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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Is anyone else frustated by One Tamriel?

  • Doctordarkspawn
    Doctordarkspawn
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    Dubhliam wrote: »
    One Tamriel is the best thing that happened to ESO since launch.

    If you don't like it, I guess you know where the door is.

    Oh wait... you are already not playing.

    ...HAAAAAAAAAAAAAAAAAAAAH

    No, One Tamriel is not the best thing to happen since launch. Maybe removing the gates is, but the balance? Naaaaah.

    Sponge simulator.
  • Ti_Englesmythe
    Dubhliam wrote: »
    Just leave him be.

    This is the kind of person that only lives in the past.
    "You darn millenials with your noise music and your iPhones! I ate mud when I was a kid, and I had more fun than you do."

    You would be incorrect there. I'm all for change, provided it's good change. This, to me, was very bad change that caters to those unwilling to work.
  • Ti_Englesmythe
    Kodrac wrote: »
    Cencewolf wrote: »
    Eh,.. mellenials and all,.. Guess its just whats trending these days.. #welfare-epics. #finished-in-15-hours.
    Showing your age, gramps. I think the genre has moved past your preferred style. But lucky for you there's a game out there to fulfill your WoW-esque gaming experience. It's called WoW.

    I tried WoW and will never play it again. The graphics are outdated, the gameplay is boring, and the entire game feels contrived and old. Plus, pure pay to play games are absurd nowadays.
  • MasterSpatula
    MasterSpatula
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    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Ti_Englesmythe
    Cencewolf wrote: »
    Uh,.. You know exactly what im saying.. You just don't like it, oh well.. You will live

    We are talking about the outdated level progression system used by WoW 10 years ago, the "+1 damage every level" that has no depth and is so stupid that you defeated armies of undead in a zone then get killed by a freaking mudcrab in the next zone.
    Cencewolf wrote: »
    Uh,.. Yeah they do.. Lots of people just from reading this thread want a measure of added difficulty stemming from upping ones necessary involvement in order to see numerical gains by elongating the process by which one "progresses" EI: leveling

    Clearly you dont fit into the demographic who are tired of repeating the same old "awsome" text prompted quests...maybe when you do, your opinion will shift im betting,

    Look at this thread. 95% of the people here like the concept of One Tamriel. Make a poll if you want to, you will see exactly why One Tamriel is going to stay: People love it.

    What you are suggesting, is turning the game into an endless grindfest like a typical generic MMO. Kill the same enemies over and over and over, get XP to level up, become more powerful everytime you level up, then go to the next zone and do the same thing again. That system is outdated. It's boring, and repetitive, it's the exact reason why MMO as a genre is dying. Gamers of this decade already have new standards, a game now needs depth, immersion, good storytelling and skill-based gameplay. A boring and repetitive game will die. If you can't keep up with the standard of the new decade, you can always go back playing your grindfest game, I totally respect your opinion, there are no shortage of them and I think we all can name like 10 of them right now. The thing is, all of them are dying.
    Cencewolf wrote: »
    Well this statement just has no merit.. Sorry,.. "True elder scrolls game? As in the kind were finished with in 30-35 hours and either are forced into replay or to wait for the next? yeah thats... Depressing

    Haha. So you hate the Elder Scrolls series. I wonder what you are doing here? The door is over there, behind you. New content means new stories new region to explore, to find out what is happening to the world, new skill-based trials to test your mechanical skills. That's what keeps the game interesting, not some "moar health moar health" enemies so you and your overpowered gear can kill them over and over and over again lol.
    Cencewolf wrote: »
    you just sound angry,.. If i didnt care about this game (one we share unfortunately) i wouldnt be here advocating a return to the days there was an ounce of difficulty or reason behind it all..but,. Eh,.. mellenials and all,.. Guess its just whats trending these days.. #welfare-epics. #finished-in-15-hours.

    Yeah, because killing the same thing over and over again for 200 hours is fun lol. So much fun that the genre is dying. That system worked 10 years ago, because there were no other alternatives. Right now there are just too many better alternatives: competitive games which have amazing skill-based gameplay, RPG games that have amazing storytelling etc. People will play what is more fun. Can't keep up? There are still many games that fulfill your need of grinding, too bad they are all dying. Bethesda and ZOS saw this from miles. They don't want their game to end up dying like all other grindfest MMOs.

    Nah I am cool. I am all for more difficulty, I always want mobs in IC to be more dangerous, but your approach will sell the soul of the game - what makes the game good and unique - to freaking Molag Bal, just to fulfil your personal need of a boring grindfest of a generic MMO.

    I agree with part of what you're saying. Storytelling, immersion, etc. is very important to a game, but so is a challenge that brings you back. ESO prior to One Tamriel had storytelling, immersion, and a player could level up enough to move to the next area in a reasonable amount of time. Now level 3's are running around Hollow City, arguably the pinnacle of storyline, killing any sense of accomplishment one might feel from earning the right to experience it. ZeniMax and Bethesda completely welfared the game. As stated before, if ESO: Morrowind is like ESO is now, there is not a chance in hell I'll play, let alone buy, the game.
  • Doctordarkspawn
    Doctordarkspawn
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  • Tasear
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    This game was never meant to be normal. We have dragon knight Healers and sorrecer tanks. But on point, one tamerial has made the game more enjoyable so come and try it
  • Ti_Englesmythe
    Rosveen wrote: »
    When ESO made it's debut, it sounded amazing BECAUSE there were three alliances, three different home areas to explore and quest through.
    No.

    Taking down faction barriers was the best thing that happened to ESO.

    At least try to be open to different opinions. The game began with the understanding that there were three separate factions with three different storylines, ultimately culminating in a joint effort. Until the stories meet up, they are entirely different. What was the point of introducing factions if the devs are just going to nullify them?
  • Doctordarkspawn
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    Tasear wrote: »
    This game was never meant to be normal. We have dragon knight Healers and sorrecer tanks. But on point, one tamerial has made the game more enjoyable so come and try it

    And it's allllll going away come Morrowind's balance changes.

    Yehp. "Play your way"
  • Ti_Englesmythe
    Corvusco wrote: »
    Without One Tamriel you would have everybody hugging 1 or 2 maps. Now I see players of all levels all around the map and that makes the game feel so much more alive.
    If you are lvl 50, why would you ever want to go to a lower lvl zone? Now all content is available for all players.

    This is one of the biggest problems that most MMOs have, people outlevel zones and then those zones become ghost towns. In ESO everybody is everywhere and I love it.

    Maybe try to give it another chance and don't compare it to other MMOs :)

    I did try playing again recently, and the "positive" points you made are quite large negatives in my book. There's no feeling of accomplishment anymore, no feeling of satisfaction that comes with working toward a goal. I'd be willing to compromise on, after a certain level (maybe vet levels and on) scaling the environment, but I disagree wholeheartedly with "battle levelling". The whole idea of handing power to a new player that should be earned is ludicrous. It sets a poor precedent for real life and creates this era of entitlement.
  • Dragonking06
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    JD2013 wrote: »
    The one thing I do not like about One Tamriel is the lack of consistency.

    You can go anywhere - great. Fab. Good change. But now, I notice a lot of people getting lost - like, where should they go to do things? Having everything open to you is both a blessing and a curse. There's a lot of zones in the game, and you can just hop from one to another to another, and it all seems a little wonky in that respect.

    I can see what you're getting at. But I entered Auridon for the first time on my EP NB and walked up to Skywatch. The NPC there, who usually gives you the quest to talk to Raz inside the Skywatch Manor had a different quest for me. I was asked to take a letter down to the watch captain in Vulkhel Guard, the NPC who gives 'The first quest of the zone' to you when you first arrive there. I think this might be the case all over to help direct players to where the quests for that zone begin, giving them a bit more direction to get on track with the story.

    Edit: Just noticed this is an OLD thread. What is it with people raising the undead threads today?
    Edited by Dragonking06 on April 26, 2017 11:15PM
    PC - NA Server
    Nora Wolf-bane - Nord - Knight of Alkosh, Tank
    "We both looked into the Abyss. But when it looked back... You blinked."
  • Ti_Englesmythe
    In the time-honored tradition of ESO, but with the added bonus of OP using words he doesn't understand, I kindly proffer the following request:

    Can I annex all of your stuff?

    More seriously, I love getting leveled rewards for old content. I've been back to places I haven't seen since around September of 2014. One Tamriel made the entire map relevant for end-game as opposed to just a few zones and Cyro.

    Could you please point out the words I used incorrectly?

    PM me your gamertag, there's a good chance I'll give you something for each word I used improperly.
  • Ti_Englesmythe
    I've played it. It was live in October; I played October and a little in December and couldn't stand it. I thought it the most ridiculous, socialist update I'd ever seen. I'll give it another shot, but it really goes against everything I was looking for in ESO.
    In reference to the bolded sentence: I don't want to inject any political ideology into this conversation; but I hope you realize that MMORPG's are "socialist" by their very design.

    I mean, you understand that, right?

    Everything is socialist to a degree, I just believe patches such as One Tamriel fuel the fire of entitlement and diminish the spirit of working toward success.
  • Ti_Englesmythe
    Amadis001 wrote: »
    As a new player, One Tamriel has been great for me. I started playing about a month ago. I'm currently CP 35. I can say that I have made a conscious effort to stay "on track", moving _mostly_ zone by zone like I would have before 1T, and playing the main story quests as I went, roughly (but not exactly) like originally designed: I've just gotten to Eastmarch, and finished the main story two days ago. This seemed important to me because I wanted something of the original experience and to not suffer any feeling of "decoherence" from just running around and doing whatever. I won't start on Cadwell's Silver until I've finished the main zone quests in Eastmarch and the Rift. But that's just me. It's also nice that I don't have to.

    I do miss feeling OP in the early zones when I go back to visit, which would have been nice. And sometimes the level scaling is uneven -- right now at CP 35, I'm feeling squishier than I did last week at level 45, largely, I think, because advancement is so rapid at this point in the level grind that my gear hasn't been able to keep up.

    And the upside is the the freedom -- even at Lvl 20, I could respond to a text chat call for pick-up players and run some normal dungeons for the first time. The whole world is open to me. And I can encounter even max level players at a world boss or public dungeon. A few are now on my friends list. I'm learning a lot from them.

    You've kinda hit the mark for why I don't like One Tamriel. When I hit Eastmarch, I was probably in the mid to high 30's. In the Hollow City, I was in the mid 40's.
  • Ti_Englesmythe
    Aren't MMORPG's designed to be challenging and require work to enter new areas and combat new creatures?
    Isn't that exactly what One Tamriel does? Under the previous system, I found you would easily level past the level of the content. So, when you got to the next area, you were several levels above that of your enemies. This was not challenging and did not require effort. With One Tamriel, you never outlevel content.

    There have been times I wish I could go back and solo a world boss that was too tough for me in the past, but on the whole the level-scaling seems to have been done well.

    Not at all; when I resumed ESO after One Tamriel was implemented, level 3's were two hitting monsters in level 15-30 zones. It was ridiculous and made the work I put in to levelling my character seem trivial and a waste. I agree with environment scaling to a degree; I will never agree with battle levelling. Another poster commented on how they were in Eastmarch and already CP35; my first play through I was nowhere near a vet level in Eastmarch.
  • Ti_Englesmythe
    Stark:
    http://www.dictionary.com/browse/repeal?s=t
    Repealed means to officially revoke, or take back. That's what I'd like to see done with One Tamriel. I don't believe in spoon feeding a game to a new player. I believe in working for your levels, working for your skills, and reaping the feeling of sweet victory when you can finally enter a new area, farm new materials, and bash the skulls of new monsters.

    One Tamriel was not created by executive fiat or a legislative act. It is, in fact, the wrong word. The one you're looking for is, "revert."

    You are referring to the secondary definition of "repeal". It also means "to revoke or withdraw formally or officially". Repeal is not inherently a legislative or governmental in nature.
  • Ti_Englesmythe
    It's a game. Either like it and play it, or dislike it and don't play it. But please, stop wah-wahing on the forums because it isn't to your specific requirements.

    Then I must request that you not respond in such a manner. I was simply asking other players for their input. Enough players like One Tamriel, ergo, it will stay; I do not and think battle levelling is a ridiculous and entitling idea, and therefore do not play anymore. Please take posts in context instead of immediately assuming whining; it's not a very flattering demeanor. Have fun playing.
  • Ti_Englesmythe
    I feel it may be just me, but One Tamriel was a huge setback for ESO. I've seen, many times, that One Tamriel is a way to bring the game in line with the gameplay of Morrowind and Oblivion, but wasn't ESO meant to be an MMORPG? Aren't MMORPG's designed to be challenging and require work to enter new areas and combat new creatures?

    This is a true Elder Scrolls game, not a typical generic WoW's clone. Why should it clone everything WOW does? The leveling system has proven to be very successful in Oblivion and Skyrim, people love it there, people also love it here, just because you are used to the outdated system used by WoW 10 years ago and cannot stand the changes of the new decade, doesn't mean the system is bad or anything. The system is awesome, it has been proven, people love it. You don't? I completely respect your opinion, but as a matter of fact this system works and people love it.

    You are suggesting to sell the soul of ESO - what actually makes this game good - to Molag Bal, and turn the game into a generic WOW's clone. You can always play WoW, you know, it's not like the game is dead or anything.

    I briefly played WoW and hated it. It's my belief that One Tamriel creates an environment of entitlement, and we have enough of that in society today.
  • Ti_Englesmythe
    LordGavus wrote: »
    As a farmer One Tam ruined farming spots :/
    Farming is extremely relaxing to me.

    Shouldn't 1T offer more farming spots? You can gather max level mats in every zone now.

    It makes it harder to get low level mats.
    That's probably my only real issue with 1T.

    Hmm i get what you are talking about, but a question, what do you need low level mats for? If it's to craft gear for your alts, you can farm mats with your alts instead of your main. If it's to craft gear for others, most of the time your customers provide you with mats anyway, and crafting writs should provide you enough low level mats.
    As a farmer you always farm max level mats anyway. They are way more profitable. :)

    I needed them for a level 50 (at the time) character because I don't believe in abandoning quests or writs; my final low level writ was a level 10 blacksmithing writ and I could not find the materials I needed. Plus, I believe it more natural for different areas with different climates to have different, appropriate materials. Finding a tropical wood in a desert area is just impossible. The devs should have kept materials in their respective areas, that way players 1) know where to find the materials they need, and 2) the game feels more natural and real, and therefore more immersive.
  • Lavennin
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    I'm new to ESO. One Tamriel is the reason I'm here.

    If I want regular, immersion-breaking character progression, I'd play any other MMO since ESO is the only one none of my friends was interested in.

    Well, managed to convert one friend, and she said the whole One Tamriel thing is awesome. So we can be anywhere we want. Been doing the brotherhood quest line together.

    Try to see it this way OP: new mobs and regions aren't the only incentive to level. Actually that's a pretty bad incentive. I'm motivated by the story, by all the stuff to explore. And I've met plenty of people just by wandering around.

  • Ti_Englesmythe
    STEVIL wrote: »
    I'll give you that, Rev, I just don't believe one alliance should be able to waltz through another alliances' territory when the alliances are meant to be at war. It makes no sense. I agree with Adam: going back "home" and destroying basic creatures was a blast.
    tokewi:
    Zenimax IS handing new players a lot. I literally watched a level 6 two shot a creature that was taking me six hits. The two handed iron sword I had on my level 3 character did more damage than my galatite swords on my CP60. That's not right.
    Glamdring:
    Exactly! The feeling of accomplishment when you find new resources, or can kill new enemies that you could only salivate over from afar. New players won't have that.

    First yes lowest levels get a temporary boost which vanishes iirc by the time they hit 15. It helps them when the dont have full skill bars of morphed skills and bar swaps. Seems reasonable.

    Also you are comparing 2h vs dw and describing 2h as quicker damage in short fights - seems to match up eith the burst v sustsin dps between those weapons esp for light attacks iirc.

    Bet your cp60 has a lot more options than your iron mauler does, almost like experience taught new tricks.

    Even with skills, a level 3 outstrips a CP in almost every base stat. It's absurd. Plus, when One Tamriel first debuted (not sure if this has changed) battle levelling persisted through level 50 and only ceased once a CP level was attained.
  • Ti_Englesmythe
    Glamdring wrote: »
    Im glad i reached maxlvl before one tamriel hit. Must suck to be a new player now. I remember how stoked i was when i could enter the next zone and find new mats, more powerful enemies and so on. was really nice experience to play it all through. Now u really dont need to leave auridon, since all zones are the same.

    On the contrary, it's awesome for new players. You can do quest and occasionally jump into cyrodiil, or run through dungeons, or do the guild questline, or main questline etc, and get rewards that are worth it. Before One Tamriel, if you do all the quests of the zone, guild quests and main quests of your level, you will be overpowered for everything and the reward will be terrible. Skip side quests, DLCs, guild and main quests you may say? People play this game for stories, to understand what is happening to this world, not just to kill mobs all day like other MMOs.

    I bet you have never played Oblivion or Skyrim ;)

    I played Oblivion; it's why I bought Skryim and ESO. Even in Oblivion, there were locales you didn't explore at a low level unless you were willing to risk death. Even in Bethesda's single player RPG's, there were zones you could explore but shouldn't until reaching a higher level. Battle levelling is spoon feeding the game to the masses, which in my eyes is uncharacteristic of the Elder Scrolls and Fallout series.
  • Ti_Englesmythe
    Koensol wrote: »
    Not sarcastic at all. That's what I'd expect from an entitled gamer.
    Hahaha... oh the irony XD

    Seriously, one tamriel overall is one of the most popular patches since launch. You might not like it, but do you seriously think ZOS would bother to take your little petition seriously? Please don't be naive.

    How do you think capitalism works? If enough of a base disagree with a practice, then the practice must change for fear of losing the base, yes? We do it daily, voting to keep a business open by spending money, right? You can go to www.whitehouse.gov and see active petitions; doesn't that mean that petitions have the chance to effect change? Why would a game developer (i.e. a business) continue creating content that sows discontent if enough of their consumers spoke out against it? I'm simply voicing my opinion and asking others if they share it. I'm sorry, but your comment appears to be the naive one.
  • Ti_Englesmythe
    Danikat wrote: »
    I don't know if it's somehow different for me than everyone else but I can still find lower level crafting materials if I'm in the right map.

    For example right now my crafter is in Stros M'Kai and about half the ore he finds is dwarven ore (which is because he's a level 16 blacksmith with 4 ranks in Metalworking), but the other half is iron which is the default for this map.

    My other characters are in the opposite situation. Because they haven't levelled crafting at all about 1/2 the ore and wood they find are iron and maple (or whatever the first tier wood is), the other half is the one that was on the map before the One Tamriel update.
    Tandor wrote: »
    I love One Tamriel.

    It means lower level characters can do DLC content at any stage without returning to the base game content ridiculously over-leveled. It also means that higher-level characters can wander through lower-level zones and still get decent xp and loot, while lower level characters can also make their way through higher-level zones for special events etc without being slaughtered along the way.

    So far as special events are concerned, I also love the fact that 561CP characters can fight alongside level 3 characters and everyone gets decent xp and loot appropriate to their real level.

    With a level 50 character, I like the fact that I can do what I want to do, where I want to do it, and don't have to embrace Cadwell's to do so.

    Leveling up your gear and crafting skills etc is down to the individual. Personally, One Tamriel hasn't made any difference to how I play the game from that point of view. I want to keep progressing my gear and crafting skills, so I do. Leveling means every bit as much to me now as it did before One Tamriel.

    So far as new players getting lost is concerned, I strongly recommend any new player to complete the main story once in his/her original alliance zones, other than if required the odd session with a friend in another alliance area. I wouldn't recommend new players to wander all over the world map just because they can.

    I would be totally opposed to removing the changes introduced by One Tamriel, the game plays extremely well now and is more crowded than ever. I'm amazed how seamlessly it was introduced, although I do think some of the open world boss mobs need to be toned down just a tad so that 3 or 4 non-elite players can tackle them. However, that's my only criticism of One Tamriel which was a great innovation in my view.

    This is a good point as well. They wouldn't have been able to do the New Life Festival without the changes One Tamriel made. Or if they had it'd only be accessible to high level players, which would be frustrating for everyone else.

    Same with the soon-to-be-added housing update. You'd have to wait until you not only had enough gold but were the right level for the map the house is in, and then you'd out level it and going back to the map right outside your own front door would be pointless. This way everyone can live wherever they choose.

    Why would events geared toward devoted, higher level players be frustrating instead of aspirational? Seriously, part of the fun of a game like ESO is seeing what lies ahead and working toward it.
  • Ti_Englesmythe
    Tandor wrote: »
    Resources should be in their territory of origin, if only so players will know exactly where they need to go to find them.

    They are. In any zone you will find harvest nodes spawn 50% materials applicable to that original zone level and 50% materials applicable to your crafting level for that profession.

    My point is higher level materials should not be interspersed with lower level materials. It's unrealistic and breaks immersion. Materials native to an area should be the only materials in that area.
  • ComboBreaker88
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    One tameriel probably saved the game.
  • smacx250
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    I've played it. It was live in October; I played October and a little in December and couldn't stand it. I thought it the most ridiculous, socialist update I'd ever seen. I'll give it another shot, but it really goes against everything I was looking for in ESO.
    In reference to the bolded sentence: I don't want to inject any political ideology into this conversation; but I hope you realize that MMORPG's are "socialist" by their very design.

    I mean, you understand that, right?

    Everything is socialist to a degree, I just believe patches such as One Tamriel fuel the fire of entitlement and diminish the spirit of working toward success.
    Entitlement? I've been playing for over three years. Past the CP cap (and the next one). Every single day I go and do dungeons, delves, and anchors with sub-50 players - and I love it! So yeah, here I am at the same content that they are with a character I've been playing for YEARS and some have likely been playing them for DAYS! So what? I also love that I can go back and farm any zone and still get XP and drops, where as before I'd be out leveled and would get zilch. I live on Stros M'kai - how lame would it be if I couldn't even farm my home town! I don't see any entitlement in these low level players or myself - I think the only entitlement around here is coming from you. But maybe that's what you meant by your statement? That it fueled the sense of entitlement in you? Oh - and if you're not significantly outperforming these low-level characters on the same content, you really need to look at yourself, and not the system in place. Because the rest of us are. Think about this - maybe it was really you who was being carried by the system before 1T?

  • Ti_Englesmythe
    Lavennin wrote: »
    I'm new to ESO. One Tamriel is the reason I'm here.

    If I want regular, immersion-breaking character progression, I'd play any other MMO since ESO is the only one none of my friends was interested in.

    Well, managed to convert one friend, and she said the whole One Tamriel thing is awesome. So we can be anywhere we want. Been doing the brotherhood quest line together.

    Try to see it this way OP: new mobs and regions aren't the only incentive to level. Actually that's a pretty bad incentive. I'm motivated by the story, by all the stuff to explore. And I've met plenty of people just by wandering around.

    Also think about this: the higher level you attain, the more immersion will break. You'll go back to your respective starting areas and see materials from that area as well as materials for your level. Not very realistic. The story lines are intertwined with the areas they correspond to, so the incentive is to further the story while at the same time encountering new enemies and materials. The lack of continuity and regularity is an immersion killer, especially seeing supposed enemies from other factions roaming the land, or encountering your own faction in other areas that are keen to kill ya.
  • Ti_Englesmythe
    smacx250 wrote: »
    I've played it. It was live in October; I played October and a little in December and couldn't stand it. I thought it the most ridiculous, socialist update I'd ever seen. I'll give it another shot, but it really goes against everything I was looking for in ESO.
    In reference to the bolded sentence: I don't want to inject any political ideology into this conversation; but I hope you realize that MMORPG's are "socialist" by their very design.

    I mean, you understand that, right?

    Everything is socialist to a degree, I just believe patches such as One Tamriel fuel the fire of entitlement and diminish the spirit of working toward success.
    Entitlement? I've been playing for over three years. Past the CP cap (and the next one). Every single day I go and do dungeons, delves, and anchors with sub-50 players - and I love it! So yeah, here I am at the same content that they are with a character I've been playing for YEARS and some have likely been playing them for DAYS! So what? I also love that I can go back and farm any zone and still get XP and drops, where as before I'd be out leveled and would get zilch. I live on Stros M'kai - how lame would it be if I couldn't even farm my home town! I don't see any entitlement in these low level players or myself - I think the only entitlement around here is coming from you. But maybe that's what you meant by your statement? That it fueled the sense of entitlement in you? Oh - and if you're not significantly outperforming these low-level characters on the same content, you really need to look at yourself, and not the system in place. Because the rest of us are. Think about this - maybe it was really you who was being carried by the system before 1T?

    You may believe what you wish. I don't think it lame that non-native materials would grow naturally on Stros M'kai; I think it realistic and keeping with the atmosphere. The devs should allow building of a greenhouse so you can actually farm your own materials, if that's your thing. I created a new character after One Tamriel and couldn't believe how over powered they were. You may enjoy this gameplay, but I don't. I never once demanded that the game change back, I simply asked if any other gamers shared my opinion. Some did, most didn't. You'll notice I haven't even been on the forums in months, should you care to look. Do you really not feel a little jaded that the years of work you put in can be achieved in a matter of weeks now? If not, it appears to me you give little value to your time. In any case, I hope you enjoy the game.
  • Kesstryl
    Kesstryl
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    Sorry, I like the open structure of One Tamriel. Once I did all the quests in order on my main, I had very little incentive to repeat that 7 more times on my other alts. Now I'm leveling 4 of them simultaneously because I can pick my own order to do things which has really helped me to not get bored. I don't want every character of mine to have to do everything in the exact same way (via Caldwell's Silver and Gold). As far as I'm concerned, my main alt is the Vestige who saved Tamriel, and my alts are some of the people she saved. I'm having a lot more fun now!
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
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