WillhelmBlack wrote: »Yes Templar lost a slow and hard to target CC and I agree the nerf was uncalled for but saying it's impossible for a Magicka Templar to solo PvP is complete and utter rubbish. In fact, I'm finding my Magplar's damage to be the highest it's ever been. The change to Purifying Light is actually quite over powered and makes 1vX a hell of a lot easier. I just hope they don't nerf that.
So they took away 1 of the 3 CC's available but massively buffed Javelin's speed. Blazing Spear wasn't a fantastic CC anyway, it didn't drop block or CC multiple players and it was hard AF to actually hit someone with.
I'd bet money they ain't gonna change it back. I wouldn't keep pestering or get your hopes up.
Templars don't need every tool in the game like a blazing shard stun. It was a PvP nerf and a PvE buff deal with it.
Ron_Burgundy_79 wrote: »WillhelmBlack wrote: »Yes Templar lost a slow and hard to target CC and I agree the nerf was uncalled for but saying it's impossible for a Magicka Templar to solo PvP is complete and utter rubbish. In fact, I'm finding my Magplar's damage to be the highest it's ever been. The change to Purifying Light is actually quite over powered and makes 1vX a hell of a lot easier. I just hope they don't nerf that.
So they took away 1 of the 3 CC's available but massively buffed Javelin's speed. Blazing Spear wasn't a fantastic CC anyway, it didn't drop block or CC multiple players and it was hard AF to actually hit someone with.
I'd bet money they ain't gonna change it back. I wouldn't keep pestering or get your hopes up.
Please post evidence of said "1vX."
Blazing spear was the most reliable cc we had. That's the overwhelming consensus within the Templar community. That's not my opinion. Ask our fellow forum magplars. @Joy_Division @utb99 @LordSlif
Increasing the speed of javelin didn't help with shuffle procs or reflects. Anyone worth a damn will still block or dodge it.
I will continue to complain about this change until it's fixed or I quit the game. Unfotunately for the minority that disagree with me om this topic, neither are likely to happen anytime soon.
WillhelmBlack wrote: »Ron_Burgundy_79 wrote: »WillhelmBlack wrote: »Yes Templar lost a slow and hard to target CC and I agree the nerf was uncalled for but saying it's impossible for a Magicka Templar to solo PvP is complete and utter rubbish. In fact, I'm finding my Magplar's damage to be the highest it's ever been. The change to Purifying Light is actually quite over powered and makes 1vX a hell of a lot easier. I just hope they don't nerf that.
So they took away 1 of the 3 CC's available but massively buffed Javelin's speed. Blazing Spear wasn't a fantastic CC anyway, it didn't drop block or CC multiple players and it was hard AF to actually hit someone with.
I'd bet money they ain't gonna change it back. I wouldn't keep pestering or get your hopes up.
Please post evidence of said "1vX."
Blazing spear was the most reliable cc we had. That's the overwhelming consensus within the Templar community. That's not my opinion. Ask our fellow forum magplars. @Joy_Division @utb99 @LordSlif
Increasing the speed of javelin didn't help with shuffle procs or reflects. Anyone worth a damn will still block or dodge it.
I will continue to complain about this change until it's fixed or I quit the game. Unfotunately for the minority that disagree with me om this topic, neither are likely to happen anytime soon.
I guess it's preference then. I was a Blazing Spear spammer (just ask anyone PC EU haha) but the change to Javelin honestly IMO has made a 1v1/1vX a little easier. I keep it on my back bar (get the blocking passive) for a quick weapon swap cancel and the speed it hits in close range is incredible and almost guaranteed. DK's can reflect but most DK's don't use wings anymore, it's easy to tell early on in a fight any way and not hard to keep check on.
We have tools to beat DK's besides Javelin. Purifying Light, Sweep, RD, superior mag sustain and Ritual. In our guild duels I lost to over 75% of the Templars I fought on my DK because of Purifying Ritual alone. There was no answer to it. On MY Templar I beat all of them bar one guy who is a keen duellist and also a Templar main.
The good thing about Blazing Spear was chucking them into zergs and it couldn't be reflected but it was clunky, the stun was RNG, you couldn't throw the spear off a damn ledge, it ended up in your foot! I prefer the buffed Javelin and you can throw people OFF a ledge as a nice bonus!
I only know of Joy Division but I bet the the other two haven't even played Magicka Templar for as long as I have. I'd also even go as far to say they are probably bias Templar mains. I don't know, all I can say is, maybe it is just personal preference. I see a lot more Templars doing well on their own or as a pair nowadays compared to 1 or 2 years ago and having a lot of fun while they're at it.
Dread_Knight_N7 wrote: »bulbousb16_ESO wrote: »It's not the Blazing Spear nerf that hooped Magicka Templars, it's the Radiant Destruction nerf.
This is very inaccurate. Beam is still a menace in PvP because can still hide behind a zerg and beam till the cows come home. I've said this many times, but the appropriate Nerf to Radiant Destruction is to lower the range to 15 meter and revert the damage Nerf. Within 15 meters you can gap close and get into bash distance. Now its easier to counter. The problem with radiant will always be:
Range>damage
Back on to topic, can we take a second to compare how terrible luminous shards is at even a disorient? It last 6 seconds...rune prison, fossilize, prolong suffering all last a minimum of 15 seconds. Also they're single target so you don't have to aim it...
Seriously, what are you guys on the combat team doing?
Joy_Division wrote: »I don't think a skilled DK player should die to a templar. Yes, templars can screw over DKs with purify; but let's just take a second to analyze what's going on with a Purify spamming Templar:WillhelmBlack wrote: »Ron_Burgundy_79 wrote: »WillhelmBlack wrote: »Yes Templar lost a slow and hard to target CC and I agree the nerf was uncalled for but saying it's impossible for a Magicka Templar to solo PvP is complete and utter rubbish. In fact, I'm finding my Magplar's damage to be the highest it's ever been. The change to Purifying Light is actually quite over powered and makes 1vX a hell of a lot easier. I just hope they don't nerf that.
So they took away 1 of the 3 CC's available but massively buffed Javelin's speed. Blazing Spear wasn't a fantastic CC anyway, it didn't drop block or CC multiple players and it was hard AF to actually hit someone with.
I'd bet money they ain't gonna change it back. I wouldn't keep pestering or get your hopes up.
Please post evidence of said "1vX."
Blazing spear was the most reliable cc we had. That's the overwhelming consensus within the Templar community. That's not my opinion. Ask our fellow forum magplars. @Joy_Division @utb99 @LordSlif
Increasing the speed of javelin didn't help with shuffle procs or reflects. Anyone worth a damn will still block or dodge it.
I will continue to complain about this change until it's fixed or I quit the game. Unfotunately for the minority that disagree with me om this topic, neither are likely to happen anytime soon.
I guess it's preference then. I was a Blazing Spear spammer (just ask anyone PC EU haha) but the change to Javelin honestly IMO has made a 1v1/1vX a little easier. I keep it on my back bar (get the blocking passive) for a quick weapon swap cancel and the speed it hits in close range is incredible and almost guaranteed. DK's can reflect but most DK's don't use wings anymore, it's easy to tell early on in a fight any way and not hard to keep check on.
We have tools to beat DK's besides Javelin. Purifying Light, Sweep, RD, superior mag sustain and Ritual. In our guild duels I lost to over 75% of the Templars I fought on my DK because of Purifying Ritual alone. There was no answer to it. On MY Templar I beat all of them bar one guy who is a keen duellist and also a Templar main.
The good thing about Blazing Spear was chucking them into zergs and it couldn't be reflected but it was clunky, the stun was RNG, you couldn't throw the spear off a damn ledge, it ended up in your foot! I prefer the buffed Javelin and you can throw people OFF a ledge as a nice bonus!
I only know of Joy Division but I bet the the other two haven't even played Magicka Templar for as long as I have. I'd also even go as far to say they are probably bias Templar mains. I don't know, all I can say is, maybe it is just personal preference. I see a lot more Templars doing well on their own or as a pair nowadays compared to 1 or 2 years ago and having a lot of fun while they're at it.
usmcjdking wrote: »What is this nonsense about Javelin being bad? DW Stamplars have been using javelin as their bread and butter CC forever and it is functionally the same CC against a skilled opponent, albeit less dramatic vs potatoes who don't BFree. It's a tremendous skill and it was an easy carry over on my magplar.
I don't see the issue with javelin whatsoever, probably because it doesn't synergize with the whole "run away spamming spears shtick".
Ron_Burgundy_79 wrote: »usmcjdking wrote: »What is this nonsense about Javelin being bad? DW Stamplars have been using javelin as their bread and butter CC forever and it is functionally the same CC against a skilled opponent, albeit less dramatic vs potatoes who don't BFree. It's a tremendous skill and it was an easy carry over on my magplar.
I don't see the issue with javelin whatsoever, probably because it doesn't synergize with the whole "run away spamming spears shtick".
Binding javelin (stam morph) stuns for 3.5 seconds. Aurora javelin (magic morph) stuns for 1.8 seconds. That alone is a huge difference.
Stamplars also don't rely on javelin as a defensive cc. Stamplars can dodge roll and have shuffle to mitigate incoming damage. Magplars relied on blazing spear as a way to quickly transition from turtling to offense. We don't have that anymore.
Binding javelin costs between 800-1000 less than aurora javelin making a dodged/reflected/blocked javelin even more costly for magplars.
Gripping Shards – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in the area to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health. On cast, enemies in the area also become immobilized for 3 seconds.
kendellking_chaosb14_ESO wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »What is this nonsense about Javelin being bad? DW Stamplars have been using javelin as their bread and butter CC forever and it is functionally the same CC against a skilled opponent, albeit less dramatic vs potatoes who don't BFree. It's a tremendous skill and it was an easy carry over on my magplar.
I don't see the issue with javelin whatsoever, probably because it doesn't synergize with the whole "run away spamming spears shtick".
Binding javelin (stam morph) stuns for 3.5 seconds. Aurora javelin (magic morph) stuns for 1.8 seconds. That alone is a huge difference.
Stamplars also don't rely on javelin as a defensive cc. Stamplars can dodge roll and have shuffle to mitigate incoming damage. Magplars relied on blazing spear as a way to quickly transition from turtling to offense. We don't have that anymore.
Binding javelin costs between 800-1000 less than aurora javelin making a dodged/reflected/blocked javelin even more costly for magplars.
Mages normally have bigger pools and higher regen then stamina builds so the point on skill cost is more then a bit miss lending.
Shuffle is a power ANY build can use it has a base duration of 20 seconds it's not more expensive then other stamina powers and yes I use it on Stamina, Mages and Tanks that you don't use it is on you Shuffle plus magic shields is an op combo.
Yes a longer stun is longer but you have the power to hit an undodgable and unrollable 36m (41m with PvP passive ) channeled excute.
Last point Sun Shield and both morphs are still good it's not the only power you need on your bar to rick roll a small group solo anymore but not being OP on it's own doesn't mean it not still good.
Ron_Burgundy_79 wrote: »arkansas_ESO wrote: »Ron_Burgundy_79 wrote: »arkansas_ESO wrote: »Ron_Burgundy_79 wrote: »While the nerf to Blazing Spear wasn't necessary, it's a bit of a stretch to say Magplar isn't viable for solo PvP.
I'd like to see proof that anyone can 1vX on a magplar after the nerf. I've talked to the best templars on console and not a single one can truly 1vX anymore. Sure you can kill 2 or 3 potatoes, but that's not 1vXing.
*cough* purifying light *cough*
Purifying light cc's?
The claim was that you can't 1vX anymore without Blazing Shard's CC, not that Purifying Light CCs
The issue has never been a lack of damage. Templars lack mobility and quality cc's. 1vXing is not possible when a class has neither of those. Can you kill 2 or 3 potatoes still? Sure, but that's not 1vXing.
JD - the problem with Jav is it has so many counters and it costs so much for what it does that it's not a reliable CC.
It basically boils down to cost+utility vs. reliability.
Then it's completely counter-intuitive to the melee-type magplar and the stun on it is a ridiculous 1.8 seconds anyway. Heck if anything, the target starts getting up right as it hits the ground anyway.
Especially with some of us dropping the gap closer, it's just not worth it most of the time.
It's very good for xv1 ing people tho, but, then again, what isn't?
***
Honestly i am okay with how magplar is rn. It's is very strong once you go grp 2+. I get that people want it to be good solo, but then they would have to tweak out the grp capabilities, which are very strong.
And to all the peope saying - yeah you can still 1vx - well no sheet you can still do it. I run into nubies who have literally no clue what they are doing in Cyro, so many times - well no duh you can 1vx them. You can do that on any class.
1 cast of sweeps kills them - yeah, skills!
My issue is with people QQing and bitching about Templar being very OP when it's crutching on many things to achieve that perceived OPness (yes, I said it, read it out loud). Also yeah it's strong in group - git gud and get your own Templar
Vampire and Mist Form being one of those things. For the love of Akatosh, I would SO LOVE IT if one week ZoS would completely bug out Vampire and Mist Form with one of their patches.
Mist Form is such a carry skill it's not even funny. Pls @Wrobel , @ZOS_RichLambert - remove resource return while in Mist Form.
Constitution passive should *NOT* proc in Mist Form, Channeled Focus mag regen should not proc, pretty much any magicka regen from ANY source should be completely halted. It's ridiculous that you can proc resource return sets in mist form on top of Constitution. Not getting CC'd, snare removal/immunity (aside from the buggy ones that we all suffer from anyway) and insane mitigation should be its own reward. You should not be rewarded with resource returns too.
TLDR: ZoS FIX Mist Form resource returns, nerf carry skills/passives, nerf/(adjust how they interact) carry sets like Pirate Skeleton and Radioactive and then we'll talk.
Playing Templar without Mist or Vampire at all is doable and no, you don't have to hide in a zerg.Nerfing mist form would end Templar for me. That may be the last thing that lets me actually engage a target in large fights and be able to maybe get away. At that point, hiding in a Zerg spamming BOL, Ritual, dark flare and RD might be the only way to fight in Cyrodiil
Playing Templar without Mist or Vampire at all is doable and no, you don't have to hide in a zerg.Nerfing mist form would end Templar for me. That may be the last thing that lets me actually engage a target in large fights and be able to maybe get away. At that point, hiding in a Zerg spamming BOL, Ritual, dark flare and RD might be the only way to fight in Cyrodiil
People have this whole obsession with "getting away". Most of the time you will get caught and killed anyway - you're just gonna mist!Tree hump for a bit longer, or maybe your enemies get bored of chasing you like that. But then 50% (or more) of your time in Cyro consists of misting away...
80% of the Templars I see (who decide to engage without a zerg) are doing this: Toppling in (or sometimes just run in) -> proceed to do one Sweep (sometimes with a destro ulti on) -> do no damage or average -> mist mist mist -> weave some BoL in.
Or (are you at a resource?) -> charge in -> mist mist mist till you get to the tower -> mist mist mist inside the tower -> run away.
Sometimes if they have cooties sets they will sit there and hold block and spam BoL without even attempting to get away or do anything as if that proves something.
We are a magicka melee class outside of Zerg RD, BOL, spammer. Most fights in Cyrodiil get large quickly. If you engage their front line as a front line fighter you are going to get focus. The only way to do that and live is to escape. Unless you're a trollplar. Because that's so much better than a heal bot RD spammer.
We are a magicka melee class outside of Zerg RD, BOL, spammer. Most fights in Cyrodiil get large quickly. If you engage their front line as a front line fighter you are going to get focus. The only way to do that and live is to escape. Unless you're a trollplar. Because that's so much better than a heal bot RD spammer.
I know what we are.
My point wasn't that. My point is that most of the time if you're going to jump in like that just to mistspam away 2 seconds later - then wtf...Might as well not jump in at all.
It's not a matter of jumping into the middle of the Zerg. They will have front line melee classes to. It's a matter of engaging in between 2 Zerg range fight in the no mans land. Probably better off as DK with wings to defend their range hitting you but it's still something we need to do as well. Where the DK can flap his wings for all the snipes and frags coming his way on his way back to his Zerg; I rely on mist and currently 1 hand shield ultimate to fight for less than 10 seconds before needing to retreat. Without mist; I would basically not be able to do much but engage in range fight and frankly; that's a lot better as mag sorc.
ScooberSteve wrote: »The reason we get no buffs is because we get to stand there all day and spam BOL
Playing Templar without Mist or Vampire at all is doable and no, you don't have to hide in a zerg.Nerfing mist form would end Templar for me. That may be the last thing that lets me actually engage a target in large fights and be able to maybe get away. At that point, hiding in a Zerg spamming BOL, Ritual, dark flare and RD might be the only way to fight in Cyrodiil
People have this whole obsession with "getting away". Most of the time you will get caught and killed anyway - you're just gonna mist!Tree hump for a bit longer, or maybe your enemies get bored of chasing you like that. But then 50% (or more) of your time in Cyro consists of misting away...
80% of the Templars I see (who decide to engage without a zerg) are doing this: Toppling in (or sometimes just run in) -> proceed to do one Sweep (sometimes with a destro ulti on) -> do no damage or average -> mist mist mist -> weave some BoL in.
Or (are you at a resource?) -> charge in -> mist mist mist till you get to the tower -> mist mist mist inside the tower -> run away.
Sometimes if they have cooties sets they will sit there and hold block and spam BoL without even attempting to get away or do anything as if that proves something.