ZOS_DaryaK wrote: »We've edited several posts that included images or video of vulgar language or naming and shaming of other players. While we do tolerate a fair amount of trash-talk in the Alliance War forums, we do expect you to adhere to our forum rules.
Why people hate Gankers? They claim it takes no skill, well i disagree, it does take skill for a successful kill and the getting out alive. No everyone wants to be Dueling.
So take the death with pride that you got GANKED and move on.
This thread is a good example of how, in this community, it's sometimes not what you do that's important, but who you are.
You know why gankers get no respect? Its because you hide and given an opponent that can react to your attempt without dying you run away.
Especially now with over tuned proc sets, there is nothing fair fight about it. The fact that some enjoy killing players without the other players being able to react is bothersome to a lot of people
Sunburnt_Penguin wrote: »Killing someone unaware takes a very small amount of skill but killing someone with procs takes even less skill so yeah, they're correct in that respect.
Meh if you run radiant magelight on your travel bar and have over 24k HP the gankers seem to just disappear from Cyrodiil (because they see you as a difficult target and don't attack you). Although you'll still find some of the less seasoned gankers willing to attack you and eat a death. Otherwise, be a victim if it doesn't bother you.
Meh if you run radiant magelight on your travel bar and have over 24k HP the gankers seem to just disappear from Cyrodiil (because they see you as a difficult target and don't attack you). Although you'll still find some of the less seasoned gankers willing to attack you and eat a death. Otherwise, be a victim if it doesn't bother you.
See if I see a group of three 26k Magplars cp561 standing around I will try and gank one of them and get away, cause that's a challenge, who cares if I die? I doubt anyone thinks it's difficult to gank a 20k HP even if there is a zerg right there.
God_flakes wrote: »If this was last night try to remember something like 99.99% of the player base is wasted on Friday nights and everyone is smack talking and hate telling. It reminds me of Good Mythical Morning's Nerd-v-Geek rap battle.https://m.youtube.com/watch?v=2Tvy_Pbe5NA
arkansas_ESO wrote: »You know why gankers get no respect? Its because you hide and given an opponent that can react to your attempt without dying you run away.
Especially now with over tuned proc sets, there is nothing fair fight about it. The fact that some enjoy killing players without the other players being able to react is bothersome to a lot of people
Is there such a thing as a fair fight at all in Cyrodiil, where every single fight can be won by just bringing overwhelming numbers? At the very least ganking lets a solo player do something other than feed the zergs AP.
Sunburnt_Penguin wrote: »Killing someone unaware takes a very small amount of skill but killing someone with procs takes even less skill so yeah, they're correct in that respect.
My point never touched on wiping groups, just killing solo players which the OP's pics (before they were removed) related to.joe.smith21b14_ESO wrote: »Sunburnt_Penguin wrote: »Killing someone unaware takes a very small amount of skill but killing someone with procs takes even less skill so yeah, they're correct in that respect.
Your right ganking a group of 4- 8 people under 2 min takes no skill.
Teach me senpai
arkansas_ESO wrote: »You know why gankers get no respect? Its because you hide and given an opponent that can react to your attempt without dying you run away.
Especially now with over tuned proc sets, there is nothing fair fight about it. The fact that some enjoy killing players without the other players being able to react is bothersome to a lot of people
Is there such a thing as a fair fight at all in Cyrodiil, where every single fight can be won by just bringing overwhelming numbers? At the very least ganking lets a solo player do something other than feed the zergs AP.
And the resulting logic is gankers preferably killing solo players who are not ganking themselves (because in that case they´d be invisible aswell).
I´m sorry but i can´t get behind that - in my opinion that´s a pretty freaking idiotic.
arkansas_ESO wrote: »arkansas_ESO wrote: »You know why gankers get no respect? Its because you hide and given an opponent that can react to your attempt without dying you run away.
Especially now with over tuned proc sets, there is nothing fair fight about it. The fact that some enjoy killing players without the other players being able to react is bothersome to a lot of people
Is there such a thing as a fair fight at all in Cyrodiil, where every single fight can be won by just bringing overwhelming numbers? At the very least ganking lets a solo player do something other than feed the zergs AP.
And the resulting logic is gankers preferably killing solo players who are not ganking themselves (because in that case they´d be invisible aswell).
I´m sorry but i can´t get behind that - in my opinion that´s a pretty freaking idiotic.
That's the game ZOS has created: zerg or gank. I'm not a big fan of it myself (I mostly duel these days), but you can't fault the players for ZOS' bad decisions.
Sunburnt_Penguin wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »You know why gankers get no respect? Its because you hide and given an opponent that can react to your attempt without dying you run away.
Especially now with over tuned proc sets, there is nothing fair fight about it. The fact that some enjoy killing players without the other players being able to react is bothersome to a lot of people
Is there such a thing as a fair fight at all in Cyrodiil, where every single fight can be won by just bringing overwhelming numbers? At the very least ganking lets a solo player do something other than feed the zergs AP.
And the resulting logic is gankers preferably killing solo players who are not ganking themselves (because in that case they´d be invisible aswell).
I´m sorry but i can´t get behind that - in my opinion that´s a pretty freaking idiotic.
That's the game ZOS has created: zerg or gank. I'm not a big fan of it myself (I mostly duel these days), but you can't fault the players for ZOS' bad decisions.
Oddly enough, my group have mockingly identified two types of playstyles now: "gank" or "tank".
Sunburnt_Penguin wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »You know why gankers get no respect? Its because you hide and given an opponent that can react to your attempt without dying you run away.
Especially now with over tuned proc sets, there is nothing fair fight about it. The fact that some enjoy killing players without the other players being able to react is bothersome to a lot of people
Is there such a thing as a fair fight at all in Cyrodiil, where every single fight can be won by just bringing overwhelming numbers? At the very least ganking lets a solo player do something other than feed the zergs AP.
And the resulting logic is gankers preferably killing solo players who are not ganking themselves (because in that case they´d be invisible aswell).
I´m sorry but i can´t get behind that - in my opinion that´s a pretty freaking idiotic.
That's the game ZOS has created: zerg or gank. I'm not a big fan of it myself (I mostly duel these days), but you can't fault the players for ZOS' bad decisions.
Oddly enough, my group have mockingly identified two types of playstyles now: "gank" or "tank".
Which is funny as gankers can´t kill tanks.
Tanks can´t kill other tanks.
Gankers won´t kill other gankers most of the time (no see no kill here).
Tanks will hardly kill gankers.
vamp_emily wrote: »I don't care if people call it non-skill, I love to gankI enjoy when they message me after they die, it just lets me know when I did it the right way
Yesterday I was in TF sneaking up on my target, I was getting ready to move in for the kill. I marked him and then.. BAMM! I got ganked
Nowadays I actually enjoy fighting gankers, and will (try) to compliment people I see that can take me down when I'm not getting incapped from my horse.
Build: TankDK, 29kHP, Standard proctank setup (Brose, Viper, Tremor. Helm off and tabard on to hide the ugly AD look)
Generally fights go one of three ways:
1. Predicted gank.
-I'm trolling around the bridge, either playing the lute or watching squishier allies. Either pop block or see an ally get hit with an incap.
-Immediate stun or chains (reverb or shielded assault) into talons.
-Pierce to apply debuffs and hit with procs and heroic slash. Reapply talons because the NB is going to try and roll away with shuffle. Probably charge after them again to not let them get away.
-Shield, vigor, pierce again. Most gankers are into execute range now.
-Reverse slash shield, and charge until dead. Reapply buffs and heals as needed to help keep my stamina up.(Igneous shield, volitile/hardended armor, Igneous weapons)
-Dawnbreaker or Spell shield as needed to restore resources or finish the fight. (Been looking into Onslaught however)
-Most of the time my cancer cancels out theirs, and they either run (win for me) or die (also a win)
2. Unexpected gank
-As 1 or in the field. I'm not on my horse, but not expecting to get hit.
-Shield, vigor, shield again.
-Attack with proc combo to try and scare the player. As it should chunk their health. Possibly pop a basic health or stamina potion.
-TAlons, roll out, heal, stun.
-At this point the attacker will either stealth to attempt a new incap, or chase/pressure me. If they stealth the fight is reset into a normal duel with me at a resource disadvantage, if they don't then I'll normally try and run them out of stamina with talons while focusong in keeping myself alive/blocking for ulti.
-With hope, I've survived long enough to get assistance from a nearby ally or reset the fight. If so, see #1.
-About 50/50 depending on the nightblade. Basically anything the NB uses can tip this fight in their favor.
3. Unlucky gank
-The attacker has a triple proc build and resource poisons.
-Well, I lost 20k+ health on the alpha strike and my healing is gimped from incap. My only real recourse is to spam shield and pray that someone can help, because this particular ganker knows exactly what they are doing.
-Compliment the attacker with whispers for a well-done gank, warn my group, wait for a revive. Plan revenge.
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And before any comments about playing a cancer build (Seriously, I know. I don't care.) I'd just run something like Knight-Errant/Hundlings/ Spriggens + Engine Guardian/Blood Spawn for more weapon damage/sustain. Or my Blood Spawn/Dragon Guard PvE set alongside Onslaught for tankiness + rapid ult generation for my burst attacks. Procs just make it easier to burst, is all.
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Also, the best counter to my build are Heavy Maghealers (Proper saptanks and Magtemplars). Right now I'm invested into burst and durability, so anyone that can get a strong heal off will win a protracted fight against me. Thankfully magplars tend to die to good NBs, making a fairly good balance in cyro (Burst > Sustain > Tank > Burst)