I think a very important element to make this successful will be the matchmaking. It is fairly reasonae to assume that there will be a huge difference in skill between different 4 man groups, so it has to be assured that groups of equal level get matched.
I'm really looking forward to this, kinda wish we would get it sooner.
Sandman929 wrote: »I hope they have an option for private matches in mind, removed from whatever leaderboards they already have confirmed. If this is just piggy-backing the Dungeon Finder where you queue in with a group, or solo and get in a PUG, it'll be fine, but it'd be nice if there were some way to host custom matches with 12 other players you know.
I think capping premade teams at 2 would be a bad idea. For me at least it would highly lower the fun if I had to play with 2 randoms always, to the point where i would probably not bother playing it for a long time.I think a very important element to make this successful will be the matchmaking. It is fairly reasonae to assume that there will be a huge difference in skill between different 4 man groups, so it has to be assured that groups of equal level get matched.
I'm really looking forward to this, kinda wish we would get it sooner.
I agree with you about the matchmaking. I'd like this to appeal to all players so queue times are not long. If non-skilled players are constantly losing over and over to pre-made teams then they'll just stop queuing and we'll end up with long queue times.
One very viable solution is to cap pre-made teams at 2.
Another is to have personal ratings, so the more you win; you'll only fight others who are winning.
I'm hoping ZOS does this right because I'm really looking forward to this addition to the game. While I am blessed with having the tools and players to make a great 4's team; I know a vast majority will not and I really want to get more players involved in PvP. It'll only help in making the community stronger.
makeumrage wrote: »Sandman929 wrote: »I hope they have an option for private matches in mind, removed from whatever leaderboards they already have confirmed. If this is just piggy-backing the Dungeon Finder where you queue in with a group, or solo and get in a PUG, it'll be fine, but it'd be nice if there were some way to host custom matches with 12 other players you know.
I hope they dont. I hope they require you to get on level with other and compete. Thats the same mindset of the people asking for an instanced pve version of cyrodill
makeumrage wrote: »Sandman929 wrote: »I hope they have an option for private matches in mind, removed from whatever leaderboards they already have confirmed. If this is just piggy-backing the Dungeon Finder where you queue in with a group, or solo and get in a PUG, it'll be fine, but it'd be nice if there were some way to host custom matches with 12 other players you know.
I hope they dont. I hope they require you to get on level with other and compete. Thats the same mindset of the people asking for an instanced pve version of cyrodill
I really hope they have 4 queues
yolo solo
premade 4somes
both in CP and non-CP flavors.
And that they match players together on ranking
Premades farming PUGs will kill arenas for all but a few if matchmaking sucks and population drops below a critical mass to have matchmaking be effective.
personally I would rather have had slightly larger matches that were more objective driven. You rarely get a fair fight in cyro and an instanced 8v8 or 12v12 over a resource of some sort would have been more my preference. 4's will be stun lock focused burst kills, rinse repeat. In swtor the 8v8 objective based matches are way more fun than the 4v4 deathmatches.
I think capping premade teams at 2 would be a bad idea. For me at least it would highly lower the fun if I had to play with 2 randoms always, to the point where i would probably not bother playing it for a long time.I think a very important element to make this successful will be the matchmaking. It is fairly reasonae to assume that there will be a huge difference in skill between different 4 man groups, so it has to be assured that groups of equal level get matched.
I'm really looking forward to this, kinda wish we would get it sooner.
I agree with you about the matchmaking. I'd like this to appeal to all players so queue times are not long. If non-skilled players are constantly losing over and over to pre-made teams then they'll just stop queuing and we'll end up with long queue times.
One very viable solution is to cap pre-made teams at 2.
Another is to have personal ratings, so the more you win; you'll only fight others who are winning.
I'm hoping ZOS does this right because I'm really looking forward to this addition to the game. While I am blessed with having the tools and players to make a great 4's team; I know a vast majority will not and I really want to get more players involved in PvP. It'll only help in making the community stronger.
makeumrage wrote: »Sandman929 wrote: »I hope they have an option for private matches in mind, removed from whatever leaderboards they already have confirmed. If this is just piggy-backing the Dungeon Finder where you queue in with a group, or solo and get in a PUG, it'll be fine, but it'd be nice if there were some way to host custom matches with 12 other players you know.
I hope they dont. I hope they require you to get on level with other and compete. Thats the same mindset of the people asking for an instanced pve version of cyrodill
Princess_Asgari wrote: »hopefully they hide player names until the end. Otherwise GG to those people who are known and disliked. It will become 8v4 very quickly.
I think capping premade teams at 2 would be a bad idea. For me at least it would highly lower the fun if I had to play with 2 randoms always, to the point where i would probably not bother playing it for a long time.I think a very important element to make this successful will be the matchmaking. It is fairly reasonae to assume that there will be a huge difference in skill between different 4 man groups, so it has to be assured that groups of equal level get matched.
I'm really looking forward to this, kinda wish we would get it sooner.
I agree with you about the matchmaking. I'd like this to appeal to all players so queue times are not long. If non-skilled players are constantly losing over and over to pre-made teams then they'll just stop queuing and we'll end up with long queue times.
One very viable solution is to cap pre-made teams at 2.
Another is to have personal ratings, so the more you win; you'll only fight others who are winning.
I'm hoping ZOS does this right because I'm really looking forward to this addition to the game. While I am blessed with having the tools and players to make a great 4's team; I know a vast majority will not and I really want to get more players involved in PvP. It'll only help in making the community stronger.
I agree with that too. Which is why I'm leaning more to a win:loss ratio matchmaking scheme. The more you win the more teams you'll face who have also won matches.
I'm just wanting this to be fun for even the new solo player to the game. Nothing is worse than ressing up to be killed 1 second later, then ressing again and the same thing happens until the BG is over.
NightbladeMechanics wrote: »I think capping premade teams at 2 would be a bad idea. For me at least it would highly lower the fun if I had to play with 2 randoms always, to the point where i would probably not bother playing it for a long time.I think a very important element to make this successful will be the matchmaking. It is fairly reasonae to assume that there will be a huge difference in skill between different 4 man groups, so it has to be assured that groups of equal level get matched.
I'm really looking forward to this, kinda wish we would get it sooner.
I agree with you about the matchmaking. I'd like this to appeal to all players so queue times are not long. If non-skilled players are constantly losing over and over to pre-made teams then they'll just stop queuing and we'll end up with long queue times.
One very viable solution is to cap pre-made teams at 2.
Another is to have personal ratings, so the more you win; you'll only fight others who are winning.
I'm hoping ZOS does this right because I'm really looking forward to this addition to the game. While I am blessed with having the tools and players to make a great 4's team; I know a vast majority will not and I really want to get more players involved in PvP. It'll only help in making the community stronger.
I agree with that too. Which is why I'm leaning more to a win:loss ratio matchmaking scheme. The more you win the more teams you'll face who have also won matches.
I'm just wanting this to be fun for even the new solo player to the game. Nothing is worse than ressing up to be killed 1 second later, then ressing again and the same thing happens until the BG is over.
Manual ressing had better be severely limited....
I think a very important element to make this successful will be the matchmaking. It is fairly reasonae to assume that there will be a huge difference in skill between different 4 man groups, so it has to be assured that groups of equal level get matched.
I'm really looking forward to this, kinda wish we would get it sooner.
I think a very important element to make this successful will be the matchmaking. It is fairly reasonae to assume that there will be a huge difference in skill between different 4 man groups, so it has to be assured that groups of equal level get matched.
I'm really looking forward to this, kinda wish we would get it sooner.
I´m kinda afraid that they have not lost a single word about matchmaking.
I fear they won´t have any form of mmr or elo system when this launches resulting in arenas being basically stillborn for a large part of the community.
I guess 4x4x4 should stop any spawncamping problems - which makes me think that they may not be separating pugs/premades etc.
I dont understand why people already complain about premade groups.
You guys have half a year from now to find people interested in competitive small scale fighting. Group up with them, join TS and hone your PvP skills untill you are ready for Arenas against good people...
Maybe the utter piece of garbage performance we have in cyrodiil now will also get better with that approach...
I dont understand why people already complain about premade groups.
You guys have half a year from now to find people interested in competitive small scale fighting. Group up with them, join TS and hone your PvP skills untill you are ready for Arenas against good people...
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