We appreciate the feedback we’re received so far on our Personalities, and have been reading threads and implementing changes that you will see over the next few updates. While we can’t address every idea or concern, we’d like to share a few upcoming features that we are looking forward to bringing to you.
Edited by ZOS_GinaBruno on December 7, 2016 8:33PM
We’re planning to apply the features called out below not only to new Personalities, but also upgrading some previously-released Personalities where applicable. We won’t be changing base functionality, but instead giving you more control if and when you want it. We also plan to add these retroactively to Personalities you already have; you won’t have to do anything to get these changes.
Emote Control for Mannerisms
We’ve seen requests more control over the unique stances or mannerisms while your character is idle. We’re planning to allow you to control major Personality mannerisms as an emote override. (i.e. – blue colored emotes listed on the Personality tooltips or emotes menu). Many of these will still occur randomly while you are idle, but we want you to be able to have more control over when they play.
We’ve seen many requests to be able to preview navigation-specific movements when available. If a Personality has a unique style of movement like walking, jogging, running or crouching, we’re working on allowing you to see it in the Crown Store preview window. It’s worth noting that some types of movement are difficult to clearly display through a preview, so not everything will be included.
As a newer feature, Personalities are constantly evolving. Our goal is to provide opportunities for you to customize your presence in the world, building diversity that allows you to express emotion and attitude, and build a unique persona when not in combat with role playing opportunities.
In general, we look for what types of animation would be most appropriate for the persona we are presenting, and weigh it against the development time and impact on the game and the community at large. As a result, some Personalities have more unique stances and mannerisms, while others have special movements or more emotes.
We’re interested to hear which types of elements you want to see in future Personalities, as well specific personas you would like to see. Let us know in this thread, and help shape the future of development.
The Elder Scrolls Online