So there is a clear Magicka/Stamina balance issue right now in PvP (not so much in PvE). I wanted to see if there were any obvious things which have been overlooked which must be changed to benefit Magicka. This took me directly to armor passives.
It turns out that Magicka is getting shafted from their passives, and though it was not an issue in the past, now is the time to actually balance this out.
Here is exactly what both Light and Medium armor provide you when you wear 7/7 pieces of them:
Light Armor:
• Increase Magicka Recovery - 28%
• Reduce the Magicka Cost of skills - 21%
• Increase Spell Resistance - 1925
• Increase Spell Critical rating - 2191
• Increase Spell Penetration - 4884
***Physical and Spell Resistance bonus with 7/7 piece of Gold, CP160 Light Armor - 6280
Medium Armor:
• Increase Stamina Recovery - 28%
• Reduce the Stamina Cost of skills - 21%
• Reduce the Stamina Cost of sneaking - 49%
• Reduce the size of your detection area - 35%
• Reduce the Stamina Cost of Roll Dodge by 28%
• Increase sprint movement speed - 21%
• Increase Weapon Critical rating - 2296
• Increase Weapon Damage - 12%
***Physical and Spell Resistance bonus with 7/7 piece of Gold, CP160 Medium Armor - 9376
Maybe it's just me, but why is it that Stamina has so many more benefits? We could at least give 1-2 more nice benefits to Magicka.
Remember that the passives in these two skill trees have basically never been updated! They were created back when Magicka was supreme and Stamina was weak (and Hybrids were viable)!
Some obvious places for Light Armor buffs can be found within three passives: Evocation, Recovery, and Spell Warding.
• Evocation: Reduce the Magicka Cost of skills - 21%
• Recovery: Increase Magicka Recovery - 28%
These passives are outclassed by a single Medium Armor passive:
• Wind Walker: Increase Stamina Recovery - 28% AND reduce the Stamina Cost of skills - 21%
We need to remove the Recovery passive skill, and add its effect to the Evocation passive. This brings it in line with Wind Walker. It also provides space for a new Light Armor passive!
Next we have Spell Warding:
• Spell Warding: Increase Spell Resistance - 1925
This passive has two issues. First, it is really underwhelming. That is a minor amount of resistance. Second, the skill line's Active skill is a damage shield, which is not benefitted at all by this passive. Give Spell Warding a 1%/2% (based on Ranks I & II of this passive) damage shield strength increase per piece of Light Armor worn. Now this passive benefits Magicka a lot more AND stops Annulment from negating its own passives.
Finally we are left with a free spot to help out Light Armor (and therefore Magicka users). This can be anything! Remember that it replaces the current Recovery passive so it must have three Ranks!
My idea:
Arcane Knowledge:
Increase all Magic Damage done by 0.4%/0.7%/1% per piece of Light Armor equipped.
Also increases all Fire, Frost, Shock, and Daedric Damage done by 0.5%/1%/1.5% per piece of Light Armor equipped.
Rohamad_Ali wrote: »Sneaking in light armor should give the most bonus too . Leather vs cloth ? That's a no brainer .
Increased spell damage and spell crit to match medium versions of damage increase .
Good eye OP , this is one of the imbalances .
@wrobel
Rohamad_Ali wrote: »Sneaking in light armor should give the most bonus too . Leather vs cloth ? That's a no brainer .
Increased spell damage and spell crit to match medium versions of damage increase .
Good eye OP , this is one of the imbalances .
@wrobel
I very badly want light armor to get a spell damage buff passive. My Stamblade base damage sits at 2850. My Magplar, 2200. And my Magsorc? 1600...
Totalitarian wrote: »Rohamad_Ali wrote: »Sneaking in light armor should give the most bonus too . Leather vs cloth ? That's a no brainer .
Increased spell damage and spell crit to match medium versions of damage increase .
Good eye OP , this is one of the imbalances .
@wrobel
I very badly want light armor to get a spell damage buff passive. My Stamblade base damage sits at 2850. My Magplar, 2200. And my Magsorc? 1600...
Not sure if that's the way to go though, considering the Spell Pen that Light Armor gives generally improves DPS better than a +12% Spell Damage would. The combo of the two would be very strong.
puffytheslayer wrote: »I wanted to take the following suggestion in, think about it for a while before responding
Battlemage
Increase all Magic, Fire, Frost, Shock, and Daedric Damage done by 0.4%/0.7%/1% per piece of Light Armor equipped.
Grants your Physical Damage attacks a 10%/20%/30% chance at also dealing X Magic Damage. This chance is increased to 100% on Light and Heavy attacks.
(aka slight buff to Dual Wield Magicka build light/heavy attacks)
I like the idea of this passive because it would benefit dual wielding mages, but im concerned it would make hybrid builds too strong. now i know hybrid build are not the meta, and try as i might i cant make one work (thats not saying much though) but could a 100% proc rate on light attacks take hybrids from the 'fun way to play' to the 'op way to play'?
Rohamad_Ali wrote: »Sneaking in light armor should give the most bonus too . Leather vs cloth ? That's a no brainer .
Increased spell damage and spell crit to match medium versions of damage increase .
Good eye OP , this is one of the imbalances .
@wrobel
justinbarrett wrote: »dear initial poster, do you use your magica pool for second hand combat abilities like roll, dodge or block? stamina users and magica users are fine as they are....
you still have all your stamina for rolling and dodging...that is your light armor perk.
ZOS asked me to tell you "your welcome."
justinbarrett wrote: »dear initial poster, do you use your magica pool for second hand combat abilities like roll, dodge or block? stamina users and magica users are fine as they are....
you still have all your stamina for rolling and dodging...that is your light armor perk.
ZOS asked me to tell you "your welcome."
Magicka users get maybe 2 or 3 break frees before they are out of stamina. Want to even it up?
5 pc light armor: break free and roll dodge use magicka and have a 20% reduction in cost.
Running out of stamina is the number one killer of magicka users.
Rohamad_Ali wrote: »Sneaking in light armor should give the most bonus too . Leather vs cloth ? That's a no brainer .
Increased spell damage and spell crit to match medium versions of damage increase .
Good eye OP , this is one of the imbalances .
@wrobel
Keep in mind it's only a bonus to weapon damage and weapon damage is only a portion of your total power.. Say you have 3.5k weapon damage and 35k stam pool, a 12% weapon damage is only going to be a 6% increase in your power rating.
Edit: Roughly*
WillhelmBlack wrote: »Light Armour should increase the duration of damage shields.
The rest is absolutely fine. Great in fact, it's just physical damage and penetration is just way OTT.
leepalmer95 wrote: »justinbarrett wrote: »dear initial poster, do you use your magica pool for second hand combat abilities like roll, dodge or block? stamina users and magica users are fine as they are....
you still have all your stamina for rolling and dodging...that is your light armor perk.
ZOS asked me to tell you "your welcome."
Magicka users get maybe 2 or 3 break frees before they are out of stamina. Want to even it up?
5 pc light armor: break free and roll dodge use magicka and have a 20% reduction in cost.
Running out of stamina is the number one killer of magicka users.
Maybe, but managing your stamina is also a thing, dodge be dodge rolling for days, use imov or tri pots etc...
So there is a clear Magicka/Stamina balance issue right now in PvP (not so much in PvE). I wanted to see if there were any obvious things which have been overlooked which must be changed to benefit Magicka. This took me directly to armor passives.
It turns out that Magicka is getting shafted from their passives, and though it was not an issue in the past, now is the time to actually balance this out.
Here is exactly what both Light and Medium armor provide you when you wear 7/7 pieces of them:
Light Armor:
• Increase Magicka Recovery - 28%
• Reduce the Magicka Cost of skills - 21%
• Increase Spell Resistance - 1925
• Increase Spell Critical rating - 2191
• Increase Spell Penetration - 4884
***Physical and Spell Resistance bonus with 7/7 piece of Gold, CP160 Light Armor - 6280
Medium Armor:
• Increase Stamina Recovery - 28%
• Reduce the Stamina Cost of skills - 21%
• Reduce the Stamina Cost of sneaking - 49%
• Reduce the size of your detection area - 35%
• Reduce the Stamina Cost of Roll Dodge by 28%
• Increase sprint movement speed - 21%
• Increase Weapon Critical rating - 2296
• Increase Weapon Damage - 12%
***Physical and Spell Resistance bonus with 7/7 piece of Gold, CP160 Medium Armor - 9376
Maybe it's just me, but why is it that Stamina has so many more benefits? We could at least give 1-2 more nice benefits to Magicka.
Remember that the passives in these two skill trees have basically never been updated! They were created back when Magicka was supreme and Stamina was weak (and Hybrids were viable)!
Some obvious places for Light Armor buffs can be found within three passives: Evocation, Recovery, and Spell Warding.
• Evocation: Reduce the Magicka Cost of skills - 21%
• Recovery: Increase Magicka Recovery - 28%
These passives are outclassed by a single Medium Armor passive:
• Wind Walker: Increase Stamina Recovery - 28% AND reduce the Stamina Cost of skills - 21%
We need to remove the Recovery passive skill, and add its effect to the Evocation passive. This brings it in line with Wind Walker. It also provides space for a new Light Armor passive!
Next we have Spell Warding:
• Spell Warding: Increase Spell Resistance - 1925
This passive has two issues. First, it is really underwhelming. That is a minor amount of resistance. Second, the skill line's Active skill is a damage shield, which is not benefitted at all by this passive. Give Spell Warding a 1%/2% (based on Ranks I & II of this passive) damage shield strength increase per piece of Light Armor worn. Now this passive benefits Magicka a lot more AND stops Annulment from negating its own passives.
Finally we are left with a free spot to help out Light Armor (and therefore Magicka users). This can be anything! Remember that it replaces the current Recovery passive so it must have three Ranks!
Some of my ideas:Arcane Knowledge:***Edited to make some stuff clearer
Increase all Magic Damage done by 0.4%/0.7%/1% per piece of Light Armor equipped.
Also increases all Fire, Frost, Shock, and Daedric Damage done by 0.5%/1%/1.5% per piece of Light Armor equipped.
Agile Hunter
Reduce the cost of break free by 1%/2%/3% per piece of Light Armor slotted.
Increase movement speed while unmounted by 0.4%/0.8%/1.2% per piece of Light Armor slotted.
Battlemage
Increase all Magic, Fire, Frost, Shock, and Daedric Damage done by 0.4%/0.7%/1% per piece of Light Armor equipped.
Grants your Physical Damage attacks a 10%/20%/30% chance at also dealing X Magic Damage. This chance is increased to 100% on Light and Heavy attacks.
(aka slight buff to Dual Wield Magicka build light/heavy attacks)