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The best fun Tanking yet EVER!!! - post maintenance update!

  • bulbousb16_ESO
    bulbousb16_ESO
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    Don't get discouraged . There are games in development that have some true old school god father's ate helm. And they look phenomenal
    No, please. Not sure what you call "old school", but the really old school games didn't have this baloney "tank, healer, dps" artificial construct. It's boring and limiting and the further ESO distances itself from this, the better.

    Lethal zergling
  • KingYogi415
    KingYogi415
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    Using a shield to tank non dlc dungeons = Scrub not dps.

    You can just put black rose on a stam dd and add a taunt. Still doing around 25k with vma weapons.

    Cheers!
  • Wifeaggro13
    Wifeaggro13
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    Don't get discouraged . There are games in development that have some true old school god father's ate helm. And they look phenomenal
    No, please. Not sure what you call "old school", but the really old school games didn't have this baloney "tank, healer, dps" artificial construct. It's boring and limiting and the further ESO distances itself from this, the better.

    I consider EQ 1 EQ 2 old school. Previously there were no MMO's
    And yes fantasy RPGs were based exactly off that but there were more roles then just those three. I did not play the early text base MUDS pre 1999. But have been playing TES titles on the pc since 1992. I don't consider the original AOL Neverwinter a mmo . Also have been playing PNP DND since 1982. This is the birth of the genre. What old school games were role less. Also a large portion of the player base wants defined roles
    Edited by Wifeaggro13 on December 13, 2016 12:10AM
  • bellanca6561n
    bellanca6561n
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    Don't get discouraged . There are games in development that have some true old school god father's ate helm. And they look phenomenal
    No, please. Not sure what you call "old school", but the really old school games didn't have this baloney "tank, healer, dps" artificial construct. It's boring and limiting and the further ESO distances itself from this, the better.

    I consider EQ 1 EQ 2 old school. Previously there were no MMO's
    And yes fantasy RPGs were based exactly off that but there were more roles then just those three. I did not play the early text base MUDS pre 1999. But have been playing TES titles on the pc since 1992. I don't consider the original AOL Neverwinter a mmo . Also have been playing PNP DND since 1982. This is the birth of the genre. What old school games were role less. Also a large portion of the player base wants defined roles

    *mumbles to himself and wanders away....*
  • Wifeaggro13
    Wifeaggro13
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    Don't get discouraged . There are games in development that have some true old school god father's ate helm. And they look phenomenal
    No, please. Not sure what you call "old school", but the really old school games didn't have this baloney "tank, healer, dps" artificial construct. It's boring and limiting and the further ESO distances itself from this, the better.

    I consider EQ 1 EQ 2 old school. Previously there were no MMO's
    And yes fantasy RPGs were based exactly off that but there were more roles then just those three. I did not play the early text base MUDS pre 1999. But have been playing TES titles on the pc since 1992. I don't consider the original AOL Neverwinter a mmo . Also have been playing PNP DND since 1982. This is the birth of the genre. What old school games were role less. Also a large portion of the player base wants defined roles

    *mumbles to himself and wanders away....*

    Mumble all you want. Not saying move backwards they need to expand upon the formula not re write it. ESO is severely imbalanced in the combat mechanics and it's partially because the design philosophy was loosey goosey.
  • Wifeaggro13
    Wifeaggro13
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    Apply it to yourself. My opinion is valid there are others that feel the same. And i usually tank in MMO's or true support CC and such. Ive tanked everything in ESO aside form Vmol. I had most of the speed run achievments when the max VR was 10. SOTH were by far the best V dungeons aside from VICP and yes i have every achievment possible in VICP. i am only lacking no death in the his dungeons. I quit One tamriel the moment i did a few VR pledges and saw they had truly made this a pure DPS game with very little room for anything other then the DPS meta with secondary support. DPS is hard to accomplish in this game in the upper echelon. It does require skill ,reflex and great situational awareness. I just have no interest in playing a DPS role . i never have. Believe me Tanking in other MMO's was thee hardest role Pre 2008. it actually required Pulling knowledge skill. and ability to call fights for the other roles.
    Edited by Wifeaggro13 on December 13, 2016 2:02AM
  • Logicbomb00
    Logicbomb00
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    Yep I am of that older school where you sat around at a table with some pens and paper and funny sided dice and had roles. Like tanks. And healers. AND thieves (THANKS ESO!!).

    I'll ignore certain trolling from the ingrates and say that there is a far larger community on ESO than most MMO's comprising of the people who like fantasy gaming in its purest form.

    BUT. I'm happy to have no constraints within those roles as well. I may be a Tank or a Healer but I'll still be doing dps, but 'tanking' without a shield just makes you look like a fool with no idea about fantasy games and is just here cause it's the next coolest MMO.

    Edited by Logicbomb00 on December 13, 2016 1:13AM
  • brandonv516
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    Seems these sets might mesh well with a sorcerer tank. Got nothing else of importance to do but try that lol.
  • Logicbomb00
    Logicbomb00
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    Seems these sets might mesh well with a sorcerer tank. Got nothing else of importance to do but try that lol.

    Sounds like a plan and I hope it goes well!!

  • bulbousb16_ESO
    bulbousb16_ESO
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    Yep I am of that older school where you sat around at a table with some pens and paper and funny sided dice and had roles. Like tanks. And healers. AND thieves (THANKS ESO!!).
    There were roles, but there were many more than three, and they could be mixed and matched in any combination. To pare them down to just three and insist any successful venture needs one of each is a dumbing down that anyone who has played a real RPG should rail against.

    Lethal zergling
  • Logicbomb00
    Logicbomb00
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    Yep I am of that older school where you sat around at a table with some pens and paper and funny sided dice and had roles. Like tanks. And healers. AND thieves (THANKS ESO!!).
    There were roles, but there were many more than three, and they could be mixed and matched in any combination. To pare them down to just three and insist any successful venture needs one of each is a dumbing down that anyone who has played a real RPG should rail against.

    Haha. Too True. Baby steps though first. Don't spook the devs with talk of multi-classes just yet. I'm sticking to the Basic versions of the games for now (and I guess a few of the roles you speak of would be encompassed somewhat within the same 'Class' using the morph system and abilities allowable restriction at any one time :))

    I have a great friend who has been here since Beta, and still has only a lv30 Khajiit who he loves to steal stuff with and do the occasional contract. That's it. Nothing else. No higher alts. So again THANKS ESO for making steps towards an actual mmoRPG.

    Edited by Logicbomb00 on December 13, 2016 7:13AM
  • Logicbomb00
    Logicbomb00
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    Anyways. Back to ma Tank!!
  • Brrrofski
    Brrrofski
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    delclay23 wrote: »
    I run a dd/tank combo wearing black rose and viper plus tremorscale

    Nah, you're just running 90% of what stamina duelers are using.
  • Wifeaggro13
    Wifeaggro13
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    Yep I am of that older school where you sat around at a table with some pens and paper and funny sided dice and had roles. Like tanks. And healers. AND thieves (THANKS ESO!!).
    There were roles, but there were many more than three, and they could be mixed and matched in any combination. To pare them down to just three and insist any successful venture needs one of each is a dumbing down that anyone who has played a real RPG should rail against.

    exactly its why the group size shrunk as well. true crowd control, true utility and true buffing has been removed form this game and made into secondary effects of DPS abilities that are insignificant to success, all you need is the DPS check + situational awarness + one role mastery = win.Beleive me if the roles of true CC were in here and classes like bard and enchanter people would definately play as intended if mechanics supported anything other then DPS .
  • Logicbomb00
    Logicbomb00
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    That's why I applauded first the TG then the DB dlc's, along with the skill lines which added absolutely zero to your dps but a huge expansion on actually playing the game.

    Keep 'em coming!
  • Wifeaggro13
    Wifeaggro13
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    That's why I applauded first the TG then the DB dlc's, along with the skill lines which added absolutely zero to your dps but a huge expansion on actually playing the game.

    Keep 'em coming!

    I do disagree there. It leaves very little longevity for me . I do not play MMO'S for solo story play primarily . But to each his own I did not buy either of those expacs.
  • Oompuh
    Oompuh
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    Until people realize that keeping a boss still and applying debuffs like alkosh actually allows your group to do more dps than your tank dps set up, we'll keep seeing these posts
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • Logicbomb00
    Logicbomb00
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    Oompuh wrote: »
    Until people realize that keeping a boss still and applying debuffs like alkosh actually allows your group to do more dps than your tank dps set up, we'll keep seeing these posts

    OP realises that for maximum group performance the above is correct. OP also wants to have some fun when tanking in pledges or dungeons that don't require it. OP is more than a monkey dressed up in a suit chosen by their dps owners and told to stand still and hit 'X' whenever it appears on screen.

    Until people realise that this is a game played to have fun, and not a reliable or correct way of validating ones self, and that as long as you can complete the content then dps numbers mean absolutely zero, then we'll keep seeing these responses.



    Edited by Logicbomb00 on December 14, 2016 1:00AM
  • Doctordarkspawn
    Doctordarkspawn
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    Oompuh wrote: »
    Until people realize that keeping a boss still and applying debuffs like alkosh actually allows your group to do more dps than your tank dps set up, we'll keep seeing these posts

    Maybe people care about their own fun more than being results driven like this is a job? Shock, gasp.

    I run with a few raiders who love me for running a healtank and being good at it because it allows them to relax for a bit. Not everyone wants to devote their lives to the study and practice of a game, man. Some just wanna have some fun. And quite frankly I applaud the OP for doing it, along with a guy who I met in a dungeon yestersay, used an ice-staff, Ice-heart, and -actually hit- around 20-25 DPS.
    Edited by Doctordarkspawn on December 14, 2016 1:19AM
  • SienneYviete
    SienneYviete
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    Oompuh wrote: »
    Until people realize that keeping a boss still and applying debuffs like alkosh actually allows your group to do more dps than your tank dps set up, we'll keep seeing these posts

    tbh running sets like that don't really matter for 4 man content bar vdsa, I mean if people know what the hell they are doing I see no issue with people running these sorts of fun dpsish tanky builds as it's their way of having fun. I mean I would never advise someone to use something like this in a vet raid as zos have dictated via difficulty levels and dps checks that when tanking these vet trials your solo performance or damage is irrelevant compared to your group utility. But vet dungeons are different, they are easy, you can tank any dungeon in the game on a light armor magblade so why not have fun while tanking.

    What I dislike is this whole mentality that just because someone wishes to play differently to you ie use bis gear or provide group utility or be a monkey as you say and slave to dps that they are not having fun or playing the way they wish to. That's a joke and extremely ironic seeing as this is a tank build that has diverged from any sort of meta and creates an us v's them mentality that this game is already full of and doesn't need anymore fuel added to that fire.

    Kudos on your build Logic I hope it serves you well just have to remember sometimes that other people find enjoyment playing the game differently to you as you do to them and accept that rather than being quick to talk down to the other half as if they are doing it wrong.
    Edited by SienneYviete on December 14, 2016 2:19AM
    Delta
    Valheru's
  • Logicbomb00
    Logicbomb00
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    Haha. Yeah that's ^^ all true. There shouldn't be any angst or condescension from either party, nor should there even be any parties in the first place. All players. All here for different reasons. All making the game work.

    But you know what I'm like Sienne. I just don't like people pissing on my work and
    Oompuh wrote: »
    Until people realize that keeping a boss still and applying debuffs like alkosh actually allows your group to do more dps than your tank dps set up, we'll keep seeing these posts

    Is a clear and concise comment saying that "Your'e doing it wrong". So blow raspberries at you : P


    Edited by Logicbomb00 on December 14, 2016 3:46AM
  • Logicbomb00
    Logicbomb00
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    That's why I applauded first the TG then the DB dlc's, along with the skill lines which added absolutely zero to your dps but a huge expansion on actually playing the game.

    Keep 'em coming!

    I do disagree there. It leaves very little longevity for me . I do not play MMO'S for solo story play primarily . But to each his own I did not buy either of those expacs.

    Hey there! I'm not sure if you realised, and the longevity is fairly finite, but the TG skill line and also the daily Heists can be shared as a group. It's possible to do more than 1 daily Heist every day as well. Get 3 Thieving buddies, one gets the quest and shares and they 'raid' the plunder together (all players must be in proximity of picked chest to get credit for it so you can't bypass the timer system, but there are generally excess in each delve and creepy crawling as a group is quite exciting - disclaimer if that's your thing). Next guy gets quest and shares yada yada. Lotsa sideline fun with TS.

    Edited by Logicbomb00 on December 14, 2016 4:44AM
  • runagate
    runagate
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    Oh. BTW. The Hardest things to find are the swords n boards of the Storm (ridiculously rare) and Torchbug (fairly rare) sets. Snap em up if you see them.

    Had this gear for one of my 3 sorcs since the 1T patch day. Got extra weapons and shields. Not even remotely rare.
  • Logicbomb00
    Logicbomb00
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    runagate wrote: »
    Oh. BTW. The Hardest things to find are the swords n boards of the Storm (ridiculously rare) and Torchbug (fairly rare) sets. Snap em up if you see them.

    Had this gear for one of my 3 sorcs since the 1T patch day. Got extra weapons and shields. Not even remotely rare.

    But the question is... is it fun?

  • runagate
    runagate
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    runagate wrote: »
    Oh. BTW. The Hardest things to find are the swords n boards of the Storm (ridiculously rare) and Torchbug (fairly rare) sets. Snap em up if you see them.

    Had this gear for one of my 3 sorcs since the 1T patch day. Got extra weapons and shields. Not even remotely rare.

    But the question is... is it fun?

    Very sparkly.
  • Wifeaggro13
    Wifeaggro13
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    Oompuh wrote: »
    Until people realize that keeping a boss still and applying debuffs like alkosh actually allows your group to do more dps than your tank dps set up, we'll keep seeing these posts

    tbh running sets like that don't really matter for 4 man content bar vdsa, I mean if people know what the hell they are doing I see no issue with people running these sorts of fun dpsish tanky builds as it's their way of having fun. I mean I would never advise someone to use something like this in a vet raid as zos have dictated via difficulty levels and dps checks that when tanking these vet trials your solo performance or damage is irrelevant compared to your group utility. But vet dungeons are different, they are easy, you can tank any dungeon in the game on a light armor magblade so why not have fun while tanking.

    What I dislike is this whole mentality that just because someone wishes to play differently to you ie use bis gear or provide group utility or be a monkey as you say and slave to dps that they are not having fun or playing the way they wish to. That's a joke and extremely ironic seeing as this is a tank build that has diverged from any sort of meta and creates an us v's them mentality that this game is already full of and doesn't need anymore fuel added to that fire.

    Kudos on your build Logic I hope it serves you well just have to remember sometimes that other people find enjoyment playing the game differently to you as you do to them and accept that rather than being quick to talk down to the other half as if they are doing it wrong.

    The problem is this .i would like to play a game were roles are needed in group content it was shortsighted to have this DPS centric design philosphyt
    That's why I applauded first the TG then the DB dlc's, along with the skill lines which added absolutely zero to your dps but a huge expansion on actually playing the game.

    Keep 'em coming!

    I do disagree there. It leaves very little longevity for me . I do not play MMO'S for solo story play primarily . But to each his own I did not buy either of those expacs.

    Hey there! I'm not sure if you realised, and the longevity is fairly finite, but the TG skill line and also the daily Heists can be shared as a group. It's possible to do more than 1 daily Heist every day as well. Get 3 Thieving buddies, one gets the quest and shares and they 'raid' the plunder together (all players must be in proximity of picked chest to get credit for it so you can't bypass the timer system, but there are generally excess in each delve and creepy crawling as a group is quite exciting - disclaimer if that's your thing). Next guy gets quest and shares yada yada. Lotsa sideline fun with TS.

    If TG and DB would have had actually skill lines, not passives. A four man dungeon i would have purchased it. Dailies don't very much interest me. I did play a large potion of TG story as sub, I found it lacking. I would rather play a Single player RPG or Tor for story based single player content in a MMO. Delves do not interest me truthfully very little challenge. Those DLC'S appeal to a good portion of the TES fan base but I'm a fan of MMO'S first then TES .though I've been playing TES we before MMO'S were invented. Only DLC I've purchased was IC it had a lot of content even though I'm not a Pvpr.
    Edited by Wifeaggro13 on December 14, 2016 4:32PM
  • Logicbomb00
    Logicbomb00
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    Bumped cause it rocks
  • Zinaroth
    Zinaroth
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    Axorn wrote: »
    lol dont get too excited i already invented DD tank with my stam NB i tank every content and pulling 15k dps

    Oh okay. So I guess every time I slot a taunt on one of my DPS chars and tank a dungeon with 25k DPS I have you to thank for it. :)
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