands, Necropotence is really only viable for mNightblades and Msorcs. Templars and Dk's can not use the set without running a monster set which summons a pet.

I would personally like to see the pet requirement removed, to bring the set more in line with it's stamina counterpart. I think it would be fair to reduce the 5 piece bonus to 2500 magicka instead of 4000 in exchange for having a free skill slot on your bar(nightblades and sorcs) or access to the set (for mDKs and Temps).

Thoughts?
Edited by Aerem on March 10, 2017 12:30AM

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Should Necropotence have the pet requirement removed to make it viable for all classes? 94 votes

Yes, remove the pet requirement
19%
ssewallb14_ESOJitterbugsly007Lord_HevRoamingRiverElkFirerock2ElembeebeeisekomtwiggzDamianosNBrookusThe-BaconatorSkyyAeremBurritoESOWhiteMageUppGRAYxDDTheStealthDude 18 votes
No, keep the pet requirement
80%
Morbasharkansas_ESODeadlyRecluseDrasnlolo_01b16_ESOIzanagi.Xiiib16_ESOixieSoellaAvaglaorIxSTALKERxIDomanderDyridemanny254rosendoichinoveb17_ESOMalthornehondelinkMagusRasimirSoulacFlaminir 76 votes
  • NightbladeMechanics
    NightbladeMechanics
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    No, keep the pet requirement
    Would probably be op even with a reduced 5pc bonus because of shields.

    Propose a new set or rework something crappy like Destruction Mastery or whatever it's called. Don't fundamentally rework quality, popular sets with unique mechanics imo.
    Edited by NightbladeMechanics on March 10, 2017 12:44AM
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  • Kartalin
    Kartalin
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    I would be okay with removing the pet requirement, but only if the 5 piece bonus were reduced to bring it in line with Hulking Draugr. That would be cool for them to be comparable.

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  • Taylor_MB
    Taylor_MB
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    No, keep the pet requirement
    Not all sets need to be viable for all classes.

    Sorcs and Nightblades are the only classes that have the ability to gain an extra 8% max magicka (on top of 7% Inner Light). So it is already only viable for the 2 classes with pet(s). To make it viable for other Mag specs you would have to buff the 5pc not nerf, which would likely make it OP for Sorc and NB.

    Edited by Taylor_MB on March 10, 2017 12:50AM
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  • Minalan
    Minalan
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    No, keep the pet requirement
    Kartalin wrote: »
    I would be okay with removing the pet requirement, but only if the 5 piece bonus were reduced to bring it in line with Hulking Draugr. That would be cool for them to be comparable.

    RoxS95B.png

    ldppaRM.png

    I could support this, I'm not a big pet fan.

    Though... doesn't Magicka have destruction mastery that does about the same thing though? I think it has one spell damage enchant...
    Edited by Minalan on March 10, 2017 12:49AM
  • DannyLV702
    DannyLV702
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    No, keep the pet requirement
    May as well change the name too...
  • Vaoh
    Vaoh
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    No, keep the pet requirement
    Please no.

    If you really want, create a new set to mimic Draugr Hulk. Don't ruin the Pet build set. Smh....
    Edited by Vaoh on March 10, 2017 12:59AM
  • Kartalin
    Kartalin
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    Minalan wrote: »
    Kartalin wrote: »
    I would be okay with removing the pet requirement, but only if the 5 piece bonus were reduced to bring it in line with Hulking Draugr. That would be cool for them to be comparable.

    RoxS95B.png

    ldppaRM.png

    I could support this, I'm not a big pet fan.

    Though... doesn't Magicka have destruction mastery that does about the same thing though? I think it has one spell damage enchant...

    A few sets have two max magicka bonuses (shadow dancer, spinners, stendarrs, elegant, cyrodiil's light, lamia, gossamer, elemental succession, spell power cure) but none have three or more besides necropotence.
    Vaoh wrote: »
    Please no.

    If you really want, create a new set to mimic Draugr Hulk. Don't ruin the Pet build set. Smh....

    Maybe something like this:

    2 pieces: Adds 967 max magicka
    3 pieces: Adds 967 max magicka
    4 pieces: Adds 967 max magicka
    5 pieces: Adds 2500 max magicka, and add an additional 1500 if you have a pet active
    .
    Edited by Kartalin on March 10, 2017 1:02AM
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  • Taylor_MB
    Taylor_MB
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    No, keep the pet requirement
    Kartalin wrote: »
    Maybe something like this:

    2 pieces: Adds 967 max magicka
    3 pieces: Adds 967 max magicka
    4 pieces: Adds 967 max magicka
    5 pieces: Adds 2500 max magicka, and add an additional 1500 if you have a pet active
    .

    Yes.

    However, would any class without an inbuilt %max magicka multiplier even benefit from this? Seems way more viable to stack spell damage; 129 per bonus instead of 967, with major sorcery being 20%, max magicka increases being 15% with Inner light and Bound Aegis or Siphoning skill slotted. So 155 spell damage compared to 1112 magicka.

    I just don't see how this set (even as it stands, let alone nerfed) would benefit any other class asides the 2 that already have access to pets (make shadow image not need a target please...).

    Edit: Especially with no race having a % return passive like Redguard.

    Edited by Taylor_MB on March 10, 2017 1:35AM
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  • IcyDeadPeople
    IcyDeadPeople
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  • arkansas_ESO
    arkansas_ESO
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    No, keep the pet requirement
    I wouldn't be opposed to them adding in a magic version of Draugr Hulk, but they shouldn't change Necropotence to do it.
    Edited by arkansas_ESO on March 10, 2017 1:14AM


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  • heystreethawk
    heystreethawk
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    Just give us all Neo Pets

    Edit: you can change the name to NeoPetence if you need to
    Edited by heystreethawk on March 10, 2017 1:38AM
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  • Aerem
    Aerem
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    Yes, remove the pet requirement
    Just give us all Neo Pets

    Edit: you can change the name to NeoPetence if you need to

    I could get behind that

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  • Aerem
    Aerem
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    Yes, remove the pet requirement
    Maybe something like this:

    2 pieces: Adds 967 max magicka
    3 pieces: Adds 967 max magicka
    4 pieces: Adds 967 max magicka
    5 pieces: Adds 2500 max magicka, and add an additional 1500 if you have a pet active
    .[/quote]

    This would make the most sense, makes it beneficial to all classes but with a little extra umph for sorc and nb

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  • Aerem
    Aerem
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    Yes, remove the pet requirement
    Taylor_MB wrote: »
    Kartalin wrote: »
    Maybe something like this:

    2 pieces: Adds 967 max magicka
    3 pieces: Adds 967 max magicka
    4 pieces: Adds 967 max magicka
    5 pieces: Adds 2500 max magicka, and add an additional 1500 if you have a pet active
    .

    Yes.

    However, would any class without an inbuilt %max magicka multiplier even benefit from this? Seems way more viable to stack spell damage; 129 per bonus instead of 967, with major sorcery being 20%, max magicka increases being 15% with Inner light and Bound Aegis or Siphoning skill slotted. So 155 spell damage compared to 1112 magicka.

    I just don't see how this set (even as it stands, let alone nerfed) would benefit any other class asides the 2 that already have access to pets (make shadow image not need a target please...).

    Edit: Especially with no race having a % return passive like Redguard.

    The way I look at it is stacking max magicka gives both sustain, in that you have a larger magicka pool with which to attack, and damage since all abilities scale with your max stat.

    In contrast, spell damage is only damage.

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  • Lexxypwns
    Lexxypwns
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    No, keep the pet requirement
    The set would need a nerf if it didn't require pets. The niche filled by this set is great for mageblade(and soon warden, if that ult isn't garbage) and I'd hate to see that go.

    I know hulking exists, but stacking max mag is much easier than stacking max stam and can cause more balance problems(30k shield stacks+insane damage).
    Maybe something like this:

    2 pieces: Adds 967 max magicka
    3 pieces: Adds 967 max magicka
    4 pieces: Adds 967 max magicka
    5 pieces: Adds 2500 max magicka, and add an additional 1500 if you have a pet active
    .

    Voted before I read the whole thread, but this is a solid idea
    Edited by Lexxypwns on March 10, 2017 2:00AM
  • Minno
    Minno
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    Kartalin wrote: »
    I would be okay with removing the pet requirement, but only if the 5 piece bonus were reduced to bring it in line with Hulking Draugr. That would be cool for them to be comparable.

    RoxS95B.png

    ldppaRM.png

    I agree with this. We have mirror stats for treasure hunter and the stamina version so it's following that intent.
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  • Lord_Hev
    Lord_Hev
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    Yes, remove the pet requirement
    Kartalin wrote: »

    Maybe something like this:

    2 pieces: Adds 967 max magicka
    3 pieces: Adds 967 max magicka
    4 pieces: Adds 967 max magicka
    5 pieces: Adds 2500 max magicka, and add an additional 1500 if you have a pet active
    .


    This is would be the most logical and fair route.
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  • Synozeer
    Synozeer
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    Lord_Hev wrote: »
    Kartalin wrote: »

    Maybe something like this:

    2 pieces: Adds 967 max magicka
    3 pieces: Adds 967 max magicka
    4 pieces: Adds 967 max magicka
    5 pieces: Adds 2500 max magicka, and add an additional 1500 if you have a pet active
    .


    This is would be the most logical and fair route.

    Since we're being fair, might as well add the extra to the stam set too:

    5 pieces: Adds 2500 max stamina, and add an additional 1500 if you have a pet active (or some other qualifier)
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  • Taylor_MB
    Taylor_MB
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    No, keep the pet requirement
    Synozeer wrote: »
    Lord_Hev wrote: »
    Kartalin wrote: »

    Maybe something like this:

    2 pieces: Adds 967 max magicka
    3 pieces: Adds 967 max magicka
    4 pieces: Adds 967 max magicka
    5 pieces: Adds 2500 max magicka, and add an additional 1500 if you have a pet active
    .


    This is would be the most logical and fair route.

    Since we're being fair, might as well add the extra to the stam set too:

    5 pieces: Adds 2500 max stamina, and add an additional 1500 if you have a pet active (or some other qualifier)

    5 pieces: Adds 2500 max stamina, and add an additional 1500 if you are wearing no proc sets.
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  • Lord_Hev
    Lord_Hev
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    Yes, remove the pet requirement
    Taylor_MB wrote: »
    Synozeer wrote: »
    Lord_Hev wrote: »
    Kartalin wrote: »

    Maybe something like this:

    2 pieces: Adds 967 max magicka
    3 pieces: Adds 967 max magicka
    4 pieces: Adds 967 max magicka
    5 pieces: Adds 2500 max magicka, and add an additional 1500 if you have a pet active
    .


    This is would be the most logical and fair route.

    Since we're being fair, might as well add the extra to the stam set too:

    5 pieces: Adds 2500 max stamina, and add an additional 1500 if you have a pet active (or some other qualifier)

    5 pieces: Adds 2500 max stamina, and add an additional 1500 if you are wearing no proc sets.


    5 pieces: Adds 2500 max stamina, and add an additional 1500 for 30 seconds each time you dodge an attack.
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  • Cinbri
    Cinbri
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    No, keep the pet requirement
    Classes that dont have pets should get their own unique sets instead of transforming into army of clones where everyone wear same setups..
  • Jamini
    Jamini
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    No, keep the pet requirement
    Magicka has more utility and viable gear options than stamina ... and you want to take one of the few things stam has going for it exclusively and give it to mag?

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  • CatchMeTrolling
    CatchMeTrolling
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    Jamini wrote: »
    Magicka has more utility and viable gear options than stamina ... and you want to take one of the few things stam has going for it exclusively and give it to mag?

    facepalm.jpg

    lol.
  • Wizball1987
    Wizball1987
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    No, keep the pet requirement
    I think my tiger mount should be classed as a pet and have a pounching charge ability!
  • Derra
    Derra
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    Nah.

    But how about not allowing for higher total shieldvalue than 75% of your maxium HP (150% in pve)? >:)
    Edited by Derra on March 10, 2017 2:50PM
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  • Izaki
    Izaki
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    No, keep the pet requirement
    I reckon every class should just have 1 pet that does something. Sorcs and Wardens being the exception with more than just 1 pet.

    But I do think that sorc pets should either have some really reliable control mechanics OR be entirely static much like the Atro. Keep the toggle thing, its fine now that pets can actually stay alive and deal great damage (OP damage in fact). If they are static, you could actually not worry about the pet running off or getting stuck in a wall.
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  • NightbladeMechanics
    NightbladeMechanics
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    No, keep the pet requirement
    I think the main takeaway from this thread is that magicka dk players are feeling constrained build diversity compared to other magicka classes. And perhaps also that magicka classes are feeling constrained build diversity compared to stamina classes. @Aerem would this be a fair assessment?
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  • Ghost-Shot
    Ghost-Shot
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    I think the main takeaway from this thread is that magicka dk players are feeling constrained build diversity compared to other magicka classes. And perhaps also that magicka classes are feeling constrained build diversity compared to stamina classes. @Aerem would this be a fair assessment?

    Honestly I like where DK build diversity is right now, I find that most of my build issues are narrowing down exactly what sets I actually want to use. BSW, Lich, Rattle Cage, Seducer, Alteration Mastery, Bloodthorn, Grothdar, Blood Spawn, and Skoria are all phenomenal sets and there are a lot of really nice combinations of them. Most of the DK's I know/play with on a regular basis are all running different combinations of those sets and I have many long conversations with all them trying to figure out the best combo.
  • Dyride
    Dyride
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    No, keep the pet requirement
    I would love a real stam pet set. And Clannfear should scale with stamina since it causes physical damage.

    Synozeer wrote: »
    Lord_Hev wrote: »
    Kartalin wrote: »

    Maybe something like this:

    2 pieces: Adds 967 max magicka
    3 pieces: Adds 967 max magicka
    4 pieces: Adds 967 max magicka
    5 pieces: Adds 2500 max magicka, and add an additional 1500 if you have a pet active
    .


    This is would be the most logical and fair route.

    Since we're being fair, might as well add the extra to the stam set too:

    5 pieces: Adds 2500 max stamina, and add an additional 1500 if you have a pet active (or some other qualifier)

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    1. rosendoichinoveb17_ESO
      rosendoichinoveb17_ESO
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      No, keep the pet requirement
      Kartalin wrote: »
      Maybe something like this:

      2 pieces: Adds 967 max magicka
      3 pieces: Adds 967 max magicka
      4 pieces: Adds 967 max magicka
      5 pieces: Adds 2500 max magicka, and add an additional 1500 if you have a pet active
      .


      This is actually a great idea. But to be fair this treatment should also be applied for Hulking Draugr set:


      2 pieces: Adds 967 max stamina
      3 pieces: Adds 967 max stamina
      4 pieces: Adds 967 max stamina
      5 pieces: Adds 2500 max stamina, and add an additional 1500 if you have a pet active
      Edited by rosendoichinoveb17_ESO on March 10, 2017 7:52PM
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