ArcVelarian wrote: »My only issue with One Tamriel is the strain it puts the Server under (outside of cyrodiil). Before its stability was wobbly but good. Now? Frame rates and ping are all over the freaking place. It seems that if something isn't done soon, then ESO will tip past the breaking point and become unplayable.
As a side note, I HIGHLY suspect the Interior Lighting patch they did a while ago (about a year?) is to blame for the instability.
Showing your age, gramps. I think the genre has moved past your preferred style. But lucky for you there's a game out there to fulfill your WoW-esque gaming experience. It's called WoW.Eh,.. mellenials and all,.. Guess its just whats trending these days.. #welfare-epics. #finished-in-15-hours.
No I actually only came back to play ESO because of One Tam update ... The old way made it to hard to play with others and I like the fact I can enjoy all content as I level ... And do all the stories and quests and never OVER LEVEL anything
To each his own I guess
I'm not saying ESO is perfect ... It's not ( I dont like trading guild system would prefer one auction house ... I also hate the fact I have to divide my time between games inst'ead of just ESO because there is no viable end game pve bow bow ranged build - I love me some pew pew heh )
But don't hit a gift horse in mouth ... I've played about all mmos out there right now and ESO has a ton going for it
Ti_Englesmythe wrote: »<snip> When ESO made it's debut, it sounded amazing BECAUSE there were three alliances, three different home areas to explore and quest through. <snip>
MEBengalsFan2001 wrote: »The main thing I noticed is that going from the level system to 1T is that lower outside bosses now can be a challenge for the unskilled player who quickly ran through content to get max CP or work towards max CP.
I have been on my character now for about a week and I play a bit more than 2 hours a day. I am following the main story and doing my normal RPG play style of taking the off beaten path to see what other quest are available in that area.
I also do all items in that area to ensure I get the Skyshards and to complete as many achievements as possible, it is the same way I played when ESO first launched on PS4.
The biggest difference now is I see more high level players in low level zone, many of them looking for Skyshards or working towards completing the achievements.
Heck, I do all fishing spots as well, it is probably why I have quite a bit of time into the game and I'm only level 14. I'm in no rush but what I am learning is quite a bit about my class and learning quite about my prefer play style for the class.
MLGProPlayer wrote: »Early game content is a lot more challenging now since you can't overlevel anything.
When 1T hit, my low level character was getting slaughtered by wasps.
The only thing I don't like about 1T is being able to do all 3 alliance story lines. It doesn't make sense from a lore perspective nor does it line up chronologically (since the 3 story lines happen concurrently). It also doesn't make sense that members of your alliance would be attacking you on sight in the other 2 alliance zones. I would have gated the alliance stories behind Cadwell's quest line (since it clears up the aforementioned issues). I also would have made members of your home alliance neutral to you in other alliance zones (i.e. they would have a yellow aura and not attack you).
Ti_Englesmythe wrote: »I'd created a new character after One Tamriel was released. The gameplay is much easier than before.
I do agree that being able to play all storylines concurrently, whilst being attacked by your own alliance, is absolutely ridiculous.
Flameheart wrote: »I like OT, but I already hate the next patch, because as a PvEer I still can't understand wtf they are doing there.
Gandrhulf_Harbard wrote: »Flameheart wrote: »I like OT, but I already hate the next patch, because as a PvEer I still can't understand wtf they are doing there.
Same as every MMORPG does: ruins PvE to appease a minority of PvPers who, one the forums, WATW (Whine Above Their Weight).
I've lost count of the number of MMORPG patches I have seen that gimp/nerf PvE to appease a portion of the playerbase that, if the game conforms to industry averages, constitutes about 15% of the consumers, and 10% of the revenues. Because PvEers will pay for cosmetics, for houses, for reskinned mounts, in a way that most PvPers never will. Only games with significant Pay To Win micro-transactions make money proportionately from PvP.
Now, all that said. Zeni marketed this game with a strong emphasis on PvP and would be short-changing the PvP playerbase if they weren't taking action to address some of the PvP issues.
I just wish they would separate PvP and PvE so that can fix PvP without gimping PvE (and vice versa).
All The Best
hmsdragonfly wrote: »
I get why veteran players are upset at T1 and if History serves correct in this situation the new players are going to end up like today's WoW player. "We want everything someone that plays 100 hours a week has with out actually playing 100 hours a week." it's the everyone gets a participation trophy syndrome. I wish I had started playing this game a few years ago but it is what it is and there isn't a damn thing any one can do about it.
As a matter of fact, they don't. Look at this thread. Make a poll if you want to.
This is an Elder Scrolls game, it should be like an Elder Scrolls game.
Ti_Englesmythe wrote: »I neglected my crafting to begin with, so when I had a blacksmithing writ that was level 10 on my level 50, I couldn't find iron ore anywhere, but orichalcum was readily available outside of Stonefalls. It didn't, and still doesn't, make any sense. Different areas should have different materials. Also, it wasn't that the areas were "off limits", they were simply above your level. If you wanted the challenge, you went for it and probably died, but the area was there for exploration. Hell, I explored many an area much higher than my level; I just stuck to the edges, earned xp for discovering new locations, and occasionally took on an enemy of a higher level. Most of the time, I came out on top, occasionally I didn't. The fun of it was the challenge. I see no challenge in ESO anymore; there's nothing fun about it.
Ti_Englesmythe wrote: »Now, materials scale to your level, so if I have a level 10 crafting writ on a level 50 character, I'm hard pressed to find the materials.
Ti_Englesmythe wrote: »Now, materials scale to your level, so if I have a level 10 crafting writ on a level 50 character, I'm hard pressed to find the materials.
Wrong. If you have a level 10 writ, that means your crafting level is 10..Of which you should have no issues finding mats as the nodes spawn based on your craft level...Not your player level.
Ti_Englesmythe wrote: »I feel it may be just me, but One Tamriel was a huge setback for ESO.
Ti_Englesmythe wrote: »Now, materials scale to your level, so if I have a level 10 crafting writ on a level 50 character, I'm hard pressed to find the materials.
Wrong. If you have a level 10 writ, that means your crafting level is 10..Of which you should have no issues finding mats as the nodes spawn based on your craft level...Not your player level. For those of us maxed out, we still get lower level mats through shipping containers when we complete writs.
Everyone at the beginning hated ESO for not being RPG enough like skyrim and morrowind / oblivion were, like you could go anywhere at your own pace? Since one-tamriel its like those games and now people are complaining again? Make up your mind please, or quit the franchise completely!
hmsdragonfly wrote: »
I get why veteran players are upset at T1 and if History serves correct in this situation the new players are going to end up like today's WoW player. "We want everything someone that plays 100 hours a week has with out actually playing 100 hours a week." it's the everyone gets a participation trophy syndrome. I wish I had started playing this game a few years ago but it is what it is and there isn't a damn thing any one can do about it.
As a matter of fact, they don't. Look at this thread. Make a poll if you want to.
This is an Elder Scrolls game, it should be like an Elder Scrolls game.
This post is made by a vet player about how they are upset at t1.. so there are some out there...
One Tamriel is not that bad. This is a online game where you interact with people. I think it made it easier for those who like playing with there friends of different levels without restricting the lands to certain levels. OT simply made all the lands scale to your characters level so you are free to explore with your friends without having to worry about dying once you step foot on that soil. The lag can get bad since people seem to flock in certain "popular" areas like wayrest.
Idk. I just think people shouldn't drop the game because of that maybe take a break from it. Lore wise, yes it doesn't really make much sense and I love the elder scrolls lore but this being an mmo (which is the first kinda I ever played ;p) I guess you got to switch things up since Elder Scrolls started off as a single player game and not an mmo like WOW. Of course no one can stop you from leaving it, but don't leave the Elder Scrolls series...we have an Elder Scrolls 6 on the way my friends ))
Ti_Englesmythe wrote: »Ti_Englesmythe wrote: »Now, materials scale to your level, so if I have a level 10 crafting writ on a level 50 character, I'm hard pressed to find the materials.
Wrong. If you have a level 10 writ, that means your crafting level is 10..Of which you should have no issues finding mats as the nodes spawn based on your craft level...Not your player level. For those of us maxed out, we still get lower level mats through shipping containers when we complete writs.
Please try to be a little less abrasive. When I wrote my post, the materials scaled to a players combat level. I was finding spidersilk and galatite in Stonefalls, which is highly obnoxious. It was exponentially better when exotic materials (compared to ones starting homeland) were found in exotic locales. Not only is it more realistic, but much more helpful, seeing as the player knows where to go to find what they're looking for.
I still hate One Tamriel, and refuse to play. If Morrowind is more of the same, then I'm done with ESO. There's nothing more frustrating than spending hours levelling a character, only to see a new player outstrip your best attack.