The current system is one of the worst I'm aware of.
Together with being able to place camps nearly everywhere, everyone is able to using an unlimited amount of soul gems, so it's close to impossible to clear an area if your own group is significantly smaller compared to the enemy one.
Rezzing in this game is way too fast and comes without any penalty.
Imagine you clear the top of a keep, and while you're on the way down they already start rezzing each other. They got enough people to do so. You cleared the flag just to see the group you recently killed standing on top. You go to the top and story repeats itself. As a small group you simply don't got the manpower to block them permanently from rezzing.
Don't see any reason why people are against a penalty or at least a limitation.
Something like:
- after you use a soul gem you can't use an another one for a minute, just like a cooldown
- this cooldown should also start for the person who got rezzed
This prevents that a single survivor is able to bring back his whole raid in the middle of a keep.
PS : If I sum all my chars...
kevlarto_ESO wrote: »Get back into the game, most people want to play, maybe in the past when mmo's were more hardcore this might have been ok, just don't think harsh penalties of any kind would fly in todays market.
ManwithBeard9 wrote: »I would think the 5 minute load screens would be penalty enough.
I'm not opposed to a cool down...
However those players that sit on the keep walls with 20 balistas shooting your 5 guys instead of coming down to fight and risk getting a respawn timer, we will just see more of that. Or your factions PuG that stands outside a breach and never pushes in cause respawn timer. I don't want to see even more of those two situations.
Does this apply to rezzing at keeps?
Valen_Byte wrote: »Wow this is a first lol
NERF SOUL GEMS lmao
No, just kill the guy doing all the resing...not that hard.
BurritoESO wrote: »Once you die, the character deletes itself and you have to make a new one