Lewandowsky wrote: »EnviousStruggle wrote: »i like this addon
so i am a cheater too?
No. Look up gaming exploit however; not everyone agrees but if you feel the designers did not intend people be forewarned of channeling with heavies or others to allow blocking and rolling... that's kind of the definition. Not everyone agrees.[SNIp] don't turn your brain off and go with the crazies because it's convenient. Gonna have to decide for yourself til zos decides what to do.
[Edited for Real life politics]
EnviousStruggle wrote: »im telling i like this addon and im using it and this addon not a cheat
but according to your blatant logic i am a cheater?
you are reported for slander
Well they kinda did actually... you remember those block/dodge alerts that the base game has in PVE? They exposed that to the API so that GUIs could display them too. They just weren't using them for PVP the way this addon does.
ZOS has allowed use of it until further notice. You guys are just going to have to deal with that. Calling everyone cheaters is kinda pathetic.
QahnaarinDynar wrote: »I heard about this for the first time yesterday in IC/Trueflame after DC ganker who I killed twice whispered me saying: "I can tell you're using that Miat addon." So google brought me to this discussion and what do I find? Something utterly hilarious!
Really, who needs an addon when some bitter experience that any regular PvP'er would have tells them that you should always assume that there are hidden enemies in your vicinity? Whenever I cap a point in IC, both before and after, I cast revealing flare several times just to make sure that there aren't any gankers lurking about. It's just basic...
With or without this addon, there is an abundance of players who can saltmine the gankers just by using a little bit of experience when doing their stuff in Cyrodiil/IC. Even if ZoS banned its use or changed their API it wouldn't change the fact that those who depend on ganking to get their kills will still get ruined by players with even the most rudimentary experience. As for me, I don't see why I should waste any of my PC's resources on an addon that won't benefit my play style at all.
God_flakes wrote: »QahnaarinDynar wrote: »I heard about this for the first time yesterday in IC/Trueflame after DC ganker who I killed twice whispered me saying: "I can tell you're using that Miat addon." So google brought me to this discussion and what do I find? Something utterly hilarious!
Really, who needs an addon when some bitter experience that any regular PvP'er would have tells them that you should always assume that there are hidden enemies in your vicinity? Whenever I cap a point in IC, both before and after, I cast revealing flare several times just to make sure that there aren't any gankers lurking about. It's just basic...
With or without this addon, there is an abundance of players who can saltmine the gankers just by using a little bit of experience when doing their stuff in Cyrodiil/IC. Even if ZoS banned its use or changed their API it wouldn't change the fact that those who depend on ganking to get their kills will still get ruined by players with even the most rudimentary experience. As for me, I don't see why I should waste any of my PC's resources on an addon that won't benefit my play style at all.
you're exactly right! I always assume I'm surrounded by sganks. And truthfully 98% of the time I die to them because I'm distracted by whispers, derping in my invent, tabbed out messing with teamspeak, or straight up standing there out of stealrh myself because I don't really care if they kill me or I need to be bloodported anyway. They're not hard to avoid. Anyone who needs this add on is a training wheeler.
QahnaarinDynar wrote: »God_flakes wrote: »QahnaarinDynar wrote: »I heard about this for the first time yesterday in IC/Trueflame after DC ganker who I killed twice whispered me saying: "I can tell you're using that Miat addon." So google brought me to this discussion and what do I find? Something utterly hilarious!
Really, who needs an addon when some bitter experience that any regular PvP'er would have tells them that you should always assume that there are hidden enemies in your vicinity? Whenever I cap a point in IC, both before and after, I cast revealing flare several times just to make sure that there aren't any gankers lurking about. It's just basic...
With or without this addon, there is an abundance of players who can saltmine the gankers just by using a little bit of experience when doing their stuff in Cyrodiil/IC. Even if ZoS banned its use or changed their API it wouldn't change the fact that those who depend on ganking to get their kills will still get ruined by players with even the most rudimentary experience. As for me, I don't see why I should waste any of my PC's resources on an addon that won't benefit my play style at all.
you're exactly right! I always assume I'm surrounded by sganks. And truthfully 98% of the time I die to them because I'm distracted by whispers, derping in my invent, tabbed out messing with teamspeak, or straight up standing there out of stealrh myself because I don't really care if they kill me or I need to be bloodported anyway. They're not hard to avoid. Anyone who needs this add on is a training wheeler.
Yeah, basically. I'll admit I've often lost to ganks because of lack of experience in the past, and I've also lost because I've faced several heavyblade builds that are really tough to deal with in the hands of a skilled player. I've lost 25k tel var stones to a ganker once, but I didn't run to the forums begging ZoS to nerf nightblades or other manner of gankers because I got done in good and hard. The only thing I feel when that happens is a excitement at the next time I run into one, because I try to make sure that I don't repeat my mistakes.
God_flakes wrote: »QahnaarinDynar wrote: »God_flakes wrote: »QahnaarinDynar wrote: »I heard about this for the first time yesterday in IC/Trueflame after DC ganker who I killed twice whispered me saying: "I can tell you're using that Miat addon." So google brought me to this discussion and what do I find? Something utterly hilarious!
Really, who needs an addon when some bitter experience that any regular PvP'er would have tells them that you should always assume that there are hidden enemies in your vicinity? Whenever I cap a point in IC, both before and after, I cast revealing flare several times just to make sure that there aren't any gankers lurking about. It's just basic...
With or without this addon, there is an abundance of players who can saltmine the gankers just by using a little bit of experience when doing their stuff in Cyrodiil/IC. Even if ZoS banned its use or changed their API it wouldn't change the fact that those who depend on ganking to get their kills will still get ruined by players with even the most rudimentary experience. As for me, I don't see why I should waste any of my PC's resources on an addon that won't benefit my play style at all.
you're exactly right! I always assume I'm surrounded by sganks. And truthfully 98% of the time I die to them because I'm distracted by whispers, derping in my invent, tabbed out messing with teamspeak, or straight up standing there out of stealrh myself because I don't really care if they kill me or I need to be bloodported anyway. They're not hard to avoid. Anyone who needs this add on is a training wheeler.
Yeah, basically. I'll admit I've often lost to ganks because of lack of experience in the past, and I've also lost because I've faced several heavyblade builds that are really tough to deal with in the hands of a skilled player. I've lost 25k tel var stones to a ganker once, but I didn't run to the forums begging ZoS to nerf nightblades or other manner of gankers because I got done in good and hard. The only thing I feel when that happens is a excitement at the next time I run into one, because I try to make sure that I don't repeat my mistakes.
Yeah when I stay focused I can ward off most gank attacks and maneuver into a zerg curtain to escape one haha. But yeah, these constant calls for nerfing this and that and excitement over mods like this I find very silly and amusing, as well. Kind of an Animal Farm mentality.
ZOS_JessicaFolsom wrote: »danielpatrickkeaneub17_ESO wrote: »@ZOS_JessicaFolsom
Thank you for the detailed reply. Have there been any internal discussions, or any upcoming plans, to institute a no add-ons or no UI PVP campaign?
There are quite a few people who truly enjoy the barebones original UI but are forced into using both add ons and "floaty number" ZOS made UI upgrades in order to maintain competitive balance.
You're welcome! Unfortunately, it isn't currently possible to disable addons for just one campaign and not the others.
Sure. Whatever. Welcome to ignore list.
leepalmer95 wrote: »It adds an extra element of strategy to ganking, and an extra element of rage to the victim who thinks they are safe.
While not judging the playstyle, i have a question for you:)
Why would you want to oneshot people and, especially to get enjoyment from their 'rage'.
You didn't outplay them. Even with the addon the only thing you can outplay is the addon itself. You can't even taunt your 'victims' because they don't have to make mistakes to get oneshot.
I can understand that now with the addon ganking becomes more of a challenge, but before that?
So if you're so inclined, tell me what do you enjoy in this specific playstyle as it is right now.
Thank you:)
Tbh, if someone gets oneshoted, he is doing it wrong.
I might be talking from DK perspective, but a build that gets oneshoted is a bad build. I mean, if you run 20k hp or less in a medium/light armor, being visible - you are asking for it.
About "outplaying". This is not a board game. It is not a duel. It is war. And in war you have ganks. With this addon, you lose the aspect of surprise. Can't sneak into a keep when it's open. Can't burn enemy's tent and turn the battle in your alliance favor. Can't disturbe the flow of enemies simply by killing one and changing spots, since now they will know you are there by simply buffing yourself, even if they cannot hear/see you. Not to mention that if NPC notices you, everyone will know you are there, without even seeing/hearing you. All it gets now is to have one person in each keep, and surprise sieges are no more.
So what are we left with now? Zergs, or ultra tanky groups with a few sorcers as dps to take enemy resources. Pretty boring stuff, if you ask me.
I've seen people with 30k+ hp get one shotted.
I've seen emp's get instant killed by 2 gankers.
It's not that people have 'bad builds' its just the fact that power creep has lead to gank's being far too effect, plus the whole sneak system is a joke to begin with.
EnviousStruggle wrote: »i like this addon
so i am a cheater too?
EnviousStruggle wrote: »so what happening hare
sky still falling?
Having seen this in action a few days ago, the player counter in your area is certainly too good in my opinion. It's especially good when you're scouting keeps or on guard duty in areas that aren't getting heavy action. We were able to determine that hitting Faregyl was not a smart move since there were a lot of people likely inside the keep, but Drakelowe was completely unmanned and ripe for the taking. While this might not be useful in hot spots, it's pretty over the top with knowing when to hit keeps in deep enemy territory.
ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.
ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.
@ZOS_JessicaFolsom
It's been a few weeks now, can we get an official response on whether an add-on that is able to detect the actions people in stealth take, as well as who they are is legitimate. People are already pointing to your comment about "not taking action at this time" as a go ahead to make more add-ons that can do similar things, if not more. Thanks.