hmsdragonfly wrote: »/agree op.
Game is way too easy, offers no sense of accomplishment anymore..
If the rebuttal to this obvious observation is "well they said it wasnt going to be an MMO, and wanted it to be more like yada yada yada so on and so forth..." Well congrats.. They certainly met that mark.. And with it removed all the fun and sense of progression, individuality and rewards that come with a "typical mmo"...
welcome to the age of entitled no-work for reward gaming-
You can always go play WoW if you are too used to the outdated system used by WoW 10 years ago and can't stand the changes of this decade which are clearly better for the gaming community.
Progressions come from skillpoints, passives, abilities that you unlock along the line. It is much deeper than the outdated "+1 damage every level" that WoW 10 years ago.
SexualCabbage wrote: »Not only was One Tamriel the best update ESO has had thus far, It's probably one of the greatest large-scale update any MMO has ever had. (Alongside A Realm Reborn.)
hmsdragonfly wrote: »/agree op.
Game is way too easy, offers no sense of accomplishment anymore..
If the rebuttal to this obvious observation is "well they said it wasnt going to be an MMO, and wanted it to be more like yada yada yada so on and so forth..." Well congrats.. They certainly met that mark.. And with it removed all the fun and sense of progression, individuality and rewards that come with a "typical mmo"...
welcome to the age of entitled no-work for reward gaming-
You can always go play WoW if you are too used to the outdated system used by WoW 10 years ago and can't stand the changes of this decade which are clearly better for the gaming community.
Progressions come from skillpoints, passives, abilities that you unlock along the line. It is much deeper than the outdated "+1 damage every level" that WoW 10 years ago.
One more rediculous insinuation that I (and those who want a game to play, not just collect) somehow want this to be at all like WoW.. No...quite the contrary. Wow is garbage and has been since launch.. It largely runs on the social platform "come play this game, its easy..." Which is exactly what you seem to love so much about ESO now..
Grow up, quit with the fanboy bandwagon, or just go play the game.. It is suoer easy, and im sure you wont be dissapointed.
hmsdragonfly wrote: »
What in Oblivion are you trying to say? We are talking about the outdated level progression system used by WoW 10 years ago, the "+1 damage every level" that has no depth and is so stupid that you defeated armies of undead in a zone then get killed by a freaking mudcrab in the next zone.
hmsdragonfly wrote: »No one wants to play a freaking grindfest, it's boring, and repetitive, people will quit after 2 hours. Games of this decade need depth, need immersion, need good storytelling, need skill-based gameplay. If you want to grind zombies all day without doing anything else, go play something else, there are plenty that will suit your need, you are not needed here
hmsdragonfly wrote: »This is a true Elder Scrolls game, it should be played like a true Elder Scrolls game, take it or leave it. Ez.
Ti_Englesmythe wrote: »I feel it may be just me, but One Tamriel was a huge setback for ESO. I've seen, many times, that One Tamriel is a way to bring the game in line with the gameplay of Morrowind and Oblivion, but wasn't ESO meant to be an MMORPG?
The Devs themselves have said ESO wasn't meant to be a typical "MMO" like people know of WoW. They meant it to be more like just an RPG, but with other players with you.
Ti_Englesmythe wrote: »I feel it may be just me, but One Tamriel was a huge setback for ESO. I've seen, many times, that One Tamriel is a way to bring the game in line with the gameplay of Morrowind and Oblivion, but wasn't ESO meant to be an MMORPG?
The Devs themselves have said ESO wasn't meant to be a typical "MMO" like people know of WoW. They meant it to be more like just an RPG, but with other players with you.
Not really. ZOS may now like to call ESO an online RPG, but when ESO launched, it was very much aimed at the WoW and DAOC audiences... and failed to impress them.
The game used to be MUCH more challenging. The original Craglorn delves were more challenging than vet dungeons are today.
When ESO failed with those audiences, ZOS changed course and made ESO into the ultra-casual game it is today.
Ti_Englesmythe wrote: »Resources should be in their territory of origin, if only so players will know exactly where they need to go to find them.
They are. In any zone you will find harvest nodes spawn 50% materials applicable to that original zone level and 50% materials applicable to your crafting level for that profession.
Uh,.. You know exactly what im saying.. You just don't like it, oh well.. You will live
Uh,.. Yeah they do.. Lots of people just from reading this thread want a measure of added difficulty stemming from upping ones necessary involvement in order to see numerical gains by elongating the process by which one "progresses" EI: leveling
Clearly you dont fit into the demographic who are tired of repeating the same old "awsome" text prompted quests...maybe when you do, your opinion will shift im betting,
Well this statement just has no merit.. Sorry,.. "True elder scrolls game? As in the kind were finished with in 30-35 hours and either are forced into replay or to wait for the next? yeah thats... Depressing
you just sound angry,.. If i didnt care about this game (one we share unfortunately) i wouldnt be here advocating a return to the days there was an ounce of difficulty or reason behind it all..but,. Eh,.. mellenials and all,.. Guess its just whats trending these days.. #welfare-epics. #finished-in-15-hours.
hmsdragonfly wrote: »
Blah blah blah,..
Yada yada easy game please.. Dont wanna work for progress...
Dont like you... Yada yada,..
No.Ti_Englesmythe wrote: »When ESO made it's debut, it sounded amazing BECAUSE there were three alliances, three different home areas to explore and quest through.
frateanu.luiseb17_ESO wrote: »I like One Tamriel...but I don't like the crafting node system.
They should bring back the old crafting nodes system for the base game , including Coldharbour and leave it as it is in DLC Areas and Craglorn.
I hope they will reconsider bringing the old system back....for the base game
No.Ti_Englesmythe wrote: »When ESO made it's debut, it sounded amazing BECAUSE there were three alliances, three different home areas to explore and quest through.
Taking down faction barriers was the best thing that happened to ESO.