vamp_emily wrote: »I say ZOS should concentrate on the core problem in most campaigns.. POPULATION BALANCE.
You guys talking about giving people penalty for dying.. shame on you.
Example:
6 players in one faction vs 30 players. 30 players come in and destroy the only 6 players on the faction and you want to penalize them for dying?
I don't know how many times I have seen it over and over a poplock vs 1 bar, or a poplock vs 2 bars. Or 1 bar vs a poplick and 3 bars.
ZOS needs to fix the real problems in this game.. before fixing issues as small as 'omg this guy rezzed after I killed him'.
vamp_emily wrote: »I say ZOS should concentrate on the core problem in most campaigns.. POPULATION BALANCE.
You guys talking about giving people penalty for dying.. shame on you.
Example:
6 players in one faction vs 30 players. 30 players come in and destroy the only 6 players on the faction and you want to penalize them for dying?
I don't know how many times I have seen it over and over a poplock vs 1 bar, or a poplock vs 2 bars. Or 1 bar vs a poplick and 3 bars.
ZOS needs to fix the real problems in this game.. before fixing issues as small as 'omg this guy rezzed after I killed him'.
vamp_emily wrote: »I say ZOS should concentrate on the core problem in most campaigns.. POPULATION BALANCE.
You guys talking about giving people penalty for dying.. shame on you.
Example:
6 players in one faction vs 30 players. 30 players come in and destroy the only 6 players on the faction and you want to penalize them for dying?
I don't know how many times I have seen it over and over a poplock vs 1 bar, or a poplock vs 2 bars. Or 1 bar vs a poplick and 3 bars.
ZOS needs to fix the real problems in this game.. before fixing issues as small as 'omg this guy rezzed after I killed him'.
if you knew who this guy MLRPZ is you would understand his story, they sad that eventually their ap farming gets stopped when finally some folks with brain come and make it stop or they get overwhelmed. They are asking for trouble by that running around rocks/stones/hills floors, stacking aoe bombs and coming in choo choo instead of pew pew pew. All these nerfs to the baddies they fight against would eventually cause it that there would be soon nobody for them to farm when ppl get tired of it. Azura pc eu where most folks want to be just casuals instead of aoe bombers or elites it would be soon enough dead campaign when there is no way to fight them off when all are in flash dead. Here we got covenant elites aswell and some ebons, but they all pretty much avoid each other and focus farm the n00bs.
Yes, obvious solution is to manup getgud and get elite, but something what ppl dont seem to get? loads of folks just want that casual relaxing fighting where you die and kill and capture keeps possibly without all that ts hassle.
Yesterday i was forced to change from my pve stamina templar to my new raising sun ala hyprid negate bot and call couple other negate user to fight them off, after that i feel so empty. Just want to have casual pvp/ava instead of that high end super e peen action where everything is micromanaged.
I have offered previously couple reasonable solution to this, but ofc ppl are unhappy, nothing is enough.
hi man , @kharapuce already create a post about this , but i agree , it's not very easy to find a specific discussion on the English forum
https://forums.elderscrollsonline.com/en-GB/discussion/291311/what-about-adding-some-change-to-the-ressurection#latest
Now my opinion : Nop , i don't agree with When i die , i love respawn at my fort instantly , If they add this ... this would be a Wave of teebag on Dead player's ... and i'm sure that nobody want see Ennemies players ass when they are dead ... with a little CD of 1 min on the top of the screen .
hi man , @kharapuce already create a post about this , but i agree , it's not very easy to find a specific discussion on the English forum
https://forums.elderscrollsonline.com/en-GB/discussion/291311/what-about-adding-some-change-to-the-ressurection#latest
Now my opinion : Nop , i don't agree with When i die , i love respawn at my fort instantly , If they add this ... this would be a Wave of teebag on Dead player's ... and i'm sure that nobody want see Ennemies players ass when they are dead ... with a little CD of 1 min on the top of the screen .
Hm you got me wrong, I'm not asking for a CD on rez at keep, but on soulgem. please read again =/
And yes I know Khara made a thread about it but imo it was on the wrong section of the forum so I made a new one
Soulgem rezzes ishi man , @kharapuce already create a post about this , but i agree , it's not very easy to find a specific discussion on the English forum
https://forums.elderscrollsonline.com/en-GB/discussion/291311/what-about-adding-some-change-to-the-ressurection#latest
Now my opinion : Nop , i don't agree with When i die , i love respawn at my fort instantly , If they add this ... this would be a Wave of teebag on Dead player's ... and i'm sure that nobody want see Ennemies players ass when they are dead ... with a little CD of 1 min on the top of the screen .
Reading is hard, right? Soulgems =!= respawning at a keep.
There's videos of this somewhere.
IxSTALKERxI wrote: »There's videos of this somewhere.
Remember this? This video was from before forward camps were reintroduced. The keep was flagged and the fight went on for 14 minutes because the enemy kept rezzing using soul gems lol. There are probably better examples but this is the only one I have on hand atm.
https://www.youtube.com/watch?v=_A_1jft5x0Q
IxSTALKERxI wrote: »The current system is one of the worst I'm aware of.
Together with being able to place camps nearly everywhere, everyone is able to using an unlimited amount of soul gems, so it's close to impossible to clear an area if your own group is significantly smaller compared to the enemy one.
Rezzing in this game is way too fast and comes without any penalty.
Imagine you clear the top of a keep, and while you're on the way down they already start rezzing each other. They got enough people to do so. You cleared the flag just to see the group you recently killed standing on top. You go to the top and story repeats itself. As a small group you simply don't got the manpower to block them permanently from rezzing.
Don't see any reason why people are against a penalty or at least a limitation.
Something like:
- after you use a soul gem you can't use an another one for a minute, just like a cooldown
- this cooldown should also start for the person who got rezzed
This prevents that a single survivor is able to bring back his whole raid in the middle of a keep.
Yep I agree. It would be a change that actually benefits the outnumbered side for once. Here are examples of what a fight is like with and without a cooldown systems:
Sad story without a cooldown system.
Let's say i'm in an 8 man group with Mojican and we are alone defending a keep against 40 EP. We manage to kill 20 of the 40 EP, but in the process Mojican dies for some reason or another, but no need to worry, because there is no rez penalty we are able to rez him again. We then go to the other side of the keep and wipe the remaining 20 players. When we turn around we see the first 20 we killed are alive again, so we go and kill them again, we turn around and the other 20 are alive again and another 20 reinforcements have arrived from nikel. Now there are 3 different groups of 20 that keep rezzing... etc. Eventually the whole group gets overwhelmed as we are unable to kill faster then they can rez and don't have the man power to camp bodies and we all die.
Same story with a cooldown system.
Let's say i'm in an 8 man group with Mojican and we are a lone defending a keep against 40 EP.
Mojican dies for some reason or another and I am unable to rez him for a whole minute. What a tragedy! Despite this huge loss to our group, we still managed to kill 10 of the 30 EP, which will be unable to rez for a whole minute either. Not needing to camp bodies, we continue to push on and defeat another 10 EP on the other side of the keep. One minute has now passed and we go back and rez Mojican but the first initial 10 EP have rezed, bringing the total back to 20. With our added strength we are able to wipe the remaining 20 EP and the battle is won!
TL;DR: It's more beneficial to sacrifice a Mojican for a whole minute than have a large enemy force continually rez with no penalty. @manny254
Joy_Division wrote: »IxSTALKERxI wrote: »The current system is one of the worst I'm aware of.
Together with being able to place camps nearly everywhere, everyone is able to using an unlimited amount of soul gems, so it's close to impossible to clear an area if your own group is significantly smaller compared to the enemy one.
Rezzing in this game is way too fast and comes without any penalty.
Imagine you clear the top of a keep, and while you're on the way down they already start rezzing each other. They got enough people to do so. You cleared the flag just to see the group you recently killed standing on top. You go to the top and story repeats itself. As a small group you simply don't got the manpower to block them permanently from rezzing.
Don't see any reason why people are against a penalty or at least a limitation.
Something like:
- after you use a soul gem you can't use an another one for a minute, just like a cooldown
- this cooldown should also start for the person who got rezzed
This prevents that a single survivor is able to bring back his whole raid in the middle of a keep.
Yep I agree. It would be a change that actually benefits the outnumbered side for once. Here are examples of what a fight is like with and without a cooldown systems:
Sad story without a cooldown system.
Let's say i'm in an 8 man group with Mojican and we are alone defending a keep against 40 EP. We manage to kill 20 of the 40 EP, but in the process Mojican dies for some reason or another, but no need to worry, because there is no rez penalty we are able to rez him again. We then go to the other side of the keep and wipe the remaining 20 players. When we turn around we see the first 20 we killed are alive again, so we go and kill them again, we turn around and the other 20 are alive again and another 20 reinforcements have arrived from nikel. Now there are 3 different groups of 20 that keep rezzing... etc. Eventually the whole group gets overwhelmed as we are unable to kill faster then they can rez and don't have the man power to camp bodies and we all die.
Same story with a cooldown system.
Let's say i'm in an 8 man group with Mojican and we are a lone defending a keep against 40 EP.
Mojican dies for some reason or another and I am unable to rez him for a whole minute. What a tragedy! Despite this huge loss to our group, we still managed to kill 10 of the 30 EP, which will be unable to rez for a whole minute either. Not needing to camp bodies, we continue to push on and defeat another 10 EP on the other side of the keep. One minute has now passed and we go back and rez Mojican but the first initial 10 EP have rezed, bringing the total back to 20. With our added strength we are able to wipe the remaining 20 EP and the battle is won!
TL;DR: It's more beneficial to sacrifice a Mojican for a whole minute than have a large enemy force continually rez with no penalty. @manny254
I think the rezzing system actually helps outnumbered keep defenders more times than you think.
If the 8 of you are defending bleakers, the only way you can possibly get back into the fight is if you rez. I'm not exactly sure why these 40 EP only are managing to kill Mojican while the other 7 of you manage to kill all of them, but let's assume some of the EP there are halfway decent players and manage to kill 5 of you while you kill 30 of them. Now instead of you 7 vs. 0 EP (your scenario) it's more like there are 3 of you vs 10 EP. The only way you are keeping that keep is if you rez and you are going to have to rez multiple times. Those EP, or at least some of them, are going to get a camp up and come immediately back.
When defending outposts against hordes of enemies, sometimes fast rezes are the only opportunity for an isolated and outnumbered force to hold onto them because the attackers are in a much better position to get reinforcements without relying on rezzing. If I can only rez 1 person a minute, and there are 10 dead defenders around me in an already surrounded keep with a horde of angry attackers outside, then the battle is already lost.
From my experience soulgem rezzes help outnumbered ppl (because the masses seem to forget how to bash or think someone else will) while forward camps help zergs more.
I still think camps have to go again. They promote static fights which lead to lag more than anything else.
Well, everything in this game is in favor of those who have the largest numbers anyway
Well, everything in this game is in favor of those who have the largest numbers anyway
I'm pretty sure the AP farm sessions you guys do daily work just fine... and those Forward Camps seem to favor the pre-made aoe ball just fine.
pre-made > bunch of randoms / pugs / zerg surfers
Heck why complain about soulgems, it's more individuals to swallow with the ball. More AP for you guys.
Well, everything in this game is in favor of those who have the largest numbers anyway
I'm pretty sure the AP farm sessions you guys do daily work just fine... and those Forward Camps seem to favor the pre-made aoe ball just fine.
pre-made > bunch of randoms / pugs / zerg surfers
Heck why complain about soulgems, it's more individuals to swallow with the ball. More AP for you guys.
PS : If I sum all my chars...
Well, everything in this game is in favor of those who have the largest numbers anyway
I'm pretty sure the AP farm sessions you guys do daily work just fine... and those Forward Camps seem to favor the pre-made aoe ball just fine.
pre-made > bunch of randoms / pugs / zerg surfers
Heck why complain about soulgems, it's more individuals to swallow with the ball. More AP for you guys.
Before AP, we want descent fight. You can't blame us because we earn a lot AP for our action. But to be honest, we prefer to be able to win a fight instead of never finish an action because people get rezzed indefinitely.
Every pugs in this game are so mad about organized guild... It's funny, aren't we playing to a MMO ?
Valen_Byte wrote: »Wow this is a first lol
NERF SOUL GEMS lmao
No, just kill the guy doing all the resing...not that hard.
You do fight on the zerg side right ?
I don't think you ever experiment to kill 2 groups of 24 people as a 12 man group in an outpost.