Astanphaeus wrote: »The "good" players will only like them as long as they can dominate Pugs, and the Pugs will quickly grow tired of it when premade groups dominate.
NightbladeMechanics wrote: »I think making the battlegrounds XvXvX is a genius move.
Fights between two teams devolve into the two sides posturing against each other across an open field until one side lines up a one shot on an enemy member.
If one team swings back to use terrain or draw the enemy team into close quarters or something, the other team just backs up into the open and says "no, you come to us or we won't fight."
In an XvXvX scenario, one team can dip out of the engagement to break away from the second, but then the third has an opening to engage on the second. The second group will want to pursue the first to finish someone off before turning to defend against the third. Or, more importantly, the second will withdraw in a different direction to avoid being caught between the first and third groups, and then any group that does find themselves caught between the other two will find themselves promptly collapsed on. Terrain and mobility will become more useful, as will sharp maneuvers.
TLDR: XvX mimics dueling mechanics on a slightly larger scale -- i.e. line of sight and terrain lose their importance and inhibit the fight because groups can sit in a field and just say nope. XvXvX mechanics will more closely mimic open world encounters where groups can maneuver to draw the other two groups into fighting each other in order to dip out of the fight and reposition themselves.
I'm excited for this.
I will be the first to offer my guild as tribute. We will proudly let our competitive spirit rip apart our friendships as we work towards trimming the fat(literally and figuratively, its june/cutting season, suns out guns out!!!) and being as competitive as possible.
Those who are about to rage, salute you.
No_True_Scotsman wrote: »Camelot Unchained might release in 2072 at this rate, though.
I will be the first to offer my guild as tribute. We will proudly let our competitive spirit rip apart our friendships as we work towards trimming the fat(literally and figuratively, its june/cutting season, suns out guns out!!!) and being as competitive as possible.
Those who are about to rage, salute you.
kyle.wilson wrote: »No_True_Scotsman wrote: »Camelot Unchained might release in 2072 at this rate, though.
and it'll look like a game form 1972. So retro!
But as of now, it looks like a game from 2007 not 2017.
anyone knows or zos said something about 4v4v4 leaderboards or rewards?
or will it be only "just for fun" like the current duel function?
Princess_Asgari wrote: »hopefully they hide player names until the end. Otherwise GG to those people who are known and disliked. It will become 8v4 very quickly.
makeumrage wrote: »Sandman929 wrote: »I hope they have an option for private matches in mind, removed from whatever leaderboards they already have confirmed. If this is just piggy-backing the Dungeon Finder where you queue in with a group, or solo and get in a PUG, it'll be fine, but it'd be nice if there were some way to host custom matches with 12 other players you know.
I hope they dont. I hope they require you to get on level with other and compete. Thats the same mindset of the people asking for an instanced pve version of cyrodill
I think it would be awesome to have pre-arranged fights. 4 Invictus vers 4 Vehemence vers 4 Hagnado would be a lot of fun.
The only thing I'd advise in a match like that is it not counting for any leaderboards and kills/wins are worth zero AP; Would stop potential abuse.
Astanphaeus wrote: »The "good" players will only like them as long as they can dominate Pugs, and the Pugs will quickly grow tired of it when premade groups dominate.
Astanphaeus wrote: »The "good" players will only like them as long as they can dominate Pugs, and the Pugs will quickly grow tired of it when premade groups dominate.
I dont want to fight pugs, I want to fight my friends and rivals.
Killing timmy the tyro is pointless, its all about the fights to be had and most premades will agree. Those who dont will go back to pretending to be competitive by pug smashing open world on their terms with impunity.
joe.smith21b14_ESO wrote: »Astanphaeus wrote: »The "good" players will only like them as long as they can dominate Pugs, and the Pugs will quickly grow tired of it when premade groups dominate.
I dont want to fight pugs, I want to fight my friends and rivals.
Killing timmy the tyro is pointless, its all about the fights to be had and most premades will agree. Those who dont will go back to pretending to be competitive by pug smashing open world on their terms with impunity.
But I want potatoes I like potatoes. Mashed potatoes fried potatoes baked potatoes you name it.
They will team anyway even if they don't benefit from that, look at Cyro-there's zero objectively correct fights, cause there's no profit from it, people stack on bridge instead.KisoValley wrote: »Think the matchmaking is the biggest issue that can arise from battlegrounds. If that is working, it has a lot of potential. I also think Zos needs to hide names and not allow people to wear tabards when queueing to stop people "teaming" up so to speak.
NightbladeMechanics wrote: »I think making the battlegrounds XvXvX is a genius move.
Fights between two teams devolve into the two sides posturing against each other across an open field until one side lines up a one shot on an enemy member.
If one team swings back to use terrain or draw the enemy team into close quarters or something, the other team just backs up into the open and says "no, you come to us or we won't fight."
In an XvXvX scenario, one team can dip out of the engagement to break away from the second, but then the third has an opening to engage on the second. The second group will want to pursue the first to finish someone off before turning to defend against the third. Or, more importantly, the second will withdraw in a different direction to avoid being caught between the first and third groups, and then any group that does find themselves caught between the other two will find themselves promptly collapsed on. Terrain and mobility will become more useful, as will sharp maneuvers.
TLDR: XvX mimics dueling mechanics on a slightly larger scale -- i.e. line of sight and terrain lose their importance and inhibit the fight because groups can sit in a field and just say nope. XvXvX mechanics will more closely mimic open world encounters where groups can maneuver to draw the other two groups into fighting each other in order to dip out of the fight and reposition themselves.
I'm excited for this.