Do you actually believe the bs you are spreading around here?
yes, the truth and facts have that impact. So sorry if you thought otherwise, it will be ok.
I would love to see it proved though: all it takes to really see how the divide would play out is to make a PVE cyrodil. You know that one thing that really scares all the PVP players:What will they do when there are no PVE players to pick on.
The answer is easy enough, the PVP players will quit and the rest wont notice.
Shad0wfire99 wrote: »My only issue with it is that most stam sorcs use it while under effect of shuffle or hurricane. Basically, they get half invisibility which makes me harder to notice them using their skills and react in split second
wow. then you need to turn the brightness on your monitor or tv up. that giant AOE is huge. yugggggge as trump would say.
Instead of answering only to posts that suits you how about u answer one simple question. Why do stam sorcs run with the absolute minimum possible regen and put everything into dmg and still be able to sustain better than any other class?My only issue with it is that most stam sorcs use it while under effect of shuffle or hurricane. Basically, they get half invisibility which makes me harder to notice them using their skills and react in split second
wow. then you need to turn the brightness on your monitor or tv up. that giant AOE is huge. yugggggge as trump would say.
Instead of answering only to posts that suits you how about u answer one simple question. Why do stam sorcs run with the absolute minimum possible regen and put everything into dmg and still be able to sustain better than any other class?
Probably because PvP is all about burst damage. If you can't burst your opponent down quickly, you're probably dead anyway. This is why almost everyone wears heavy armor, which is an actual problem.
Yes PVP is all about burst dmg and people run in heavy armor to get survivability and just use procs to one shot people. Thats a general problem with cyro.
But the point is that stam sorcs CAN sustain in long fights even with the minimum regen possible. Why is that?
Stamsorc can sure, but why? Answer that question. It's not the 3 to 4 casts worth of magicka pool we have. It has nothing to do with the class itself does it? It's broader problem from an armor set and Stamsorc just happens to be able to benefit from it more than others.
Stam sorcs can use ANY heavy armor set and sustain better than any other class by putting everything into dmg. No need for black rose or anything that helps their sustain. Thats the issue. They are completely ignoring sustain cause they just can. Even fengrush said that who is the person that was asking for stam sorc buffs more than anyone.
Heavy armor is the issue... I mean, that's what you just said right? This is what I've been saying. Fix heavy armor maybe?
My mDK can largely ignore [recovery] sustain because of the magicka returns she gets from the way she is built.
I really don't see why the sustain part is an issue, all classes can dps and sustain (whether it be from recovery or another source of resource returns)it if built correctly. The road they take to get there might be different, but in the end the result is the same.
Thats the issue. Thats what im trying to say. They dont build with sustain in mind. They dont need black rose. They dont need regen or cost reduction or serpent mundus. They completely ignore sustain. They put EVERYTHING into dmg and they are good to go. And its not just an issue with heavy armor cause if it was then every other class would be able to do it the same way but they cant. Other classes may need to disengage or run black rose to get more sustain. Sorcs dont need to do that.
My mDK relies on people hitting her or being nearby for sustain, so I don't completely agree with the disengage on that point, and I also will rarely hit DD in pvp combat with out disengaging to en extent anyway
But mDKs are running a sustain set whether that is desert rose or lich or seducer or anything else. So they build for sustain. I cant possibly see how a mDK with 600 regen can run into a fight and sustain forever with 5 rattlecage 5 burning spellweave thief and full spell dmg on jewellery. Actually mDK is the perfect example of how class balance should be. mDK are balancing sustain dmg and survivability and thats the main reason they are struggling in the first place. No other class has to do that.
I am in agreement re mDK but to me it's just a glaring example of the armor being the issue and not the skill.
As a medium wearing Stam sorc I can't sustain on dark deal. I have to move, I have to use magic to keep surge up, conserve to keep streak available when I need it.
And quite honestly especially since I am a moderate-good pvp player and not a great one, going against the meta, taking time to use DD gets me killed if I don't take the time to move away. If someone can't kill me before I get off two of them, standing the to toe, it wasn't dark deal that caused them to fail.
Regardless of my higher than normal (it seems) sustain DD isn't enough to be my panic skill. I use vigor for that, and I break off to DD for Stam when I can. I favor pots.
I think if heavy armor wasn't so strong in general this would be a non issue. Which is why I think asking for it to be nerfed is the wrong course of action, addressing heavy armor is.
DRXHarbinger wrote: »starkerealm wrote: »DRXHarbinger wrote: »Do you think that that knights on the battlefield cried for nerfs when guns entered the picture, or did they adapt.
Actually, in many places, they did. They didn't get what they wanted, though. There's probably a lesson in that somewhere.
I didn't write that????
leepalmer95 wrote: »Do you actually believe the bs you are spreading around here?
yes, the truth and facts have that impact. So sorry if you thought otherwise, it will be ok.
I would love to see it proved though: all it takes to really see how the divide would play out is to make a PVE cyrodil. You know that one thing that really scares all the PVP players:What will they do when there are no PVE players to pick on.
The answer is easy enough, the PVP players will quit and the rest wont notice.
Man i stop reading my thread for a few hours and randoms like this appear.
This is nothing to do with pve, a nerf to dark deal won't nerf pve. Now as this is about pvp which it's clear you have 0 clue about, it's clear to everyone else as well so you likely deluded.
Also on the topic on nerf affecting the other side of the game, can we get regen back while blocking please? That was nerfed in pvp because zos though't tanking was too easy in pve. Works both ways you random.Shad0wfire99 wrote: »My only issue with it is that most stam sorcs use it while under effect of shuffle or hurricane. Basically, they get half invisibility which makes me harder to notice them using their skills and react in split second
wow. then you need to turn the brightness on your monitor or tv up. that giant AOE is huge. yugggggge as trump would say.
Instead of answering only to posts that suits you how about u answer one simple question. Why do stam sorcs run with the absolute minimum possible regen and put everything into dmg and still be able to sustain better than any other class?My only issue with it is that most stam sorcs use it while under effect of shuffle or hurricane. Basically, they get half invisibility which makes me harder to notice them using their skills and react in split second
wow. then you need to turn the brightness on your monitor or tv up. that giant AOE is huge. yugggggge as trump would say.
Instead of answering only to posts that suits you how about u answer one simple question. Why do stam sorcs run with the absolute minimum possible regen and put everything into dmg and still be able to sustain better than any other class?
Probably because PvP is all about burst damage. If you can't burst your opponent down quickly, you're probably dead anyway. This is why almost everyone wears heavy armor, which is an actual problem.
Yes PVP is all about burst dmg and people run in heavy armor to get survivability and just use procs to one shot people. Thats a general problem with cyro.
But the point is that stam sorcs CAN sustain in long fights even with the minimum regen possible. Why is that?
Stamsorc can sure, but why? Answer that question. It's not the 3 to 4 casts worth of magicka pool we have. It has nothing to do with the class itself does it? It's broader problem from an armor set and Stamsorc just happens to be able to benefit from it more than others.
Stam sorcs can use ANY heavy armor set and sustain better than any other class by putting everything into dmg. No need for black rose or anything that helps their sustain. Thats the issue. They are completely ignoring sustain cause they just can. Even fengrush said that who is the person that was asking for stam sorc buffs more than anyone.
Heavy armor is the issue... I mean, that's what you just said right? This is what I've been saying. Fix heavy armor maybe?
My mDK can largely ignore [recovery] sustain because of the magicka returns she gets from the way she is built.
I really don't see why the sustain part is an issue, all classes can dps and sustain (whether it be from recovery or another source of resource returns)it if built correctly. The road they take to get there might be different, but in the end the result is the same.
Thats the issue. Thats what im trying to say. They dont build with sustain in mind. They dont need black rose. They dont need regen or cost reduction or serpent mundus. They completely ignore sustain. They put EVERYTHING into dmg and they are good to go. And its not just an issue with heavy armor cause if it was then every other class would be able to do it the same way but they cant. Other classes may need to disengage or run black rose to get more sustain. Sorcs dont need to do that.
My mDK relies on people hitting her or being nearby for sustain, so I don't completely agree with the disengage on that point, and I also will rarely hit DD in pvp combat with out disengaging to en extent anyway
But mDKs are running a sustain set whether that is desert rose or lich or seducer or anything else. So they build for sustain. I cant possibly see how a mDK with 600 regen can run into a fight and sustain forever with 5 rattlecage 5 burning spellweave thief and full spell dmg on jewellery. Actually mDK is the perfect example of how class balance should be. mDK are balancing sustain dmg and survivability and thats the main reason they are struggling in the first place. No other class has to do that.
I am in agreement re mDK but to me it's just a glaring example of the armor being the issue and not the skill.
As a medium wearing Stam sorc I can't sustain on dark deal. I have to move, I have to use magic to keep surge up, conserve to keep streak available when I need it.
And quite honestly especially since I am a moderate-good pvp player and not a great one, going against the meta, taking time to use DD gets me killed if I don't take the time to move away. If someone can't kill me before I get off two of them, standing the to toe, it wasn't dark deal that caused them to fail.
Regardless of my higher than normal (it seems) sustain DD isn't enough to be my panic skill. I use vigor for that, and I break off to DD for Stam when I can. I favor pots.
I think if heavy armor wasn't so strong in general this would be a non issue. Which is why I think asking for it to be nerfed is the wrong course of action, addressing heavy armor is.
But that is how it's mean't to be. A skill should HELP with your sustain and not be ALL of your sustain.
Becausde currently a stam sorc can throw on heavy, any 5x heavy set not even a sustain one just a full dmg one and then go full dmg on everything else and have the best sustain open world in the game. That is just bad game design. Every other class has to build for sustain in some way. Stam sorc run around in heavy with 600~ regen....
Also will people stop bringing in things like cloak/wings etc... Offensive/ defensive abilities?
That is in no way relevant to the discussion on a sustain skill that is over performing.
starkerealm wrote: »
starkerealm wrote: »
I know of at least two people who run it very effectively, regardless it still exists.
TequilaFire wrote: »With due respect you are so wrong. I can't even remember the last time that me or anyone in my PvP guild said let's go hunting PvE players at quest hubs.
Like i said stop spreading ur bs to avoid urself further embarrassment cause you clearly have no idea about what u are talking about.
A good PVP player who can constantly adapt to its opponent (cause u know its not always the same) im prety sure will be able to maintain a simple rotation in PVE and just follow some mechanics.
TequilaFire wrote: »With due respect you are so wrong. I can't even remember the last time that me or anyone in my PvP guild said let's go hunting PvE players at quest hubs.
While i am glad your guild doesn't do that, it doesn't mean that it doesn't happen.Like i said stop spreading ur bs to avoid urself further embarrassment cause you clearly have no idea about what u are talking about.
While streak is very nice, it is not what i would say defines the entirety of the class. Yes, every class has some sustain, but on sorcs its everywhere. I have played Mag and Stam templars and NB, and they do not have the same level. Altmer Mag temp with channeled focus is pretty close, but still ran out of resources.A good PVP player who can constantly adapt to its opponent (cause u know its not always the same) im prety sure will be able to maintain a simple rotation in PVE and just follow some mechanics.
For a good player, sure.... do you have any idea on how many bad PVP players there are?
Sorry but i laugh when i see a dps in full heavy taunting the mob off the tank and dropping.
leepalmer95 wrote: »TequilaFire wrote: »With due respect you are so wrong. I can't even remember the last time that me or anyone in my PvP guild said let's go hunting PvE players at quest hubs.
While i am glad your guild doesn't do that, it doesn't mean that it doesn't happen.Like i said stop spreading ur bs to avoid urself further embarrassment cause you clearly have no idea about what u are talking about.
While streak is very nice, it is not what i would say defines the entirety of the class. Yes, every class has some sustain, but on sorcs its everywhere. I have played Mag and Stam templars and NB, and they do not have the same level. Altmer Mag temp with channeled focus is pretty close, but still ran out of resources.A good PVP player who can constantly adapt to its opponent (cause u know its not always the same) im prety sure will be able to maintain a simple rotation in PVE and just follow some mechanics.
For a good player, sure.... do you have any idea on how many bad PVP players there are?
Sorry but i laugh when i see a dps in full heavy taunting the mob off the tank and dropping.
Well to be honest most of those 'bad pvp players' are pve players running around in a zerg try to get vigor or such.
The sorc's sustain passives aren't the problem with stam sorc's dark deal is.
Say a 20% stamina per cast reduction which is roughly 4k or 4.2k around there as well as a 40% healing reduction which is around 3k per cast, it's a sustain skill and not a heal stam sorc already have access to vigor/rally and crit surge for heals they don't need 5k everything they spam dark deal for resources.
Also make it so if someone bashes the dark deal they lose the magicka cost of it, because currently there is no risk for spamming it and it's all reward.
That saying i'd still like some sort of channel snare it's it's near impossible to interrupt it on a mag dk, mag nb or magplar because of how mobile stam sorc are and the fact it's actually worse for you if you do bash it. You bash it for 2k stamina the stam sorc gets a free break and and continues casting and regains more stam.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Phica_Lovic wrote: »No.
It's not a channel, it's a 1-second delay.
Phica_Lovic wrote: »Also, sorcs dont have vigor and rally if that's not their build.
leepalmer95 wrote: »Phica_Lovic wrote: »No.
It's not a channel, it's a 1-second delay.
It's a channel...
leepalmer95 wrote: »
But thats like saying no stam class has rally or vigor -_-
Everyone who has a basic idea of pvp uses rally and vigor. If you don't they you have no clue what your doing, they are a must for open world pvp.
Do you actually believe the bs you are spreading around here?
yes, the truth and facts have that impact. So sorry if you thought otherwise, it will be ok.
I would love to see it proved though: all it takes to really see how the divide would play out is to make a PVE cyrodil. You know that one thing that really scares all the PVP players:What will they do when there are no PVE players to pick on.
The answer is easy enough, the PVP players will quit and the rest wont notice.
Do you actually believe the bs you are spreading around here?
yes, the truth and facts have that impact. So sorry if you thought otherwise, it will be ok.
I would love to see it proved though: all it takes to really see how the divide would play out is to make a PVE cyrodil. You know that one thing that really scares all the PVP players:What will they do when there are no PVE players to pick on.
The answer is easy enough, the PVP players will quit and the rest wont notice.
You must understand this: When PvP dies, ESO dies.
PvP is what makes ESO a living game.
PvP is a crown of ESO.
All you do in PvE, dungeons, trials, dragonstar, maelstorm... All of that is ment to be done to make you into PvP beast.
I mean, if you already have all gear you desired, in perfect traits, do you go to kill stuff in PvE that are the same every single time or you go to PvP?
And trust me, I am against all heavy nerfs, I have no problem with dark deal at all. But you must understand that this game is all about PvP, and even Zos knows it. As long as there are PvPers, game will have enough population for them to milk.
Once PvP dies, its rip cow, rip ESO.
How they should take care of all PvP balance is quite easy. We already have many skills that behave differently when used on players compared to mobs and NPCs. Spread that to other problematic skills, and it will solve much of our problems. That is the only way to make both PvPers and PvE players satisfied.
Everyone knows dark deal and hurricane need to be nerfed tf does no one pvp?
Do you actually believe the bs you are spreading around here?
yes, the truth and facts have that impact. So sorry if you thought otherwise, it will be ok.
I would love to see it proved though: all it takes to really see how the divide would play out is to make a PVE cyrodil. You know that one thing that really scares all the PVP players:What will they do when there are no PVE players to pick on.
The answer is easy enough, the PVP players will quit and the rest wont notice.
You must understand this: When PvP dies, ESO dies.
PvP is what makes ESO a living game.
PvP is a crown of ESO.
All you do in PvE, dungeons, trials, dragonstar, maelstorm... All of that is ment to be done to make you into PvP beast.
I mean, if you already have all gear you desired, in perfect traits, do you go to kill stuff in PvE that are the same every single time or you go to PvP?
And trust me, I am against all heavy nerfs, I have no problem with dark deal at all. But you must understand that this game is all about PvP, and even Zos knows it. As long as there are PvPers, game will have enough population for them to milk.
Once PvP dies, its rip cow, rip ESO.
How they should take care of all PvP balance is quite easy. We already have many skills that behave differently when used on players compared to mobs and NPCs. Spread that to other problematic skills, and it will solve much of our problems. That is the only way to make both PvPers and PvE players satisfied.
starkerealm wrote: »leepalmer95 wrote: »Phica_Lovic wrote: »No.
It's not a channel, it's a 1-second delay.
It's a channel...
It's a one second cast time. That is, oddly enough, different from a channeled ability. As far as I can remember, sorcs don't have any channeled abilities. Hell, there aren't many in the game. Spells with cast time? Sure, it's got those. But, not many channeled abilities.
It's not often easy to interrupt Dark Deal: it's really fast cast, but I don't want it to be nerfed.
#give some tweaks to the light armor
#repair stoopid skills (Dragonblood, Eclipse, Agony etc)
#make Templars less depended on BoL \ HotD in terms of defense
TheRopemaker wrote: »Il preface this by saying I don't know anything about PvP.
In pve it's a fine skill it could restore 10k Stam and it wouldn't matter in the long run (ignoring leaderboards). If nerds need to happen in pvp then make them pvp nerfs, e.g. In Ic and cyrodyl it doesent restore health, in pve it acts as normal.
I'm fairly against needing anything I'm of the opinion that buffing the other classes is a better way of needing, then no one gets mad and there's a better feeling about changes.
leepalmer95 wrote: »starkerealm wrote: »leepalmer95 wrote: »Phica_Lovic wrote: »No.
It's not a channel, it's a 1-second delay.
It's a channel...
It's a one second cast time. That is, oddly enough, different from a channeled ability. As far as I can remember, sorcs don't have any channeled abilities. Hell, there aren't many in the game. Spells with cast time? Sure, it's got those. But, not many channeled abilities.
All skills with cast times have a snare attached to them, snipe, flare etc... dark deal is the only one without it.
Havn't played my stamsorc for a while now..
Just want to add that with redguard, heavy armour and dark deal, he would still run out of stam a lot and that's when deaths happened.. It simply isn't true that you just slap this stuff on and can sustain forever - its very situational.
Lets say its a zerg vs zerg range standoff or siege.. You buff up (hurricane for the resist buff), shuffle, crit surge(which, btw takes more than half your magicka), dark deal - cos you've lost that much stam juts by buffing (magicka now empty)..
Start pew-pew with the bow.. you're not getting attacked back so no regen to stam or magicka from constitution.. you're not in melee - so no redguard passive... Before you know it stam is half gone - magicka almost enough for another dark deal, but you know yo'll need to rebuff crit-surge soon.. Then you end up in melee and its game over. Youre starting it almost empty in all resources with your buffs needing to be re-applied very soon.
How many fights in Cyro start this way with a ranged standoff..? Its one of those things that seems very strong in small-scale or 1v1's but doesn't scale so well.
Havn't played my stamsorc for a while now..
Just want to add that with redguard, heavy armour and dark deal, he would still run out of stam a lot and that's when deaths happened.. It simply isn't true that you just slap this stuff on and can sustain forever - its very situational.
Lets say its a zerg vs zerg range standoff or siege.. You buff up (hurricane for the resist buff), shuffle, crit surge(which, btw takes more than half your magicka), dark deal - cos you've lost that much stam juts by buffing (magicka now empty)..
Start pew-pew with the bow.. you're not getting attacked back so no regen to stam or magicka from constitution.. you're not in melee - so no redguard passive... Before you know it stam is half gone - magicka almost enough for another dark deal, but you know yo'll need to rebuff crit-surge soon.. Then you end up in melee and its game over. Youre starting it almost empty in all resources with your buffs needing to be re-applied very soon.
How many fights in Cyro start this way with a ranged standoff..? Its one of those things that seems very strong in small-scale or 1v1's but doesn't scale so well.