@Joy_Division - but Mist is *not* completely shutting down magicka regen, that's the issue.
It's shutting down your Character Sheet regen but you have various other sources of magicka return.
As I have said - Constitution procs, Channeled Focus procs, sets that return magicka on being hit proc.
We're up to "getting no mag regen as per tooltip" as a downside to HERE - have all these procs while in mist.
And the fact that you get strong mitigation, stam regen and hard CC immunity, you can basically see it as converting magicka to stam, while still recovering magicka (and we all know how deadly running out of stam and getting hard CC'd is).
That is my only issue with Mist Form - it allows a certain carry of bad resource management instead of punishing it.
Joy_Division wrote: »@Joy_Division - but Mist is *not* completely shutting down magicka regen, that's the issue.
It's shutting down your Character Sheet regen but you have various other sources of magicka return.
As I have said - Constitution procs, Channeled Focus procs, sets that return magicka on being hit proc.
We're up to "getting no mag regen as per tooltip" as a downside to HERE - have all these procs while in mist.
And the fact that you get strong mitigation, stam regen and hard CC immunity, you can basically see it as converting magicka to stam, while still recovering magicka (and we all know how deadly running out of stam and getting hard CC'd is).
That is my only issue with Mist Form - it allows a certain carry of bad resource management instead of punishing it.
I think you are overestimating how much resource management this provides because heavy armor templars can find ways to get some alternative regen than say light armor players without Rune Focus.
Besides, with Dark Deal in the game and Wrobel happy to have such a skill feel so "awesome" in the game, I'm not sure I see Vampires as egregious offenders being carried by bad resource management.
Joy_Division wrote: »@Joy_Division - but Mist is *not* completely shutting down magicka regen, that's the issue.
It's shutting down your Character Sheet regen but you have various other sources of magicka return.
As I have said - Constitution procs, Channeled Focus procs, sets that return magicka on being hit proc.
We're up to "getting no mag regen as per tooltip" as a downside to HERE - have all these procs while in mist.
And the fact that you get strong mitigation, stam regen and hard CC immunity, you can basically see it as converting magicka to stam, while still recovering magicka (and we all know how deadly running out of stam and getting hard CC'd is).
That is my only issue with Mist Form - it allows a certain carry of bad resource management instead of punishing it.
I think you are overestimating how much resource management this provides because heavy armor templars can find ways to get some alternative regen than say light armor players without Rune Focus.
Besides, with Dark Deal in the game and Wrobel happy to have such a skill feel so "awesome" in the game, I'm not sure I see Vampires as egregious offenders being carried by bad resource management.
But that's basically proving my point, no?
1. If I'm overestimating it then removing the resource return wouldn't be that big of an issue anyway and
2. If Constitution is one of the main issues then removing said proc in mist wouldn't hurt light armor because pretty much any LA build is 5-1-1
Also - c'mon - when have you seen a magplar not run rune focus?
Ugh - don't even get me started on Dark Deal
DisgracefulMind wrote: »Joy_Division wrote: »I don't think a skilled DK player should die to a templar. Yes, templars can screw over DKs with purify; but let's just take a second to analyze what's going on with a Purify spamming Templar:WillhelmBlack wrote: »Ron_Burgundy_79 wrote: »WillhelmBlack wrote: »Yes Templar lost a slow and hard to target CC and I agree the nerf was uncalled for but saying it's impossible for a Magicka Templar to solo PvP is complete and utter rubbish. In fact, I'm finding my Magplar's damage to be the highest it's ever been. The change to Purifying Light is actually quite over powered and makes 1vX a hell of a lot easier. I just hope they don't nerf that.
So they took away 1 of the 3 CC's available but massively buffed Javelin's speed. Blazing Spear wasn't a fantastic CC anyway, it didn't drop block or CC multiple players and it was hard AF to actually hit someone with.
I'd bet money they ain't gonna change it back. I wouldn't keep pestering or get your hopes up.
Please post evidence of said "1vX."
Blazing spear was the most reliable cc we had. That's the overwhelming consensus within the Templar community. That's not my opinion. Ask our fellow forum magplars. @Joy_Division @utb99 @LordSlif
Increasing the speed of javelin didn't help with shuffle procs or reflects. Anyone worth a damn will still block or dodge it.
I will continue to complain about this change until it's fixed or I quit the game. Unfotunately for the minority that disagree with me om this topic, neither are likely to happen anytime soon.
I guess it's preference then. I was a Blazing Spear spammer (just ask anyone PC EU haha) but the change to Javelin honestly IMO has made a 1v1/1vX a little easier. I keep it on my back bar (get the blocking passive) for a quick weapon swap cancel and the speed it hits in close range is incredible and almost guaranteed. DK's can reflect but most DK's don't use wings anymore, it's easy to tell early on in a fight any way and not hard to keep check on.
We have tools to beat DK's besides Javelin. Purifying Light, Sweep, RD, superior mag sustain and Ritual. In our guild duels I lost to over 75% of the Templars I fought on my DK because of Purifying Ritual alone. There was no answer to it. On MY Templar I beat all of them bar one guy who is a keen duellist and also a Templar main.
The good thing about Blazing Spear was chucking them into zergs and it couldn't be reflected but it was clunky, the stun was RNG, you couldn't throw the spear off a damn ledge, it ended up in your foot! I prefer the buffed Javelin and you can throw people OFF a ledge as a nice bonus!
I only know of Joy Division but I bet the the other two haven't even played Magicka Templar for as long as I have. I'd also even go as far to say they are probably bias Templar mains. I don't know, all I can say is, maybe it is just personal preference. I see a lot more Templars doing well on their own or as a pair nowadays compared to 1 or 2 years ago and having a lot of fun while they're at it.
I disagree completely here, Joy. In a duel with Magplar vs. MagDK, I've only lost to skilled MagDKs very few times. It's very easy to keep pressure on them while keeping extended ritual in a rotation to make sure they can't keep DoTs on you. With timed burst, they'll drop relatively quickly. The key in a magplar vs. magdk duel is to make them think they have the upperhand the entire time until your burst is lined up. It's been rare that I've lost to magDKs, even quite skilled ones that I have the utmost respect for. It's just easy to keep their pressure off of you, and easy for you to fool them into thinking you don't have pressure on them (:
ScooberSteve wrote: »The reason we get no buffs is because we get to stand there all day and spam BOL
Yeah and I think that's always been a reason I've lost interest in the class. It's not what I want to do; but given it's the strength of the class, everything else is going to be lackluster. I'm afraid even that is going to be a big target come arenas. Eventually the whining about healing will bring even more PVP healing reduction (already is with major heal debuffs coming more common) so there will be at least one cycle where healin will be down and none of the other Templar weaknesses will be addressed.
Ron_Burgundy_79 wrote: »Looks like we'll be going another 4-6 months without a reliable cc along with our passive being reduced to minor mending. Thanks for another 4-6 months of being relegated to the group/zerg healer in pvp.
@Wrobel @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler
https://forums.elderscrollsonline.com/en/discussion/comment/3762292/#Comment_3762292[*] There is currently an issue with Luminous Shards right now we’re looking to fix where Burning Light can proc and immediately remove the disorient.