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https://forums.elderscrollsonline.com/en/discussion/668861

Cyrodiil Performance Test and Double AP Event

  • LegacyDM
    LegacyDM
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    LegacyDM wrote: »
    They lied about this game going free to play. They lied about not charging for expansions for subscribers. DLCs, chapters, whatever same thing. They lied about the advertising for this games pvp capabilities. They lied about what the end game would be. They lied about Perma banning the CE users.They lied about fixing the bot problem. They lied about the lighting patch. If you're an oceanic player out of Hawaii using spectrum they lie about why the patcher doesn't work and tell everyone to use a VPN. They lied about their player count. They claim they have 11 million accounts. How many are active? They won't tell you that. Lies, lies, lies. Crooks.

    But if ZoS and Bethesda didn't tell so many lies they wouldn't be competing for the number 1 AAA game company with EA... Have you thought about how difficult it is to keep a dumpster fire going for this many years?

    It's easy when your customers don't care and give them a free pass. Eso accels at 2 things. Cranking out cookie cutter pve content which the core seems to love and crown crates. Which I admit, the crown content is pretty good. We know that Zos pays content developers (high pop streamers) at intervals strategically to give the perception of a popular game. Why wouldn't they continue to pay sites like mmorpg for favorable reviews and #1 goty awards?

    Easy to drive this dumpster fire when you engage in deceptive practices and either your base doesn't care or people are blind.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • WaltherCarraway
    WaltherCarraway
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    pure lol
    Back from my last hiatus. 2021 a new start.
  • Rohamad_Ali
    Rohamad_Ali
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    Type your name in guild chat search . Turn off your router . Kill any Torchbugs near your wifi connection but do not coil the router cables . Set router to ZoS port forwards numbers in modem . Sit near a reflecting pool facin East before restarting your internet connection . Pray to Al Gore by lifting a floppy disk and sticking it to your forehead and now we are ready to plat the Elder Scrolls online .
  • JamilaRaj
    JamilaRaj
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    Juhasow wrote: »
    Hold on, give them a chance guys, it's only been 11 months since this was posted. These changes don't happen overnight lol

    It's been 23 months.

    Then we have to assume the worst; Brian Wheeler is either dead or suffered loading screen, otherwise he would be here to deliver his obligatory annual State of The Lag speech and promise of optimizations in the next major update, like removal of resouce nodes from Cyrodiil, because little *** colluded with now infamous deer to induce The Lag.
    Actually, why is he in videogame design puzzles me. Instead of making up excuses, he could use his impressive storytelling faculties to write SF, earn more money and as bonus avoid being target of cynical jokes.
  • valeriiya
    valeriiya
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    @JamilaRaj he was going to fix it but he's still stuck a load screen
  • RMerlin
    RMerlin
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    Last night, things were really, really bad performance-wise in PvP. More of us than usual were raging in zone chat. Personally I was unable to defend a keep being attacked because it would sometimes take THREE attempts at using an Oil pot without getting the "The Oil is currently busy" error message. There was also that one ennemy player that was just standing there, and two of us were unable to even use any skill on him to kill him, until FINALLY some of our skills fired up.

    This is getting really frustrating. ESO isn't a dying game, but PvP sure is. The camp population has been on a constant decline for the past three years, as indicated by the smaller number of open campaigns, and only one of them being regularly cap-locked. Lots of well-known PvPers also taking extended breaks or having flat out quitted.

    At this point, I feel like I`m beating a dead horse tho. ZOS is definitely aware of these issues, but so far they haven't been able to provide us with a real solution.
  • valeriiya
    valeriiya
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    @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
    Any update on whether or not performance issues will be addressed in the few days left before the event starts?
    Nice that the event was posted at 9:51 and then a second post was added by ZOS acknowledging that it's broken. How, how do you do this time after time?
  • idk
    idk
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    LegacyDM wrote: »
    They lied about this game going free to play. They lied about not charging for expansions for subscribers. DLCs, chapters, whatever same thing. They lied about the advertising for this games pvp capabilities. They lied about what the end game would be. They lied about Perma banning the CE users.They lied about fixing the bot problem. They lied about the lighting patch. If you're an oceanic player out of Hawaii using spectrum they lie about why the patcher doesn't work and tell everyone to use a VPN. They lied about their player count. They claim they have 11 million accounts. How many are active? They won't tell you that. Lies, lies, lies. Crooks.

    Businesses make what is sometimes called business decisions to change their direction all the time. Those that do not do not exist long. To say they are lying because they no longer require subs and sell DLCs is a mischaracterization.
  • Mintaka5
    Mintaka5
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    @ZOS_BrianWheeler thank you for this. The communication to the community is much appreciated.
  • valeriiya
    valeriiya
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    Mintaka5 wrote: »
    @ZOS_BrianWheeler thank you for this. The communication to the community is much appreciated.

    @Mintaka5 No don't thank him, the whole point if the thread is that it is from a test in 2017 that ZO$ still has not commented on.
  • Ackwalan
    Ackwalan
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    valeriiya wrote: »
    Mintaka5 wrote: »
    @ZOS_B thank you for this. The communication to the community is much appreciated.

    @M No don't thank him, the whole point if the thread is that it is from a test in 2017 that ZO$ still has not commented on.

    Sarcasm, it's just not for breakfast anymore.
  • valeriiya
    valeriiya
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    Ackwalan wrote: »
    valeriiya wrote: »
    Mintaka5 wrote: »
    @ZOS_B thank you for this. The communication to the community is much appreciated.

    @M No don't thank him, the whole point if the thread is that it is from a test in 2017 that ZO$ still has not commented on.

    Sarcasm, it's just not for breakfast anymore.

    @Ackwalan Sorry, white knights flood these posts, there really is no way to tell anymore
  • Golnebo
    Golnebo
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    .
    PC - EU

    {Nemesis the Magnificent} - Wannabe Magician with a nack for accidentally killing everything around him - Aldmeri Dominion High Elf Mastercrafter.
    {Knightmare the Wild} - Fiendish Templar Lady with a must kill attitude - Dunmer by birth - EP by choice.
    {Thinks-he-is-Funny} - Tough EP Argonian Dragon Knight. Drinks his ale in Belkarth - Secretly in love with his battlesister Knightmare the Wild. Battlegrounds King.
    {Son-of-a-Witch} - Confused Nightblade who took up the dark arts of black magic. Literally sits in Mournhold all day doing nothing. Dreams of returning to Dragonstar Arena.
    {Eilalenya Alkinaerith} - Strikingly beautiful High Elf of the Aldmeri Dominion - Seducer of men and elves - Learning the Healer ropes. Heals for fun.
    {Blue Bear-y Pie} - Think-outside-the-box Mastercrafter Warden - Enjoys long walks on the beach - Protector of Tamriel's fauna and wildlife - Breton lady.
    {Neopatra} - Grumpy old Veteran - Wreaks havoc in Cyrodill - loves her grandchildren - Redguard Brute. In case of bad mood she turns into a werewolf.
    {Sneaky little Maraya} - Gorgeous Redguard Bombshell - Evil stamsorc who loves to clear dungeons of monsters.
    {Seven of Nirn} - No-nonsense brutal lady-Orc. Always rambling on about the Covenant. Get with it or get out kinda StamSorcOrc.
    {Reeks-of-Incompetence} - Hangs in the balance DK. Studied to become a dentist. Alcohol made her do nothing all day. Argonian Historian.
    {Doctor Whoops} - Self conscious Sorc . Father to 18 children. None of which are anywhere in sight. Proves shield nerfs wrong. Currently doing vDSA.
    {Daisy Deathbringer} - Foul necromancer that likes to hang at funerals and graveyards. Mostly plays with the dead, does not deal much death.
    {Major Defiler} - Lovely necromancer who likes to study life. Puts the word romance in necromance.
    {Cindiana Jones} - Defected Templar. Very deadly in Battlegrounds. Likes to wander around Cyrodill.
    {Sideskirt Bob} - Nightblade who got his nickname when a lady Nord mentioned his waistline.
  • LegacyDM
    LegacyDM
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    idk wrote: »
    LegacyDM wrote: »
    They lied about this game going free to play. They lied about not charging for expansions for subscribers. DLCs, chapters, whatever same thing. They lied about the advertising for this games pvp capabilities. They lied about what the end game would be. They lied about Perma banning the CE users.They lied about fixing the bot problem. They lied about the lighting patch. If you're an oceanic player out of Hawaii using spectrum they lie about why the patcher doesn't work and tell everyone to use a VPN. They lied about their player count. They claim they have 11 million accounts. How many are active? They won't tell you that. Lies, lies, lies. Crooks.

    Businesses make what is sometimes called business decisions to change their direction all the time. Those that do not do not exist long. To say they are lying because they no longer require subs and sell DLCs is a mischaracterization.

    That's true. Business change vectors I get it. But they are the ones mischaracterizing and succumbing to deceptive shady practices. As a subscriber and customer I felt betrayed when they started watering down their DLCs in favor of cranking out paid "chapters". they flat ouT stated early on they would not charge subscribers for dlc content. Ok that's true. Then they do a play on words and start disguising the real content as paid for "chapters". Which by the way is downloadable content. So per definitions it's still a DLC. So they lied. Come on, that's shady and a blatant slap in the face to subscribers. Go ahead white knight and defend their deceptive lying practices. If you can't see it. There's no reason to discuss it further. That's just one example of how they manipulate the customer base to make a buck.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • khemdog
    khemdog
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    So how about that cyrodiil performance, whats the deal @ZOS_BrianWheeler @ZOS_GinaBruno ?
    Khem

  • InvictusApollo
    InvictusApollo
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    khemdog wrote: »
    So how about that cyrodiil performance, whats the deal @ZOS_BrianWheeler @ZOS_GinaBruno ?

    Yeah it's been a whole two years now and there are no improvements in performance. It was supposed to be a priority for year 2017.
  • zyk
    zyk
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    Cyrodiil performance becomes a priority in the lead-up to new expansions followed by silence for about 10 months.
  • valeriiya
    valeriiya
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    Performance fixes are not coming guys. It doesn't matter how much we complain, how many tickets we put in or how many videos we post, it's not coming based on what @ZOS_RobGarrett said.


    Slowing Down Content Releases and the Great Fix Patch
    I spoke with Rob about the fast release of updates and if ZOS had considered doing a “Great Fix Patch” for one of their updates. He said it’s a question they get a lot and whilst it’s not off the table they as a company do need to produce for everyone and a majority of the bugs and issues faced are not ones everyone encounters or are drastically halting gameplay, as such they need to continue creating content for people who want new content to play and and don’t play at the higher level to notice if a skill or mechanic works a little wonky.


    The new and improved communication that Gina mentioned over 5 months ago is not happening either apparently.


    ZOS_GinaBruno wrote: »
    Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.



  • OtarTheMad
    OtarTheMad
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    They talked about the lag at Bethesda Days, the forums is not the only form of communication ZOS has. I'd suggest watching the streams of Bethesda Days during Pax East.
  • Tzayad
    Tzayad
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    valeriiya wrote: »
    ZOS_GinaBruno wrote: »
    Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.



    An apology is meaningless if nothing changes.
    Beren Tinamion | Nightblade
  • Minno
    Minno
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    OtarTheMad wrote: »
    They talked about the lag at Bethesda Days, the forums is not the only form of communication ZOS has. I'd suggest watching the streams of Bethesda Days during Pax East.

    agreed. and stop necro-ing threads lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • eso_lags
    eso_lags
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    Hey gang!

    As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path.

    When looking into Cyrodiil issues, we definitely see (both in-game and through monitoring) situations where client and server performance degrade significantly when under high load. The small incremental changes we’ve made over the last year have helped, but they alone are not enough. So, we’re going to change our strategy a bit – which is the point of this post.

    Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.

    Because of this, we are going to run a series of PvP performance tests, and because it is impossible to simulate PvP load on our internal test servers (or on PTS), we will do this on all live servers on the dates of February 27 – March 6. This is not something we take lightly, and it is important that we evaluate performance when the server is under real-world load situations.

    Our first test will be set up as follows:
    • For a period of one week, all Champion Points will be disabled on all Campaigns on all platforms and megaservers
    • During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize players to PvP so we can record as much data as possible
    • Campaign durations and leaderboards will not be adjusted during this week
    We encourage all players to continue their PvP activities in their respective Home, Guest, and Friends campaigns – we will be taking feedback and monitoring data on a daily basis during this test, and look forward to reading your constructive posts about server performance during the time of the test.

    The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!

    Thanks again, and see you in Cyrodiil!

    -Wheeler

    2 years later, is this still a priority?
  • dazee
    dazee
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    Derra wrote: »
    Bashev wrote: »
    Derra wrote: »
    Well so one week of not pvping because i´m not going to craft a template for that bullcrap? Nice - do i get my subscription refunded for that time period?

    Edit: Do you really think anyone who has a template balanced for CP is going to continue to play? That´s moronic.

    Next step after the event will be: no more CP campaigns. Better performance and no difference in CPs. Is not this what we want for PvP?

    Since the pvp without cp is absolutely terrible. At that poit it stop playing the game.

    I´d give everyone 600 in cyro.

    How can people think like this? its so backwards. I went into vivec once. it was so awful I never went back. non CP pvp is far far far superior to that trash.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • LegacyDM
    LegacyDM
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    eso_lags wrote: »
    Hey gang!

    As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path.

    When looking into Cyrodiil issues, we definitely see (both in-game and through monitoring) situations where client and server performance degrade significantly when under high load. The small incremental changes we’ve made over the last year have helped, but they alone are not enough. So, we’re going to change our strategy a bit – which is the point of this post.

    Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.

    Because of this, we are going to run a series of PvP performance tests, and because it is impossible to simulate PvP load on our internal test servers (or on PTS), we will do this on all live servers on the dates of February 27 – March 6. This is not something we take lightly, and it is important that we evaluate performance when the server is under real-world load situations.

    Our first test will be set up as follows:
    • For a period of one week, all Champion Points will be disabled on all Campaigns on all platforms and megaservers
    • During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize players to PvP so we can record as much data as possible
    • Campaign durations and leaderboards will not be adjusted during this week
    We encourage all players to continue their PvP activities in their respective Home, Guest, and Friends campaigns – we will be taking feedback and monitoring data on a daily basis during this test, and look forward to reading your constructive posts about server performance during the time of the test.

    The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!

    Thanks again, and see you in Cyrodiil!

    -Wheeler

    2 years later, is this still a priority?

    It was a priority until they realized they couldn’t fix it. So they unstickied this post and went radio silence ever since. Idioutz
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Nerftheforums
    Nerftheforums
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    What a joke these devs are. Embarrassing.
  • eso_lags
    eso_lags
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    LegacyDM wrote: »
    eso_lags wrote: »
    Hey gang!

    As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path.

    When looking into Cyrodiil issues, we definitely see (both in-game and through monitoring) situations where client and server performance degrade significantly when under high load. The small incremental changes we’ve made over the last year have helped, but they alone are not enough. So, we’re going to change our strategy a bit – which is the point of this post.

    Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.

    Because of this, we are going to run a series of PvP performance tests, and because it is impossible to simulate PvP load on our internal test servers (or on PTS), we will do this on all live servers on the dates of February 27 – March 6. This is not something we take lightly, and it is important that we evaluate performance when the server is under real-world load situations.

    Our first test will be set up as follows:
    • For a period of one week, all Champion Points will be disabled on all Campaigns on all platforms and megaservers
    • During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize players to PvP so we can record as much data as possible
    • Campaign durations and leaderboards will not be adjusted during this week
    We encourage all players to continue their PvP activities in their respective Home, Guest, and Friends campaigns – we will be taking feedback and monitoring data on a daily basis during this test, and look forward to reading your constructive posts about server performance during the time of the test.

    The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!

    Thanks again, and see you in Cyrodiil!

    -Wheeler

    2 years later, is this still a priority?

    It was a priority until they realized they couldn’t fix it. So they unstickied this post and went radio silence ever since. Idioutz
    LegacyDM wrote: »
    eso_lags wrote: »
    Hey gang!

    As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path.

    When looking into Cyrodiil issues, we definitely see (both in-game and through monitoring) situations where client and server performance degrade significantly when under high load. The small incremental changes we’ve made over the last year have helped, but they alone are not enough. So, we’re going to change our strategy a bit – which is the point of this post.

    Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.

    Because of this, we are going to run a series of PvP performance tests, and because it is impossible to simulate PvP load on our internal test servers (or on PTS), we will do this on all live servers on the dates of February 27 – March 6. This is not something we take lightly, and it is important that we evaluate performance when the server is under real-world load situations.

    Our first test will be set up as follows:
    • For a period of one week, all Champion Points will be disabled on all Campaigns on all platforms and megaservers
    • During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize players to PvP so we can record as much data as possible
    • Campaign durations and leaderboards will not be adjusted during this week
    We encourage all players to continue their PvP activities in their respective Home, Guest, and Friends campaigns – we will be taking feedback and monitoring data on a daily basis during this test, and look forward to reading your constructive posts about server performance during the time of the test.

    The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!

    Thanks again, and see you in Cyrodiil!

    -Wheeler

    2 years later, is this still a priority?

    It was a priority until they realized they couldn’t fix it. So they unstickied this post and went radio silence ever since. Idioutz

    That seems to be the case. There should be soooo much more communication on an issue like this that has been going on for literally years. At least monthly communication.
  • RMerlin
    RMerlin
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    eso_lags wrote: »
    That seems to be the case. There should be soooo much more communication on an issue like this that has been going on for literally years. At least monthly communication.

    Lack of communication probably indicates there's simply nothing significant going on on this front. They already optimized as much as they could in the code (with the occasional extra tweaks here and there, like the recent PTS patch notes indicating they made resource towers undestructible to "improve performance"). And it doesn't seem like they are willing to consider upgrading their server/network infrastructure (I know some people keep saying this wouldn't help, but my personal experience refuses to believe that - it boils down to a matter of costs most likely).

    Pretty depressing at this point, our only options for now are to a) avoid PvP during prime times and play something else, b) go to the deserted secondary campaigns, and get bored after an hour of nothing-going-on, or c) keep charging in, swearing at your monitor every couple of minutes when skills fail to fire, your siege is telling you it"s "currently busy" as you try to pour oil on the enemy raid charging inside the keep and the oil pours 5 seconds after everyone is already inside, or you get disconnected while trying to defend a keep.

    Edited by RMerlin on April 17, 2019 10:37PM
  • Wycks
    Wycks
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    Comon guys you should know they locked Brain Wheeler in the basement.
    The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL
  • LegacyDM
    LegacyDM
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    so what ever happened to this? Can't play. 300+ ping. Sunday night. hello is there anybody out there? Or is this just another brick in the wall?
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • zyk
    zyk
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    LegacyDM wrote: »
    so what ever happened to this? Can't play. 300+ ping. Sunday night. hello is there anybody out there? Or is this just another brick in the wall?
    IMO, this may have resulted in better performance in 3.0 (morrowind) which I recall was a very good patch, but it has regressed each update since.
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