MasterSpatula wrote: »So I still wouldn't call it good, especially from an RP perspective, but it's not as bad as I feared.
Kyle1983b14_ESO wrote: »They really should do something about the farming nodes tbh, cause alot of people are getting quite annoyed with ninjaing while there fighting mobs next to it and such, they should just make chests / nodes all account based imo, like FF14 where each account has separate nodes and has longer cds.
MasterSpatula wrote: »So I still wouldn't call it good, especially from an RP perspective, but it's not as bad as I feared.
From a RP perspective it made no sense you are a hero in one zone where you can defeat entire armies and largest bosses but then you get killed by a mudcrab in the next zone because you went through a gate and a loading screen.
Kyle1983b14_ESO wrote: »They really should do something about the farming nodes tbh, cause alot of people are getting quite annoyed with ninjaing while there fighting mobs next to it and such, they should just make chests / nodes all account based imo, like FF14 where each account has separate nodes and has longer cds.
MasterSpatula wrote: »So I still wouldn't call it good, especially from an RP perspective, but it's not as bad as I feared.
From a RP perspective it made no sense you are a hero in one zone where you can defeat entire armies and largest bosses but then you get killed by a mudcrab in the next zone because you went through a gate and a loading screen.
In reference to the bolded sentence: I don't want to inject any political ideology into this conversation; but I hope you realize that MMORPG's are "socialist" by their very design.Ti_Englesmythe wrote: »I've played it. It was live in October; I played October and a little in December and couldn't stand it. I thought it the most ridiculous, socialist update I'd ever seen. I'll give it another shot, but it really goes against everything I was looking for in ESO.
Before One Tamriel, I couldn't get whisper-lectured by a butthurt level 8 hard casting frags sorc for "cheating" and "being a sucktard" because I'm using Rapid Maneuvers in Craglorn to farm a little faster.
So I can see both sides of the argument. But there's never a perfectly ideal system so I'm not really going to worry about it.
Isn't that exactly what One Tamriel does? Under the previous system, I found you would easily level past the level of the content. So, when you got to the next area, you were several levels above that of your enemies. This was not challenging and did not require effort. With One Tamriel, you never outlevel content.Ti_Englesmythe wrote: »Aren't MMORPG's designed to be challenging and require work to enter new areas and combat new creatures?
/agree op.
Game is way too easy, offers no sense of accomplishment anymore..
If the rebuttal to this obvious observation is "well they said it wasnt going to be an MMO, and wanted it to be more like yada yada yada so on and so forth..." Well congrats.. They certainly met that mark.. And with it removed all the fun and sense of progression, individuality and rewards that come with a "typical mmo"...
welcome to the age of entitled no-work for reward gaming-
I get why veteran players are upset at T1 and if History serves correct in this situation the new players are going to end up like today's WoW player. "We want everything someone that plays 100 hours a week has with out actually playing 100 hours a week." it's the everyone gets a participation trophy syndrome. I wish I had started playing this game a few years ago but it is what it is and there isn't a damn thing any one can do about it.