seriously though - why wouldn't someone use that destro ult...it's a beast!
I have one non vet character whom uses an inferno staff (mag dk)...I just slotted forced impulse (I stopped using any destro abilities on any of the 4 characters whom wield a staff for a while now...I just use the destro ult)...
I want to raise his destruction staff level up to level 50...with all his flame bonuses he has - I can't wait to start whipping out the eye of flame while activating baleful mist
I know it's a week away before the new campaign begins - but, I'm already super interested to see what happens next...
EP won a campaign a couple of months ago and DC went right back to work the following campaign...
we'll have to wait and see if AD will be able to continue their current strength...
I kinda wonder how much of it becomes psychological after a while and some players go to other maps to be part of the "winning" side...
Curragraigue wrote: »Check out crushing shock for a ranged interrupt with the destro staff
ZOS_GinaBruno wrote: »Alliance War
General
- Increased the AP rewards for quests that direct you to capture resources and keeps.
- Completing a quest to capture a resource will now grant 1000 AP.
- Completing a quest to capture a keep will now grant 1500 AP.
- Completing quests from towns will now grant 250 AP per completed quest, and will also now grant a green-level set item.
- Capturable towns in Cyrodiil now display the status of individual flags on the compass while in the areas of those towns.
[*]Pyn Virien, found in the town of Chorrol, is now a Weaponsmith and offers the standard selection of goods shared by similar merchants throughout Tamriel. In fairness to her, her cart is still broken, so the news of One Tamriel took a very long time to reach her ears.
[*]The Faceless Staff, dropped by The Faceless in Cyrodiil, now has a proper gold value.
ZOS_GinaBruno wrote: »[*]Item Set procs which deal damage or healing can no longer Critically Strike.
here's a few interesting pts notes directed towards pvp:ZOS_GinaBruno wrote: »Alliance War
General
- Increased the AP rewards for quests that direct you to capture resources and keeps.
- Completing a quest to capture a resource will now grant 1000 AP.
- Completing a quest to capture a keep will now grant 1500 AP.
- Completing quests from towns will now grant 250 AP per completed quest, and will also now grant a green-level set item.
- Capturable towns in Cyrodiil now display the status of individual flags on the compass while in the areas of those towns.
[*]Pyn Virien, found in the town of Chorrol, is now a Weaponsmith and offers the standard selection of goods shared by similar merchants throughout Tamriel. In fairness to her, her cart is still broken, so the news of One Tamriel took a very long time to reach her ears.
[*]The Faceless Staff, dropped by The Faceless in Cyrodiil, now has a proper gold value.
[/list]
i found the comment baout Pyn Virien pretty funny
also this is the big news for us:ZOS_GinaBruno wrote: »[*]Item Set procs which deal damage or healing can no longer Critically Strike.
ZOS_GinaBruno wrote: »
- Black Rose: This item set’s 4-piece bonus now grants Maximum Magicka instead of Maximum Stamina.
- Viper’s Sting: Fixed an issue where this item set’s proc could be triggered by Poison and Disease Damage Weapon Enchantments instead of just melee damage.
- Reduced the amount of time required to exit combat with another player character to 6 seconds without performing any hostile actions from 30 seconds.
- Reduced the maximum amount of Ultimate that can be stored to 500 from 1000.
ZOS_GinaBruno wrote: »
- Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
Combat & Gameplay
General
Adjusted the Area of Effect damage thresholds for all abilities. The new thresholds are as follows:
Targets 1 – 6: 100% damage taken with all secondary effects applied.
Targets 7 – 24: 75% damage taken with no secondary effects applied (formerly 50% damage taken).
Targets 25 – 60: 50% damage taken with no secondary effects applied (formerly 25% damage taken).
Reduced the amount of time required to exit combat with another player character to 6 seconds without performing any hostile actions from 30 seconds.
Reduced the maximum amount of Ultimate that can be stored to 500 from 1000.
The elemental status effect Chilled now applies Minor Maim to enemies instead of snaring them.
The elemental status effect Concussed now applies Minor Vulnerability to enemies instead of Minor Maim.
Attempting to Light Attack while you are mounted will now dismount you.
Increased the duration of the crowd control immunity buff granted after a crowd control expires on you to 7 seconds from 5 seconds. This will now match the duration of the crowd-control immunity buff granted by Break Free.
Weapon swapping now automatically unsheathes your weapons before performing the swap.
Fixed an issue where the stun animation would occasionally not display on an enemy when you stunned them with a Sneak attack.
Fixed an issue where the stun from Sneak attacks was not granting the target crowd control immunity after the stun expired.
Fixed numerous ability tooltips for grammar, spelling, and formatting. Any significant tooltip revisions will be called out specifically below.
Fixed numerous issues with abilities displaying incorrect or placeholder icons in your Active Effects window, or with the bufftrackers of various player-made addons.
Fixed an issue where the Heavy Attack animation while using Dual Wield weapons could hitch; it will now appear to be much smoother.
See it says secondary damage. So I don't think it'll be the heal of deep breath since it heals. But will effect other DOTs that have secondary damage. How ever to balance with that they did up the damage 25% each time. Where 7-24 ppl no secondary damage and primary at 75% where before it was secondary but 50% damage. You loosing secondary but gaining 25% on main so can be interesting to see new combos. More thought put into larger scale fights I'd thinkTakes-No-Prisoner wrote: »Take a look at the Aoe Caps though. If you're in a large scale fight with many enemies, you get no secondary effects applied from your AoE abilities. So things like Deep Breath won't give you a heal and the damage is also reduced. Though, this is how I am interpreting it.
Takes-No-Prisoner wrote: »well what are you confused about?
Yung_deezy818 wrote: »See it says secondary damage. So I don't think it'll be the heal of deep breath since it heals. But will effect other DOTs that have secondary damage. How ever to balance with that they did up the damage 25% each time. Where 7-24 ppl no secondary damage and primary at 75% where before it was secondary but 50% damage. You loosing secondary but gaining 25% on main so can be interesting to see new combos. More thought put into larger scale fights I'd thinkTakes-No-Prisoner wrote: »Take a look at the Aoe Caps though. If you're in a large scale fight with many enemies, you get no secondary effects applied from your AoE abilities. So things like Deep Breath won't give you a heal and the damage is also reduced. Though, this is how I am interpreting it.
Takes-No-Prisoner wrote: »Yung_deezy818 wrote: »See it says secondary damage. So I don't think it'll be the heal of deep breath since it heals. But will effect other DOTs that have secondary damage. How ever to balance with that they did up the damage 25% each time. Where 7-24 ppl no secondary damage and primary at 75% where before it was secondary but 50% damage. You loosing secondary but gaining 25% on main so can be interesting to see new combos. More thought put into larger scale fights I'd thinkTakes-No-Prisoner wrote: »Take a look at the Aoe Caps though. If you're in a large scale fight with many enemies, you get no secondary effects applied from your AoE abilities. So things like Deep Breath won't give you a heal and the damage is also reduced. Though, this is how I am interpreting it.
I'm still not understanding your point of view even though I re-read your post several times (I've gotten bad sleep past few days so that isn't helping hahaha!)
I have PTS on my Laptop so I can mess around with it over the weekend
couple of other notes:ZOS_GinaBruno wrote: »
- Black Rose: This item set’s 4-piece bonus now grants Maximum Magicka instead of Maximum Stamina.
- Viper’s Sting: Fixed an issue where this item set’s proc could be triggered by Poison and Disease Damage Weapon Enchantments instead of just melee damage.
- Reduced the amount of time required to exit combat with another player character to 6 seconds without performing any hostile actions from 30 seconds.
- Reduced the maximum amount of Ultimate that can be stored to 500 from 1000.
one other real interesting change regards a potential de-stealthing buff:ZOS_GinaBruno wrote: »
- Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
howdy @Curragraigue ...little to no doubt in my mind that you have a much better handle on what all this different stuff means than myself - if it looks cool, i'm happy ...from reading your different posts though i can see you actually understand game mechanics very well...
any idea if this magickasteal debuff will unstealth folks - and, at what range...
any feelings on how gameplay will be affected by these potential changes ...sure looks like holding a destruction staff is becoming more and more beneficial...
OutLaw_Nynx wrote: »What's up with all the normal blues on yellow now?
Like I get it, your alliance is losing but come on, go fight for your alliance..
@Yung_deezy818 ...hadn't thought of it like that- very smart...
initially when I read what @OutLaw_Nynx I was thinking - shoot a lot of players just don't care about alliances - they fight for their selves....kind of like me - mercenary minded
but, that's just the way I think...
truth is - i play by what character I feel like playing, and, i have multiple in each alliance, all in scourge...I guess you could call my participation a wash as far as influencing anything...
I just care about my characters, competing fairly and competing hard...
what you said deezy is a lot deeper - cuz yeah, for the sake of the campaign, things did need to balance out...
dang deezy, what you 20 something going on 90...what up with all this deep insight
Yung_deezy818 wrote: »They prob got sick of D.C. Steamrolling the map the last two - three months before with the austilian influx of DC players and wanted to try to balance the campaign for survival. Until this campaign AD was normally 1 bar while EP and D.C. Stayed 3.
Twohothardware wrote: »Yung_deezy818 wrote: »They prob got sick of D.C. Steamrolling the map the last two - three months before with the austilian influx of DC players and wanted to try to balance the campaign for survival. Until this campaign AD was normally 1 bar while EP and D.C. Stayed 3.
That was because AD had 3 bars hiding in Haderus then lol. AD's population is considerably larger than the other 2 alliances. Like I hopped on my AD character for a moment earlier and the queue for Scourge was 126. AD plays when they're winning and give up when they're not.