aidenmoore wrote: »aidenmoore wrote: »
In a more serious note: Is that Bloodmayne? How do you not expect all the pugs (and some organized groups) to not show up during prime time if you attack trikeeps?
Rohamad_Ali wrote: »We had many good fights with EP last night . Very fun but DC is a priority for AD . We can not miss out on those fantastic and wonderful campaign rewards ever again ! Derp
had pleasure of running into you and Dhale and Mano and a few others, nice to see people actually playing the game
Very cool I switch characters a lot but always have my @name on and I keep my status online. Always tf up top occasionally I go haderus in the IC. After 2.7 years have three people on ignore all from my own faction.
Rohamad_Ali wrote: »We had many good fights with EP last night . Very fun but DC is a priority for AD . We can not miss out on those fantastic and wonderful campaign rewards ever again ! Derp
had pleasure of running into you and Dhale and Mano and a few others, nice to see people actually playing the game
antihero727 wrote: »
I have screenshots too
How many EP does it take to kill 1 AD - 16
ssewallb14_ESO wrote: »Are we doing the thing where we post screenshots of the other factions zerging us down and act they're the only ones doing it? Here are a few good ones from recently:
antihero727 wrote: »ssewallb14_ESO wrote: »Are we doing the thing where we post screenshots of the other factions zerging us down and act they're the only ones doing it? Here are a few good ones from recently:
I know we all zerg. That was the point of the pics. Everyone gets butthurt when caught but you either run the zerg, surf the zerg, or are in the zerg at some point every night in TF. Go play in had or some where other than TF if that's your fight. Quit trying to shame & blame to get your way. My five yo does that and this is a m rated game todlers are not allowed.
I'm not going to read through the whole 10 pages of this but I will ask, did anyone point out the absolute irony of someone who runs a minimum or 24 to at least 50 people in organized groups (Pact Militia) asking for MORE people to join because they have no organized guilds when there is Haxus, EP Hit Squad.. hell, even Vencenzo's 6 man probably does as much damage as at least a raid of PM, Or even Krotha...
I honestly think that this is one of the main foundations that problems are built upon in the current standing of Cyrodiil.
The solution is never to get better at the game, it's to stack more numbers, and stack them as hard as you can.
It's a problem that is observed on every single faction and one that I think I am one of the few in actively seeking to stomp out as I basically never run higher than 14 in the past few weeks, which even that is pushing it for me.
The reality of it is, ZoS and their coding/servers cannot handle the type of PvP environment that the game once promised and was designed for, and what's more is that they don't seem to care about fixing the issues (Removing AoE caps and not adding things like more LoS checks to things like Breath of Life) and as such, it is left to the player base to devise ways to make the game playable like:
A ) Spreading out the fights and not stacking 2 - 3 raids or having multiple guilds deeper inside each other than a pegger at swingers party
or
B ) Limiting group size - In the name of the competitive spirit of PvP and for the sake of the actual playabiliity of the game. It literally cannot handle the types of fights we are presenting and especially when meta's like Storm or former Prox Det/Steel Tornado happen, it completely ruins the fun of the game because instead of getting better, as I've said, people seem to try and make up for a lack of skill and creativity in playing and leadership command with just.. STACK MORE NUMBERS. MORE STORMS. MORE TORNADOS. MORE DET.
All in all, it's up to us to make this game fun and enjoyable, ZoS is never going to do us any favours. Take some time out to think about what you and your group is doing for the state of the game and think about how you can improve the experience for everyone before asking for your zerg to expand.
The topic of this post is all about what EP needs to do to be competitive in campaign scoring. Having a EP faction that can compete in campaign scoring as well as in organaztion throughout the day is a good thing for the ESO PvP community. If you wish to talk about how PM is ruining the game and causing the hamsters powering the servers at ZOS to pass out there is plenty of other threads for that.
The topic of this post is all about what EP needs to do to be competitive in campaign scoring. Having a EP faction that can compete in campaign scoring as well as in organaztion throughout the day is a good thing for the ESO PvP community. If you wish to talk about how PM is ruining the game and causing the hamsters powering the servers at ZOS to pass out there is plenty of other threads for that.
the only solution to that is to start grouping and playing smart - that means siege, camps, anti-siege, skills that support your group, scouts at home keeps who may only have to just sit there and wait (key keeps) etc
I'm not going to read through the whole 10 pages of this but I will ask, did anyone point out the absolute irony of someone who runs a minimum or 24 to at least 50 people in organized groups (Pact Militia) asking for MORE people to join because they have no organized guilds when there is Haxus, EP Hit Squad.. hell, even Vencenzo's 6 man probably does as much damage as at least a raid of PM, Or even Krotha...
I honestly think that this is one of the main foundations that problems are built upon in the current standing of Cyrodiil.
The solution is never to get better at the game, it's to stack more numbers, and stack them as hard as you can.
It's a problem that is observed on every single faction and one that I think I am one of the few in actively seeking to stomp out as I basically never run higher than 14 in the past few weeks, which even that is pushing it for me.
The reality of it is, ZoS and their coding/servers cannot handle the type of PvP environment that the game once promised and was designed for, and what's more is that they don't seem to care about fixing the issues (Removing AoE caps and not adding things like more LoS checks to things like Breath of Life) and as such, it is left to the player base to devise ways to make the game playable like:
A ) Spreading out the fights and not stacking 2 - 3 raids or having multiple guilds deeper inside each other than a pegger at swingers party
or
B ) Limiting group size - In the name of the competitive spirit of PvP and for the sake of the actual playabiliity of the game. It literally cannot handle the types of fights we are presenting and especially when meta's like Storm or former Prox Det/Steel Tornado happen, it completely ruins the fun of the game because instead of getting better, as I've said, people seem to try and make up for a lack of skill and creativity in playing and leadership command with just.. STACK MORE NUMBERS. MORE STORMS. MORE TORNADOS. MORE DET.
All in all, it's up to us to make this game fun and enjoyable, ZoS is never going to do us any favours. Take some time out to think about what you and your group is doing for the state of the game and think about how you can improve the experience for everyone before asking for your zerg to expand.
If you read my post I was not asking for more numbers or anything other than inter-guild coordination when PM Haxus or anyone else is running. EP has the players and the guilds to perform just fine at primetime.
The issue EP has had is that we have had several guilds die off or switch factions in the last few months outside of the 3-5 hours PM Haxus and others are running. We lack the organization and consequently the numbers throughout most of the day and in the early morning. If you read through the conversation on this thread you will notice that AD/DC players would like to see a more competitive EP faction outside of primetime as well.
The topic of this post is all about what EP needs to do to be competitive in campaign scoring. Having a EP faction that can compete in campaign scoring as well as in organaztion throughout the day is a good thing for the ESO PvP community. If you wish to talk about how PM is ruining the game and causing the hamsters powering the servers at ZOS to pass out there is plenty of other threads for that.
I'm not going to read through the whole 10 pages of this but I will ask, did anyone point out the absolute irony of someone who runs a minimum or 24 to at least 50 people in organized groups (Pact Militia) asking for MORE people to join because they have no organized guilds when there is Haxus, EP Hit Squad.. hell, even Vencenzo's 6 man probably does as much damage as at least a raid of PM, Or even Krotha...
I honestly think that this is one of the main foundations that problems are built upon in the current standing of Cyrodiil.
The solution is never to get better at the game, it's to stack more numbers, and stack them as hard as you can.
It's a problem that is observed on every single faction and one that I think I am one of the few in actively seeking to stomp out as I basically never run higher than 14 in the past few weeks, which even that is pushing it for me.
The reality of it is, ZoS and their coding/servers cannot handle the type of PvP environment that the game once promised and was designed for, and what's more is that they don't seem to care about fixing the issues (Removing AoE caps and not adding things like more LoS checks to things like Breath of Life) and as such, it is left to the player base to devise ways to make the game playable like:
A ) Spreading out the fights and not stacking 2 - 3 raids or having multiple guilds deeper inside each other than a pegger at swingers party
or
B ) Limiting group size - In the name of the competitive spirit of PvP and for the sake of the actual playabiliity of the game. It literally cannot handle the types of fights we are presenting and especially when meta's like Storm or former Prox Det/Steel Tornado happen, it completely ruins the fun of the game because instead of getting better, as I've said, people seem to try and make up for a lack of skill and creativity in playing and leadership command with just.. STACK MORE NUMBERS. MORE STORMS. MORE TORNADOS. MORE DET.
All in all, it's up to us to make this game fun and enjoyable, ZoS is never going to do us any favours. Take some time out to think about what you and your group is doing for the state of the game and think about how you can improve the experience for everyone before asking for your zerg to expand.
I'm not going to read through the whole 10 pages of this but I will ask, did anyone point out the absolute irony of someone who runs a minimum or 24 to at least 50 people in organized groups (Pact Militia) asking for MORE people to join because they have no organized guilds when there is Haxus, EP Hit Squad.. hell, even Vencenzo's 6 man probably does as much damage as at least a raid of PM, Or even Krotha...
I honestly think that this is one of the main foundations that problems are built upon in the current standing of Cyrodiil.
The solution is never to get better at the game, it's to stack more numbers, and stack them as hard as you can.
It's a problem that is observed on every single faction and one that I think I am one of the few in actively seeking to stomp out as I basically never run higher than 14 in the past few weeks, which even that is pushing it for me.
The reality of it is, ZoS and their coding/servers cannot handle the type of PvP environment that the game once promised and was designed for, and what's more is that they don't seem to care about fixing the issues (Removing AoE caps and not adding things like more LoS checks to things like Breath of Life) and as such, it is left to the player base to devise ways to make the game playable like:
A ) Spreading out the fights and not stacking 2 - 3 raids or having multiple guilds deeper inside each other than a pegger at swingers party
or
B ) Limiting group size - In the name of the competitive spirit of PvP and for the sake of the actual playabiliity of the game. It literally cannot handle the types of fights we are presenting and especially when meta's like Storm or former Prox Det/Steel Tornado happen, it completely ruins the fun of the game because instead of getting better, as I've said, people seem to try and make up for a lack of skill and creativity in playing and leadership command with just.. STACK MORE NUMBERS. MORE STORMS. MORE TORNADOS. MORE DET.
All in all, it's up to us to make this game fun and enjoyable, ZoS is never going to do us any favours. Take some time out to think about what you and your group is doing for the state of the game and think about how you can improve the experience for everyone before asking for your zerg to expand.
If you read my post I was not asking for more numbers or anything other than inter-guild coordination when PM Haxus or anyone else is running. EP has the players and the guilds to perform just fine at primetime.
The issue EP has had is that we have had several guilds die off or switch factions in the last few months outside of the 3-5 hours PM Haxus and others are running. We lack the organization and consequently the numbers throughout most of the day and in the early morning. If you read through the conversation on this thread you will notice that AD/DC players would like to see a more competitive EP faction outside of primetime as well.
The topic of this post is all about what EP needs to do to be competitive in campaign scoring. Having a EP faction that can compete in campaign scoring as well as in organaztion throughout the day is a good thing for the ESO PvP community. If you wish to talk about how PM is ruining the game and causing the hamsters powering the servers at ZOS to pass out there is plenty of other threads for that.
"EP CALL'S FOR AID" Really you don't think that this short message isn't read as more players needed. You can hide behind all the veils you want to about what you meant but you have essentially asked for the server to be zerged. 10 pages later stacking 2 and 3 raids in the same keep is nothing more than flexing EP's ability to call and get more numbers. If EP want's to start the blob wars again at this level and considering the level they demonstrated Monday night. This SERVER will implode.
Congrats and for all those players that want to send me tells blaming me for the stacking of AD.....I have 1 group 16 to 24 members I do not lead or influence the AD faction. I do read the map offer my opinion and move on. AD zone chat is more comic relief than utility so I don't use it.
If you want to send me tells in game feel free just don't blame me for stuff I have no control over.
antihero727 wrote: »I'm not going to read through the whole 10 pages of this but I will ask, did anyone point out the absolute irony of someone who runs a minimum or 24 to at least 50 people in organized groups (Pact Militia) asking for MORE people to join because they have no organized guilds when there is Haxus, EP Hit Squad.. hell, even Vencenzo's 6 man probably does as much damage as at least a raid of PM, Or even Krotha...
I honestly think that this is one of the main foundations that problems are built upon in the current standing of Cyrodiil.
The solution is never to get better at the game, it's to stack more numbers, and stack them as hard as you can.
It's a problem that is observed on every single faction and one that I think I am one of the few in actively seeking to stomp out as I basically never run higher than 14 in the past few weeks, which even that is pushing it for me.
The reality of it is, ZoS and their coding/servers cannot handle the type of PvP environment that the game once promised and was designed for, and what's more is that they don't seem to care about fixing the issues (Removing AoE caps and not adding things like more LoS checks to things like Breath of Life) and as such, it is left to the player base to devise ways to make the game playable like:
A ) Spreading out the fights and not stacking 2 - 3 raids or having multiple guilds deeper inside each other than a pegger at swingers party
or
B ) Limiting group size - In the name of the competitive spirit of PvP and for the sake of the actual playabiliity of the game. It literally cannot handle the types of fights we are presenting and especially when meta's like Storm or former Prox Det/Steel Tornado happen, it completely ruins the fun of the game because instead of getting better, as I've said, people seem to try and make up for a lack of skill and creativity in playing and leadership command with just.. STACK MORE NUMBERS. MORE STORMS. MORE TORNADOS. MORE DET.
All in all, it's up to us to make this game fun and enjoyable, ZoS is never going to do us any favours. Take some time out to think about what you and your group is doing for the state of the game and think about how you can improve the experience for everyone before asking for your zerg to expand.
For the most part no guild has gone over the 24 group because after that people stop taking responsibility for there part in a group and get lazy.
antihero727 wrote: »I'm not going to read through the whole 10 pages of this but I will ask, did anyone point out the absolute irony of someone who runs a minimum or 24 to at least 50 people in organized groups (Pact Militia) asking for MORE people to join because they have no organized guilds when there is Haxus, EP Hit Squad.. hell, even Vencenzo's 6 man probably does as much damage as at least a raid of PM, Or even Krotha...
I honestly think that this is one of the main foundations that problems are built upon in the current standing of Cyrodiil.
The solution is never to get better at the game, it's to stack more numbers, and stack them as hard as you can.
It's a problem that is observed on every single faction and one that I think I am one of the few in actively seeking to stomp out as I basically never run higher than 14 in the past few weeks, which even that is pushing it for me.
The reality of it is, ZoS and their coding/servers cannot handle the type of PvP environment that the game once promised and was designed for, and what's more is that they don't seem to care about fixing the issues (Removing AoE caps and not adding things like more LoS checks to things like Breath of Life) and as such, it is left to the player base to devise ways to make the game playable like:
A ) Spreading out the fights and not stacking 2 - 3 raids or having multiple guilds deeper inside each other than a pegger at swingers party
or
B ) Limiting group size - In the name of the competitive spirit of PvP and for the sake of the actual playabiliity of the game. It literally cannot handle the types of fights we are presenting and especially when meta's like Storm or former Prox Det/Steel Tornado happen, it completely ruins the fun of the game because instead of getting better, as I've said, people seem to try and make up for a lack of skill and creativity in playing and leadership command with just.. STACK MORE NUMBERS. MORE STORMS. MORE TORNADOS. MORE DET.
All in all, it's up to us to make this game fun and enjoyable, ZoS is never going to do us any favours. Take some time out to think about what you and your group is doing for the state of the game and think about how you can improve the experience for everyone before asking for your zerg to expand.
For the most part no guild has gone over the 24 group because after that people stop taking responsibility for there part in a group and get lazy.
You bring up a good point. I would say even after you pass around 12 players in a raid players start to get lazy and stop taking responsibility for their role. Any guild that runs big runs into this issue right off the bat and I would say that is the biggest issue to competitive organized large group play. It's something we have struggled with from the beginning but we have taken on the monumental task of weeding that mentality out of ours raids and it has worked wonders for us.
This was post was a call for numbers outside of Primetime. I think I made that explicitly clear. EP needs numbers and more importantly organization outside of primetime. Primetime is when PM and other EP guilds run in full force. I'm aware that we do not need the extra numbers. As I stated earlier EP has the numbers and the guilds right now in primetime to do just fine. However if you played in the daytime a couple weeks ago and maybe even now you will see a disorganized EP without good players to organize them or push something besides Alessia bridge.
I can only speak of EST time zone which is when i play. I have been on in the afternoon of the EST time zone and watch DC roll around the map and have been around early morning EST prime time and have watched EP roll around the map. What i can say about those other times that are not prime time is this. AD has no leaders consistently on that i am aware of. From time to time you will find a small organized group running but that's more rare than norm. Prime time 6 pm to 1 am EST you can find at least 2 organized groups being led. In some cases 4 or 5 depending on the day of the week.
I can only speak of EST time zone which is when i play. I have been on in the afternoon of the EST time zone and watch DC roll around the map and have been around early morning EST prime time and have watched EP roll around the map. What i can say about those other times that are not prime time is this. AD has no leaders consistently on that i am aware of. From time to time you will find a small organized group running but that's more rare than norm. Prime time 6 pm to 1 am EST you can find at least 2 organized groups being led. In some cases 4 or 5 depending on the day of the week.
From what I hear AD got EMP around 5am EST so they must have something organized outside of primetime right?
I can only speak of EST time zone which is when i play. I have been on in the afternoon of the EST time zone and watch DC roll around the map and have been around early morning EST prime time and have watched EP roll around the map. What i can say about those other times that are not prime time is this. AD has no leaders consistently on that i am aware of. From time to time you will find a small organized group running but that's more rare than norm. Prime time 6 pm to 1 am EST you can find at least 2 organized groups being led. In some cases 4 or 5 depending on the day of the week.
From what I hear AD got EMP around 5am EST so they must have something organized outside of primetime right?
Our group stayed up to push it, we don't have anything outside of our very few aussies during oceanic time. Didn't stop the DC zerg from dethroning in just a couple hours and taking both scrolls.
I can only speak of EST time zone which is when i play. I have been on in the afternoon of the EST time zone and watch DC roll around the map and have been around early morning EST prime time and have watched EP roll around the map. What i can say about those other times that are not prime time is this. AD has no leaders consistently on that i am aware of. From time to time you will find a small organized group running but that's more rare than norm. Prime time 6 pm to 1 am EST you can find at least 2 organized groups being led. In some cases 4 or 5 depending on the day of the week.
From what I hear AD got EMP around 5am EST so they must have something organized outside of primetime right?
Our group stayed up to push it, we don't have anything outside of our very few aussies during oceanic time. Didn't stop the DC zerg from dethroning in just a couple hours and taking both scrolls.
Oh yikes xD Suppose DC has the largest oceanic zerg then.
antihero727 wrote: »I can only speak of EST time zone which is when i play. I have been on in the afternoon of the EST time zone and watch DC roll around the map and have been around early morning EST prime time and have watched EP roll around the map. What i can say about those other times that are not prime time is this. AD has no leaders consistently on that i am aware of. From time to time you will find a small organized group running but that's more rare than norm. Prime time 6 pm to 1 am EST you can find at least 2 organized groups being led. In some cases 4 or 5 depending on the day of the week.
From what I hear AD got EMP around 5am EST so they must have something organized outside of primetime right?
Our group stayed up to push it, we don't have anything outside of our very few aussies during oceanic time. Didn't stop the DC zerg from dethroning in just a couple hours and taking both scrolls.
Oh yikes xD Suppose DC has the largest oceanic zerg then.
Nothing compared to that 62 EP blob I was hitting with fire balistas. My damage meter counted 62 at fare. You don't get to say anything about zerging. It was a sad sight seeing 5ps with a 580 ping min
I can only speak of EST time zone which is when i play. I have been on in the afternoon of the EST time zone and watch DC roll around the map and have been around early morning EST prime time and have watched EP roll around the map. What i can say about those other times that are not prime time is this. AD has no leaders consistently on that i am aware of. From time to time you will find a small organized group running but that's more rare than norm. Prime time 6 pm to 1 am EST you can find at least 2 organized groups being led. In some cases 4 or 5 depending on the day of the week.
From what I hear AD got EMP around 5am EST so they must have something organized outside of primetime right?
Our group stayed up to push it, we don't have anything outside of our very few aussies during oceanic time. Didn't stop the DC zerg from dethroning in just a couple hours and taking both scrolls.
Oh yikes xD Suppose DC has the largest oceanic zerg then.
I can only speak of EST time zone which is when i play. I have been on in the afternoon of the EST time zone and watch DC roll around the map and have been around early morning EST prime time and have watched EP roll around the map. What i can say about those other times that are not prime time is this. AD has no leaders consistently on that i am aware of. From time to time you will find a small organized group running but that's more rare than norm. Prime time 6 pm to 1 am EST you can find at least 2 organized groups being led. In some cases 4 or 5 depending on the day of the week.
From what I hear AD got EMP around 5am EST so they must have something organized outside of primetime right?
Our group stayed up to push it, we don't have anything outside of our very few aussies during oceanic time. Didn't stop the DC zerg from dethroning in just a couple hours and taking both scrolls.
Oh yikes xD Suppose DC has the largest oceanic zerg then.
Nah. DC is still either even or one bar behind AD during Oceanic time. Not always, but often. When AD pushes for Emp like they did yesterday, it is often before any organized Oceanic blue guild is on. They have crowned Emp several times that way. They lost everything and scrolls yesterday because rather than continuing to fight the Emp at the last keep, we took it all. Gave the Emp and AD a choice. Keep fighting for your Emp and D tick or save your stuff. They chose Emp which is what we expected. So after cleaning everything up, we took down the last keep with EPs help.
I was actually proud of EP last night. They worked with blue to dethrone. And of course after the dethrone, it was back to the normal fighting.
I can only speak of EST time zone which is when i play. I have been on in the afternoon of the EST time zone and watch DC roll around the map and have been around early morning EST prime time and have watched EP roll around the map. What i can say about those other times that are not prime time is this. AD has no leaders consistently on that i am aware of. From time to time you will find a small organized group running but that's more rare than norm. Prime time 6 pm to 1 am EST you can find at least 2 organized groups being led. In some cases 4 or 5 depending on the day of the week.
From what I hear AD got EMP around 5am EST so they must have something organized outside of primetime right?
Our group stayed up to push it, we don't have anything outside of our very few aussies during oceanic time. Didn't stop the DC zerg from dethroning in just a couple hours and taking both scrolls.
Oh yikes xD Suppose DC has the largest oceanic zerg then.
Nah. DC is still either even or one bar behind AD during Oceanic time. Not always, but often. When AD pushes for Emp like they did yesterday, it is often before any organized Oceanic blue guild is on. They have crowned Emp several times that way. They lost everything and scrolls yesterday because rather than continuing to fight the Emp at the last keep, we took it all. Gave the Emp and AD a choice. Keep fighting for your Emp and D tick or save your stuff. They chose Emp which is what we expected. So after cleaning everything up, we took down the last keep with EPs help.
I was actually proud of EP last night. They worked with blue to dethrone. And of course after the dethrone, it was back to the normal fighting.