thankyourat wrote: »I don't know whether or not magicka needs to be buffed or stam needs to be nerfed but the fact that a magicka sorc is not the top DPS in the game kinda blows my mind.
When I think of pure DPS I think magic sorcerers. Squishy as F but able to lay down far more damage than any other class. That is far from the case with the current situation of things.
Mag sorcs are ranged. Ranged should never, ever out-DPS melee.
In what world? I have played tons of MMO's and wizards/sorcerer are pure DPS and super squishy which is why they out damage everyone else. Whether it is a monk, paladin, rogue, or any other melee character, none of them compare or should compare to the DPS output of a pure magical wizard/sorc.
ur so right, but mages currently are not like that, its out of balance cause they always power up 1 class & nerf another, they should take all classes & fix them with one go, if they continue like they have then it will never be fixed
Anti_Virus wrote: »arkansas_ESO wrote: »Anti_Virus wrote: »arkansas_ESO wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »@Cinbri
Exactly heavy still isn't even all that good, hence why most people use LA/MA
- No cost reduction
- penetration makes resistances useless
- no magicka or stam regen
heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good
No heavy has terrible defense most players run 25K physical and spell pen,
Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.
25k pen?
I call bs
Magicka
LA passive, 4K spell pen(7%)
Destro staff passive, 6600 pen ( 10%)
Sharpened, 5.2K pen( 8%)
Major breech 5.2k pen ( 8%)
CP (depends most get about 2.5k pen (4%)
Crusher enchant 1.3K pen( 2%)
4K + 5.2K + 5.2K + 6600 + 2.5 (potentially) + 1.3K =
24,800( about close enough) 22,300( with out CP)
Stamina
Major fracture 5.2K pen
Sharpened 5.2K pen
Mace( DW or 2H) 13.2K pen
CP 2.5K pen ( potentially)
Crusher enchant 1.3K pen
5200+ 5200+ 13200 + 2500+ 1300=
24900 pen( with out CP) 27400 pen with CP.
Roughly 25K pen. Try harder.
[Edit] I didn't even add Kra'gas monster piece into the equation.
The destro staff passive only applies to destro staff abilities. In this case, force pulse!
Nobody uses the crusher enchant over weapon damage. I'm going to stop you right there.
Do magicka builds even have access to major breach? I don't.
= about 12K armor pen.
Um destro staff skill has major breech its a skill you should try it, and if you don't use Crusher enchant that's fine but don't complain about heavy having "sooo much armor" when you have options to nullify it.
Also the destro passive applies to force pulse elemental blockade and destro ultimate, just because YOU don't you them doen't mean the passive sucks
Slotting Elemental Drain means you're giving up a slot that could be used for healing, utility, etc. It's not like stamina, where your main DPS ability (Puncture, Surprise Attack) has this debuff built in. Also, virtually nobody uses Crushing Shock/Force Pulse outside of magic sorcs, and it took the destro ult to get many people to use destro staves at all, so that extra spell pen from destro passives might as not well exist.
You're right but if you needed extra pen you could slot it and all other potental options it's definitely not practical but it works if you're willing to sacrifice, btw I didn't mean to get a hippity, just wanted to debunk the notion that heavy armor grants the most protection, which is doen't. Physical and spell resistance is irrelevant regardless of armor in the game since defence has a hard cap.
Penetration and Damage however does not.
Now that I've derailed the thread can we get back to magicka balance? Probably shouldn't have brought up heavy armor
"just wanted to debunk the notion that heavy armor grants the most protection"
What notion? It's a fact that heavy provides the most protection, that's the entire point of the skill line. As you said, you can get your spell or armor pen so high that you reduce somebody in heavy to 0 resists, but at that point you're sacrificing so much that it isn't really feasible.
In theory it's supposed to but in practice it doen't, you can be just as tanky in LA while having spell pen, cost reduction, spell crit and regen.
Some Heavy passives don't really compare, health regen is useless. Constitution similarly to equivocation it's scaled on the amout of pieces you wear, if a full set its 1300 regen on hit, if 511 set up its less
The armor bonus of heavy is useless, there's a cap on mitigation but none on pen and dmg.
LA spell pen passive > Agility passive > Wrath passive. Pen will always be more valuable then raw dmg. The medium Armor one scales on your WD, the higher the better. Wrath only add 200 WD or SD it's not suppose to be on par dmg wise with the other two its there to give heavy a little boost in dmg, but heavy is protection first and dmg second. The best pasive heavy has is rapid mending but even that is rivaled by the resto stave passives which returns magicka 30% more on heavy attacks while also granting major mending for 2 secs.
The only way heavy armor can really be "OP" is when certain parameters are met.
-Are you a redguard?
-Got black rose?
-Got malubeth?
-Got a proc set on?
If these parameters are met then you have the heavy armor that you think is OP, without these sets heavy wouldn’t really be anything special it's why its the least use armor in pvp.
TL;DR:
Heavy is not anything special without certain sets
And it's protection can be easily ignored using penetration stacking. Heavy armor is in a good spot not too strong but not too weak.
cpuScientist wrote: »So the matAnti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »@Cinbri
Exactly heavy still isn't even all that good, hence why most people use LA/MA
- No cost reduction
- penetration makes resistances useless
- no magicka or stam regen
heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good
No heavy has terrible defense most players run 25K physical and spell pen,
Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.
25k pen?
I call bs
Magicka
LA passive, 4K spell pen(7%)
Destro staff passive, 6600 pen ( 10%)
Sharpened, 5.2K pen( 8%)
Major breech 5.2k pen ( 8%)
CP (depends most get about 2.5k pen (4%)
Crusher enchant 1.3K pen( 2%)
4K + 5.2K + 5.2K + 6600 + 2.5 (potentially) + 1.3K =
24,800( about close enough) 22,300( with out CP)
Stamina
Major fracture 5.2K pen
Sharpened 5.2K pen
Mace( DW or 2H) 13.2K pen
CP 2.5K pen ( potentially)
Crusher enchant 1.3K pen
5200+ 5200+ 13200 + 2500+ 1300=
24900 pen( with out CP) 27400 pen with CP.
Roughly 25K pen. Try harder.
[Edit] I didn't even add Kra'gas monster piece into the equation.
So you are right people can get their own high. But you are wrong on a few points.
First the destro staff passive is just 10% of the enemies total, so against a light armor user with 10k it would be 1k pen.
Second The mace is 20% pen also taken from the users current value, so that same light armor user with 10k would be 2k pen. Now a heavy armor user with 25k would be 5k pen and so on so forth.
Now in terms of putting points into pen passive in PvP. People do do this and penetration is better than weapon damage IF they are not shielded, as penetration doesn't affect shields such as hardened and the like.
Everyone should be running sharpened it's way too much dps to give up.
In duels many do run weakness to elements, but in open world it is more rare as you are fighting zergs and the like that it's a waste to put it on one guy while 7 more are there, but it is used.
So while your math is not necessarily wrong, for it to be true in a players case they would be at 66k armor, which would mean that even after you took off 25k they are still over cap so you have done nothing at all to reduce their survivability.
However a more realistic 25k armor rating would be taken down to
4+5.2+5.2+2.5+1.3+2.5 = 20.7 this is with weakness and crusher and the points in pen. Now is this set up going to be usual, maybe in duels but iffy in open world. But it's possible and the heavy armor user still has a little armor left against a magic user doing all this where medium and light would be totally armorless.
For stamina with the same 25k it would be
5.2+5.2+5+1.3+2.5= 19.2 or 21.2 with kragh.
Just remember you have to make the calculation based on their current armor values. But none of what you suggested about the importance of pen is wrong. Anf even if in open world you don't use weakness, you might have a sword and board user that uses puncture do you get it there.
cpuScientist wrote: »cpuScientist wrote: »So the matAnti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »@Cinbri
Exactly heavy still isn't even all that good, hence why most people use LA/MA
- No cost reduction
- penetration makes resistances useless
- no magicka or stam regen
heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good
No heavy has terrible defense most players run 25K physical and spell pen,
Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.
25k pen?
I call bs
Magicka
LA passive, 4K spell pen(7%)
Destro staff passive, 6600 pen ( 10%)
Sharpened, 5.2K pen( 8%)
Major breech 5.2k pen ( 8%)
CP (depends most get about 2.5k pen (4%)
Crusher enchant 1.3K pen( 2%)
4K + 5.2K + 5.2K + 6600 + 2.5 (potentially) + 1.3K =
24,800( about close enough) 22,300( with out CP)
Stamina
Major fracture 5.2K pen
Sharpened 5.2K pen
Mace( DW or 2H) 13.2K pen
CP 2.5K pen ( potentially)
Crusher enchant 1.3K pen
5200+ 5200+ 13200 + 2500+ 1300=
24900 pen( with out CP) 27400 pen with CP.
Roughly 25K pen. Try harder.
[Edit] I didn't even add Kra'gas monster piece into the equation.
So you are right people can get their own high. But you are wrong on a few points.
First the destro staff passive is just 10% of the enemies total, so against a light armor user with 10k it would be 1k pen.
Second The mace is 20% pen also taken from the users current value, so that same light armor user with 10k would be 2k pen. Now a heavy armor user with 25k would be 5k pen and so on so forth.
Now in terms of putting points into pen passive in PvP. People do do this and penetration is better than weapon damage IF they are not shielded, as penetration doesn't affect shields such as hardened and the like.
Everyone should be running sharpened it's way too much dps to give up.
In duels many do run weakness to elements, but in open world it is more rare as you are fighting zergs and the like that it's a waste to put it on one guy while 7 more are there, but it is used.
So while your math is not necessarily wrong, for it to be true in a players case they would be at 66k armor, which would mean that even after you took off 25k they are still over cap so you have done nothing at all to reduce their survivability.
However a more realistic 25k armor rating would be taken down to
4+5.2+5.2+2.5+1.3+2.5 = 20.7 this is with weakness and crusher and the points in pen. Now is this set up going to be usual, maybe in duels but iffy in open world. But it's possible and the heavy armor user still has a little armor left against a magic user doing all this where medium and light would be totally armorless.
For stamina with the same 25k it would be
5.2+5.2+5+1.3+2.5= 19.2 or 21.2 with kragh.
Just remember you have to make the calculation based on their current armor values. But none of what you suggested about the importance of pen is wrong. Anf even if in open world you don't use weakness, you might have a sword and board user that uses puncture do you get it there.
I was a little off on this. The percentage comes after things that decrease the boss or players resistance.
So it would be ( 25k - 5.2 - 1.3 ) *.8 -2.5 - 5.2 = 15.4
So the passive is a little less useful, as we have to FIRST subtract then multiply
Just make it so every attack one shots anyone regardless of armor or buffs.
Bam, you're all equal now in pvp.
Better yet! Just take pvp out of MMO games and leave that to the FPS games.
Bam, no more ruining good pve games because pvp players constantly whine about dying.
Anti_Virus wrote: »cpuScientist wrote: »cpuScientist wrote: »So the matAnti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »@Cinbri
Exactly heavy still isn't even all that good, hence why most people use LA/MA
- No cost reduction
- penetration makes resistances useless
- no magicka or stam regen
heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good
No heavy has terrible defense most players run 25K physical and spell pen,
Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.
25k pen?
I call bs
Magicka
LA passive, 4K spell pen(7%)
Destro staff passive, 6600 pen ( 10%)
Sharpened, 5.2K pen( 8%)
Major breech 5.2k pen ( 8%)
CP (depends most get about 2.5k pen (4%)
Crusher enchant 1.3K pen( 2%)
4K + 5.2K + 5.2K + 6600 + 2.5 (potentially) + 1.3K =
24,800( about close enough) 22,300( with out CP)
Stamina
Major fracture 5.2K pen
Sharpened 5.2K pen
Mace( DW or 2H) 13.2K pen
CP 2.5K pen ( potentially)
Crusher enchant 1.3K pen
5200+ 5200+ 13200 + 2500+ 1300=
24900 pen( with out CP) 27400 pen with CP.
Roughly 25K pen. Try harder.
[Edit] I didn't even add Kra'gas monster piece into the equation.
So you are right people can get their own high. But you are wrong on a few points.
First the destro staff passive is just 10% of the enemies total, so against a light armor user with 10k it would be 1k pen.
Second The mace is 20% pen also taken from the users current value, so that same light armor user with 10k would be 2k pen. Now a heavy armor user with 25k would be 5k pen and so on so forth.
Now in terms of putting points into pen passive in PvP. People do do this and penetration is better than weapon damage IF they are not shielded, as penetration doesn't affect shields such as hardened and the like.
Everyone should be running sharpened it's way too much dps to give up.
In duels many do run weakness to elements, but in open world it is more rare as you are fighting zergs and the like that it's a waste to put it on one guy while 7 more are there, but it is used.
So while your math is not necessarily wrong, for it to be true in a players case they would be at 66k armor, which would mean that even after you took off 25k they are still over cap so you have done nothing at all to reduce their survivability.
However a more realistic 25k armor rating would be taken down to
4+5.2+5.2+2.5+1.3+2.5 = 20.7 this is with weakness and crusher and the points in pen. Now is this set up going to be usual, maybe in duels but iffy in open world. But it's possible and the heavy armor user still has a little armor left against a magic user doing all this where medium and light would be totally armorless.
For stamina with the same 25k it would be
5.2+5.2+5+1.3+2.5= 19.2 or 21.2 with kragh.
Just remember you have to make the calculation based on their current armor values. But none of what you suggested about the importance of pen is wrong. Anf even if in open world you don't use weakness, you might have a sword and board user that uses puncture do you get it there.
I was a little off on this. The percentage comes after things that decrease the boss or players resistance.
So it would be ( 25k - 5.2 - 1.3 ) *.8 -2.5 - 5.2 = 15.4
So the passive is a little less useful, as we have to FIRST subtract then multiply
Thanks for clarification, I assume you play on PC? You probably have access to the add ons that help with calculations.
arkansas_ESO wrote: »Anti_Virus wrote: »arkansas_ESO wrote: »Anti_Virus wrote: »arkansas_ESO wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »@Cinbri
Exactly heavy still isn't even all that good, hence why most people use LA/MA
- No cost reduction
- penetration makes resistances useless
- no magicka or stam regen
heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good
No heavy has terrible defense most players run 25K physical and spell pen,
Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.
25k pen?
I call bs
Magicka
LA passive, 4K spell pen(7%)
Destro staff passive, 6600 pen ( 10%)
Sharpened, 5.2K pen( 8%)
Major breech 5.2k pen ( 8%)
CP (depends most get about 2.5k pen (4%)
Crusher enchant 1.3K pen( 2%)
4K + 5.2K + 5.2K + 6600 + 2.5 (potentially) + 1.3K =
24,800( about close enough) 22,300( with out CP)
Stamina
Major fracture 5.2K pen
Sharpened 5.2K pen
Mace( DW or 2H) 13.2K pen
CP 2.5K pen ( potentially)
Crusher enchant 1.3K pen
5200+ 5200+ 13200 + 2500+ 1300=
24900 pen( with out CP) 27400 pen with CP.
Roughly 25K pen. Try harder.
[Edit] I didn't even add Kra'gas monster piece into the equation.
The destro staff passive only applies to destro staff abilities. In this case, force pulse!
Nobody uses the crusher enchant over weapon damage. I'm going to stop you right there.
Do magicka builds even have access to major breach? I don't.
= about 12K armor pen.
Um destro staff skill has major breech its a skill you should try it, and if you don't use Crusher enchant that's fine but don't complain about heavy having "sooo much armor" when you have options to nullify it.
Also the destro passive applies to force pulse elemental blockade and destro ultimate, just because YOU don't you them doen't mean the passive sucks
Slotting Elemental Drain means you're giving up a slot that could be used for healing, utility, etc. It's not like stamina, where your main DPS ability (Puncture, Surprise Attack) has this debuff built in. Also, virtually nobody uses Crushing Shock/Force Pulse outside of magic sorcs, and it took the destro ult to get many people to use destro staves at all, so that extra spell pen from destro passives might as not well exist.
You're right but if you needed extra pen you could slot it and all other potental options it's definitely not practical but it works if you're willing to sacrifice, btw I didn't mean to get a hippity, just wanted to debunk the notion that heavy armor grants the most protection, which is doen't. Physical and spell resistance is irrelevant regardless of armor in the game since defence has a hard cap.
Penetration and Damage however does not.
Now that I've derailed the thread can we get back to magicka balance? Probably shouldn't have brought up heavy armor
"just wanted to debunk the notion that heavy armor grants the most protection"
What notion? It's a fact that heavy provides the most protection, that's the entire point of the skill line. As you said, you can get your spell or armor pen so high that you reduce somebody in heavy to 0 resists, but at that point you're sacrificing so much that it isn't really feasible.
In theory it's supposed to but in practice it doen't, you can be just as tanky in LA while having spell pen, cost reduction, spell crit and regen.
Some Heavy passives don't really compare, health regen is useless. Constitution similarly to equivocation it's scaled on the amout of pieces you wear, if a full set its 1300 regen on hit, if 511 set up its less
The armor bonus of heavy is useless, there's a cap on mitigation but none on pen and dmg.
LA spell pen passive > Agility passive > Wrath passive. Pen will always be more valuable then raw dmg. The medium Armor one scales on your WD, the higher the better. Wrath only add 200 WD or SD it's not suppose to be on par dmg wise with the other two its there to give heavy a little boost in dmg, but heavy is protection first and dmg second. The best pasive heavy has is rapid mending but even that is rivaled by the resto stave passives which returns magicka 30% more on heavy attacks while also granting major mending for 2 secs.
The only way heavy armor can really be "OP" is when certain parameters are met.
-Are you a redguard?
-Got black rose?
-Got malubeth?
-Got a proc set on?
If these parameters are met then you have the heavy armor that you think is OP, without these sets heavy wouldn’t really be anything special it's why its the least use armor in pvp.
TL;DR:
Heavy is not anything special without certain sets
And it's protection can be easily ignored using penetration stacking. Heavy armor is in a good spot not too strong but not too weak.
"-Are you a redguard?
-Got black rose?
-Got malubeth?
-Got a proc set on?"
1. Redguard is definitely overperforming, no contest.
2. Black Rose really isn't that good, it's just easy to obtain. Look around and you'll see people are starting to drop Black Rose for things like Ravager and Fury. Also, heavy is commonly used with magic builds, who use sets like Kagrenac's and Seducer. So it isn't a "Black Rose is OP", it's heavy armor itself.
3. Heavy armor isn't reliant on Malubeth.
4. But heavy armor's been commonplace since it got buffed in the Dark Brotherhood patch, long before things like Viper, Tremorscale, Velidreth, etc. came into play. It isn't "heavy+proc sets OP", heavy armor is overperforming by itself (though the proc sets are an issue as well)
And, as I said before, the amount of penetration you'd need to stack to cancel out heavy is so high that it isn't feasible, so it's not like resist being capped while penetration isn't is the great counter to heavy armor.
GreenSoup2HoT wrote: »@Vaoh Revert it to the damage model it had before people whined and created the issue with it in the first place. It used to deal half the damage with double the duration. Before it went live it was buffed on pts before anyone even used it in group play.
Not true. It used to deal 50% of its current damage per tick but with a 10 second duration. This version of the ultimate was stupid and not even worth its 250 Ultimate cost.
I agree that the Eye of the Storm morph needs A BIT of nerfing, but not until Stamina is nerfed plenty as well.
There are two choices: Buff Magicka through OP skills and proc sets to be on par with Stamina, or seriously nerf Stamina so no one has to rely on broken OP stuff to be competitive with each other. I prefer to nerf Stamina, as it'll encourage skillful play over using OP sets and overbuffed skills.
Right now Heavy Armor Stamina builds are unbelievably powerful even without proc sets. It's terrible. We need to nerf the proc sets, nerf certain heavy armor sets, and nerf the heavy armor passives. Then we wouldn't have to buff Magicka much or even at all because it would be balanced.
If you don't like what I've said, you don't need to take it from me. The pathetic PvP population count is as low as it is because of how broken Stamina is. Asking for nerf to EotS before Stamina is somewhat balanced is very wrong.
Here's a start at balancing Magicka and Stamina for starters: https://forums.elderscrollsonline.com/en/discussion/293753/buffing-light-armor-in-a-logical-way/p1
Peekachu99 wrote: »GreenSoup2HoT wrote: »@Vaoh Revert it to the damage model it had before people whined and created the issue with it in the first place. It used to deal half the damage with double the duration. Before it went live it was buffed on pts before anyone even used it in group play.
Not true. It used to deal 50% of its current damage per tick but with a 10 second duration. This version of the ultimate was stupid and not even worth its 250 Ultimate cost.
I agree that the Eye of the Storm morph needs A BIT of nerfing, but not until Stamina is nerfed plenty as well.
There are two choices: Buff Magicka through OP skills and proc sets to be on par with Stamina, or seriously nerf Stamina so no one has to rely on broken OP stuff to be competitive with each other. I prefer to nerf Stamina, as it'll encourage skillful play over using OP sets and overbuffed skills.
Right now Heavy Armor Stamina builds are unbelievably powerful even without proc sets. It's terrible. We need to nerf the proc sets, nerf certain heavy armor sets, and nerf the heavy armor passives. Then we wouldn't have to buff Magicka much or even at all because it would be balanced.
If you don't like what I've said, you don't need to take it from me. The pathetic PvP population count is as low as it is because of how broken Stamina is. Asking for nerf to EotS before Stamina is somewhat balanced is very wrong.
Here's a start at balancing Magicka and Stamina for starters: https://forums.elderscrollsonline.com/en/discussion/293753/buffing-light-armor-in-a-logical-way/p1
Tremorscale paired with heavy armour is the issue. Heavy armour has been in a good spot since it's update. The issue is people who aren't tanks and who've no desire to be tanks reaping all the benefits of added mitigation and spammable taunts for Tremorscale. Taunts and skills that proc off taunts shouldn't work on PC players, period.
If they nerf HA, tanks in PVE go back to being severely gimped.
TequilaFire wrote: »Major ZOS balance update.
Be afraid be very afraid...