Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

New changes to Magicka

  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Vaoh wrote: »
    Vaoh wrote: »
    @Vaoh Revert it to the damage model it had before people whined and created the issue with it in the first place. It used to deal half the damage with double the duration. Before it went live it was buffed on pts before anyone even used it in group play.

    Not true. It used to deal 50% of its current damage per tick but with a 10 second duration. This version of the ultimate was stupid and not even worth its 250 Ultimate cost.

    I agree that the Eye of the Storm morph needs A BIT of nerfing, but not until Stamina is nerfed plenty as well.

    There are two choices: Buff Magicka through OP skills and proc sets to be on par with Stamina, or seriously nerf Stamina so no one has to rely on broken OP stuff to be competitive with each other. I prefer to nerf Stamina, as it'll encourage skillful play over using OP sets and overbuffed skills.

    Right now Heavy Armor Stamina builds are unbelievably powerful even without proc sets. It's terrible. We need to nerf the proc sets, nerf certain heavy armor sets, and nerf the heavy armor passives. Then we wouldn't have to buff Magicka much or even at all because it would be balanced.

    If you don't like what I've said, you don't need to take it from me. The pathetic PvP population count is as low as it is because of how broken Stamina is. Asking for nerf to EotS before Stamina is somewhat balanced is very wrong.

    Here's a start at balancing Magicka and Stamina for starters: https://forums.elderscrollsonline.com/en/discussion/293753/buffing-light-armor-in-a-logical-way/p1

    Heavy armor isn't that bad. I thought so for awhile until I switched out light seducer for heavy seducer. The extra survivability is nice but you do notice a reduction in damage. I think heavy armor would be fine if the proc sets were gone. Certain heavy armor sets need nerfing and having alot of health is a very forgiving playstyle and needs to be looked at but some heavy armor is fine

    Heavy armor is not fine. It's a cancer to PvP. Under no circumstance should anyone be able to have great damage mitigation, great resource management, great healing, high max health, and high damage further buffed thanks to proc set burst.

    1H/S being a viable skill line for damage dealing in PvP does not help balance either. There is a reason all of the "good" players are practically all Heavy Armor Stamina builds now (or Heavy Armor 1H/S Magicka Templars -_-). You gimp yourself by running Stamina unless you are a Stamina NB, as you can still effectively run Medium over Heavy.

    Heavy armor is also much more beneficial to Stamina than Magicka in PvP. This is due in part to Black Rose. It's also due to Magica builds tending to ward up in one way or another with damage shields which have no resistance. On Stamina the extra mitigation is huge and the extra healing makes Vigor+Rally that much stronger.

    But there is a noticeable difference in damage if you use heavy armor over light armor. The damage isn't all the great in heavy it's just manageable. Not to mention all the crit chance you lose out on. My resource management is also better in light armor. There is a problem with vigor it's way too strong, but that's a vigor problem not a heavy armor problem. All heavy armor isn't black rose and reactive. Why not just nerf those sets instead of nerfing a whole skill line
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    hrothbern wrote: »
    hrothbern wrote: »
    X3ina wrote: »
    mr_wazzabi wrote: »
    Amorpho wrote: »
    I've heard on the grapevine that with the next patch there will be changes to Magicka, some nerfs to Stamina and other stuff. I've also just heard about alchemy reagents satchels for sale in IC for tel-var stones. I checked the forum and the ESO website news section but found nothing of the sort. Is there any official information out there? If so, where can I find it?

    Imo they don't need to nerf stam. They just need to buff magicka.

    Imo magicka only need buffs in pvp

    On the Reddit AMA (Sep 23) it was stated that DK (mDK) would get a buff and that Health stat would be made more valuable.
    Nothing directly on Magicka buffs.
    However, we will get a general balance overhaul next update.

    I hope a review on the Sorc pets is not overlooked.

    @hrothbern

    I looked over that AMA and never found the quote about the health stat, mind digging it up for me?

    Here you go:

    [–]ZOS_eWrobel,
    Our goal is to make it more valuable to spend points in health instead of just going all magicka or stamina. The reason this is so powerful is you're getting to deal more damage and heal yourself for more by maxing offensive stats. The current design is still in progress, so l don't have concrete details for you right now.


    And here two statements re balance:
    [–]ZOS_eWrobel
    Yup, we definitely have planned a good list of buffs for magicka DK and also balance in general for magicka vs stamina DPS.

    [–]ZOS_eWrobel
    More likely for update 13 since there are a lot of class changes coming with that one.


    link to source:
    https://www.reddit.com/r/elderscrollsonline/comments/546mo4/welcome_to_the_one_tamriel_eso_ama/
    you see on screen 9 ZOS people to choose from:
    I mined into Eric Wrobel for the balance statements.

    Thanks muchly, friend.
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Vaoh wrote: »
    @Vaoh Revert it to the damage model it had before people whined and created the issue with it in the first place. It used to deal half the damage with double the duration. Before it went live it was buffed on pts before anyone even used it in group play.

    Not true. It used to deal 50% of its current damage per tick but with a 10 second duration. This version of the ultimate was stupid and not even worth its 250 Ultimate cost.

    I agree that the Eye of the Storm morph needs A BIT of nerfing, but not until Stamina is nerfed plenty as well.

    There are two choices: Buff Magicka through OP skills and proc sets to be on par with Stamina, or seriously nerf Stamina so no one has to rely on broken OP stuff to be competitive with each other. I prefer to nerf Stamina, as it'll encourage skillful play over using OP sets and overbuffed skills.

    Right now Heavy Armor Stamina builds are unbelievably powerful even without proc sets. It's terrible. We need to nerf the proc sets, nerf certain heavy armor sets, and nerf the heavy armor passives. Then we wouldn't have to buff Magicka much or even at all because it would be balanced.

    If you don't like what I've said, you don't need to take it from me. The pathetic PvP population count is as low as it is because of how broken Stamina is. Asking for nerf to EotS before Stamina is somewhat balanced is very wrong.

    Here's a start at balancing Magicka and Stamina for starters: https://forums.elderscrollsonline.com/en/discussion/293753/buffing-light-armor-in-a-logical-way/p1

    That ultimate is balanced with its cost. The comparable skill is bats. It's 200 cost but at stage 4 is 158. Devouring heals, coining clouding hits harder (depends on class/race).

    So when I compare clouding to firestorm, on my Khajiit nb, clouding is higher output. I completely disagree it needs a nerf.

    EotS with its old damage model is double the duration and radius of Bats but also deals fire damage which is 25% more effective on basically most pvpers (since most are vamp). This alone makes it worth it which Vaoh doesnt understand, doubling the damage and only reducing the duration by 3 seconds is way to big of a buff considering the fire damage. In my opinion the cost is worth it though.

    Clouding is not as strong as EotS even with stealthy and nb. Its also broken so its not even compare-able.

    Every magicka users argument is ridiculous since all that is making stamina op is proc sets.

    Heavy is just as strong on magicka dk or templar compared to stamina users in heavy. Heavy is an issue itself and empowers magicka and stamina.

    Edited by GreenSoup2HoT on November 16, 2016 7:00PM
    PS4 NA DC
  • Dakrana_Thrazvoth
    Dakrana_Thrazvoth
    ✭✭✭✭
    Vaoh wrote: »
    Aerin wrote: »
    Vaoh wrote: »
    @Vaoh Revert it to the damage model it had before people whined and created the issue with it in the first place. It used to deal half the damage with double the duration. Before it went live it was buffed on pts before anyone even used it in group play.

    Not true. It used to deal 50% of its current damage per tick but with a 10 second duration. This version of the ultimate was stupid and not even worth its 250 Ultimate cost.

    I agree that the Eye of the Storm morph needs A BIT of nerfing, but not until Stamina is nerfed plenty as well.

    There are two choices: Buff Magicka through OP skills and proc sets to be on par with Stamina, or seriously nerf Stamina so no one has to rely on broken OP stuff to be competitive with each other. I prefer to nerf Stamina, as it'll encourage skillful play over using OP sets and overbuffed skills.

    Right now Heavy Armor Stamina builds are unbelievably powerful even without proc sets. It's terrible. We need to nerf the proc sets, nerf certain heavy armor sets, and nerf the heavy armor passives. Then we wouldn't have to buff Magicka much or even at all because it would be balanced.

    If you don't like what I've said, you don't need to take it from me. The pathetic PvP population count is as low as it is because of how broken Stamina is. Asking for nerf to EotS before Stamina is somewhat balanced is very wrong.

    Here's a start at balancing Magicka and Stamina for starters: https://forums.elderscrollsonline.com/en/discussion/293753/buffing-light-armor-in-a-logical-way/p1

    L0L button for you.

    0d9GRWh.png

    Worst use I've seen of the LOL button to date. L2Insult

    At least I know not to take posts from you seriously now :/

    Really ?
    Your post is a pure joke, not even to be objective with real arguments or facts. Just many affirmations put together without any facts or proofs. Nerf this, nerf that, it's too strong, ect...

    And insult is quite funny when there is none, just tell me where there are.
  • Mitoice
    Mitoice
    ✭✭✭✭✭
    Magicka needs a dual wield weapon just like stamina has, so i can finally use 2 sets plus a monster helm and finally drop my dual wield swords!!! Right now equipping a staff lowers your spell damage vs equipping dual wield swords plus you lose a set bonus
  • Mitoice
    Mitoice
    ✭✭✭✭✭
    i just dont understand WHY a two handed sword gives more spell damage than a staff for magicka users, it doesnt make any sense
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Mitoice wrote: »
    i just dont understand WHY a two handed sword gives more spell damage than a staff for magicka users, it doesnt make any sense

    You cant weave with a 2h or dw. You can output more damage with staffs because of this. The only expection is Overload.
    Edited by GreenSoup2HoT on November 16, 2016 7:24PM
    PS4 NA DC
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Vaoh wrote: »
    @Vaoh Revert it to the damage model it had before people whined and created the issue with it in the first place. It used to deal half the damage with double the duration. Before it went live it was buffed on pts before anyone even used it in group play.

    Not true. It used to deal 50% of its current damage per tick but with a 10 second duration. This version of the ultimate was stupid and not even worth its 250 Ultimate cost.

    I agree that the Eye of the Storm morph needs A BIT of nerfing, but not until Stamina is nerfed plenty as well.

    There are two choices: Buff Magicka through OP skills and proc sets to be on par with Stamina, or seriously nerf Stamina so no one has to rely on broken OP stuff to be competitive with each other. I prefer to nerf Stamina, as it'll encourage skillful play over using OP sets and overbuffed skills.

    Right now Heavy Armor Stamina builds are unbelievably powerful even without proc sets. It's terrible. We need to nerf the proc sets, nerf certain heavy armor sets, and nerf the heavy armor passives. Then we wouldn't have to buff Magicka much or even at all because it would be balanced.

    If you don't like what I've said, you don't need to take it from me. The pathetic PvP population count is as low as it is because of how broken Stamina is. Asking for nerf to EotS before Stamina is somewhat balanced is very wrong.

    Here's a start at balancing Magicka and Stamina for starters: https://forums.elderscrollsonline.com/en/discussion/293753/buffing-light-armor-in-a-logical-way/p1

    Another missguided magical based player making crazy claims.

    Heavy armor is the least used armor in the game (501+ CP pvpers as of the data from September) Light armor is the most used.

    Heavy also doen't provide jack squat in protection, most players run high spell or physical pen builds,

    The other day I fough a night blade and he hit me for 9K incap strike. I had 25K physical resistance and 2.9K impen.
    Power Wealth And Influence.
  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    hrothbern wrote: »
    X3ina wrote: »
    mr_wazzabi wrote: »
    Amorpho wrote: »
    I've heard on the grapevine that with the next patch there will be changes to Magicka, some nerfs to Stamina and other stuff. I've also just heard about alchemy reagents satchels for sale in IC for tel-var stones. I checked the forum and the ESO website news section but found nothing of the sort. Is there any official information out there? If so, where can I find it?

    Imo they don't need to nerf stam. They just need to buff magicka.

    Imo magicka only need buffs in pvp

    On the Reddit AMA (Sep 23) it was stated that DK (mDK) would get a buff and that Health stat would be made more valuable.
    Nothing directly on Magicka buffs.
    However, we will get a general balance overhaul next update.

    I hope a review on the Sorc pets is not overlooked.

    @hrothbern

    I looked over that AMA and never found the quote about the health stat, mind digging it up for me?

    It was discussed, I'm not looking for you though.
  • Sugram22
    Sugram22
    ✭✭✭
    Mitoice wrote: »
    i just dont understand WHY a two handed sword gives more spell damage than a staff for magicka users, it doesnt make any sense

    i so agree with u, same goes for DW, mages should be the strongest, bit stronger then other classes, in war i have seen Tanks that are way to OP like with that protection they should be able to win against 2-4 enemy's, well that was before summer, pvp is so broken that i don't even care anymore (unless they have fixed), when i get back in game next year i no longer care about builds, i do may way & if it sucks in pvp then F PVP, well i care about builds only to the lvl it hurts pve, as long it doesn't hurt pve its fine, i started a pause from game sins before summer, was it spring, hard to remember them in eng sometimes, that's why i made 1 high elf magic NB DW with daggers cause that seems best for pvp, once i so what life leach did for NB with sword & shield heavy armor, it was crazy, with out life leach i would have beaten that NB

    the game should be like past ES games u get skills from guild, only weapon skills are with ur class + some class skills & class skills are only things different from previous ES games, skills like life leach & shadow cloak u get from thieves guild & spells from mages guild, or maybe no class skills at all, u get all from trainers

    & the game currently relies to much on magic, all stam skills should have option to convert to magic & almost all magic skills should have option to convert to stam, except true spells, maybe stam spell don't make sense, & god way would be passive, also i have idea for a new thing, Blood Mage, all spells use HP, do it right & u have bad ass mage, & do it right i say to game team to cause if they mess up that skill tree it will be disaster

    also why not make barrier spell for war, u need 4 mages for it to each corner of the keep, as long as mages cast it it drains mana, but its strategic spell, it delays defeat & that could make all the difference & keep war more interesting
    Edited by Sugram22 on November 16, 2016 8:21PM
  • Mitoice
    Mitoice
    ✭✭✭✭✭
    Mitoice wrote: »
    i just dont understand WHY a two handed sword gives more spell damage than a staff for magicka users, it doesnt make any sense

    You cant weave with a 2h or dw. You can output more damage with staffs because of this. The only expection is Overload.

    Yea, but with DW, I have more spell dmg PLUS a final buff from another set, with the new procs sets of One Tamriel Im starting to doubt the weave output dmg, if I use a staff i have to sacrifice a final set buff, before One Tamriel I wasnt too concerned cause the magicka gear was bad but now.....
  • Mitoice
    Mitoice
    ✭✭✭✭✭
    with DW= 12 items equipped
    5 items from a set
    another 5 items from another set
    2 monster items
    without DW you can only equip 11 items so you have to choose on a monster set or another set.... and this sucks... stamina users get the 12 set awesomeness
  • Thelon
    Thelon
    ✭✭✭✭✭
    all that is making stamina op is proc sets.
    now THAT is what an lol button is for
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    My happy they said they are looking at magic sustain on magDKs they needed it...

    But the disparity of 2 handers and DW/SB when it comes to sets is something they I think they need to address.. they needs to remove the set from the off hand or make 2 hand weapons count as 2 sets. Even if they have to lower the base damage slightly for 2 hand weapons id be fine with that.. but in the age of set procs it puts everyone who uses 2 hand weapon at a disadvantage.
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Magicka is fine, all ZOS needs to do in this current patch is nerf the Destruction Staff ultimate and add a large cooldown to direct damage procs in the battle spirit buff, so they all can't proc at once every time. It's really simple, they could have done it last Saturday.
    PC EU
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Guys remember its not about nerfing all stamina builds per se. Its more about equalling out Dodge/Block and Shields, toning down the proc sets. Not an actual nerf to stamina. After all they are already being more or less outclassed in PvE by us magicka builds in trials.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • itsfatbass
    itsfatbass
    ✭✭✭✭✭
    What they really need to fix is LIGHT ARMOR, not magicka itself.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Dakrana_Thrazvoth
    Dakrana_Thrazvoth
    ✭✭✭✭
    Magicka is fine, all ZOS needs to do in this current patch is nerf the Destruction Staff ultimate and add a large cooldown to direct damage procs in the battle spirit buff, so they all can't proc at once every time. It's really simple, they could have done it last Saturday.

    I agree,

    Or design different gear for pve and pvp.
    And / or make proc not combinable for pvp.
  • Mitoice
    Mitoice
    ✭✭✭✭✭
    old_mufasa wrote: »
    My happy they said they are looking at magic sustain on magDKs they needed it...

    But the disparity of 2 handers and DW/SB when it comes to sets is something they I think they need to address.. they needs to remove the set from the off hand or make 2 hand weapons count as 2 sets. Even if they have to lower the base damage slightly for 2 hand weapons id be fine with that.. but in the age of set procs it puts everyone who uses 2 hand weapon at a disadvantage.

    Amen to this.... 2 handers including staves are becoming a thing of the past because of this...thanks a lot One Tamriel
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Mitoice wrote: »
    old_mufasa wrote: »
    My happy they said they are looking at magic sustain on magDKs they needed it...

    But the disparity of 2 handers and DW/SB when it comes to sets is something they I think they need to address.. they needs to remove the set from the off hand or make 2 hand weapons count as 2 sets. Even if they have to lower the base damage slightly for 2 hand weapons id be fine with that.. but in the age of set procs it puts everyone who uses 2 hand weapon at a disadvantage.

    Amen to this.... 2 handers including staves are becoming a thing of the past because of this...thanks a lot One Tamriel

    Just let 2 handers such as bow great swords staves, all count for 2 of whatever set they are and be done with it.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Proc sets excluded what exactly makes stamina OP? I ask as a mag sorc PvP player.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Also people tend to forget light armor gives 4k penetration. Which is huge and a bigger dps boost than any on the stamina set. But the resistance on light armor should be replaced with something better. Extra shield time or something. Cause that's just not useful...
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Vaoh wrote: »
    Aerin wrote: »
    Vaoh wrote: »
    @Vaoh Revert it to the damage model it had before people whined and created the issue with it in the first place. It used to deal half the damage with double the duration. Before it went live it was buffed on pts before anyone even used it in group play.

    Not true. It used to deal 50% of its current damage per tick but with a 10 second duration. This version of the ultimate was stupid and not even worth its 250 Ultimate cost.

    I agree that the Eye of the Storm morph needs A BIT of nerfing, but not until Stamina is nerfed plenty as well.

    There are two choices: Buff Magicka through OP skills and proc sets to be on par with Stamina, or seriously nerf Stamina so no one has to rely on broken OP stuff to be competitive with each other. I prefer to nerf Stamina, as it'll encourage skillful play over using OP sets and overbuffed skills.

    Right now Heavy Armor Stamina builds are unbelievably powerful even without proc sets. It's terrible. We need to nerf the proc sets, nerf certain heavy armor sets, and nerf the heavy armor passives. Then we wouldn't have to buff Magicka much or even at all because it would be balanced.

    If you don't like what I've said, you don't need to take it from me. The pathetic PvP population count is as low as it is because of how broken Stamina is. Asking for nerf to EotS before Stamina is somewhat balanced is very wrong.

    Here's a start at balancing Magicka and Stamina for starters: https://forums.elderscrollsonline.com/en/discussion/293753/buffing-light-armor-in-a-logical-way/p1

    L0L button for you.

    0d9GRWh.png

    Worst use I've seen of the LOL button to date. L2Insult

    At least I know not to take posts from you seriously now :/

    Wow, the salt here is real!
    Proc sets excluded what exactly makes stamina OP? I ask as a mag sorc PvP player.

    * Macro slice! Animation cancelled crit rush, dizzy, heavy attack followed by an animation cancelled DBoS. Though today it's just Crit rush, HA, and ransack with Tremorscale.

    * Harder hitting attacks with 5K weapon damage, they had a burst damage advantage even before velidreth came out and viper was updated.

    * Zero need for stam regen because of lower costs. No need to stack stamina because of astronomical weapon damage, though now they can do both.

    * The best ult in the game before 1T. (DBoS)

    * Black rose and reactive sets. I'll just leave this here, there are 800 threads about it. Just wait until they get Black rose jewelry.

    * Stam sorcs. Wow, the last few patches. Best class in the game to PVP on.

    After all that I wouldn't change a thing about stamina. They needed and deserved a boost. Now it's time to buff magicka just a tad to keep up, and be careful not to overdo it.

    I think half the board needs to lower their expectations for the next patch because the gap isn't quite as large anymore in 1T.
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    Id like to hear people suggest actual changes then just blatantly saying buff magicka. Before you tweak magicka, EotS needs to be reverted.

    If we add burst proc sets for magicka, both communities will be on a level playing field

    Magicka version of viper doing magic or elemental damage. Infernal guardian proc. Soul assault. Gg

    I main magic and I don't want this. Would much rather ZOS encourage people to use their actual skills instead of just waiting for their sets to proc.


    Grand Overlord 25/8/17
  • PS4_ZeColmeia
    PS4_ZeColmeia
    ✭✭✭✭✭
    Vaoh wrote: »
    Vaoh wrote: »
    @Vaoh Revert it to the damage model it had before people whined and created the issue with it in the first place. It used to deal half the damage with double the duration. Before it went live it was buffed on pts before anyone even used it in group play.

    Not true. It used to deal 50% of its current damage per tick but with a 10 second duration. This version of the ultimate was stupid and not even worth its 250 Ultimate cost.

    I agree that the Eye of the Storm morph needs A BIT of nerfing, but not until Stamina is nerfed plenty as well.

    There are two choices: Buff Magicka through OP skills and proc sets to be on par with Stamina, or seriously nerf Stamina so no one has to rely on broken OP stuff to be competitive with each other. I prefer to nerf Stamina, as it'll encourage skillful play over using OP sets and overbuffed skills.

    Right now Heavy Armor Stamina builds are unbelievably powerful even without proc sets. It's terrible. We need to nerf the proc sets, nerf certain heavy armor sets, and nerf the heavy armor passives. Then we wouldn't have to buff Magicka much or even at all because it would be balanced.

    If you don't like what I've said, you don't need to take it from me. The pathetic PvP population count is as low as it is because of how broken Stamina is. Asking for nerf to EotS before Stamina is somewhat balanced is very wrong.

    Here's a start at balancing Magicka and Stamina for starters: https://forums.elderscrollsonline.com/en/discussion/293753/buffing-light-armor-in-a-logical-way/p1

    That ultimate is balanced with its cost. The comparable skill is bats. It's 200 cost but at stage 4 is 158. Devouring heals, coining clouding hits harder (depends on class/race).

    So when I compare clouding to firestorm, on my Khajiit nb, clouding is higher output. I completely disagree it needs a nerf.

    These are totally different skills.... Devouring Swarm grants you such a strong HoT you are invincible for the duration.

    How can you compare the damage of a 250Ult cost skill like Elemental Storm (requiring a Destro Staff) which deals pure damage VS a 200Ult cost skill like Devouring Swarm (requires Vampirism) which deals damage and grants near invulnerability for its duration? Different costs, different skills..... no comparison.

    Exactly, so why are you asking for eye of the storm to be nerfed if bats is so much better?
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Magicka is fine, all ZOS needs to do in this current patch is nerf the Destruction Staff ultimate and add a large cooldown to direct damage procs in the battle spirit buff, so they all can't proc at once every time. It's really simple, they could have done it last Saturday.

    I agree mostly, but I'd like to see magicka get a couple of sets that were as interesting as the recent stam sets. They nearly got there with netch's touch for me but they had to add a useless 1 piece bonus and make the spell dmg buff immune to major sorcery :( Also I feel like we had one too many ability cost increases. As a sorc I feel like the only class tied to a sustain set in pvp; I can't pvp the way I like/used to without seducer/lich, and it irks me. Sustain sets should be viable but not mandatory imo. I'm fine with my damage potential, would just like to realise that potential.
    PC | EU
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Minalan wrote: »
    Vaoh wrote: »
    Aerin wrote: »
    Vaoh wrote: »
    @Vaoh Revert it to the damage model it had before people whined and created the issue with it in the first place. It used to deal half the damage with double the duration. Before it went live it was buffed on pts before anyone even used it in group play.

    Not true. It used to deal 50% of its current damage per tick but with a 10 second duration. This version of the ultimate was stupid and not even worth its 250 Ultimate cost.

    I agree that the Eye of the Storm morph needs A BIT of nerfing, but not until Stamina is nerfed plenty as well.

    There are two choices: Buff Magicka through OP skills and proc sets to be on par with Stamina, or seriously nerf Stamina so no one has to rely on broken OP stuff to be competitive with each other. I prefer to nerf Stamina, as it'll encourage skillful play over using OP sets and overbuffed skills.

    Right now Heavy Armor Stamina builds are unbelievably powerful even without proc sets. It's terrible. We need to nerf the proc sets, nerf certain heavy armor sets, and nerf the heavy armor passives. Then we wouldn't have to buff Magicka much or even at all because it would be balanced.

    If you don't like what I've said, you don't need to take it from me. The pathetic PvP population count is as low as it is because of how broken Stamina is. Asking for nerf to EotS before Stamina is somewhat balanced is very wrong.

    Here's a start at balancing Magicka and Stamina for starters: https://forums.elderscrollsonline.com/en/discussion/293753/buffing-light-armor-in-a-logical-way/p1

    L0L button for you.

    0d9GRWh.png

    Worst use I've seen of the LOL button to date. L2Insult

    At least I know not to take posts from you seriously now :/

    Wow, the salt here is real!
    Proc sets excluded what exactly makes stamina OP? I ask as a mag sorc PvP player.

    * Macro slice! Animation cancelled crit rush, dizzy, heavy attack followed by an animation cancelled DBoS. Though today it's just Crit rush, HA, and ransack with Tremorscale.

    * Harder hitting attacks with 5K weapon damage, they had a burst damage advantage even before velidreth came out and viper was updated.

    * Zero need for stam regen because of lower costs. No need to stack stamina because of astronomical weapon damage, though now they can do both.

    * The best ult in the game before 1T. (DBoS)

    * Black rose and reactive sets. I'll just leave this here, there are 800 threads about it. Just wait until they get Black rose jewelry.

    * Stam sorcs. Wow, the last few patches. Best class in the game to PVP on.

    After all that I wouldn't change a thing about stamina. They needed and deserved a boost. Now it's time to buff magicka just a tad to keep up, and be careful not to overdo it.

    I think half the board needs to lower their expectations for the next patch because the gap isn't quite as large anymore in 1T.

    Thanks for answering.
    However the weapon damage portion is negated by mag having such high magicka and pen in light armor.
    I got no mag regen lol. But that's probably just my build.

    Macro slice is bad.
    The best class in reactive is magplar.

    But I see the general issue seems to be with macro slice and proc sets imo. And again, most likely due to my build, those proc sets have not been a problem at all.

    And some say stam sorc is the PvP meta and some say magplar. So I will leave that one as a whatever.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Valkyn procs for me about every 5-6 seconds and slams them really hard. Many times on my magplar it's the killing blow or just minced them for my finisher.

    Infernal guardian seen as a problem. As it's very easy to avoid, and for it to be effective the user has to lock you down first. So is this an ok proc set? As it takes some but of player skill for effective usage.

    Selene has a higher damage tooltip but takes longer to proc, does the lower proc time and ability to dodge it make this process set ok?

    I am asking about these vs velidreth. I really want to know, what people think of these different helms as they are all very strong but not as easy to proc. And would like to see where people see the line as being crossed in terms of proc set functionality and power.

    My personal opinion is these 3 are alright. And tremor scale is fine but the 50% chance is tooo high, since it's cooldown is just 4 seconds and it applies a powerful snare on top of the damage that to my knowledge cannot be dodged, and has no real telegraph. If there was an obvious telegraph that I could react too then have at it hoss. Just my 2¢.
    Edited by cpuScientist on November 17, 2016 7:28AM
  • Stamden
    Stamden
    ✭✭✭✭✭
    boom782 wrote: »
    I don't know whether or not magicka needs to be buffed or stam needs to be nerfed but the fact that a magicka sorc is not the top DPS in the game kinda blows my mind./quote]

    Mag sorcs are ranged. Ranged should never, ever out-DPS melee.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    Amorpho wrote: »
    I've heard on the grapevine that with the next patch there will be changes to Magicka, some nerfs to Stamina and other stuff. I've also just heard about alchemy reagents satchels for sale in IC for tel-var stones. I checked the forum and the ESO website news section but found nothing of the sort. Is there any official information out there? If so, where can I find it?

    Imo they don't need to nerf stam. They just need to buff magicka.

    Not all magicka classes needs a buff tho, look at magplar or magsorc. Only maybe buff light armor defencive and medium armor so all armor is viable in pvp, not only heavy as it is atm.

    PC EU
    PvP only
Sign In or Register to comment.