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Is anyone else frustated by One Tamriel?

  • Draqone
    Draqone
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    So I still wouldn't call it good, especially from an RP perspective, but it's not as bad as I feared.

    From a RP perspective it made no sense you are a hero in one zone where you can defeat entire armies and largest bosses but then you get killed by a mudcrab in the next zone because you went through a gate and a loading screen.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • Beardimus
    Beardimus
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    I had BIG reservations, however absolutely love it. It's brought a breath of fresh air into the game.

    Zone populations are up, and I have reasons to go to all the beautiful zones that I completed leveling and this had no cause to go back to.

    It is confusing that you can blast the main quest in succession, and leveling is so fast low level crafting is hard to keep up. BUT it's 100% better if you are leveling additional characters and exploring with high level ones.

    I can see a call however, to force a first time Player thru the Alliance quest in order as we all did, that would make sense. But to be fair, when I started at launch, I had no ides the difference between Main, Alliance and side quests. It confused me, and many others. One minute you are repelling Covenant forces, the next following the Phrophey the next picking flowers for someone. There is a huge assumption players had MMO/RPG experience.

    The game is better for OneT, you just have to give it chance, adapt, and roll along the change curve :) there are many positives

    Lastly, its a Corporate focus to make OneT happen, a petition etc will not shift that, Id put the energy into adapting to change. Good luck!
    Xbox One | EU | EP
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  • strikeback1247
    strikeback1247
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    I love One Tamriel on both my max level characters and my new characters. Before One Tamriel I would outlevel the content by just doing quests. This made everything too easy and would force me to move to the next zone while I still had things left to do in the old zones. Now I can go wherever I want and do whatever I want whenever I want. I also love farming old zones on my max level characters. One Tamriel is way better than before.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    I think 1T is the best thing to happen to any MMORPG I have ever played.

    SWTOR tried to do level sync and failed miserably.

    ESO got it right, in fact they came very close IMO to getting it exactly right.

    Zones that seemed all but dead are now alive with players, informal landscape groups form constantly for Dolmens, and Delves etc. Because everyone is, in effect, "the same level" there's no recrimination about some players carrying others etc.

    I had just about finished Cadwells Silver when I took a break, and I only came back because of the comments I was seeing in various games and game sites about how good 1T was. I am happy I did. So happy I have subbed for three months, and that is now six weeks in and at the moment I see no reason to cancel that sub.

    I am really looking forward to Hometeads, even though I think there a few very obvious problems with them, and because I want to kit my Homestead out I am now finishing off getting 9 Traits on all crafts.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • BlueViolet
    BlueViolet
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    I also had major reservations about 1T before it launched. I honestly thought that it would kill all the fun of the game for me.
    However, I find that it has really enhanced my play, instead of being detrimental to it, and I actually really like it.
    EU / NA / PC
  • Majic
    Majic
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    One Tamriel is the reason I'm still playing.

    Being stuck in a tiny, end-game ghetto is a reason to quit, not a reason to stay.
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • Cpt_Teemo
    Cpt_Teemo
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    They really should do something about the farming nodes tbh, cause alot of people are getting quite annoyed with ninjaing while there fighting mobs next to it and such, they should just make chests / nodes all account based imo, like FF14 where each account has separate nodes and has longer cds.
  • FleetwoodSmack
    FleetwoodSmack
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    Honestly with OT and Homestead on the horizon, this game's finally getting to a place where I have more incentive to sit down and hang with friends in group content. Now if they can get rid of the stack and burn meta, the oneshot mechanics, Wrobel, bots, and give me my Argonian-skin purse (Preferably Prada)... I'll be happy.
    Tell me lies, tell me sweet little lies!
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    They really should do something about the farming nodes tbh, cause alot of people are getting quite annoyed with ninjaing while there fighting mobs next to it and such, they should just make chests / nodes all account based imo, like FF14 where each account has separate nodes and has longer cds.

    I can honestly say that since I returned to ESO about 6 weeks ago I have only had a node ninjad once, maybe twice - and as I am trying to finish off all my crafting and am a bit of a hoarder I spend at least 1 hour a day just farming nodes.

    And If I see a node and get there, and someone is fighting a mob to be able to harvest that node, I kill the mob with them, drop them a heal, and move on.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • STEVIL
    STEVIL
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    Draqone wrote: »
    So I still wouldn't call it good, especially from an RP perspective, but it's not as bad as I feared.

    From a RP perspective it made no sense you are a hero in one zone where you can defeat entire armies and largest bosses but then you get killed by a mudcrab in the next zone because you went through a gate and a loading screen.

    Or friggin wasps... man i hate wasps.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Panomania
    Panomania
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    They really should do something about the farming nodes tbh, cause alot of people are getting quite annoyed with ninjaing while there fighting mobs next to it and such, they should just make chests / nodes all account based imo, like FF14 where each account has separate nodes and has longer cds.

    Spend less time in Craglorn :D
    The opinions of others should always be heard, especially if they dont agree with your own! But you always reserve the right to laugh at them.
  • Panomania
    Panomania
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    I love 1T. Its made the game so much less linear, which is something I didnt much like about old ESO. This feels like Arena or Daggerfall did.....huge, open world where you werent pigeonholed into "You WILL start here, then you WILL go there, followed by there, then there, then there. Thats all there is. Have a nice day!"

    But then I never liked that snowstorm company's game or similar alleged MMO's. I liked the adventure to be MY choice. Its why so many MMO players miss games like Everquest (ok, I also miss not having quests spoonfed to you, forcing you to explore, interact with every NPC and take notes, but I dont think many of these kids are ready for that type play).

    One thing old Elder Scrolls games had, though, along with games like old EQ...storylines that encompassed the entire world. You'd be given a challenge that would take you across nations, and this would lead you to other smaller stoylines. If ZOS wants to make this game truly amazing they need to make 1T TRULY One Tamriel by spending some more time on story writing, and improve the quests. I just dont know how viable that is at this stage.

    Another thing they should do is when expansion allows create areas that are a whole step above the rest of Tamriel....areas where even trash mobs will be challenging for the general masses, almost requiring a well equipped group to conquer. Give players something to strive for, and give players at the top end of the game more challenging content. Just PLEASE make a statement to players that this isnt TBall, and there are no trophies for participation. If you want major league salaries you need to play at that level. Gear rewards work the same way.
    The opinions of others should always be heard, especially if they dont agree with your own! But you always reserve the right to laugh at them.
  • Dasovaruilos
    Dasovaruilos
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    For me, it was the best thing that happened to ESO.

    I started doing dungeons as soon as I finish my main Alliance questline. In just a few weeks, I had just outleveled both Silver and Gold, meaning that trying to do those quests only meant I was wasting time not getting any XP or challenge.

    In the previous design, you HAD to move on at certain levels or you would outlevel everything. It was terrible. If you wanted to completely finish an area, you would lose tons of XP in the first quests on the next one.

    And this leveling not mattering is a complete myth. The same as people saying they get worse when they level. Do you see any complains about CP 561 being kicked out of dungeons by low levels because they leveled too much and are too weak?

    There are dozens of ways to level beside a single level number for you and mobs.

    Actually, old games used to make leveling on the players alone. You leveled your skills, timing, knowledge of the game while your character had the same potential abilities, strength and skills from the first second of the game to the last.

    I hit max CP on the New Life Festival and I feel like I'm still "leveling". I'm finding better placement for my skills, learning which skills I can safetly animation cancel, getting more used to keeping track of the buffs and debuffs my healer is responsible for (no buff tracker on console!).

    Instead of just reaching a pre determined level number to enter some areas, I'm now starting to heal vet Trials. I still have the same numbers, but as my skills as player improve, I'll go on to AA, Sanctum and hopefully Maw. This is on me, not a game determined number, and I like that.

    Anyway, I really like that leveling is not just a matter of being rewarded by a +1 in some number after I spend a certain amount of time doing something.
    Edited by Dasovaruilos on January 17, 2017 12:09PM
  • Lieblingsjunge
    Lieblingsjunge
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    I mostly enjoy 1T. Except a few things:
    1) The sets that got implemented, the beginningof the proc-meta etc. But that's an issue with item sets & how it works with the class-skills, more than it is about 1Tbeing a bad patch, storyline-wise.
    2) NODES. WTB MORE NODES. My favourite Craglorn-farming spots are now crowded af.
    But I do like that you can go anywhere -at any level. Although, I do think Zenimax should implement some sort of "line" to follow. Or some sort of guide. Cus getting placed in the middle of Tamriel, realising "HEY I CAN GO EVERYWHERE! Wait... But where should I go? Where can I go to explore the game? What should I prioritise?".
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
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    Officer/Sandwitch of Zerg Squad
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  • Prof_Bawbag
    Prof_Bawbag
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    Nah, I stopped playing the game for over a year and when I came back, other than major city hubs, everywhere was a ghost town. It put me right off and it was only because I read up on the incoming 1T at the time that I even persevered.

    Davon's Watch had 3 other players in it at the time. Before i left, it was always a hub of activity. Riften was dead and the wilderness, well, I thought I was playing silver or gold. There was no one. If I wanted a barren game void of others, I had numerous other games I could have played. I'm not saying everything we got in the 1T update is all roses, it's not, but it gave the game the major shot up the arm it obviously needed from what i could see.
  • BlackSparrow
    BlackSparrow
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    Draqone wrote: »
    So I still wouldn't call it good, especially from an RP perspective, but it's not as bad as I feared.

    From a RP perspective it made no sense you are a hero in one zone where you can defeat entire armies and largest bosses but then you get killed by a mudcrab in the next zone because you went through a gate and a loading screen.

    Or that the wolves in one zone died when you sneezed on them, while the wolves two zones up killed you in two hits. We are so used to the leveling mechanic in games that that seemed realistic, when the realistic version is for most of the world to be about the same difficulty to fight, and you are the one learning tricks and techniques to fight them. That's One Tamriel.

    I'll admit that the treadmill feeling of running in place is the one thing I don't like about One Tamriel, but that is far surpassed by the fact that I'm no longer chronically overleveled, and I can hop into delves and dungeons with my friends without worrying about being over- or underleveled for the content, and all gear now drops at your level. And there is progression: true, my low level alts have more magicka-health-stamina than they know what to do with, but their lack of skills and decent gear is really noticeable when I switch from them to my CP-level main. It's a subtle, less satisfying form of progression, but it is there. So there is that.

    And honestly, I find OT plenty challenging. I have poor twitch reflexes, always have. And that means my squishy stamblade main still gets a chewed up on certain bosses because I can't dodge fast enough. For me, this game is plenty hard.

    And that's the thing... when everyone is playing at the same difficulty, it's going to be easy for some and more difficult for others. And the thing about difficulty is that it's pretty easy to make content more difficult for yourself... it's not really possible to make it easier than it already is.

    So if you want difficulty, set some self-imposed challenges. Stop optimizing your builds. Play naked. Use the weakest skills of your class and gain some bragging rights by beating VMA with them. There are ways to make the game more challenging if you really want to.
    Edited by BlackSparrow on January 17, 2017 2:37PM
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • olivesforge
    olivesforge
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    In the time-honored tradition of ESO, but with the added bonus of OP using words he doesn't understand, I kindly proffer the following request:

    Can I annex all of your stuff?

    More seriously, I love getting leveled rewards for old content. I've been back to places I haven't seen since around September of 2014. One Tamriel made the entire map relevant for end-game as opposed to just a few zones and Cyro.
    PCNA | Aldmeri Dominion
    OlivesForge / Swiss Army Templar | Twink of Insanity / Gankblade | Olivesisnotonfire / Annoying Sorc | E. Angus / Magicka Pigeon-Thrower | K. Angus / Stamina Pigeon-Thrower
    Personage of note in:
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  • Kodrac
    Kodrac
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    If this game isn't fulfilling your WoW needs, there's always WoW for you.
  • Saltypretzels
    Saltypretzels
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    I was super skeptical, but I've been back in the game for a week, after a 6 month leave of absence, and I am really impressed. The game is alive again! Fun loot in all the areas. My max level characters have multiple zones to go to and they are all fun.

    Sure the leveling process is a little weird, essentially always having the same power level. But leveling is a very small part of the game, in term of hours played.

    Overall, it is a great addition.
  • Uriel_Nocturne
    Uriel_Nocturne
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    I've played it. It was live in October; I played October and a little in December and couldn't stand it. I thought it the most ridiculous, socialist update I'd ever seen. I'll give it another shot, but it really goes against everything I was looking for in ESO.
    In reference to the bolded sentence: I don't want to inject any political ideology into this conversation; but I hope you realize that MMORPG's are "socialist" by their very design.

    I mean, you understand that, right?


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Cencewolf
    Cencewolf
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    /agree op.

    Game is way too easy, offers no sense of accomplishment anymore..

    If the rebuttal to this obvious observation is "well they said it wasnt going to be an MMO, and wanted it to be more like yada yada yada so on and so forth..." Well congrats.. They certainly met that mark.. And with it removed all the fun and sense of progression, individuality and rewards that come with a "typical mmo"...

    welcome to the age of entitled no-work for reward gaming-
  • Wreuntzylla
    Wreuntzylla
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    Acrolas wrote: »
    Before One Tamriel, I couldn't get whisper-lectured by a butthurt level 8 hard casting frags sorc for "cheating" and "being a sucktard" because I'm using Rapid Maneuvers in Craglorn to farm a little faster.

    So I can see both sides of the argument. But there's never a perfectly ideal system so I'm not really going to worry about it.

    You could always whisper enemies on PC...

    The CP grind is real, so I can see why they nerfed the 1-50 grind in the One Tamriel conversion. Other games are really no different in that respect, they only differ in how they do it.
  • LordSock
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    I like One Tamriel. We just need more bag space now for all the fircking sets I'm hoarding!
  • Soafee
    Soafee
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    After another thread I made and people explained to me why my level 30 character was way more powerful than my original character that I worked hard on I get it.

    It's like Heirlooms in World of Warcraft. Once you get a character to max level and earn enough gold you can get a full set of heirlooms which boost XP by about 50%, they scale with your level so you don't have to worry about gear and you get a mount at level 1. (which isn't normally something you get until level 20.) People spam dungeon finder and if you really wanted to you can level a character to level 100 in about 3 days. I personally think it was the biggest mistake the WoW dev team ever did but millions of people like it and use it every day. This is when World of Warcraft started going down hill. People started hating working for what they got. It ruined the community because people no longer had to talk to each other to get anything done nor did they have to work together for anything. You can literally go from level 1 to level 110 (max level) by never speaking to another person ever. Wasn't always like that.

    Scaling and allowing alt characters access to your CP points is exactly what heirlooms are. Now the excuse "I'm sick of doing content I've done 1000 times before" is going to take hold here.

    I get why veteran players are upset at T1 and if History serves correct in this situation the new players are going to end up like today's WoW player. "We want everything someone that plays 100 hours a week has with out actually playing 100 hours a week." it's the everyone gets a participation trophy syndrome. I wish I had started playing this game a few years ago but it is what it is and there isn't a damn thing any one can do about it.
    Today is a blessing. Yesterday is in the past and tomorrow is a mystery.
  • Amadis001
    Amadis001
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    As a new player, One Tamriel has been great for me. I started playing about a month ago. I'm currently CP 35. I can say that I have made a conscious effort to stay "on track", moving _mostly_ zone by zone like I would have before 1T, and playing the main story quests as I went, roughly (but not exactly) like originally designed: I've just gotten to Eastmarch, and finished the main story two days ago. This seemed important to me because I wanted something of the original experience and to not suffer any feeling of "decoherence" from just running around and doing whatever. I won't start on Cadwell's Silver until I've finished the main zone quests in Eastmarch and the Rift. But that's just me. It's also nice that I don't have to.

    I do miss feeling OP in the early zones when I go back to visit, which would have been nice. And sometimes the level scaling is uneven -- right now at CP 35, I'm feeling squishier than I did last week at level 45, largely, I think, because advancement is so rapid at this point in the level grind that my gear hasn't been able to keep up.

    And the upside is the the freedom -- even at Lvl 20, I could respond to a text chat call for pick-up players and run some normal dungeons for the first time. The whole world is open to me. And I can encounter even max level players at a world boss or public dungeon. A few are now on my friends list. I'm learning a lot from them.
    // Amadis of Gaul -- DK Nord (Lvl 50 CP 1000)
  • nimander99
    nimander99
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    No, not at all.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • SexualCabbage
    SexualCabbage
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    Not only was One Tamriel the best update ESO has had thus far, It's probably one of the greatest large-scale update any MMO has ever had. (Alongside A Realm Reborn.)
    Jyggalag in the streets, Sheogorath in the sheets.
  • bulbousb16_ESO
    bulbousb16_ESO
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    Aren't MMORPG's designed to be challenging and require work to enter new areas and combat new creatures?
    Isn't that exactly what One Tamriel does? Under the previous system, I found you would easily level past the level of the content. So, when you got to the next area, you were several levels above that of your enemies. This was not challenging and did not require effort. With One Tamriel, you never outlevel content.

    There have been times I wish I could go back and solo a world boss that was too tough for me in the past, but on the whole the level-scaling seems to have been done well.
    Lethal zergling
  • hmsdragonfly
    hmsdragonfly
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    Cencewolf wrote: »
    /agree op.

    Game is way too easy, offers no sense of accomplishment anymore..

    If the rebuttal to this obvious observation is "well they said it wasnt going to be an MMO, and wanted it to be more like yada yada yada so on and so forth..." Well congrats.. They certainly met that mark.. And with it removed all the fun and sense of progression, individuality and rewards that come with a "typical mmo"...

    welcome to the age of entitled no-work for reward gaming-

    You can always go play WoW if you are too used to the outdated system used by WoW 10 years ago and can't stand the changes of this decade which are clearly better for the gaming community.

    Progressions come from skillpoints, passives, abilities that you unlock along the line. It is much deeper than the outdated "+1 damage every level" that WoW 10 years ago.
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
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    Soafee wrote: »

    I get why veteran players are upset at T1 and if History serves correct in this situation the new players are going to end up like today's WoW player. "We want everything someone that plays 100 hours a week has with out actually playing 100 hours a week." it's the everyone gets a participation trophy syndrome. I wish I had started playing this game a few years ago but it is what it is and there isn't a damn thing any one can do about it.

    As a matter of fact, they don't. Look at this thread. Make a poll if you want to.

    This is an Elder Scrolls game, it should be like an Elder Scrolls game.
    Edited by hmsdragonfly on January 17, 2017 6:47PM
    Aldmeri Dominion Loyalist. For the Queen!
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