How is the thu'um theory fan lore when it comes out of the mouth of an NPC in an official Bethesda game?
wenchmore420b14_ESO wrote: »Well, actually it has been stated by the writers and Lore master of ESO that they bounce new ideas/ new materiel off the Bethesda team. Also, both ZOS and Bethesda are owned by Zenimax Media which Bethesda created in 1999, so they really are the same company, just different divisions.
Darkstorne wrote: »Darkstorne wrote: »@Darkstorne there is an in game book on The jungles of Cyrodiil.
http://www.uesp.net/wiki/Online:Subtropical_Cyrodiil:_A_Speculation
I find it a much more interesting explanation than "Talos did it retroactively", even if it is just speculation done by some NPC.
Sure, but what that book REALLY reads as is: "Bethesda ignored their own lore, now we have to fumble around with excuses for why that lore is no longer accurate in-game." There is no lore-accurate reason for why Cyrodiil isn't jungle, or Whiterun isn't tundra. It's simply Bethesda making a habit of retcons to visually cater to popular culture trends of the time.
There is, now (for Cyrodiilic jungles, at least). They made a change to make the game more appealing and then explained the changes in a believable manner. That is perfectly fine for them to do, and that works. It only works, however, because these are not big plot points, unlike the disappearence of the Dwemer.
I agree that the Dwemer should remain out of ESO. I don't agree that the changes to environment are even remotely lore-friendly or believable. Maybe if you don't mind environmental accuracy it's fine, but if you do then it's a change that makes no sense given all lore prior to Oblivion references Cyrodiil as jungle. For players post-Oblivion, that's fine to add new "lore books" where authors essentially say "What were all the other authors thinking, saying Cyrodiil is jungle? I have a theory involving MAGIC to explain it all away."
I don't think Dwemer belong in ESO. I also don't think there's anything wrong with calling a spade and spade and admitting Bethesda regularly retcon their games with no lore-friendly explanation. Even the book you linked is from ZOS, not Bethesda, and the Thu'um theory is essentially fan lore. Bethesda themselves just retcon without making any attempt to disguise it or address the inconsistencies.
No, not really. Just like in real life, we often don't know exactly how historical events from 1000 years ago went down and there are competing theories, some wildly contradictory, some even completely whacky. The existence of such theories isn't a retcon or an inaccuracy - on the contrary, it is often deliberately used to make the world more believable. It's not meant to be a proof of anything, just to show us different facets of Tamriela and its inhabitants. Maybe Talos did shout the jungle away, maybe he didn't, but it makes total sense that a fervently religious person would believe that's exactly what happened no matter what the truth is. Academics can have different opinions and that makes sense too.Darkstorne wrote: »How is the thu'um theory fan lore when it comes out of the mouth of an NPC in an official Bethesda game?
Part of it does, yep! I liked that nod. Enough that anyone who's read Kirkbride's material would recognize it, but without actually mentioning the jungles and any changes. Leaves it down to interpretation which is nice, though taking it as proof that Talos DID change Cyrodiil from jungle into forest and grassland just makes ESO even more lore inaccurate than it already is.
Only in the context of game development, because people immediately started wonderingwhat the development of an MMO means for the future of the single player games. The only official word we have from either company on the subject of lore states clearly that ESO is canon.Darkstorne wrote: »But Bethesda have always made it clear that ZOS are doing their own thing and ESO is separate from TES.
Oh yes, absolutely. There's also the fact that he's referred to as "an elven mage" - suspiciously unspecific, isn't it?Oh, by the way, since this is a Dwemer thread...
Orsinium Spoilers:I feel compelled to post the Dwemer of Rkindaleft.
I firmly believe that, despite using the Altmer model (like the Ayleid and the Maormer do, too), that guy right there is a Dwemer. I wish he had a beard, though.
Oh yes, absolutely. There's also the fact that he's referred to as "an elven mage" - suspiciously unspecific, isn't it?Oh, by the way, since this is a Dwemer thread...
Orsinium Spoilers:I feel compelled to post the Dwemer of Rkindaleft.
I firmly believe that, despite using the Altmer model (like the Ayleid and the Maormer do, too), that guy right there is a Dwemer. I wish he had a beard, though.
CosmicSoul wrote: »Guys it does not matter dwemer are not dwarfs they are deep looking elves, if anything we need another beast race or a really short race.
Oh yes, absolutely. There's also the fact that he's referred to as "an elven mage" - suspiciously unspecific, isn't it?Oh, by the way, since this is a Dwemer thread...
Orsinium Spoilers:I feel compelled to post the Dwemer of Rkindaleft.
I firmly believe that, despite using the Altmer model (like the Ayleid and the Maormer do, too), that guy right there is a Dwemer. I wish he had a beard, though.
Right? The first time I did that quest, I shouted all over the map and nobody said anything, so I called a friend and told him to drag his scaly tail to Orsinium because I had something to show him, and we proceeded to freak out together after he saw it.
It is a great easter egg, don't you think? A lot of people won't think twice about it, I bet many people just ruled him out as an Altmer and left it like that. But long time fans will notice.
Nope. Never. ESO is set in the second era, eight hundred or so years before the first of the other TES games which are set at the end of the third era (with skyrim in the fourth era)... the dwemer vanished in the first third of the first era, that is about... two and a half millenia ago from ESO time.I wonder if Zenimax would ever consider bringing back the dwarfs as a playable race. Maybe a new dlc???
Actaully at this point in time... Yagrum quite possibly is neither recluse, or corprus infected just yet, but still frantically searching for whatever happened to the dwemer (spoiler - he will never find out, and neither will anyone else up until the fourth era by the best of TES knowledge). It is still a few centuries before Dargoth Ur wakes and starts spreading corprus around after all...
Yeah, in TES lore, the dwemer are just underground elves with dusky skin and a preference for babylonian style beards... but size-wise no more dwarfy then your slightly below average height dunmer. Its those towering atmorans that called them "dwarf", probbaly before figuring out that most of the other races are shorter then them...FYI Dwarf in TES = Another Elf race and not what people traditionally think when they picture a Dwarf.
Yeah... I guess all those are the generic fantasy players with little knowledge of nTES lore, who just stumble into ESO from tolkien-land or WoW, and right away go: "Where's dem dwarves?"There's a very simple reason for that: 95% of players don't ask for Dwemer, they ask for dwarves. Think about it.
Darkstorne wrote: »How is the thu'um theory fan lore when it comes out of the mouth of an NPC in an official Bethesda game?
Part of it does, yep! I liked that nod. Enough that anyone who's read Kirkbride's material would recognize it, but without actually mentioning the jungles and any changes. Leaves it down to interpretation which is nice, though taking it as proof that Talos DID change Cyrodiil from jungle into forest and grassland just makes ESO even more lore inaccurate than it already is.wenchmore420b14_ESO wrote: »Well, actually it has been stated by the writers and Lore master of ESO that they bounce new ideas/ new materiel off the Bethesda team. Also, both ZOS and Bethesda are owned by Zenimax Media which Bethesda created in 1999, so they really are the same company, just different divisions.
Yes, Zenimax owns ZOS and BGS, but they're definitely not the same company. Two completely different dev teams. That would be like saying Blizzard's World of Warcraft team and Treyarch's Call of Duty team are the same company, just because the same parent company owns them both.
They claim to bounce ideas off Bethesda, and on some level I'm sure they do, or did. But Bethesda have always made it clear that ZOS are doing their own thing and ESO is separate from TES. I assume that's why they're allowed to get away with so many lore inaccuracies and weird crap like quite literally thousands of different emperors within the span of a year, with names like xXLegolasXx. Simpler to allow for lore errors, wipe them under the table in favour of making a fun game, and hoping no-one cares. I'm fine with that, but don't think ZOS should take that far enough to the extent that Dwemer reappear. I don't disagree with you - this whole tangent kicked off because someone claimed Bethesda never retcon. I just wanted to point out that they do, frequently
Damn you @Publius_Scipio! Now I have that theme song stuck in my head, and I didn't even hit play on the video!Publius_Scipio wrote: »CosmicSoul wrote: »Guys it does not matter dwemer are not dwarfs they are deep looking elves, if anything we need another beast race or a really short race.
Yup! The Gummi Bears! Beast and small!
https://www.youtube.com/watch?v=97QkO7nAn68
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
TheShadowScout wrote: »Nope. Never. ESO is set in the second era, eight hundred or so years before the first of the other TES games which are set at the end of the third era (with skyrim in the fourth era)... the dwemer vanished in the first third of the first era, that is about... two and a half millenia ago from ESO time.I wonder if Zenimax would ever consider bringing back the dwarfs as a playable race. Maybe a new dlc???
They are gone.
We who played Morrowind know why they went away.
Noone knows exactly where they went, or even if they went somewhere, or became nowhere.
Noone will find out within the next millenia that we know of, and many, many will be spending all their life searching.
Thus... no playable race, no way.
...magical flashbacks into times when the dwemer were still around to see one of their cities in its full glory on the other hand... that might well come with a quest someday. I mean, we had temporal excursions to when chimer were fighting nedes, direnni fighting alessians, and so on... no reason we could not visit the dwemer too, or the war against the sload, or... any dozends of other historical events!Actaully at this point in time... Yagrum quite possibly is neither recluse, or corprus infected just yet, but still frantically searching for whatever happened to the dwemer (spoiler - he will never find out, and neither will anyone else up until the fourth era by the best of TES knowledge). It is still a few centuries before Dargoth Ur wakes and starts spreading corprus around after all...Yeah, in TES lore, the dwemer are just underground elves with dusky skin and a preference for babylonian style beards... but size-wise no more dwarfy then your slightly below average height dunmer. Its those towering atmorans that called them "dwarf", probbaly before figuring out that most of the other races are shorter then them...FYI Dwarf in TES = Another Elf race and not what people traditionally think when they picture a Dwarf.Yeah... I guess all those are the generic fantasy players with little knowledge of nTES lore, who just stumble into ESO from tolkien-land or WoW, and right away go: "Where's dem dwarves?"There's a very simple reason for that: 95% of players don't ask for Dwemer, they ask for dwarves. Think about it.
IzakiBrotheSs wrote: »Dwemer (aka dwarfs) are extinct in the time of ESO.
It is still a commonly used mannish name for the Dwemer, so yes, they are dwarves. Just not like any other dwarves we're used to.CosmicSoul wrote: »IzakiBrotheSs wrote: »Dwemer (aka dwarfs) are extinct in the time of ESO.
They are not dwarfs that's just the name nords gave them they actually look like elves.
CosmicSoul wrote: »They may reappear in a future ES game ( sometime after skyrim) but won't happen in ESO.
With any luck the Dwemer are long extinct and will never come back. Were they to return it could spell doom for all of Tamriel, seeing as they're fans of killing, enslaving and manipulating all other races to the benefit of the Dwemer.
Watch this video about secrets of the dwemer and by the way they are not dwarfs according to the video, they are deep elves, from this video it does sound like they transcended like they wanted so the possibility of them coming back can happen but not likely in eso.
Darkstorne wrote: »Narrative continuity isn't an excuse. It is part of what makes the TES series one of the better series' out there. There aren't massive rewrites or retcons on the basis of what "might be cool"
Clearly, you didn't play Oblivion
Lore on Cyrodiil, pre-TES4: "It is the largest region of the continent, and most is endless jungle. Its center, the grassland of the Nibenay Valley, is enclosed by an equatorial rain forest and broken up by rivers."
It was supposed to be a much more humid environment, which is understandable given how the Imperials were always modelled after the Romans. Then the Lord of the Rings film trilogy happened and Bethesda decided to turn tropical Cyrodiil into the gently rolling hills and oak forests of medieval Britain, and even threw out all the Roman-esque Imperial army outfits and replaced them with medieval inspired rusty plate. Luckily they backtracked on a lot of those armour changes with Skyrim, but the environment of Cyrodiil is now set in stone.
I know some people like to use the unofficial Thu'um lore fix here, saying Tiber Septim used the power of the voice to shout away the jungles of Cyrodiil and replace them with fertile grasslands and deciduous forests and woodland, but keep in mind that takes place long after ESO, and in ESO we still have a non-jungle, British countryside Cyrodiil.
The change in the Eras is all about the political structure of Tamriel.The Second Era ended when Versidue-Shaie overthrew the Reman dynasty and began the time of the Akaviri Potentates. The Dwemer were long gone by then.WhitePawPrints wrote: »I believe it was the disappearance of the Dwemer that ushered in the second age.DrkHunter86 wrote: »Dwarves in tes are yes an even like race but also vanished from nirn way before eso's time frame. I wanna say it was either before or very early in the 1 era but my lore is pretty rusty. Point is they where meant too be an almost mythical like race and intended too be extra lore in the series.FYI Dwarf in TES = Another Elf race and not what people traditionally think when they picture a Dwarf.
Tiber Septim conquering Tamriel ushered in the third age.
Oblivion Gate Crisis ushered in the fourth age.
I am to assume that the defeat of Alduin will create the fifth age; with dragons back since probably the mythical era.
*insert NERRD GIF*Incidentally, I'm hoping that the Fifth Era is still a way off. 201 years isn't long enough for an Era.
- The Merethic Era ended when the Camoran Dynasty was founded.
- The First Era ended when the Reman Dynasty ended.
- The Second Era ended when the Third Empire of Tamriel was founded.
- The Third Era ended when the Septim Dynasty ended.
If you take the metaphysical angle, and don't mind a bit of historical fiction, here's the start of the Second Era, from (my favourite book) 2920 TLYotFE:
31 Evening Star, 2920
Ebonheart, Morrowind
In the smoky catacombs beneath the city where Sotha Sil forged the future with his arcane clockwork apparatus, something unforeseen happened. An oily bubble seeped from a long trusted gear and popped. Immediately, the wizard's attention was drawn to it and to the chain that tiny action triggered. A pipe shifted half an inch to the left. A tread skipped. A coil rewound itself and began spinning in a counter direction. A piston that had been thrusting left-right, left-right, for millennia suddenly began shifting right-left. Nothing broke, but everything changed.
“It cannot be fixed now,” said the sorcerer quietly.
He looked up through a crick in the ceiling into the night sky. It was midnight. The second era, the age of chaos, had begun.
No, not really. Just like in real life, we often don't know exactly how historical events from 1000 years ago went down and there are competing theories, some wildly contradictory, some even completely whacky. The existence of such theories isn't a retcon
timidobserver wrote: »I would be for this just to spite all of the "loremasters" that go into a rage and start quoting Elder Scrolls scripture every time someone makes this topic.
Darkstorne wrote: »No, not really. Just like in real life, we often don't know exactly how historical events from 1000 years ago went down and there are competing theories, some wildly contradictory, some even completely whacky. The existence of such theories isn't a retcon
Sorry, we're getting wires crossed somewhere. I completely agree about the conflicting theories and multi-author lore setup within the game. In particular I love the Redguard's history and the multiple theories on what happened in Yokuda that caused them to leave. I never said the in-game theories themselves are retcons (or meant it that way), I mean Bethesda's decision to change Cyrodiil from jungle into British countryside was the retcon. All the in-game lore we have about this topic was then added after Bethesda's change to try and pretend this was always a contentious in-game theory and discussion. Prior to Oblivion, it was fact.
I mean, the source stating Cyrodiil was jungle was a geographical and cultural report of the Imperial Empire, giving a brief outline of the different provinces and what to expect there. It was written by an Imperial, for Imperials, and was essentially the go-to travel guide for an entire era. I think the citizens of Cyrodiil would have noticed the error
Darkstorne wrote: »No, not really. Just like in real life, we often don't know exactly how historical events from 1000 years ago went down and there are competing theories, some wildly contradictory, some even completely whacky. The existence of such theories isn't a retcon
Sorry, we're getting wires crossed somewhere. I completely agree about the conflicting theories and multi-author lore setup within the game. In particular I love the Redguard's history and the multiple theories on what happened in Yokuda that caused them to leave. I never said the in-game theories themselves are retcons (or meant it that way), I mean Bethesda's decision to change Cyrodiil from jungle into British countryside was the retcon. All the in-game lore we have about this topic was then added after Bethesda's change to try and pretend this was always a contentious in-game theory and discussion. Prior to Oblivion, it was fact.
I mean, the source stating Cyrodiil was jungle was a geographical and cultural report of the Imperial Empire, giving a brief outline of the different provinces and what to expect there. It was written by an Imperial, for Imperials, and was essentially the go-to travel guide for an entire era. I think the citizens of Cyrodiil would have noticed the error
Afaik, the reports do not have dates, do they? I don't remember them having dates, so correct me if I am wrong.
They might have been written before the White-Gold Tower finished changing the climate, for all that we know. If that theory is true, of course.