Bring back the dwarf race???

  • Solid_Metal
    Solid_Metal
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    Can we please OPEN this back up again especially since we are getting DRAGONS!! Its been a long time since 2016 so I thought why not 🤔

    is it even relevant ? , dragons didn't extinct, even dragon still exist in 3E , while dwemer in a whole are extinct/dissapear on 1E, while i do agree ZoS probably can bring 1 or 2 dwemer character out, but a playable race ? i doubt it
    Edited by Solid_Metal on May 17, 2019 7:22AM
    "i will walk through the fog, as i welcome death"
  • Iluvrien
    Iluvrien
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    Can we please OPEN this back up again especially since we are getting DRAGONS!! Its been a long time since 2016 so I thought why not 🤔

    Apples and oranges.

    No. Move on, for Azura’s sake.
    Edited by Iluvrien on May 17, 2019 8:08AM
  • mairwen85
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    https://en.uesp.net/wiki/Lore:Dwemer

    There aint no coming back.
  • mann9753b16_ESO
    mann9753b16_ESO
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    Oh in Hircines name, please no…

    Let them stay dead, otherwise they will start building more of these horrible ruins...
  • Lisutaris
    Lisutaris
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    Not gonna happen..... oh nonononono not gonna happen.... dum dum dum...
    j3QwgYX.gif
    Edited by Lisutaris on May 17, 2019 4:18PM
  • mairwen85
    mairwen85
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    @Lisutaris, wrap that in a spoiler to save people from having seizures please!

    Flashing image below.
    Lisutaris wrote: »
    Not gonna happen..... oh nonononono not gonna happen.... dum dum dum...
    j3QwgYX.gif

    Edited by mairwen85 on May 17, 2019 8:32AM
  • Uryel
    Uryel
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    Dragons have been extinct for over 400 years now, and they brought them back anyway, so... Why not ? There is still ONE dwarf alive, who knows what untold magic could happen.
  • Nemesis7884
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    THANK GOD this will never happen....it would shatter all the wonder and mystery that makes up a large portion of this race' appeal
  • gepe87
    gepe87
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    Dwemer arent dwarfs.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Nemesis7884
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    What i could imagine is that todd howard will lift the secret of their disappearance in tge last elder scrolls he wants to do
  • Dunning_Kruger
    Dunning_Kruger
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    Deep elves*
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    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
  • Toanis
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    Uryel wrote: »
    Dragons have been extinct for over 400 years now.
    No they haven't. This is 1000 years before Skyrim. Dragons lost their rule over Skyrim and vanished there 3500 years before ESO, but in the other provinces they're still alive and kicking, although not as ruling tyrants (Remember Ayleids? It was at the end of the Merethic era after all, that just happened to be the Dova-ethic era in the former lands of the Falmer.)

    300 years after ESO, Tiber Septim will eventually run out of dragon mercenaries and replace them with a giant dwemer automaton. You even fight one of his dragon lieutenants in TES:Redguard.
  • starkerealm
    starkerealm
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    Uryel wrote: »
    Dragons have been extinct for over 400 years now, and they brought them back anyway, so... Why not ? There is still ONE dwarf alive, who knows what untold magic could happen.

    Uh... no?

    So, Dragons were never driven to extinction. They were hunted aggressively, but some were still active into the Fourth Era. Also, it's been more than 400 years since the Dragon War... a lot more than 400 years. While rare, Skyrim did not introduce Dragons the the setting. TES: Redguard included one as an enemy you needed to fight, and there were sporadic mentions of living dragons in lore from the other games.

    The Dwarves, on the other hand, were obliterated by a divine act (or a pseudo-divine act provoked by their tinkering with an artifact they didn't understand.) Every Dwarf effectively beamed up at the same time and were removed from existence. The only survivor of their race was in the process of traveling (think, teleporting) between outposts at the moment they were poofed, and as a result, became their only survivor. Simply put, there are no other Dwarves loose on Tamriel.
  • AhPook_Is_Here
    AhPook_Is_Here
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    I honestly don't see why not, and this would breath some interesting new options into the game.
    “Whatever.”
    -Unknown American
  • worrallj
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    Mojmir wrote: »
    You could also know basic Elder Scrolls lore to know that this won't happen.

    You could also not care about the lore

    Then why would you care about creating a particular race...?
  • yiasemi
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    This is the step many of us wait for. It's the point when we know the world we adventured in half our lives is worthless. It's teetering on the edge, you know the accountant is braying for it.
  • kathandira
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    SthomasNV wrote: »
    I wonder if Zenimax would ever consider bringing back the dwarfs as a playable race. Maybe a new dlc???

    I think the only way they will be brought in, would be in a proper Elder Scrolls game, not ESO.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • starkerealm
    starkerealm
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    worrallj wrote: »
    Mojmir wrote: »
    You could also know basic Elder Scrolls lore to know that this won't happen.

    You could also not care about the lore

    Then why would you care about creating a particular race...?

    At this point it's probably worth saying again, Tamriel's "Dwarves," aren't, you know, dwarves. They're fairly normal sized elves. Think a Dunmer sized Altmer, and that's your Dwemer. The term, "Dwarf" is a bit of a misnomer in setting, and it's aknowledged as such.

    There are Dwarves because you expect your fantasy setting to have Dwarves, but when you peel back the surface, they're an extinct breed of elves.
  • starkerealm
    starkerealm
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    kathandira wrote: »
    SthomasNV wrote: »
    I wonder if Zenimax would ever consider bringing back the dwarfs as a playable race. Maybe a new dlc???

    I think the only way they will be brought in, would be in a proper Elder Scrolls game, not ESO.

    It wouldn't surprise me if the long term plan for TES6 or 7 is the return of the Dwarves leading an invasion on Tamriel in the 4th Era (or later.)

    Might even see the power armor system from Fallout 4 repurposed for The Elder Scrolls at that point.

    But, yeah, not something we'll probably see in ESO.
  • Katahdin
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    Holy necro of necros
    Beta tester November 2013
  • mairwen85
    mairwen85
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    worrallj wrote: »
    Mojmir wrote: »
    You could also know basic Elder Scrolls lore to know that this won't happen.

    You could also not care about the lore

    Then why would you care about creating a particular race...?

    At this point it's probably worth saying again, Tamriel's "Dwarves," aren't, you know, dwarves. They're fairly normal sized elves. Think a Dunmer sized Altmer, and that's your Dwemer. The term, "Dwarf" is a bit of a misnomer in setting, and it's aknowledged as such.

    There are Dwarves because you expect your fantasy setting to have Dwarves, but when you peel back the surface, they're an extinct breed of elves.

    Indeed.

    https://en.uesp.net/wiki/Lore:Dwemer#Appearance
    Contrary to many legends, archaeological evidence of known Dwemer ruins leads one to believe that they were about the same size as the typical human or elf, evidenced by the fact that all existing Dwarven armor is average sized (although some claim that "Dwarven armor" is either the outer shells of machines or mismatched pieces from various devices). It's speculated that the moniker "dwarf" may have been given long ago by the giants of the Velothi Mountains, who would have perceived them to be unusually small and thus deemed them to be "Dwarves".
  • Wolfpaw
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    Just like dragons, it will never happen...jeez people lore & blahblah, now hop on your sparkly my lil pony & ride off!.

    Lilmothiit (yes pls) &/or Imga.
    Edited by Wolfpaw on May 17, 2019 3:06PM
  • Kalik_Gold
    Kalik_Gold
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    More playable races would be nice. Or at bear minimum more Polymorphs of races in Elder Scrolls lore.
    Edited by Kalik_Gold on May 17, 2019 3:07PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • mairwen85
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    @Wolfpaw there is a key difference here though. Dragons were never extinct, just dormant... And lore pre Skyrim references their existence and encounters with them in 1E and 2E. They were sparse, but documented. A fundamental aspect of the ES universe is the disappearance of the Dwemer and the devolution of the Falmer.

    The Dwemer disappearance is like an ancient apocalypse. It serves as a warning, and provides an insight into lost science.

    Ever heard of the law of inhibitory advance? The Dwemer demise is the ES analog of that. Why does Tamriel not advance in thousands of years? Because magic trumps technology and science, but there was a time when that wasn't the case.
  • Ingenon
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    The dwemer race could be brought back. In Morrowind the book "The Battle of Red Mountain" says "With Dumac fallen, and threatened by Dagoth Ur and others, Kagrenac turned his tools upon the Heart, and Nerevar said he saw Kagrenac and all his Dwemer companions at once disappear from the world. In that instant, Dwemer everywhere disappeared without a trace."

    The wording is very specific. It does not say the Dwemer died. One of the writers for ESO could create a quest where players search for a magical artifact, and use it to open a passage to the Dwemer.. This could lead to a new chapter or DLC, where players get to explore the current home of the Dwemer, the place where they disappeared to. We already have Coldharbour, Clockwork City, and Artaeum in ESO.
  • mairwen85
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    @jim_1 they could exist in a pocket realm somewhere, and the ash piles they left behind could be some kind of interdimensional residue from the event... But no lore from later time refers back to their reentry into Nirn. That would be quite an event on itself and would have provided answers to their disappearance. It's a paradox that can't be reconciled on the existing ES universe. Yet... Who knows.

    The only way it would work is if the vestige is also transported to that isolated dimension. But wouldn't finding our way back open the door to the return of the Dwemer also. Back to square one, or they put some heavy constraints on the method.
    Edited by mairwen85 on May 17, 2019 3:20PM
  • Wolfpaw
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    mairwen85 wrote: »
    @Wolfpaw there is a key difference here though. Dragons were never extinct, just dormant... And lore pre Skyrim references their existence and encounters with them in 1E and 2E. They were sparse, but documented. A fundamental aspect of the ES universe is the disappearance of the Dwemer and the devolution of the Falmer.

    The Dwemer disappearance is like an ancient apocalypse. It serves as a warning, and provides an insight into lost science.

    Ever heard of the law of inhibitory advance? The Dwemer demise is the ES analog of that. Why does Tamriel not advance in thousands of years? Because magic trumps technology and science, but there was a time when that wasn't the case.

    Good stuff, no sarcasm, thank you.

    Lore in single player rpg's & books is one thing, in mmo's it matters much less to me. I still would like to see more races (preferably non-elf/human), lore or not.
  • logarifmik
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    Is this a WoW refugee's post?
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    For a moment I thought I was on the WOW boards

    I do not want to sound like Trump....but too many WoW refugees polluting our gaming community..... :D
  • mairwen85
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    For a moment I thought I was on the WOW boards

    I do not want to sound like Trump....but too many WoW refugees polluting our gaming community..... :D

    Build bridges, not walls.
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