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New changes to Magicka

  • Amorpho
    Amorpho
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    People want suggestions? Here they go:
    1. Withouth necessarily nerfing some of the stamina proc-sets, give us at least magicka equivalents (maybe even craftable ones since crafted sets are almost completely irrelevant now)
    2. Get rid of the spell damage bonus of dual wield and transfer it to destro staves as well as adding a passive that increases magicka regeneration
    3. Increase the benefits of wearing 5 pieces light (since we give up on survivability, give us a bit more extra damage too, maybe buffing the spell penetration bonus)
    4. MAKE BREAKING FREE SOMETHING THAT COSTS AN EQUAL AMOUNT OF BOTH MAGICKA AND STAMINA!!! This is probably the biggest inherent unbalance between magicka and stamina in pvp

    @Wrobel
    Edited by Amorpho on November 17, 2016 10:04AM
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • SaRuZ
    SaRuZ
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    Nothing wrong with proc sets. Tremorscale in PvE is beast. It actually lets us tanks do dps for once. This game has brought nothing but whining since launch. At first the magsorc was too "OP" so they nerfed it into the ground. I've never heard of stuff being "OP" until I started playing this game. In other games you used what worked and got the job done.

    All this whining is from people that have become fixed and accustomed to playing a certain way and then a new, better alternative comes along and they cry because they get pwnd. I was called "OP" running a dungeon as a tank DD more than DPS and self healing without need of the healer. Just keep in mind that things change and you have to adapt. Otherwise we will be playing a game where each battle takes a half hour because each class is so nerfed there isn't any damage.

    Competetive video games aren't meant to be fair. Someone whipes the floor with you because they have better gear, more skill and faster reflexes. Simple as that.
    Edited by SaRuZ on November 17, 2016 10:38AM
  • Cinbri
    Cinbri
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    It awesome how people claim that heavy armor is too OP now but before HA was buffed for 90% of PvP population it was OK that in battle LA/MA users always beat HA users by raw stats coz:
    a. LA/MA dealt more damage to HA, while even without armor LA recieved less damage from HA coz last one didn't have a single offensive stat.
    b. LA/MA had much better sustain that allowed to go them full offense stats that also boosted defense higher than HA and don't think about sustain.
    c. Before CP system introduction it was impossible to wear HA for sustained fights, coz you was out of resources after couple casts. You can see this on azura nowdays where HA require to wear sustain sets instead of offense and still weaker than LA/MA.
    To recap: it was for almost 2 years LA/MA > HA in all possible aspects. Sorry, but I don't see it as it was perfectly balanced. And after it got boost a bit it became too OP? It not that hard to logically realize that if something useless got small buffs it won't become OP, and tho coming to conclussion that problem lie in another:
    Proc sets and removal of softcaps in addition to nerf classes defense skills from effective usability(templar class that entirelly stucked to HA is perfect example of it) caused new problems not fact that zos finally made HA comparable. Hope at least one of those 3 problems will be fixed next update and thus making LA more viable in open world.
    P.S.: don't bring your PvE view that HA should be usable only for tanks into PvP.
    Edited by Cinbri on November 17, 2016 11:03AM
  • Anti_Virus
    Anti_Virus
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    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen
    Power Wealth And Influence.
  • Sugram22
    Sugram22
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    Anti_Virus wrote: »
    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen

    heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good
  • Anti_Virus
    Anti_Virus
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    Sugram22 wrote: »
    Anti_Virus wrote: »
    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen

    heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good

    No heavy has terrible defense most players run 25K physical and spell pen,

    Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.
    Power Wealth And Influence.
  • Sugram22
    Sugram22
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    for magedks they need to add more spells long distance, that's the reason i haven't done light armor magic DK only 1 long distance attack spell, short range needs heavy armor & sorc need a change, skill trees, Destruction Alt Rest & illusion tree, storm calling spells go under Destro + some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game
    Edited by Sugram22 on November 17, 2016 3:13PM
  • Sugram22
    Sugram22
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    Anti_Virus wrote: »
    Sugram22 wrote: »
    Anti_Virus wrote: »
    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen

    heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good

    No heavy has terrible defense most players run 25K physical and spell pen,

    Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.

    then they need to fix this, i like A Elven Heavy a bit

    but i remember heavy having 1 stamina passive to, i think it was block cost reduce, not bad for magic build i think
    Edited by Sugram22 on November 17, 2016 3:19PM
  • Minalan
    Minalan
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    Neighbor wrote: »
    boom782 wrote: »
    I don't know whether or not magicka needs to be buffed or stam needs to be nerfed but the fact that a magicka sorc is not the top DPS in the game kinda blows my mind./quote]

    Mag sorcs are ranged. Ranged should never, ever out-DPS melee.

    With melee gap closers, everyone is melee with the press of a button. There are no diminishing returns or cost increase penalties for doing it.

    While you're gap closing you can time it and animation cancel a heavy, and another attack the second you land. Crit rush, heavy attack, ransack, Tremorscale, GG.

    Your gap closers snare the guy you're running up to for the one second it takes to close, the snare isn't affected by immovable or snare immunity.

    So yes. Ranged should do equal DPS to melee. Range is not an advantage any longer. I don't want to nerf melee stam builds, you're fine. I want to buff magicka damage.
    Minalan wrote: »
    Vaoh wrote: »
    Aerin wrote: »
    Vaoh wrote: »
    @Vaoh Revert it to the damage model it had before people whined and created the issue with it in the first place. It used to deal half the damage with double the duration. Before it went live it was buffed on pts before anyone even used it in group play.

    Not true. It used to deal 50% of its current damage per tick but with a 10 second duration. This version of the ultimate was stupid and not even worth its 250 Ultimate cost.

    I agree that the Eye of the Storm morph needs A BIT of nerfing, but not until Stamina is nerfed plenty as well.

    There are two choices: Buff Magicka through OP skills and proc sets to be on par with Stamina, or seriously nerf Stamina so no one has to rely on broken OP stuff to be competitive with each other. I prefer to nerf Stamina, as it'll encourage skillful play over using OP sets and overbuffed skills.

    Right now Heavy Armor Stamina builds are unbelievably powerful even without proc sets. It's terrible. We need to nerf the proc sets, nerf certain heavy armor sets, and nerf the heavy armor passives. Then we wouldn't have to buff Magicka much or even at all because it would be balanced.

    If you don't like what I've said, you don't need to take it from me. The pathetic PvP population count is as low as it is because of how broken Stamina is. Asking for nerf to EotS before Stamina is somewhat balanced is very wrong.

    Here's a start at balancing Magicka and Stamina for starters: https://forums.elderscrollsonline.com/en/discussion/293753/buffing-light-armor-in-a-logical-way/p1

    L0L button for you.

    0d9GRWh.png

    Worst use I've seen of the LOL button to date. L2Insult

    At least I know not to take posts from you seriously now :/

    Wow, the salt here is real!
    Proc sets excluded what exactly makes stamina OP? I ask as a mag sorc PvP player.

    * Macro slice! Animation cancelled crit rush, dizzy, heavy attack followed by an animation cancelled DBoS. Though today it's just Crit rush, HA, and ransack with Tremorscale.

    * Harder hitting attacks with 5K weapon damage, they had a burst damage advantage even before velidreth came out and viper was updated.

    * Zero need for stam regen because of lower costs. No need to stack stamina because of astronomical weapon damage, though now they can do both.

    * The best ult in the game before 1T. (DBoS)

    * Black rose and reactive sets. I'll just leave this here, there are 800 threads about it. Just wait until they get Black rose jewelry.

    * Stam sorcs. Wow, the last few patches. Best class in the game to PVP on.

    After all that I wouldn't change a thing about stamina. They needed and deserved a boost. Now it's time to buff magicka just a tad to keep up, and be careful not to overdo it.

    I think half the board needs to lower their expectations for the next patch because the gap isn't quite as large anymore in 1T.

    Thanks for answering.
    However the weapon damage portion is negated by mag having such high magicka and pen in light armor.
    I got no mag regen lol. But that's probably just my build.

    Macro slice is bad.
    The best class in reactive is magplar.

    But I see the general issue seems to be with macro slice and proc sets imo. And again, most likely due to my build, those proc sets have not been a problem at all.

    And some say stam sorc is the PvP meta and some say magplar. So I will leave that one as a whatever.

    I see your light armor point, but stam doesn't even need sustain to stay in a fight where magicka does. Our costs aren't in line.

    You want balance? Double the regeneration and reduction passives on light armor. Lower magicka costs. I want to run two DPS sets like stam players do and be perfectly fine on sustain without even slotting a regen mundus.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    olsborg wrote: »
    mr_wazzabi wrote: »
    Amorpho wrote: »
    I've heard on the grapevine that with the next patch there will be changes to Magicka, some nerfs to Stamina and other stuff. I've also just heard about alchemy reagents satchels for sale in IC for tel-var stones. I checked the forum and the ESO website news section but found nothing of the sort. Is there any official information out there? If so, where can I find it?

    Imo they don't need to nerf stam. They just need to buff magicka.

    Not all magicka classes needs a buff tho, look at magplar or magsorc. Only maybe buff light armor defencive and medium armor so all armor is viable in pvp, not only heavy as it is atm.

    MA is fine imho. I think they need to lower sharpened to about the 3/4 the value and they need to make the LA bonus a %, like 25% penetration. That would keep the rock paper scissors of LA>HA>MA>LA.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Stamden
    Stamden
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    Heavy just needs constitution passive nerfed, probably the the cooldown. That much regen every 4 seconds (especially with Black Rose) makes having actual real regen pretty unnecessary.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Wollust
    Wollust
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    Anti_Virus wrote: »
    Sugram22 wrote: »
    Anti_Virus wrote: »
    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen

    heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good

    No heavy has terrible defense most players run 25K physical and spell pen,

    Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.

    25k pen?
    I call bs
    Susano'o

    Zerg Squad
  • Anti_Virus
    Anti_Virus
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    Wollust wrote: »
    Anti_Virus wrote: »
    Sugram22 wrote: »
    Anti_Virus wrote: »
    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen

    heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good

    No heavy has terrible defense most players run 25K physical and spell pen,

    Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.

    25k pen?
    I call bs

    Magicka

    LA passive, 4K spell pen(7%)
    Destro staff passive, 6600 pen ( 10%)
    Sharpened, 5.2K pen( 8%)
    Major breech 5.2k pen ( 8%)
    CP (depends most get about 2.5k pen (4%)
    Crusher enchant 1.3K pen( 2%)
    4K + 5.2K + 5.2K + 6600 + 2.5 (potentially) + 1.3K =

    24,800( about close enough) 22,300( with out CP)

    Stamina

    Major fracture 5.2K pen
    Sharpened 5.2K pen
    Mace( DW or 2H) 13.2K pen
    CP 2.5K pen ( potentially)
    Crusher enchant 1.3K pen

    5200+ 5200+ 13200 + 2500+ 1300=

    24900 pen( with out CP) 27400 pen with CP.

    Roughly 25K pen. Try harder.

    [Edit] I didn't even add Kra'gas monster piece into the equation.
    Edited by Anti_Virus on November 17, 2016 5:10PM
    Power Wealth And Influence.
  • Minalan
    Minalan
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    Anti_Virus wrote: »
    Wollust wrote: »
    Anti_Virus wrote: »
    Sugram22 wrote: »
    Anti_Virus wrote: »
    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen

    heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good

    No heavy has terrible defense most players run 25K physical and spell pen,

    Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.

    25k pen?
    I call bs

    Magicka

    LA passive, 4K spell pen(7%)
    Destro staff passive, 6600 pen ( 10%)
    Sharpened, 5.2K pen( 8%)
    Major breech 5.2k pen ( 8%)
    CP (depends most get about 2.5k pen (4%)
    Crusher enchant 1.3K pen( 2%)
    4K + 5.2K + 5.2K + 6600 + 2.5 (potentially) + 1.3K =

    24,800( about close enough) 22,300( with out CP)

    Stamina

    Major fracture 5.2K pen
    Sharpened 5.2K pen
    Mace( DW or 2H) 13.2K pen
    CP 2.5K pen ( potentially)
    Crusher enchant 1.3K pen

    5200+ 5200+ 13200 + 2500+ 1300=

    24900 pen( with out CP) 27400 pen with CP.

    Roughly 25K pen. Try harder.

    [Edit] I didn't even add Kra'gas monster piece into the equation.

    The destro staff passive only applies to destro staff abilities. In this case, force pulse!

    Nobody uses the crusher enchant over weapon damage. I'm going to stop you right there.

    Do magicka builds even have access to major breach? I don't.

    = about 12K armor pen.
  • Anti_Virus
    Anti_Virus
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    Minalan wrote: »
    Anti_Virus wrote: »
    Wollust wrote: »
    Anti_Virus wrote: »
    Sugram22 wrote: »
    Anti_Virus wrote: »
    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen

    heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good

    No heavy has terrible defense most players run 25K physical and spell pen,

    Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.

    25k pen?
    I call bs

    Magicka

    LA passive, 4K spell pen(7%)
    Destro staff passive, 6600 pen ( 10%)
    Sharpened, 5.2K pen( 8%)
    Major breech 5.2k pen ( 8%)
    CP (depends most get about 2.5k pen (4%)
    Crusher enchant 1.3K pen( 2%)
    4K + 5.2K + 5.2K + 6600 + 2.5 (potentially) + 1.3K =

    24,800( about close enough) 22,300( with out CP)

    Stamina

    Major fracture 5.2K pen
    Sharpened 5.2K pen
    Mace( DW or 2H) 13.2K pen
    CP 2.5K pen ( potentially)
    Crusher enchant 1.3K pen

    5200+ 5200+ 13200 + 2500+ 1300=

    24900 pen( with out CP) 27400 pen with CP.

    Roughly 25K pen. Try harder.

    [Edit] I didn't even add Kra'gas monster piece into the equation.

    The destro staff passive only applies to destro staff abilities. In this case, force pulse!

    Nobody uses the crusher enchant over weapon damage. I'm going to stop you right there.

    Do magicka builds even have access to major breach? I don't.

    = about 12K armor pen.

    Um destro staff skill has major breech its a skill you should try it, and if you don't use Crusher enchant that's fine but don't complain about heavy having "sooo much armor" when you have options to nullify it.

    Also the destro passive applies to force pulse elemental blockade and destro ultimate, just because YOU don't you them doen't mean the passive sucks
    Edited by Anti_Virus on November 17, 2016 5:18PM
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Neighbor wrote: »
    Heavy just needs constitution passive nerfed, probably the the cooldown. That much regen every 4 seconds (especially with Black Rose) makes having actual real regen pretty unnecessary.

    If that gets nerfed then heavy armor will be terrible again it's really not as good as you think, ot requires you to get hit if you're not hit no regen, also no cost reduction ao skills are super expensive.
    Power Wealth And Influence.
  • Stamden
    Stamden
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    Anti_Virus wrote: »
    Neighbor wrote: »
    Heavy just needs constitution passive nerfed, probably the the cooldown. That much regen every 4 seconds (especially with Black Rose) makes having actual real regen pretty unnecessary.

    If that gets nerfed then heavy armor will be terrible again it's really not as good as you think, ot requires you to get hit if you're not hit no regen, also no cost reduction ao skills are super expensive.

    It just needs to get changed to like 6 seconds instead of 4. Heavy armor will never be terrible. 90% of Cyro is just being able to survive burst, which is what heavy is best at.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Silver_Strider
    Silver_Strider
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    Can Argonians get 6% max magic buff, please?

    I'd be happy with that.
    Argonian forever
  • Strider_Roshin
    Strider_Roshin
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    mr_wazzabi wrote: »
    Amorpho wrote: »
    I've heard on the grapevine that with the next patch there will be changes to Magicka, some nerfs to Stamina and other stuff. I've also just heard about alchemy reagents satchels for sale in IC for tel-var stones. I checked the forum and the ESO website news section but found nothing of the sort. Is there any official information out there? If so, where can I find it?

    Imo they don't need to nerf stam. They just need to buff magicka.

    IMO they don't need to buff magicka or nerf stam. They need to nerf proc sets, and Eye of the Storm.
  • Wollust
    Wollust
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    Anti_Virus wrote: »
    Wollust wrote: »
    Anti_Virus wrote: »
    Sugram22 wrote: »
    Anti_Virus wrote: »
    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen

    heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good

    No heavy has terrible defense most players run 25K physical and spell pen,

    Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.

    25k pen?
    I call bs

    Magicka

    LA passive, 4K spell pen(7%)
    Destro staff passive, 6600 pen ( 10%)
    Sharpened, 5.2K pen( 8%)
    Major breech 5.2k pen ( 8%)
    CP (depends most get about 2.5k pen (4%)
    Crusher enchant 1.3K pen( 2%)
    4K + 5.2K + 5.2K + 6600 + 2.5 (potentially) + 1.3K =

    24,800( about close enough) 22,300( with out CP)

    Stamina

    Major fracture 5.2K pen
    Sharpened 5.2K pen
    Mace( DW or 2H) 13.2K pen
    CP 2.5K pen ( potentially)
    Crusher enchant 1.3K pen

    5200+ 5200+ 13200 + 2500+ 1300=

    24900 pen( with out CP) 27400 pen with CP.

    Roughly 25K pen. Try harder.

    [Edit] I didn't even add Kra'gas monster piece into the equation.

    Not a single build in PvP is running all that stuff. That's PvE calculations.
    Try harder.
    Edit: I'll disregard the fact that your calculations are awfully wrong.
    Edited by Wollust on November 17, 2016 7:22PM
    Susano'o

    Zerg Squad
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Anti_Virus wrote: »
    Wollust wrote: »
    Anti_Virus wrote: »
    Sugram22 wrote: »
    Anti_Virus wrote: »
    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen

    heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good

    No heavy has terrible defense most players run 25K physical and spell pen,

    Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.

    25k pen?
    I call bs
    Destro staff passive, 6600 pen ( 10%)

    I'm by no means great at math, but last time I checked 6600 is 10% of 66000. I highly doubt anyone is running 66k spell resist.

    This is also assuming magic builds are running a destro staff and have access to major breach.
  • Sugram22
    Sugram22
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    mr_wazzabi wrote: »
    Amorpho wrote: »
    I've heard on the grapevine that with the next patch there will be changes to Magicka, some nerfs to Stamina and other stuff. I've also just heard about alchemy reagents satchels for sale in IC for tel-var stones. I checked the forum and the ESO website news section but found nothing of the sort. Is there any official information out there? If so, where can I find it?

    Imo they don't need to nerf stam. They just need to buff magicka.

    IMO they don't need to buff magicka or nerf stam. They need to nerf proc sets, and Eye of the Storm.

    they need to remove sets from game (did previous ES games have sets? no!) & balance things out, that means DW & 2H wont have more magic bonus then Sorc with staff, that also means game becomes more about build & less about gear (craft more like in previous ES games, u will use spels to craft extra effects on stuff, like frost resist & other stuff), i like when the game becomes more like elders scrolls & less like all the typical mmo's out there, it does have 2much of it, that's how i feel about that

    also skill trees will be replaced with Destruction Restoration Illusion Alteration & Conjuration skill trees, storm calling spells go under Destro + some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games

    that also mean NB all skils are stamina, spells are all magic & other skill stamina, cloak shadow is spell, so u get it either from mages or thieves guild, terror will be stamina skill, u get the point, more like ES

    that's a example what i meant about 1 fire & ice spell
    https://www.youtube.com/watch?v=bcVVaTZOTZo
    Edited by Sugram22 on November 17, 2016 8:25PM
  • Sugram22
    Sugram22
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    i also like to do stealth kills like i did in skyrim with bow & DW, instant 1 hit kill for 1, if alert others then no second 1 hit kill, i liked the animation of DW kill, cutting throat from behind, it made it realistic, no good stealth kills here :(, i know its not skyrim, but skyrim had a lot of good stuff in its stuff that should be used here to

    a lot of agrees to my 2 posts, this one & then the one above, that is if u want this changes to, enough agrees & we mite get that :)
    Edited by Sugram22 on November 17, 2016 10:12PM
  • danno8
    danno8
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    It's not heavy armor that's the problem. It's the fact that you can now very easily pair heavy armour with strong offensive sets because everything drops in jewelry and weapons now. You use to not be able to do that.

    They also added a bunch of heavy armor sets that are offensive in nature, of which there were very few of before.

    Wrath is sort of the cherry on top, and really not needed.

    Put all these together and you have the reason why heavy is very good right now in PvP.
  • Minalan
    Minalan
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    I'm glad heavy is great. I'm ecstatic that wrath gives stam people great regeneration. Keep it and have fun in the game.

    Now can we fix light armor just a little? It's supposed to be for a glass cannon setup.

    I get the glass part. Every single time I die. However where is the cannon part? Where is the spell damage bonus? How about max magicka, spell crit, or shield duration? Concentration is nice, but that's what, 6-7% tops? We need another small boost (a few
    Percent) to something else.


  • Anti_Virus
    Anti_Virus
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    Anti_Virus wrote: »
    Wollust wrote: »
    Anti_Virus wrote: »
    Sugram22 wrote: »
    Anti_Virus wrote: »
    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen

    heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good

    No heavy has terrible defense most players run 25K physical and spell pen,

    Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.

    25k pen?
    I call bs
    Destro staff passive, 6600 pen ( 10%)

    I'm by no means great at math, but last time I checked 6600 is 10% of 66000. I highly doubt anyone is running 66k spell resist.

    This is also assuming magic builds are running a destro staff and have access to major breach.

    6,600 spell pen which is 10% you get it from destro staff passive called "penetrating magic" I didn't say 66K spell resistance.

    If I'm correct the unit ration for the calculation is 660= 1% dmg mitigation. So 660 × 10% = 6600 which is 10% dmg mitigation if you had 6600 spell resistance while 6600 spell pen is 10%

    Edited by Anti_Virus on November 17, 2016 9:56PM
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Wollust wrote: »
    Anti_Virus wrote: »
    Wollust wrote: »
    Anti_Virus wrote: »
    Sugram22 wrote: »
    Anti_Virus wrote: »
    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen

    heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good

    No heavy has terrible defense most players run 25K physical and spell pen,

    Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.

    25k pen?
    I call bs

    Magicka

    LA passive, 4K spell pen(7%)
    Destro staff passive, 6600 pen ( 10%)
    Sharpened, 5.2K pen( 8%)
    Major breech 5.2k pen ( 8%)
    CP (depends most get about 2.5k pen (4%)
    Crusher enchant 1.3K pen( 2%)
    4K + 5.2K + 5.2K + 6600 + 2.5 (potentially) + 1.3K =

    24,800( about close enough) 22,300( with out CP)

    Stamina

    Major fracture 5.2K pen
    Sharpened 5.2K pen
    Mace( DW or 2H) 13.2K pen
    CP 2.5K pen ( potentially)
    Crusher enchant 1.3K pen

    5200+ 5200+ 13200 + 2500+ 1300=

    24900 pen( with out CP) 27400 pen with CP.

    Roughly 25K pen. Try harder.

    [Edit] I didn't even add Kra'gas monster piece into the equation.

    Not a single build in PvP is running all that stuff. That's PvE calculations.
    Try harder.
    Edit: I'll disregard the fact that your calculations are awfully wrong.

    So no pvp build uses sharpened staves, and in LA? That's cool don't cry about heavy armor being OP when you have all the Pen you need to ignore it.

    Also are you going to do the calculations or just act like you know it all? Magicka users in a nut shell lol. You sound woefully ignorant.
    Edited by Anti_Virus on November 17, 2016 9:59PM
    Power Wealth And Influence.
  • hrothbern
    hrothbern
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    Neighbor wrote: »
    Anti_Virus wrote: »
    Neighbor wrote: »
    Heavy just needs constitution passive nerfed, probably the the cooldown. That much regen every 4 seconds (especially with Black Rose) makes having actual real regen pretty unnecessary.

    If that gets nerfed then heavy armor will be terrible again it's really not as good as you think, ot requires you to get hit if you're not hit no regen, also no cost reduction ao skills are super expensive.

    It just needs to get changed to like 6 seconds instead of 4. Heavy armor will never be terrible. 90% of Cyro is just being able to survive burst, which is what heavy is best at.

    I respect your opinion
    Do you play in HA ?
    Or do you play in LA/MA and comment from that perspective on the HA ?

    My guess is, that you cannot back that up that opinion with some math

    if you put 4k more attributes in Health, you get for most PVP builds a similar protection against burst with LA/MA then HA...
    AND you have more regen and DPS/HPS

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Dredlord
    Dredlord
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    Anti_Virus wrote: »
    Wollust wrote: »
    Anti_Virus wrote: »
    Sugram22 wrote: »
    Anti_Virus wrote: »
    @Cinbri

    Exactly heavy still isn't even all that good, hence why most people use LA/MA
    - No cost reduction
    - penetration makes resistances useless
    - no magicka or stam regen

    heavy armor is good defense that's the point of HA, regen & penetration u get with CP, my Templar has no regen issue & hes high elf to, DK dark elf & both magic users & quite good

    No heavy has terrible defense most players run 25K physical and spell pen,

    Also cost reduction>>>regen, I don't have sustain issues but it's much easier to sustain on a medium armor build due to that nice 21% stam cost reduction.

    25k pen?
    I call bs

    Magicka

    LA passive, 4K spell pen(7%)
    Destro staff passive, 6600 pen ( 10%)
    Sharpened, 5.2K pen( 8%)
    Major breech 5.2k pen ( 8%)
    CP (depends most get about 2.5k pen (4%)
    Crusher enchant 1.3K pen( 2%)
    4K + 5.2K + 5.2K + 6600 + 2.5 (potentially) + 1.3K =

    24,800( about close enough) 22,300( with out CP)

    Stamina

    Major fracture 5.2K pen
    Sharpened 5.2K pen
    Mace( DW or 2H) 13.2K pen
    CP 2.5K pen ( potentially)
    Crusher enchant 1.3K pen

    5200+ 5200+ 13200 + 2500+ 1300=

    24900 pen( with out CP) 27400 pen with CP.

    Roughly 25K pen. Try harder.

    [Edit] I didn't even add Kra'gas monster piece into the equation.

    Argues amount is what most are using in pvp.

    Then shows us amount is higher than the max achievable by a bit...

    Wow fail argument.

    I would agree with the other guy and say most MOST! are around 10-15k pen in pvp using heavy.
  • Anti_Virus
    Anti_Virus
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    Neighbor wrote: »
    Anti_Virus wrote: »
    Neighbor wrote: »
    Heavy just needs constitution passive nerfed, probably the the cooldown. That much regen every 4 seconds (especially with Black Rose) makes having actual real regen pretty unnecessary.

    If that gets nerfed then heavy armor will be terrible again it's really not as good as you think, ot requires you to get hit if you're not hit no regen, also no cost reduction ao skills are super expensive.

    It just needs to get changed to like 6 seconds instead of 4. Heavy armor will never be terrible. 90% of Cyro is just being able to survive burst, which is what heavy is best at.

    Most of the armor usage in cyrodil is not heavy armor though. Anyone can survive burst if you can block with a shield and have high healing it's not heavy armor exclusive.
    Power Wealth And Influence.
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