ZOS_BrianWheeler wrote: »Hey gang!
As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path.
When looking into Cyrodiil issues, we definitely see (both in-game and through monitoring) situations where client and server performance degrade significantly when under high load. The small incremental changes we’ve made over the last year have helped, but they alone are not enough. So, we’re going to change our strategy a bit – which is the point of this post.
Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
Because of this, we are going to run a series of PvP performance tests, and because it is impossible to simulate PvP load on our internal test servers (or on PTS), we will do this on all live servers on the dates of February 27 – March 6. This is not something we take lightly, and it is important that we evaluate performance when the server is under real-world load situations.
Our first test will be set up as follows:We encourage all players to continue their PvP activities in their respective Home, Guest, and Friends campaigns – we will be taking feedback and monitoring data on a daily basis during this test, and look forward to reading your constructive posts about server performance during the time of the test.
- For a period of one week, all Champion Points will be disabled on all Campaigns on all platforms and megaservers
- During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize players to PvP so we can record as much data as possible
- Campaign durations and leaderboards will not be adjusted during this week
The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!
Thanks again, and see you in Cyrodiil!
-Wheeler
ZOS had the exact same hype about ESO that CU has had. DO you really think CU will be able to hold up tp their promise? ESO didn't, why should CU?
@ZOS_BrianWheeler
Whats the deal dude?
Can we get a response?
Gonna keep this necro going until I get an answer or you close the thread and admit that you give 0 ***.
ZOS' statement is a perfect example of telling their player base what they want to hear and then doing absolutely nothing. Its 2019 now ask yourself what issues have they fixed?
Knootewoot wrote: »According to this article, 2019 is going to be a huge year for ESO.
It even got me excited a little. Maybe they found the uber-fix for lag issues in PvP.
Edit: nvm. They only talk of PvE: "As such, next year’s story and adventure will be something truly special for all Elder Scrolls Online players. We are so excited to be able to share it with you soon, and we can’t wait to see how you all put all the pieces together starting early next year."
So probably nothing for PvP. Bummer
Knootewoot wrote: »According to this article, 2019 is going to be a huge year for ESO.
It even got me excited a little. Maybe they found the uber-fix for lag issues in PvP.
Edit: nvm. They only talk of PvE: "As such, next year’s story and adventure will be something truly special for all Elder Scrolls Online players. We are so excited to be able to share it with you soon, and we can’t wait to see how you all put all the pieces together starting early next year."
So probably nothing for PvP. Bummer
Devs aren't incompetent as same may think, they know how to fix lag, but there's one problem- fixing it costs too much. All they can do is bandage fixes.
ZOS had the exact same hype about ESO that CU has had. DO you really think CU will be able to hold up tp their promise? ESO didn't, why should CU?
Knootewoot wrote: »According to this article, 2019 is going to be a huge year for ESO.
It even got me excited a little. Maybe they found the uber-fix for lag issues in PvP.
Edit: nvm. They only talk of PvE: "As such, next year’s story and adventure will be something truly special for all Elder Scrolls Online players. We are so excited to be able to share it with you soon, and we can’t wait to see how you all put all the pieces together starting early next year."
So probably nothing for PvP. Bummer
The Uninvited wrote: »
It costs too much? They could giveaway 1 million dollars to a player, but this costs too much?
https://www.elderscrollsonline.com/en-us/news/post/25551
They don't have to take the game offline to fix it. They already have all of the code that needs to be rewritten, streamlined and optimized. The live game is not the only version of it that they have.
XoxHANNIBALxoX wrote: »Hold on, give them a chance guys, it's only been 11 months since this was posted. These changes don't happen overnight lol
ZOS_BrianWheeler wrote: »Hey gang!
As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path.
When looking into Cyrodiil issues, we definitely see (both in-game and through monitoring) situations where client and server performance degrade significantly when under high load. The small incremental changes we’ve made over the last year have helped, but they alone are not enough. So, we’re going to change our strategy a bit – which is the point of this post.
Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
Because of this, we are going to run a series of PvP performance tests, and because it is impossible to simulate PvP load on our internal test servers (or on PTS), we will do this on all live servers on the dates of February 27 – March 6. This is not something we take lightly, and it is important that we evaluate performance when the server is under real-world load situations.
Our first test will be set up as follows:We encourage all players to continue their PvP activities in their respective Home, Guest, and Friends campaigns – we will be taking feedback and monitoring data on a daily basis during this test, and look forward to reading your constructive posts about server performance during the time of the test.
- For a period of one week, all Champion Points will be disabled on all Campaigns on all platforms and megaservers
- During this time, AP gains in all Campaigns will be doubled, both to compensate for lack of CP and also to incentivize players to PvP so we can record as much data as possible
- Campaign durations and leaderboards will not be adjusted during this week
The results of this test will determine the next course of action for refining Cyrodiil server performance. Thank you for your perseverance and patience – we thoroughly appreciate your time, efforts, and feedback!
Thanks again, and see you in Cyrodiil!
-Wheeler
ZarkingFrued wrote: »So it didn't work out and now they don't care?
Maybe the plan is to keep having double AP events until everyone is so sick of the lag all but 100 people quit and then they have good performance on an empty map.
They lied about this game going free to play. They lied about not charging for expansions for subscribers. DLCs, chapters, whatever same thing. They lied about the advertising for this games pvp capabilities. They lied about what the end game would be. They lied about Perma banning the CE users.They lied about fixing the bot problem. They lied about the lighting patch. If you're an oceanic player out of Hawaii using spectrum they lie about why the patcher doesn't work and tell everyone to use a VPN. They lied about their player count. They claim they have 11 million accounts. How many are active? They won't tell you that. Lies, lies, lies. Crooks.