No, please. Not sure what you call "old school", but the really old school games didn't have this baloney "tank, healer, dps" artificial construct. It's boring and limiting and the further ESO distances itself from this, the better.Wifeaggro13 wrote: »Don't get discouraged . There are games in development that have some true old school god father's ate helm. And they look phenomenal
bulbousb16_ESO wrote: »No, please. Not sure what you call "old school", but the really old school games didn't have this baloney "tank, healer, dps" artificial construct. It's boring and limiting and the further ESO distances itself from this, the better.Wifeaggro13 wrote: »Don't get discouraged . There are games in development that have some true old school god father's ate helm. And they look phenomenal
Wifeaggro13 wrote: »bulbousb16_ESO wrote: »No, please. Not sure what you call "old school", but the really old school games didn't have this baloney "tank, healer, dps" artificial construct. It's boring and limiting and the further ESO distances itself from this, the better.Wifeaggro13 wrote: »Don't get discouraged . There are games in development that have some true old school god father's ate helm. And they look phenomenal
I consider EQ 1 EQ 2 old school. Previously there were no MMO's
And yes fantasy RPGs were based exactly off that but there were more roles then just those three. I did not play the early text base MUDS pre 1999. But have been playing TES titles on the pc since 1992. I don't consider the original AOL Neverwinter a mmo . Also have been playing PNP DND since 1982. This is the birth of the genre. What old school games were role less. Also a large portion of the player base wants defined roles
bellanca6561n wrote: »Wifeaggro13 wrote: »bulbousb16_ESO wrote: »No, please. Not sure what you call "old school", but the really old school games didn't have this baloney "tank, healer, dps" artificial construct. It's boring and limiting and the further ESO distances itself from this, the better.Wifeaggro13 wrote: »Don't get discouraged . There are games in development that have some true old school god father's ate helm. And they look phenomenal
I consider EQ 1 EQ 2 old school. Previously there were no MMO's
And yes fantasy RPGs were based exactly off that but there were more roles then just those three. I did not play the early text base MUDS pre 1999. But have been playing TES titles on the pc since 1992. I don't consider the original AOL Neverwinter a mmo . Also have been playing PNP DND since 1982. This is the birth of the genre. What old school games were role less. Also a large portion of the player base wants defined roles
*mumbles to himself and wanders away....*
bellanca6561n wrote: »
brandonv516 wrote: »Seems these sets might mesh well with a sorcerer tank. Got nothing else of importance to do but try that lol.
There were roles, but there were many more than three, and they could be mixed and matched in any combination. To pare them down to just three and insist any successful venture needs one of each is a dumbing down that anyone who has played a real RPG should rail against.Logicbomb00 wrote: »Yep I am of that older school where you sat around at a table with some pens and paper and funny sided dice and had roles. Like tanks. And healers. AND thieves (THANKS ESO!!).
bulbousb16_ESO wrote: »There were roles, but there were many more than three, and they could be mixed and matched in any combination. To pare them down to just three and insist any successful venture needs one of each is a dumbing down that anyone who has played a real RPG should rail against.Logicbomb00 wrote: »Yep I am of that older school where you sat around at a table with some pens and paper and funny sided dice and had roles. Like tanks. And healers. AND thieves (THANKS ESO!!).
bulbousb16_ESO wrote: »There were roles, but there were many more than three, and they could be mixed and matched in any combination. To pare them down to just three and insist any successful venture needs one of each is a dumbing down that anyone who has played a real RPG should rail against.Logicbomb00 wrote: »Yep I am of that older school where you sat around at a table with some pens and paper and funny sided dice and had roles. Like tanks. And healers. AND thieves (THANKS ESO!!).
Logicbomb00 wrote: »That's why I applauded first the TG then the DB dlc's, along with the skill lines which added absolutely zero to your dps but a huge expansion on actually playing the game.
Keep 'em coming!
Until people realize that keeping a boss still and applying debuffs like alkosh actually allows your group to do more dps than your tank dps set up, we'll keep seeing these posts
Until people realize that keeping a boss still and applying debuffs like alkosh actually allows your group to do more dps than your tank dps set up, we'll keep seeing these posts
Until people realize that keeping a boss still and applying debuffs like alkosh actually allows your group to do more dps than your tank dps set up, we'll keep seeing these posts
Until people realize that keeping a boss still and applying debuffs like alkosh actually allows your group to do more dps than your tank dps set up, we'll keep seeing these posts
Wifeaggro13 wrote: »Logicbomb00 wrote: »That's why I applauded first the TG then the DB dlc's, along with the skill lines which added absolutely zero to your dps but a huge expansion on actually playing the game.
Keep 'em coming!
I do disagree there. It leaves very little longevity for me . I do not play MMO'S for solo story play primarily . But to each his own I did not buy either of those expacs.
Logicbomb00 wrote: »Oh. BTW. The Hardest things to find are the swords n boards of the Storm (ridiculously rare) and Torchbug (fairly rare) sets. Snap em up if you see them.
Logicbomb00 wrote: »Oh. BTW. The Hardest things to find are the swords n boards of the Storm (ridiculously rare) and Torchbug (fairly rare) sets. Snap em up if you see them.
Had this gear for one of my 3 sorcs since the 1T patch day. Got extra weapons and shields. Not even remotely rare.
Logicbomb00 wrote: »Logicbomb00 wrote: »Oh. BTW. The Hardest things to find are the swords n boards of the Storm (ridiculously rare) and Torchbug (fairly rare) sets. Snap em up if you see them.
Had this gear for one of my 3 sorcs since the 1T patch day. Got extra weapons and shields. Not even remotely rare.
But the question is... is it fun?
SienneYviete wrote: »Until people realize that keeping a boss still and applying debuffs like alkosh actually allows your group to do more dps than your tank dps set up, we'll keep seeing these posts
tbh running sets like that don't really matter for 4 man content bar vdsa, I mean if people know what the hell they are doing I see no issue with people running these sorts of fun dpsish tanky builds as it's their way of having fun. I mean I would never advise someone to use something like this in a vet raid as zos have dictated via difficulty levels and dps checks that when tanking these vet trials your solo performance or damage is irrelevant compared to your group utility. But vet dungeons are different, they are easy, you can tank any dungeon in the game on a light armor magblade so why not have fun while tanking.
What I dislike is this whole mentality that just because someone wishes to play differently to you ie use bis gear or provide group utility or be a monkey as you say and slave to dps that they are not having fun or playing the way they wish to. That's a joke and extremely ironic seeing as this is a tank build that has diverged from any sort of meta and creates an us v's them mentality that this game is already full of and doesn't need anymore fuel added to that fire.
Kudos on your build Logic I hope it serves you well just have to remember sometimes that other people find enjoyment playing the game differently to you as you do to them and accept that rather than being quick to talk down to the other half as if they are doing it wrong.
Logicbomb00 wrote: »Wifeaggro13 wrote: »Logicbomb00 wrote: »That's why I applauded first the TG then the DB dlc's, along with the skill lines which added absolutely zero to your dps but a huge expansion on actually playing the game.
Keep 'em coming!
I do disagree there. It leaves very little longevity for me . I do not play MMO'S for solo story play primarily . But to each his own I did not buy either of those expacs.
Hey there! I'm not sure if you realised, and the longevity is fairly finite, but the TG skill line and also the daily Heists can be shared as a group. It's possible to do more than 1 daily Heist every day as well. Get 3 Thieving buddies, one gets the quest and shares and they 'raid' the plunder together (all players must be in proximity of picked chest to get credit for it so you can't bypass the timer system, but there are generally excess in each delve and creepy crawling as a group is quite exciting - disclaimer if that's your thing). Next guy gets quest and shares yada yada. Lotsa sideline fun with TS.