That being said, please don't take DD tanks into serious groups that do endgame content.
With good groups, you will make them 10x more effective by acting as a support than you would actually contribute as a DD tank.
I never actually thought I would be saying this but: there is a place in the game for DD tanks.
There, I said it!
The place and time to use a DD tank build is: when using Group Finder.
If you have a HA build that you can clear vMA in, simply slap Pierce Armor instead of one of your skills, and there you have it. You can now effectively tank most vet dungeons and (probably) deal more damage than your two DDs combined.
Makes for a faster PUG pledge experience than soloing vet dungeons lol.
That being said, please don't take DD tanks into serious groups that do endgame content.
With good groups, you will make them 10x more effective by acting as a support than you would actually contribute as a DD tank.
xxtestamentxx wrote: »This looks like fun, wouldn't mind seeing it in action. What race would go good with this?
I run a dd/tank combo wearing black rose and viper plus tremorscale
I run a dd/tank stamina combo using Tava's, Dragonguard, Skoria on my stam sorc and use 1h&s and dual wield. OP's dd/tank combo seems better for aoe burns but I don't think he's putting out single target DPS like I am.
Tonnopesce wrote: »DD TANK? Why?
Logicbomb00 wrote: »AZGHUL THE ELF-BREAKER (latest incarnation)
So to begin with, this is definately a Timmy Tank (people familiar with CCG's might know the term). It has so many bangs and whistles that even the most ADD teenager in his prime will find enough excitement and animated carnage to keep their concentration. Another attraction to the build is that it requires only that the monster set be farmed. The rest is BoE and most the pieces are common and affordable. A complete set should be under the 150K mark.
I think what makes this the most interesting tank in terms of dealing damage is that a high percentage of it will be coming from the sets:
And so it is only dependant on how high your magicka and spell damage (+ other factors) are that influence how much extra damage you want to deal or how much more tankier your own play style needs to be.
The absolute to the creation is being a DK unfortunately. Lay down a good flame damage talons to keep everyone nice and close, flame chain in a coupla casters / archers. Throw out the taunts to get your tank on and let the electricity pulses.... well.... pulse. As a final crescendo watch as both lightning and flame meteor aoes rain down on your foes.
The exact distribution of CP's and extra abilities i'll leave up to you to make it your own build, but needless to say I've strayed quite over into the max magicka and regen areas and use sharpened weapons. I have no idea about the numbers or what beats what, nor do I care. I'm a Johnny player, so I just make stuff that other people don't for exactly these reasons but can still complete all the content, and are a hell of a lot of fun to play.
Enjoy and Destroy!!
Wifeaggro13 wrote: »Because ESO is a DPS centric game. All end game centers around it. loosey goosey role development lead to a one role pony. you dont need a tank in this game for 95 % of the content. matter o fact it actually inhibts you. the next generation of MMO's is abondoning this and taking a step towards a more modified and expanded version of the games that birthed the MMO. you dont try to reinvent the wheel just make it roll easier and smoother.
Logicbomb00 wrote: »Wifeaggro13 wrote: »Because ESO is a DPS centric game. All end game centers around it. loosey goosey role development lead to a one role pony. you dont need a tank in this game for 95 % of the content. matter o fact it actually inhibts you. the next generation of MMO's is abondoning this and taking a step towards a more modified and expanded version of the games that birthed the MMO. you dont try to reinvent the wheel just make it roll easier and smoother.
SIGH. Yes. I love tanking and healing. It requires so much more skill in my opinion (when the content is hard enough) because it is truly dynamic play, and not just simple repetitions of sequences to maintain the highest dps possible.
There's nothing I like more than facing down a gigantic roof scraping daedroth and actually being scared that I'm going to die trying to tank it, or seeing players 'die' just before they get that heal that saves their lives. But instead I just have fun with the fact that I can play around with the sets that aren't 'cool' and still play the game.