Giles.floydub17_ESO wrote: »I do not understand why the CC was removed. If they would have moved the solid stun to Luminous shards while increasing the dot on blazing it would have made more sense.
Giles.floydub17_ESO wrote: »I do not understand why the CC was removed. If they would have moved the solid stun to Luminous shards while increasing the dot on blazing it would have made more sense.
Dread_Knight_N7 wrote: »The fact that they acknowledged that luminous spear is not working, but still took away blazing spear's CC is just reprehensive. Shame on you @Wrobel
Joy_Division wrote: »Rich Lambert told us exactly why these changes were made. It had nothing to do what the community asked.
- He wanted the choice between Blazing and Luminous to be meaningful
- He wanted Templar DPS rotation to be similar.
I wouldn't hold your breath for Luminous's "fix" because it is working according to ZoS's mechanics. Disorients are supposed to break upon receiving damage. The only way they can "fix" luminous is to remove the disorient, which would be questionable because the disorient effect goes through block and is why many people took the morph in the first place.
Is anyone really surprised? Whoever makes the balance changes for Templars does not have any clue how to play one - just take a look at the Eclipse skill.
The problem we have is that Lambert and Wrobel both have Youtube clips where they are playing sorcerers, so when the community correctly identifies a terrible sorc change (i.e. Haunting Curse), they are quick to revert it while we templars, who made our displeasure known equally as loud, just have to eat nerfs.
Chronicburn wrote: »All these nerfs make it hard for a new player to chose what the hell to do ... seems whatever path looks good to play may be up next for the nerf axe
Dread_Knight_N7 wrote: »Joy_Division wrote: »Rich Lambert told us exactly why these changes were made. It had nothing to do what the community asked.
- He wanted the choice between Blazing and Luminous to be meaningful
- He wanted Templar DPS rotation to be similar.
I wouldn't hold your breath for Luminous's "fix" because it is working according to ZoS's mechanics. Disorients are supposed to break upon receiving damage. The only way they can "fix" luminous is to remove the disorient, which would be questionable because the disorient effect goes through block and is why many people took the morph in the first place.
Is anyone really surprised? Whoever makes the balance changes for Templars does not have any clue how to play one - just take a look at the Eclipse skill.
The problem we have is that Lambert and Wrobel both have Youtube clips where they are playing sorcerers, so when the community correctly identifies a terrible sorc change (i.e. Haunting Curse), they are quick to revert it while we templars, who made our displeasure known equally as loud, just have to eat nerfs.
Well after the change to blazing spear, the choice became even more one sided. It's still blazing spear for PvE and just drop it completely for PvP. Luminous still get absolutely no use in either mode and the fact that it goes through block is nullified by the staggering amounts of dots in PvP. Adds don't block often in PvE and the magicka return is very minor and doesn't stack up to the damage provided by blazing spear. It cant even beat blazing spear as synergy bait so DPS and tanks can proc alkosh/moon dancer/lunar bastion.
I kinda want to start a pole to see which ability is in a worse spot for a templar right now. Eclipse morphs or luminous shards
Yep. If you do any PvE whatsoever, you have to take Blazing because it's a huge DPS loss not to.
A "Eclipse/Luminous, which is more useless?" poll would be amusing as both skills grant CC immunity and have terrible damage to magicka cost rations. I think Exlipse would emerge as the stull undisputed champ of terrible templar skills because a pure healer/support character would still perform their function reasonably well with luminous whereas Eclipse is the most inefficient skill in the entire game.
Giles.floydub17_ESO wrote: »I do not understand why the CC was removed. If they would have moved the solid stun to Luminous shards while increasing the dot on blazing it would have made more sense.
While the nerf to Blazing Spear wasn't necessary, it's a bit of a stretch to say Magplar isn't viable for solo PvP.
Ron_Burgundy_79 wrote: »While the nerf to Blazing Spear wasn't necessary, it's a bit of a stretch to say Magplar isn't viable for solo PvP.
I'd like to see proof that anyone can 1vX on a magplar after the nerf. I've talked to the best templars on console and not a single one can truly 1vX anymore. Sure you can kill 2 or 3 potatoes, but that's not 1vXing.
Joy_Division wrote: »Rich Lambert told us exactly why these changes were made. It had nothing to do what the community asked.
- He wanted the choice between Blazing and Luminous to be meaningful
- He wanted Templar DPS rotation to be similar.
I wouldn't hold your breath for Luminous's "fix" because it is working according to ZoS's mechanics. Disorients are supposed to break upon receiving damage. The only way they can "fix" luminous is to remove the disorient, which would be questionable because the disorient effect goes through block and is why many people took the morph in the first place.
Is anyone really surprised? Whoever makes the balance changes for Templars does not have any clue how to play one - just take a look at the Eclipse skill.
The problem we have is that Lambert and Wrobel both have Youtube clips where they are playing sorcerers, so when the community correctly identifies a terrible sorc change (i.e. Haunting Curse), they are quick to revert it while we templars, who made our displeasure known equally as loud, just have to eat nerfs.
bulbousb16_ESO wrote: »It's not the Blazing Spear nerf that hooped Magicka Templars, it's the Radiant Destruction nerf.
bulbousb16_ESO wrote: »It's not the Blazing Spear nerf that hooped Magicka Templars, it's the Radiant Destruction nerf.
Ron_Burgundy_79 wrote: »While the nerf to Blazing Spear wasn't necessary, it's a bit of a stretch to say Magplar isn't viable for solo PvP.
I'd like to see proof that anyone can 1vX on a magplar after the nerf. I've talked to the best templars on console and not a single one can truly 1vX anymore. Sure you can kill 2 or 3 potatoes, but that's not 1vXing.