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Is anyone else frustated by One Tamriel?

  • Cencewolf
    Cencewolf
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    Cencewolf wrote: »
    /agree op.

    Game is way too easy, offers no sense of accomplishment anymore..

    If the rebuttal to this obvious observation is "well they said it wasnt going to be an MMO, and wanted it to be more like yada yada yada so on and so forth..." Well congrats.. They certainly met that mark.. And with it removed all the fun and sense of progression, individuality and rewards that come with a "typical mmo"...

    welcome to the age of entitled no-work for reward gaming-

    You can always go play WoW if you are too used to the outdated system used by WoW 10 years ago and can't stand the changes of this decade which are clearly better for the gaming community.

    Progressions come from skillpoints, passives, abilities that you unlock along the line. It is much deeper than the outdated "+1 damage every level" that WoW 10 years ago.

    One more rediculous insinuation that I (and those who want a game to play, not just collect) somehow want this to be at all like WoW.. No...quite the contrary. Wow is garbage and has been since launch.. It largely runs on the social platform "come play this game, its easy..." Which is exactly what you seem to love so much about ESO now..

    Grow up, quit with the fanboy bandwagon, or just go play the game.. It is suoer easy, and im sure you wont be dissapointed.
    Edited by Cencewolf on January 17, 2017 6:59PM
  • Cloudless
    Cloudless
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    "Frustrated".

    And no, not in the slightest. :p
  • AlnilamE
    AlnilamE
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    I really like it.

    Before One Tamriel came out, my non-vet players had all outleveled the zones they should be questing in because they went on guild events and such. My DC character was 46 and questing in Rivenspire, which is in the 20s. It was ridiculous and boring. And the only loot I was getting was from quest rewards and treasure chests.

    And even if I had only stuck to questing with him, since I like to fully complete the map before moving on, I would have outleveled the zones.

    Now I can go back with him and finish the zones (and do the same with my other characters) and not ever worry about being overleveled.

    If a guildie needs help with a world boss or something, I can go to them on whatever character I'm on, without having to worry that I'm way overleveled and that I'm going to faceroll whatever it is we are going to fight and not give them a chance to pitch in. And I'll get loot and XP to boot.

    And for guild events (outside of Cyrodiil), I can bring a character of any level and any alliance and still have fun.

    I'm still leveling my characters. Even if they are scaled, they still need skill points and CP and their skills need to be maxed out. I think that's far more significant character progression than the number next to their name.
    The Moot Councillor
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
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    The game is still too MMOish for its own good.
  • sadownik
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    Not only was One Tamriel the best update ESO has had thus far, It's probably one of the greatest large-scale update any MMO has ever had. (Alongside A Realm Reborn.)

    haha good one
  • hmsdragonfly
    hmsdragonfly
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    Cencewolf wrote: »
    Cencewolf wrote: »
    /agree op.

    Game is way too easy, offers no sense of accomplishment anymore..

    If the rebuttal to this obvious observation is "well they said it wasnt going to be an MMO, and wanted it to be more like yada yada yada so on and so forth..." Well congrats.. They certainly met that mark.. And with it removed all the fun and sense of progression, individuality and rewards that come with a "typical mmo"...

    welcome to the age of entitled no-work for reward gaming-

    You can always go play WoW if you are too used to the outdated system used by WoW 10 years ago and can't stand the changes of this decade which are clearly better for the gaming community.

    Progressions come from skillpoints, passives, abilities that you unlock along the line. It is much deeper than the outdated "+1 damage every level" that WoW 10 years ago.

    One more rediculous insinuation that I (and those who want a game to play, not just collect) somehow want this to be at all like WoW.. No...quite the contrary. Wow is garbage and has been since launch.. It largely runs on the social platform "come play this game, its easy..." Which is exactly what you seem to love so much about ESO now..

    Grow up, quit with the fanboy bandwagon, or just go play the game.. It is suoer easy, and im sure you wont be dissapointed.

    What in Oblivion are you trying to say? We are talking about the outdated level progression system used by WoW 10 years ago, the "+1 damage every level" that has no depth and is so stupid that you defeated armies of undead in a zone then get killed by a freaking mudcrab in the next zone.

    No one wants to play a freaking grindfest, it's boring, and repetitive, people will quit after 2 hours. Games of this decade need depth, need immersion, need good storytelling, need skill-based gameplay. If you want to grind zombies all day without doing anything else, go play something else, there are plenty that will suit your need, you are not needed here

    This is a true Elder Scrolls game, it should be played like a true Elder Scrolls game, take it or leave it. Ez.
    Edited by hmsdragonfly on January 17, 2017 8:48PM
    Aldmeri Dominion Loyalist. For the Queen!
  • Kagetenchu
    Kagetenchu
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    As someone with multiple characters and a leader in a guild designed to help new players I rather like One Tamriel. The way I see it is I can bring one of my main or high level alt characters that I am comfortable with rather then having to create a new toon to run around tamriel with. This allows me to help and craft gear as needed to support guildies.
  • Cencewolf
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    What in Oblivion are you trying to say? We are talking about the outdated level progression system used by WoW 10 years ago, the "+1 damage every level" that has no depth and is so stupid that you defeated armies of undead in a zone then get killed by a freaking mudcrab in the next zone.

    Uh,.. You know exactly what im saying.. You just don't like it, oh well.. You will live

    No one wants to play a freaking grindfest, it's boring, and repetitive, people will quit after 2 hours. Games of this decade need depth, need immersion, need good storytelling, need skill-based gameplay. If you want to grind zombies all day without doing anything else, go play something else, there are plenty that will suit your need, you are not needed here

    Uh,.. Yeah they do.. Lots of people just from reading this thread want a measure of added difficulty stemming from upping ones necessary involvement in order to see numerical gains by elongating the process by which one "progresses" EI: leveling

    Clearly you dont fit into the demographic who are tired of repeating the same old "awsome" text prompted quests...maybe when you do, your opinion will shift im betting,
    This is a true Elder Scrolls game, it should be played like a true Elder Scrolls game, take it or leave it. Ez.

    Well this statement just has no merit.. Sorry,.. "True elder scrolls game? As in the kind were finished with in 30-35 hours and either are forced into replay or to wait for the next? yeah thats... Depressing

    you just sound angry,.. If i didnt care about this game (one we share unfortunately) i wouldnt be here advocating a return to the days there was an ounce of difficulty or reason behind it all..but,. Eh,.. mellenials and all,.. Guess its just whats trending these days.. #welfare-epics. #finished-in-15-hours.
  • Rogue78
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    One Tamriel was the best update this game ever got, period.

    Read this very interesting article, they worked towards and on OT a lot longer than most people realise.

    http://www.polygon.com/features/2016/10/14/13285014/elder-scrolls-online-one-tamriel-skyrim-mmo
    Edited by Rogue78 on January 17, 2017 10:56PM
    Omnia Vincit
    Dro-m'Athra Destroyer
  • Sinthrax
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    ArchMikem wrote: »
    I feel it may be just me, but One Tamriel was a huge setback for ESO. I've seen, many times, that One Tamriel is a way to bring the game in line with the gameplay of Morrowind and Oblivion, but wasn't ESO meant to be an MMORPG?

    The Devs themselves have said ESO wasn't meant to be a typical "MMO" like people know of WoW. They meant it to be more like just an RPG, but with other players with you.

    I guess that is why they designed it as an MMO at the beginning...cause it wasn't suppose to be. They took all that time of leveled content except they didnt really mean for it to be that way. HMMMM...ok.
  • Sinthrax
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    zyk wrote: »
    ArchMikem wrote: »
    I feel it may be just me, but One Tamriel was a huge setback for ESO. I've seen, many times, that One Tamriel is a way to bring the game in line with the gameplay of Morrowind and Oblivion, but wasn't ESO meant to be an MMORPG?

    The Devs themselves have said ESO wasn't meant to be a typical "MMO" like people know of WoW. They meant it to be more like just an RPG, but with other players with you.

    Not really. ZOS may now like to call ESO an online RPG, but when ESO launched, it was very much aimed at the WoW and DAOC audiences... and failed to impress them.

    The game used to be MUCH more challenging. The original Craglorn delves were more challenging than vet dungeons are today.

    When ESO failed with those audiences, ZOS changed course and made ESO into the ultra-casual game it is today.

    This is the truth.
  • Stopnaggin
    Stopnaggin
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    Tandor wrote: »
    Resources should be in their territory of origin, if only so players will know exactly where they need to go to find them.

    They are. In any zone you will find harvest nodes spawn 50% materials applicable to that original zone level and 50% materials applicable to your crafting level for that profession.

    Almost. What happens when some one asks me to make them lower level gear and I can't farm those mats? I know it won't change and 1t was a good update. But when was the last time you went to a rain forest to collect oak?

    I do understand the OP's point, there is no sense of progression as before. Not that the game isn't headed in a good direction, but the feel of leveling isn't there anymore. I think b there are some who end up handicapped by battle spirit, especially when it comes to end game content, where skills and gear matter. Being able to face roll through the early content doesn't teach them anything about builds and rotations.

    I mean seriously there wasn't even a good tutorial before 1T. When you went above your zone you knew it. This forced me to l2p. So maybe it's just a feeling or because I played before but yes it's way easier now.
    Edited by Stopnaggin on January 17, 2017 11:22PM
  • hmsdragonfly
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    Cencewolf wrote: »
    Uh,.. You know exactly what im saying.. You just don't like it, oh well.. You will live

    We are talking about the outdated level progression system used by WoW 10 years ago, the "+1 damage every level" that has no depth and is so stupid that you defeated armies of undead in a zone then get killed by a freaking mudcrab in the next zone.
    Cencewolf wrote: »
    Uh,.. Yeah they do.. Lots of people just from reading this thread want a measure of added difficulty stemming from upping ones necessary involvement in order to see numerical gains by elongating the process by which one "progresses" EI: leveling

    Clearly you dont fit into the demographic who are tired of repeating the same old "awsome" text prompted quests...maybe when you do, your opinion will shift im betting,

    Look at this thread. 95% of the people here like the concept of One Tamriel. Make a poll if you want to, you will see exactly why One Tamriel is going to stay: People love it.

    What you are suggesting, is turning the game into an endless grindfest like a typical generic MMO. Kill the same enemies over and over and over, get XP to level up, become more powerful everytime you level up, then go to the next zone and do the same thing again. That system is outdated. It's boring, and repetitive, it's the exact reason why MMO as a genre is dying. Gamers of this decade already have new standards, a game now needs depth, immersion, good storytelling and skill-based gameplay. A boring and repetitive game will die. If you can't keep up with the standard of the new decade, you can always go back playing your grindfest game, I totally respect your opinion, there are no shortage of them and I think we all can name like 10 of them right now. The thing is, all of them are dying.
    Cencewolf wrote: »
    Well this statement just has no merit.. Sorry,.. "True elder scrolls game? As in the kind were finished with in 30-35 hours and either are forced into replay or to wait for the next? yeah thats... Depressing

    Haha. So you hate the Elder Scrolls series. I wonder what you are doing here? The door is over there, behind you. New content means new stories new region to explore, to find out what is happening to the world, new skill-based trials to test your mechanical skills. That's what keeps the game interesting, not some "moar health moar health" enemies so you and your overpowered gear can kill them over and over and over again lol.
    Cencewolf wrote: »
    you just sound angry,.. If i didnt care about this game (one we share unfortunately) i wouldnt be here advocating a return to the days there was an ounce of difficulty or reason behind it all..but,. Eh,.. mellenials and all,.. Guess its just whats trending these days.. #welfare-epics. #finished-in-15-hours.

    Yeah, because killing the same thing over and over again for 200 hours is fun lol. So much fun that the genre is dying. That system worked 10 years ago, because there were no other alternatives. Right now there are just too many better alternatives: competitive games which have amazing skill-based gameplay, RPG games that have amazing storytelling etc. People will play what is more fun. Can't keep up? There are still many games that fulfill your need of grinding, too bad they are all dying. Bethesda and ZOS saw this from miles. They don't want their game to end up dying like all other grindfest MMOs.

    Nah I am cool. I am all for more difficulty, I always want mobs in IC to be more dangerous, but your approach will sell the soul of the game - what makes the game good and unique - to freaking Molag Bal, just to fulfil your personal need of a boring grindfest of a generic MMO.

    Edited by hmsdragonfly on January 17, 2017 11:37PM
    Aldmeri Dominion Loyalist. For the Queen!
  • PhxOldGamer68
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    OT is great because you can help others and not 1-shot the NPCs in lower level zones. Sure it felt great and powerful, but before OT you did not get any XP if the zone was 5 levels or more below your current level. Helping lower level friends was not fruitful. Now if I have a friend start a new character, I can go to the 1st zone and get XP for killing anything because wherever I go with my 8 CP500+ toons, the zone levels up to CP160.

    The only thing I do not like in OT is the world bosses (skulls) are super tough now. I used to solo kill almost all of them, but not all - mostly if there was more than 1 or minions were spawned. Now I have to wait until someone else comes along, sometimes 2 other players.

    And you really can't just go "anywhere." You still have to start at the first zone of each alliance and work your away around just like before OT. If you're EP on your 2nd character and don't want to start at Davon's Watch again, you can go to the wayshrine and travel to Auridon or Glenumbra and start the story line over there. That's the "anywhere" part of OT, which is a good option, instead of waiting to finish your alliance zone.
    PSN NA/EU: DesertDweller99
    PC NA: KaktusKing
  • Emmagoldman
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    Personally, I like it

    I had friends come over from other mmos and met people on guilds and we couldnt get together outside of dungeons. That's horrible in design and a great fix.

    Adding quest for mages and fighters guild was a good idea and the idea of the monster sets as well. Adding vet dungeons as well was a good move.

    I like that open world bosses require grouping, thats good for any mmo.

    Improvements: monster and proc sets. Major problem and im not sure if not allowing it to crit is going to fix it. I wouldnt mind if the sets had costs to them, for example, viper will proc but at a stam cost.

    Crafted sets also need major love. Also, maybe changing traits on armor even if a high cost.

    Otherwise I am happy with one tameriel
  • Cencewolf
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    Blah blah blah,..
    Yada yada easy game please.. Dont wanna work for progress...
    Dont like you... Yada yada,..

    Yeah i got it Jr,.. Easy games for the dull,..
    Edited by Cencewolf on January 18, 2017 3:14AM
  • inflaburwb17_ESO
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    Kodrac wrote: »
    If this game isn't fulfilling your WoW needs, there's always WoW for you.

    Agreed. Go whine in the WoW forums about the level scaling in Legion.
  • bellatrixed
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    One Tamriel totally revitalized the game.

    No more artificial walls.

    In MMOs everyone will wind up the same level at endgame anyway. It's so outdated to not be able to play with your friends and guild mates because of level.

    I love being able to get the same XP in every zone, I love being able to group up with a CP 500 and a level 20 and have everyone get rewards and XP good for them.

    And I love the arbitrary restrictions being removed and interacting with friends cross-faction.

    There are quite literally no negatives to One Tamriel unless you are hung up on being more "powerful" than a low level character (that will wind up as powerful as yours anyway even in games like WoW, so what's the point?). Besides, there is certainly a massive difference with CP... I'm about 300 and nuke things way faster than low levels, and CP 500+ nuke things even faster than me. There's still a point to progression.
    ESO Roleplay | RP community for all factions/servers/platforms
  • Rosveen
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    When ESO made it's debut, it sounded amazing BECAUSE there were three alliances, three different home areas to explore and quest through.
    No.

    Taking down faction barriers was the best thing that happened to ESO.
  • inflaburwb17_ESO
    inflaburwb17_ESO
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    What One Tamriel did was to spread the population across the gameworld. No more under populated low level zones.

    One Tamriel now feels much more populated. There are always people at dolmen, you seldomly have to wait for people to take on a world boss (without grouping).

    These things are good.
  • Knootewoot
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    One Tamriel is like the NGE (and CU) of Starwars Galaxies turned backwards.

    Kudos to the devs for pulling it of. It was a major overhaul and surely not without difficulties. PvE wise the game has gotten way better. I really enjoy the freedom and going anywhere I please from the start.

    Many mmo's promise exploration, but most of the times you hit the levelbarrier of zones so you have to level up to continue exploring. And going back makes little sense because the "noob zones" will provide no challenge. In the end the veteran players are all cramped up in the final zone which is challenging and the leveling zones are dead.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • psytic
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    This game was dead in the water before one tamriel I wouldn't be playing it now if it wasn't for that. I wanted an online elder scrolls now with stealing and lvl scaling that's exactly what it is.
  • Agalloch
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    I like One Tamriel...but I don't like the crafting node system.

    They should bring back the old crafting nodes system for the base game , including Coldharbour and leave it as it is in DLC Areas and Craglorn.

    I hope they will reconsider bringing the old system back....for the base game
  • Knootewoot
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    I like One Tamriel...but I don't like the crafting node system.

    They should bring back the old crafting nodes system for the base game , including Coldharbour and leave it as it is in DLC Areas and Craglorn.

    I hope they will reconsider bringing the old system back....for the base game

    Indeed, the node system which levels with you also can be a pain. Someone asked me to craft a lvl 18 staff but I couldn't since I cannot loot any low level resources. I do wish some zones did only drop specific level nodes.

    That, or I should be able to craft any level with the high level resources:

    Like for lvl 40 I need at least resource A, but I can craft anything lower then lvl 40, but not the higher then lvl 40.
    And when craft lvl 50 I need at least resource B, but I can craft also lvl 40 stuff with it.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Ilmarthethief
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    No, it's just you.
    One Tamriel is awesome.
  • ArcVelarian
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    My only issue with One Tamriel is the strain it puts the Server under (outside of cyrodiil). Before its stability was wobbly but good. Now? Frame rates and ping are all over the freaking place. It seems that if something isn't done soon, then ESO will tip past the breaking point and become unplayable.

    As a side note, I HIGHLY suspect the Interior Lighting patch they did a while ago (about a year?) is to blame for the instability.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • Tabbycat
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    I was a bit nervous at first about the difficulty in One Tamriel but it really isn't that bad. As long as you keep updating your gear sets, you can pretty much keep up with everything. The only thing that makes me sad is I can no longer solo bosses in public delves.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Corvusco
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    Without One Tamriel you would have everybody hugging 1 or 2 maps. Now I see players of all levels all around the map and that makes the game feel so much more alive.
    If you are lvl 50, why would you ever want to go to a lower lvl zone? Now all content is available for all players.

    This is one of the biggest problems that most MMOs have, people outlevel zones and then those zones become ghost towns. In ESO everybody is everywhere and I love it.

    Maybe try to give it another chance and don't compare it to other MMOs :)
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Rosveen wrote: »
    When ESO made it's debut, it sounded amazing BECAUSE there were three alliances, three different home areas to explore and quest through.
    No.

    Taking down faction barriers was the best thing that happened to ESO.

    Not only that but by making the nonsensical choices they did about Guilds (allowing cross faction guilds, guild access being account wide) they utterly destroyed any "faction v faction" feeling there was any way - the faction barriers were down, and destroyed, from day one. 1T didn't do that.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • MEBengalsFan2001
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    The main thing I noticed is that going from the level system to 1T is that lower outside bosses now can be a challenge for the unskilled player who quickly ran through content to get max CP or work towards max CP.

    I have been on my character now for about a week and I play a bit more than 2 hours a day. I am following the main story and doing my normal RPG play style of taking the off beaten path to see what other quest are available in that area.

    I also do all items in that area to ensure I get the Skyshards and to complete as many achievements as possible, it is the same way I played when ESO first launched on PS4.

    The biggest difference now is I see more high level players in low level zone, many of them looking for Skyshards or working towards completing the achievements.

    Heck, I do all fishing spots as well, it is probably why I have quite a bit of time into the game and I'm only level 14. I'm in no rush but what I am learning is quite a bit about my class and learning quite about my prefer play style for the class.
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