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Miat's PVP alerts.

  • Kutsuu
    Kutsuu
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    i like this addon
    so i am a cheater too?

    No. Look up gaming exploit however; not everyone agrees but if you feel the designers did not intend people be forewarned of channeling with heavies or others to allow blocking and rolling... that's kind of the definition. Not everyone agrees.[SNIp] don't turn your brain off and go with the crazies because it's convenient. Gonna have to decide for yourself til zos decides what to do.

    [Edited for Real life politics]

    Well they kinda did actually... you remember those block/dodge alerts that the base game has in PVE? They exposed that to the API so that GUIs could display them too. They just weren't using them for PVP the way this addon does.

    ZOS has allowed use of it until further notice. You guys are just going to have to deal with that. Calling everyone cheaters is kinda pathetic.
    Edited by ZOS_JohanaB on January 14, 2017 4:56PM
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • rfennell_ESO
    rfennell_ESO
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    im telling i like this addon and im using it and this addon not a cheat
    but according to your blatant logic i am a cheater?

    you are reported for slander

    Technically it would be libel... not slander.

    Also being you don't attach a character name to your forum account you can't actually claim he's damaged your reputation. Even if you did, you would be hard pressed to show hardship.

    Good luck with the legal action!
  • Grabmoore
    Grabmoore
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    He damages his reputation for himself by admitting the use of a non intended addon.

    Please zos disable ALL addons until you found a solution for this mess!
    EU - PC - Ebonheart Pact
    Iggy Grabmoore - Argonian Magicka Templar | Nyctasha - Redguard Stamina Nightblade
    Do-Ra'Zhar - Khajiit Stamina DK | Ashmedi - Dunmer Magicka DK
    Vanya Darchow - AD Altmer Magicka Sorc | Malek gro'Kash - Orc Stam Sorc
    GM of "Handelshaus von Riften" - Trading & PvX Community
  • Lewandowsky
    Lewandowsky
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    Kutsuu wrote: »
    Well they kinda did actually... you remember those block/dodge alerts that the base game has in PVE? They exposed that to the API so that GUIs could display them too. They just weren't using them for PVP the way this addon does.

    ZOS has allowed use of it until further notice. You guys are just going to have to deal with that. Calling everyone cheaters is kinda pathetic.

    Yeah it's not impossible they'll leave it intact. But I can't believe that they intended people be forewarned of stealth actions of enemy players based on a training alerts for pve. Doesn't seem equivalent, and I don't think you ever got those alerts on pvp in the vanilla and I don't think that's an accident.

    But yeah. Gotta deal with it.
  • EnviousStruggle
    EnviousStruggle
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    Grabmoore wrote: »
    He damages his reputation for himself by admitting the use of a non intended addon.

    Please zos disable ALL addons until you found a solution for this mess!

    my reputation is not damaged

    but your not wortha single penny
  • QahnaarinDynar
    QahnaarinDynar
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    I heard about this for the first time yesterday in IC/Trueflame after DC ganker who I killed twice whispered me saying: "I can tell you're using that Miat addon." So google brought me to this discussion and what do I find? Something utterly hilarious!

    Really, who needs an addon when some bitter experience that any regular PvP'er would have tells them that you should always assume that there are hidden enemies in your vicinity? Whenever I cap a point in IC, both before and after, I cast revealing flare several times just to make sure that there aren't any gankers lurking about. It's just basic...

    With or without this addon, there is an abundance of players who can saltmine the gankers just by using a little bit of experience when doing their stuff in Cyrodiil/IC. Even if ZoS banned its use or changed their API it wouldn't change the fact that those who depend on ganking to get their kills will still get ruined by players with even the most rudimentary experience. As for me, I don't see why I should waste any of my PC's resources on an addon that won't benefit my play style at all.
    Guildmaster of Amaraldane Arpen Nenalata

    PC/NA - Trueflame

    One zerg to rule them all, one zerg to find them. One zerg to bring them all and in the darkness bind them.
  • God_flakes
    God_flakes
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    I heard about this for the first time yesterday in IC/Trueflame after DC ganker who I killed twice whispered me saying: "I can tell you're using that Miat addon." So google brought me to this discussion and what do I find? Something utterly hilarious!

    Really, who needs an addon when some bitter experience that any regular PvP'er would have tells them that you should always assume that there are hidden enemies in your vicinity? Whenever I cap a point in IC, both before and after, I cast revealing flare several times just to make sure that there aren't any gankers lurking about. It's just basic...

    With or without this addon, there is an abundance of players who can saltmine the gankers just by using a little bit of experience when doing their stuff in Cyrodiil/IC. Even if ZoS banned its use or changed their API it wouldn't change the fact that those who depend on ganking to get their kills will still get ruined by players with even the most rudimentary experience. As for me, I don't see why I should waste any of my PC's resources on an addon that won't benefit my play style at all.

    :joy: you're exactly right! I always assume I'm surrounded by sganks. And truthfully 98% of the time I die to them because I'm distracted by whispers, derping in my invent, tabbed out messing with teamspeak, or straight up standing there out of stealrh myself because I don't really care if they kill me or I need to be bloodported anyway. They're not hard to avoid. Anyone who needs this add on is a training wheeler.
  • QahnaarinDynar
    QahnaarinDynar
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    God_flakes wrote: »
    I heard about this for the first time yesterday in IC/Trueflame after DC ganker who I killed twice whispered me saying: "I can tell you're using that Miat addon." So google brought me to this discussion and what do I find? Something utterly hilarious!

    Really, who needs an addon when some bitter experience that any regular PvP'er would have tells them that you should always assume that there are hidden enemies in your vicinity? Whenever I cap a point in IC, both before and after, I cast revealing flare several times just to make sure that there aren't any gankers lurking about. It's just basic...

    With or without this addon, there is an abundance of players who can saltmine the gankers just by using a little bit of experience when doing their stuff in Cyrodiil/IC. Even if ZoS banned its use or changed their API it wouldn't change the fact that those who depend on ganking to get their kills will still get ruined by players with even the most rudimentary experience. As for me, I don't see why I should waste any of my PC's resources on an addon that won't benefit my play style at all.

    :joy: you're exactly right! I always assume I'm surrounded by sganks. And truthfully 98% of the time I die to them because I'm distracted by whispers, derping in my invent, tabbed out messing with teamspeak, or straight up standing there out of stealrh myself because I don't really care if they kill me or I need to be bloodported anyway. They're not hard to avoid. Anyone who needs this add on is a training wheeler.

    Yeah, basically. I'll admit I've often lost to ganks because of lack of experience in the past, and I've also lost because I've faced several heavyblade builds that are really tough to deal with in the hands of a skilled player. I've lost 25k tel var stones to a ganker once, but I didn't run to the forums begging ZoS to nerf nightblades or other manner of gankers because I got done in good and hard. The only thing I feel when that happens is a excitement at the next time I run into one, because I try to make sure that I don't repeat my mistakes.
    Guildmaster of Amaraldane Arpen Nenalata

    PC/NA - Trueflame

    One zerg to rule them all, one zerg to find them. One zerg to bring them all and in the darkness bind them.
  • God_flakes
    God_flakes
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    God_flakes wrote: »
    I heard about this for the first time yesterday in IC/Trueflame after DC ganker who I killed twice whispered me saying: "I can tell you're using that Miat addon." So google brought me to this discussion and what do I find? Something utterly hilarious!

    Really, who needs an addon when some bitter experience that any regular PvP'er would have tells them that you should always assume that there are hidden enemies in your vicinity? Whenever I cap a point in IC, both before and after, I cast revealing flare several times just to make sure that there aren't any gankers lurking about. It's just basic...

    With or without this addon, there is an abundance of players who can saltmine the gankers just by using a little bit of experience when doing their stuff in Cyrodiil/IC. Even if ZoS banned its use or changed their API it wouldn't change the fact that those who depend on ganking to get their kills will still get ruined by players with even the most rudimentary experience. As for me, I don't see why I should waste any of my PC's resources on an addon that won't benefit my play style at all.

    :joy: you're exactly right! I always assume I'm surrounded by sganks. And truthfully 98% of the time I die to them because I'm distracted by whispers, derping in my invent, tabbed out messing with teamspeak, or straight up standing there out of stealrh myself because I don't really care if they kill me or I need to be bloodported anyway. They're not hard to avoid. Anyone who needs this add on is a training wheeler.

    Yeah, basically. I'll admit I've often lost to ganks because of lack of experience in the past, and I've also lost because I've faced several heavyblade builds that are really tough to deal with in the hands of a skilled player. I've lost 25k tel var stones to a ganker once, but I didn't run to the forums begging ZoS to nerf nightblades or other manner of gankers because I got done in good and hard. The only thing I feel when that happens is a excitement at the next time I run into one, because I try to make sure that I don't repeat my mistakes.

    Yeah when I stay focused I can ward off most gank attacks and maneuver into a zerg curtain to escape one haha. But yeah, these constant calls for nerfing this and that and excitement over mods like this I find very silly and amusing, as well. Kind of an Animal Farm mentality.
  • QahnaarinDynar
    QahnaarinDynar
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    God_flakes wrote: »
    God_flakes wrote: »
    I heard about this for the first time yesterday in IC/Trueflame after DC ganker who I killed twice whispered me saying: "I can tell you're using that Miat addon." So google brought me to this discussion and what do I find? Something utterly hilarious!

    Really, who needs an addon when some bitter experience that any regular PvP'er would have tells them that you should always assume that there are hidden enemies in your vicinity? Whenever I cap a point in IC, both before and after, I cast revealing flare several times just to make sure that there aren't any gankers lurking about. It's just basic...

    With or without this addon, there is an abundance of players who can saltmine the gankers just by using a little bit of experience when doing their stuff in Cyrodiil/IC. Even if ZoS banned its use or changed their API it wouldn't change the fact that those who depend on ganking to get their kills will still get ruined by players with even the most rudimentary experience. As for me, I don't see why I should waste any of my PC's resources on an addon that won't benefit my play style at all.

    :joy: you're exactly right! I always assume I'm surrounded by sganks. And truthfully 98% of the time I die to them because I'm distracted by whispers, derping in my invent, tabbed out messing with teamspeak, or straight up standing there out of stealrh myself because I don't really care if they kill me or I need to be bloodported anyway. They're not hard to avoid. Anyone who needs this add on is a training wheeler.

    Yeah, basically. I'll admit I've often lost to ganks because of lack of experience in the past, and I've also lost because I've faced several heavyblade builds that are really tough to deal with in the hands of a skilled player. I've lost 25k tel var stones to a ganker once, but I didn't run to the forums begging ZoS to nerf nightblades or other manner of gankers because I got done in good and hard. The only thing I feel when that happens is a excitement at the next time I run into one, because I try to make sure that I don't repeat my mistakes.

    Yeah when I stay focused I can ward off most gank attacks and maneuver into a zerg curtain to escape one haha. But yeah, these constant calls for nerfing this and that and excitement over mods like this I find very silly and amusing, as well. Kind of an Animal Farm mentality.

    The nerfing calls are typically made by the salt nuglets of this game who just aren't prepared to spend any time studying the vast amount of tools that are available to the player which can be used to severely undermine someone who is supposedly "OP".

    Funny story now that you mention zergs. I was once being chased by a bloo ganker in IC and I just ball of lightning'd through a red zerg when I was still using that morph, I got away somehow and the bloo got shanked good when he realized he couldn't get away from the reds who decided to go after him instead of me. Much lulz were had that night. :smiley:
    Guildmaster of Amaraldane Arpen Nenalata

    PC/NA - Trueflame

    One zerg to rule them all, one zerg to find them. One zerg to bring them all and in the darkness bind them.
  • Robbmrp
    Robbmrp
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    Wait, so there are some people that need an addon to let them know there are other people around in Cyrodil?!?! :D

    For those mentioned above, are you looking for property as I have some really nice water front property available for purchase.....
    NA Server - Kildair
  • Acrolas
    Acrolas
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    All this time I thought this was just a Matt Firor thread with Matt's name misspelled.

    But, wow. Thanks to this add-on I finally found Emily. I MISSED YOU SO MUCH EMILY.

    CxkY78oWEAEktbx.jpg
    signing off
  • Bunneh
    Bunneh
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    @ZOS_JessicaFolsom

    Thank you for the detailed reply. Have there been any internal discussions, or any upcoming plans, to institute a no add-ons or no UI PVP campaign?

    There are quite a few people who truly enjoy the barebones original UI but are forced into using both add ons and "floaty number" ZOS made UI upgrades in order to maintain competitive balance.

    You're welcome! Unfortunately, it isn't currently possible to disable addons for just one campaign and not the others.

    I'm surprised the add-ons are not being removed to placate the PvPers (again), as with proc set crits etc. PvP is king after all, and PvE just pays the bills. I for one am happy to sacrifice the excellent utility that add-ons provide in PvE to once again appease the PvP brigade.
    "Shut it, you fop" - Valorone, Fighters' Guild, Coldharbour to Darien Gautier
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Minalan
    Minalan
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    Enslaved wrote: »
    Sure. Whatever. Welcome to ignore list.

    Stop getting all hyper-sensitive and triggered.

    Take a breath.

    Now go stealth up on a rock. Target and heavy attack people with a melee weapon from a long distance.

    Watch the add-on 'users' lose their shi...err stuff trying to buff up, shield, dodge roll, and block in panic mode.

    Have a laugh. Troll until you feel better. Post a video of the antics so we can share in the joy.



  • GawdSB
    GawdSB
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    Wish I could use this on XB1. NBs should see how it is to actually use skill to kill someone with this addon.
  • ThePonzzz
    ThePonzzz
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    Having seen this in action a few days ago, the player counter in your area is certainly too good in my opinion. It's especially good when you're scouting keeps or on guard duty in areas that aren't getting heavy action. We were able to determine that hitting Faregyl was not a smart move since there were a lot of people likely inside the keep, but Drakelowe was completely unmanned and ripe for the taking. While this might not be useful in hot spots, it's pretty over the top with knowing when to hit keeps in deep enemy territory.
  • danno8
    danno8
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    Enslaved wrote: »
    Dorrino wrote: »
    Kutsuu wrote: »
    It adds an extra element of strategy to ganking, and an extra element of rage to the victim who thinks they are safe.

    While not judging the playstyle, i have a question for you:)

    Why would you want to oneshot people and, especially to get enjoyment from their 'rage'.

    You didn't outplay them. Even with the addon the only thing you can outplay is the addon itself. You can't even taunt your 'victims' because they don't have to make mistakes to get oneshot.

    I can understand that now with the addon ganking becomes more of a challenge, but before that?

    So if you're so inclined, tell me what do you enjoy in this specific playstyle as it is right now.

    Thank you:)

    Tbh, if someone gets oneshoted, he is doing it wrong.
    I might be talking from DK perspective, but a build that gets oneshoted is a bad build. I mean, if you run 20k hp or less in a medium/light armor, being visible - you are asking for it.

    About "outplaying". This is not a board game. It is not a duel. It is war. And in war you have ganks. With this addon, you lose the aspect of surprise. Can't sneak into a keep when it's open. Can't burn enemy's tent and turn the battle in your alliance favor. Can't disturbe the flow of enemies simply by killing one and changing spots, since now they will know you are there by simply buffing yourself, even if they cannot hear/see you. Not to mention that if NPC notices you, everyone will know you are there, without even seeing/hearing you. All it gets now is to have one person in each keep, and surprise sieges are no more.

    So what are we left with now? Zergs, or ultra tanky groups with a few sorcers as dps to take enemy resources. Pretty boring stuff, if you ask me.

    I've seen people with 30k+ hp get one shotted.

    I've seen emp's get instant killed by 2 gankers.

    It's not that people have 'bad builds' its just the fact that power creep has lead to gank's being far too effect, plus the whole sneak system is a joke to begin with.

    In one of SRIBES more recent videos he kills a 60k health heavy armor Templar in under 2 seconds. I think some people just don't realize how front loaded the damage of certain builds have become when all procs line up properly.
  • Ankael07
    Ankael07
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    i like this addon
    so i am a cheater too?

    And what happens when ZOS disables the addon? Just be cause the title is ''addon'' doesnt mean its healthy for the game.
    If you want me to reply to your comment type @Ankael07 in it.
  • EnviousStruggle
    EnviousStruggle
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    so what happening hare
    sky still falling?
  • Tryxus
    Tryxus
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    so what happening hare
    sky still falling?

    Every day on these forums
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • danno8
    danno8
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    ThePonzzz wrote: »
    Having seen this in action a few days ago, the player counter in your area is certainly too good in my opinion. It's especially good when you're scouting keeps or on guard duty in areas that aren't getting heavy action. We were able to determine that hitting Faregyl was not a smart move since there were a lot of people likely inside the keep, but Drakelowe was completely unmanned and ripe for the taking. While this might not be useful in hot spots, it's pretty over the top with knowing when to hit keeps in deep enemy territory.

    Fare has people and Drakelowe was empty? Unheard of! Seriously though, Emperor keeps will always be busy, as well as Fare, Glade and Arrius. The gate 6 will only be populated if that side gets pushed back, and the outer ones are empty nearly immediately after they are taken.

    Been playing with this addon for the last few days. For me I think the warning of the "channeled" attack from stealth is BS, even though I hate being insta-killed. I don't mind the player counter nor do I find the "this player has stealthed somewhere within 60m of you" to be overly useful either.

    I am sure it will get changed, but to me, this thing was just misunderstood by many as to what it could do.
  • raffael.geislerb16_ESO
    I don't think going stealth was ever meant to send an alert to everyone in the area that a hidden player is nearby. This breaks more tactics involving stealth than just ganking. And there is the warning for attacks from hidden characters, allowing to counter their attack. Without the add-on, this is not possible. Bypassing the ingame pvp character detection methods with a third party program is usually considered cheating. This add-on has to be disabled if ZOS does not endorse cheating.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Jumping into this thread a little late, but LMAO with this addon. It basically makes you gank proof. Once you hear the alert, you block, wait for the ganker to blow his load, stun him, and laugh as the tea-bagging commences. I have not been successfully ganked with this addon running.

    Edit: Should also point out that this addon made me constantly crash, so I had to disable it, but I wanted to see what all the fuss was about. I think there are some cool things in the addon for battle size, etc., but whether this is cheating I guess is a call for the devs. I will not be shocked if/when they remove it. In the meantime, I can see why the gankers are raging. It pretty much eliminates them as a threat.
    Edited by Oreyn_Bearclaw on January 3, 2017 6:36PM
  • Tavore1138
    Tavore1138
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    Having been into PvP lately this add-on sure feels like it's spoiling PvP - let ZoS judge if it a cheat or not as they have shown such a firm grasp on that in the past and certainly have never decided something isn't cheating simply 'cos they can't be bothered to fix a bug...

    But running in a group where people had it it influenced what we did in a major way - we bypassed keeps to attack undefended ones because we could tell which ones had people inside, we didn't bother with any stealth related tactics or ambushes because we knew it would be a waste of time, we could judge whether to support an action or go start another front based on how many of each alliance were around us...

    It felt dirty, it felt like we were playing a game within a game not the game itself - it took the fun and surprise out of being on either end of a well judged ambush... this add on will kill spontaneity or force people to find ways to fool the interface simply to be able to play... and that may not be cheating but it does make the game worse.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • WeylandLabs
    WeylandLabs
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    I think his post backfired lol
  • Ackwalan
    Ackwalan
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    Hi everyone,

    Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:

    Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)

    The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
    • If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
    • If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
    • If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).

    Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.

    Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.

    We want to thank everyone for sharing your concerns with us about this addon.



    @ZOS_JessicaFolsom

    It's been a few weeks now, can we get an official response on whether an add-on that is able to detect the actions people in stealth take, as well as who they are is legitimate. People are already pointing to your comment about "not taking action at this time" as a go ahead to make more add-ons that can do similar things, if not more. Thanks.



    Edited by Ackwalan on January 3, 2017 7:53PM
  • Tryxus
    Tryxus
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    Ackwalan wrote: »
    Hi everyone,

    Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:

    Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)

    The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
    • If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
    • If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
    • If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).

    Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.

    Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.

    We want to thank everyone for sharing your concerns with us about this addon.



    @ZOS_JessicaFolsom

    It's been a few weeks now, can we get an official response on whether an add-on that is able to detect the actions people in stealth take, as well as who they are is legitimate. People are already pointing to your comment about "not taking action at this time" as a go ahead to make more add-ons that can do similar things, if not more. Thanks.



    Might come with the PTS update, under dem Natch Potes?
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Vizier
    Vizier
    ✭✭✭✭✭
    Ever wonder why some players seem to have ESP?....there you have it.
    Edited by Vizier on January 3, 2017 9:52PM
  • Hurika
    Hurika
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    How about an response? How long does it take to "discuss it"?
  • JDar
    JDar
    ✭✭✭✭✭
    Scrub-blade 101, taught by Professor Miat
    Edited by JDar on January 4, 2017 3:42AM
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