Darkstorne wrote: »Narrative continuity isn't an excuse. It is part of what makes the TES series one of the better series' out there. There aren't massive rewrites or retcons on the basis of what "might be cool"
Clearly, you didn't play Oblivion
Lore on Cyrodiil, pre-TES4: "It is the largest region of the continent, and most is endless jungle. Its center, the grassland of the Nibenay Valley, is enclosed by an equatorial rain forest and broken up by rivers."
It was supposed to be a much more humid environment, which is understandable given how the Imperials were always modelled after the Romans. Then the Lord of the Rings film trilogy happened and Bethesda decided to turn tropical Cyrodiil into the gently rolling hills and oak forests of medieval Britain, and even threw out all the Roman-esque Imperial army outfits and replaced them with medieval inspired rusty plate. Luckily they backtracked on a lot of those armour changes with Skyrim, but the environment of Cyrodiil is now set in stone.
I know some people like to use the unofficial Thu'um lore fix here, saying Tiber Septim used the power of the voice to shout away the jungles of Cyrodiil and replace them with fertile grasslands and deciduous forests and woodland, but keep in mind that takes place long after ESO, and in ESO we still have a non-jungle, British countryside Cyrodiil.
I'm still very much in favour of sticking to lore and keeping the Chimer out of ESO. But let's not pretend Bethesda aren't fond of ignoring their own lore in favour of mimicking popular culture. Heck, even Whiterun in Skyrim ignores environmental lore since despite claiming to be tundra is clearly modelled after the plains of Rohan - a completely different biome. Tundra in autumn is not brown grasses, but Bethesda will always Bethesda. This is tundra in autumn, and what a lore friendly Skyrim should look like:
Darkstorne wrote: »Narrative continuity isn't an excuse. It is part of what makes the TES series one of the better series' out there. There aren't massive rewrites or retcons on the basis of what "might be cool"
Clearly, you didn't play Oblivion
Lore on Cyrodiil, pre-TES4: "It is the largest region of the continent, and most is endless jungle. Its center, the grassland of the Nibenay Valley, is enclosed by an equatorial rain forest and broken up by rivers."
It was supposed to be a much more humid environment, which is understandable given how the Imperials were always modelled after the Romans. Then the Lord of the Rings film trilogy happened and Bethesda decided to turn tropical Cyrodiil into the gently rolling hills and oak forests of medieval Britain, and even threw out all the Roman-esque Imperial army outfits and replaced them with medieval inspired rusty plate. Luckily they backtracked on a lot of those armour changes with Skyrim, but the environment of Cyrodiil is now set in stone.
I know some people like to use the unofficial Thu'um lore fix here, saying Tiber Septim used the power of the voice to shout away the jungles of Cyrodiil and replace them with fertile grasslands and deciduous forests and woodland, but keep in mind that takes place long after ESO, and in ESO we still have a non-jungle, British countryside Cyrodiil.
I'm still very much in favour of sticking to lore and keeping the Chimer out of ESO. But let's not pretend Bethesda aren't fond of ignoring their own lore in favour of mimicking popular culture. Heck, even Whiterun in Skyrim ignores environmental lore since despite claiming to be tundra is clearly modelled after the plains of Rohan - a completely different biome. Tundra in autumn is not brown grasses, but Bethesda will always Bethesda. This is tundra in autumn, and what a lore friendly Skyrim should look like:
You partially quoted the phrase and misread the point. There aren't massive rewrites or retcons of the lore based on popular culture if, and I quote myself here, "it is likely to damage the long-term health of the setting". The changes to Cyrodiil didn't harm the setting. As you point out, the changes were brought about in what can be considered a successful game. So did they damage the setting? No, as others have pointed out, there is much that can be done with unreliable narration and this change took nothing from the series that could not be provided elsewhere.
Do I think return of the Dwemer could be done without removing something intrinsic from the series and setting? No.
These are different cases.
Does he survive his ordeal in Rkindaleft? (I haven't done that dungeon yet.)Oh, by the way, since this is a Dwemer thread...
Orsinium Spoilers:I feel compelled to post the Dwemer of Rkindaleft.
I firmly believe that, despite using the Altmer model (like the Ayleid and the Maormer do, too), that guy right there is a Dwemer. I wish he had a beard, though.
Does he survive his ordeal in Rkindaleft? (I haven't done that dungeon yet.)Oh, by the way, since this is a Dwemer thread...
Orsinium Spoilers:I feel compelled to post the Dwemer of Rkindaleft.
I firmly believe that, despite using the Altmer model (like the Ayleid and the Maormer do, too), that guy right there is a Dwemer. I wish he had a beard, though.
Ah okay. If his survival was guaranteed, I would go so far as to make a suggestion, considering his name is never revealed. But since that's not the case, the suggestion would be invalid.You have the option to kill him or to leave him there. If you leave him there, he says his body will slowly decay for many years before he finally dies.Does he survive his ordeal in Rkindaleft? (I haven't done that dungeon yet.)Oh, by the way, since this is a Dwemer thread...
Orsinium Spoilers:I feel compelled to post the Dwemer of Rkindaleft.
I firmly believe that, despite using the Altmer model (like the Ayleid and the Maormer do, too), that guy right there is a Dwemer. I wish he had a beard, though.
Either way, if you go back to the instance after the quest he isn't there anymore
Ah okay. If his survival was guaranteed, I would go so far as to make a suggestion, considering his name is never revealed. But since that's not the case, the suggestion would be invalid.You have the option to kill him or to leave him there. If you leave him there, he says his body will slowly decay for many years before he finally dies.Does he survive his ordeal in Rkindaleft? (I haven't done that dungeon yet.)Oh, by the way, since this is a Dwemer thread...
Orsinium Spoilers:I feel compelled to post the Dwemer of Rkindaleft.
I firmly believe that, despite using the Altmer model (like the Ayleid and the Maormer do, too), that guy right there is a Dwemer. I wish he had a beard, though.
Either way, if you go back to the instance after the quest he isn't there anymore
Ah okay. If his survival was guaranteed, I would go so far as to make a suggestion, considering his name is never revealed. But since that's not the case, the suggestion would be invalid.You have the option to kill him or to leave him there. If you leave him there, he says his body will slowly decay for many years before he finally dies.Does he survive his ordeal in Rkindaleft? (I haven't done that dungeon yet.)Oh, by the way, since this is a Dwemer thread...
Orsinium Spoilers:I feel compelled to post the Dwemer of Rkindaleft.
I firmly believe that, despite using the Altmer model (like the Ayleid and the Maormer do, too), that guy right there is a Dwemer. I wish he had a beard, though.
Either way, if you go back to the instance after the quest he isn't there anymore
Were you going to suggest that maybe he's our Corpus infected Dwemer friend from Morrowind?
Either way I freaked out a little bit as I think the Harmonic Auditor is definitely a Dwemer. He's wearing the Dwemer style robes. And he's creepy. Kill it with fire.
I was indeedWere you going to suggest that maybe he's our Corpus infected Dwemer friend from Morrowind?Ah okay. If his survival was guaranteed, I would go so far as to make a suggestion, considering his name is never revealed. But since that's not the case, the suggestion would be invalid.You have the option to kill him or to leave him there. If you leave him there, he says his body will slowly decay for many years before he finally dies.Does he survive his ordeal in Rkindaleft? (I haven't done that dungeon yet.)Oh, by the way, since this is a Dwemer thread...
Orsinium Spoilers:I feel compelled to post the Dwemer of Rkindaleft.
I firmly believe that, despite using the Altmer model (like the Ayleid and the Maormer do, too), that guy right there is a Dwemer. I wish he had a beard, though.
Either way, if you go back to the instance after the quest he isn't there anymore
The answer might be not completely. The last known Dwemer in existence is around during the events of Morrowind the game. Plays a part in the storyline with corpus disease. If he was alive during that time I would say he's around during ESO.IzakiBrotheSs wrote: »Dwemer (aka dwarfs) are extinct in the time of ESO.
DrkHunter86 wrote: »Astanphaeus wrote: »You could also know basic Elder Scrolls lore to know that this won't happen.
You could also not care about the lore
True but again its a thing with Bethesda so it doesn't matter what you I or anyone else think or want. That said I like the lore the way it is but that's me.
Excuses to confine it? Sorry but for longtime fans of TES series, rewriting something as significant as the disappearance of an entire race to cater to new people would be completely irrational. Morrowind, the best TES game imo, wrote the book on the dwemer and why they vanished. Play it sometime.
Why? Why is it so important that the Dwemer must return?KramUzibra wrote: »DrkHunter86 wrote: »Astanphaeus wrote: »You could also know basic Elder Scrolls lore to know that this won't happen.
You could also not care about the lore
True but again its a thing with Bethesda so it doesn't matter what you I or anyone else think or want. That said I like the lore the way it is but that's me.
Whos to say Bethesda won't come up with some weird story that would allow the dwemer to return.
Why? Why is it so important that the Dwemer must return?KramUzibra wrote: »DrkHunter86 wrote: »Astanphaeus wrote: »You could also know basic Elder Scrolls lore to know that this won't happen.
You could also not care about the lore
True but again its a thing with Bethesda so it doesn't matter what you I or anyone else think or want. That said I like the lore the way it is but that's me.
Whos to say Bethesda won't come up with some weird story that would allow the dwemer to return.
KramUzibra wrote: »Excuses to confine it? Sorry but for longtime fans of TES series, rewriting something as significant as the disappearance of an entire race to cater to new people would be completely irrational. Morrowind, the best TES game imo, wrote the book on the dwemer and why they vanished. Play it sometime.
Before skyrim most fans argued that dragons could not be introduced since they are all extinct and because we'll lore but Bethesda creativity found a way to reintroduce dragons back into the elderscrolls
There are some options. ESO has these quests that send you back in time, one where you meet the Ayleid king at the moors battle. Another where you interact with the chimer (before they became the Dunmer). ZOS can always have a quest that sends us back to hang out with the Dwemer. Another option is always an ES game that takes place in the 1st Era when the Dwemer were plentiful.KramUzibra wrote: »Excuses to confine it? Sorry but for longtime fans of TES series, rewriting something as significant as the disappearance of an entire race to cater to new people would be completely irrational. Morrowind, the best TES game imo, wrote the book on the dwemer and why they vanished. Play it sometime.
Before skyrim most fans argued that dragons could not be introduced since they are all extinct and because we'll lore but Bethesda creativity found a way to reintroduce dragons back into the elderscrolls
Astanphaeus wrote: »You could also know basic Elder Scrolls lore to know that this won't happen.
You could also not care about the lore
They might. For a game set -after- Skyrim...KramUzibra wrote: »Whos to say Bethesda won't come up with some weird story that would allow the dwemer to return.
Actually in Tamriel lore, any child of mixed parentage will not be a halfbreed, but will be of its mothers race (though with the occasional feature from daddy). I assume that some combinations are less likely to be viable and carried to term then others though... and there certainly must be some way for mixed blood to breed true, to explain the bretons - might be magic involved.xX_NachtJager_xx wrote: »
Excuses to confine it? Sorry but for longtime fans of TES series, rewriting something as significant as the disappearance of an entire race to cater to new people would be completely irrational. Morrowind, the best TES game imo, wrote the book on the dwemer and why they vanished. Play it sometime.
Astanphaeus wrote: »You could also know basic Elder Scrolls lore to know that this won't happen.
You could also not care about the lore
How can you play this game and now care about the world it's in? That feels insulting. Elder Scrolls isn't a $5 hooker.
Astanphaeus wrote: »You could also know basic Elder Scrolls lore to know that this won't happen.
You could also not care about the lore
How can you play this game and now care about the world it's in? That feels insulting. Elder Scrolls isn't a $5 hooker.
Actually it pretty much is.how much of the lore/game have they broken? I don't play for the "lore", I play cause its a decent game when it works.if I want "lore" I'd read a book. Lore doesn't mean truth btw,it's myth and legend and it's written by the development not players.get off the pulpit already.
That is how he is in TES:Morrowind, roughly 750 years after the events of ESO... a lot of change can happen in those years, especially considering that the disease which will bloat him is not the epidemic in ESO that it will be in TES:morroind, mostly due to dargoth ur still napping at red mountain...He's not exactly in any sort of condition to procreate anyway.
Publius_Scipio wrote: »In the (legendary) game Morrowind there were enemy dwemer ghosts in delves. Also the last known living dwemer was a big part of the storyline. Come to think of it, unless I'm mistaken, if he was around during the events of Morrowind that would mean he is technically around during ESO.
That is a distinct possibility. That could mean that we can encounter him when Vvardenfell becomes part of the game.
builder680 wrote: »Would need a game set before 1E 700 (appx 2800 years before ESO) to have playable Dwemer.
@WhitePawPrints
The Second Era began appx 2220 years after the disappearance of the Dwemer (the 1st era was 2920 years long). 2E year 1 marks the fall of the Reman Dynasty, and the beginning of direct rule over Tamriel by the Akaviri potentates. In 2E 572, the Akaviri invaders were defeated.
This begins a period known as The Interregnum, a decade or so into which ESO is set. The "Emperors" of this period (such as the ones you see crowned in-game) never controlled much more than Cyrodiil, and are largely forgotten to TES history. In 2E 896, Tiber Septim will complete his conquest of all Tamriel and usher in the Third Era.
433 years after THAT, Martin Septim will end the Oblivion Crisis be defeating Mehrunes Dagon, a Daedric Prince doing pretty much what Molag Bal is doing in ESO. That will mark the beginning of the Fourth Era. 200ish years later, the events in Skyrim will take place.
Publius_Scipio wrote: »CosmicSoul wrote: »Guys it does not matter dwemer are not dwarfs they are deep looking elves, if anything we need another beast race or a really short race.
Yup! The Gummi Bears! Beast and small!
https://www.youtube.com/watch?v=97QkO7nAn68
Publius_Scipio wrote: »CosmicSoul wrote: »Guys it does not matter dwemer are not dwarfs they are deep looking elves, if anything we need another beast race or a really short race.
Yup! The Gummi Bears! Beast and small!
https://www.youtube.com/watch?v=97QkO7nAn68
Publius_Scipio wrote: »CosmicSoul wrote: »Guys it does not matter dwemer are not dwarfs they are deep looking elves, if anything we need another beast race or a really short race.
Yup! The Gummi Bears! Beast and small!
https://www.youtube.com/watch?v=97QkO7nAn68
Does he survive his ordeal in Rkindaleft? (I haven't done that dungeon yet.)Oh, by the way, since this is a Dwemer thread...
Orsinium Spoilers:I feel compelled to post the Dwemer of Rkindaleft.
I firmly believe that, despite using the Altmer model (like the Ayleid and the Maormer do, too), that guy right there is a Dwemer. I wish he had a beard, though.