Joy_Division wrote: »
Joy_Division wrote: »
If @wrobel fix it and make the skill able to heal the caster DKs will be in good place.
IxskullzxI wrote: »Joy_Division wrote: »
If @wrobel fix it and make the skill able to heal the caster DKs will be in good place.
It should only heal the caster. Or caster and a friendly so you don't have to play RNG teams.
HoloYoitsu wrote: »According to some stam Malutatos in IC my mag DK is a "cheese comp", so I can only say that my greatest weakness is a lack of nachos.
I can live with lack of mobility as a design choice. A lot of DK tools are designed for this. Mistform gets around this.
I think lack of sustain is linked to lack of healing and damage
I would like to see 2 changes:
- Dragons Blood - make it the magica equivalent of vigor (scaling off max magica so useless for stam dk)
- Powerlash deals additional 300% dmg to targets under 20% health note: not to the entire whip, just the powerlash after they are put off balance - if you let yourself get to 20% against a magica dk and get cc'd you deserve to lose.
Overall I think Magica DK is actually quite balanced and very engaging to play. It is just clearly outperformed by all other classes.
Respect to magica DK's, you have to work for your kills.
Imagine if there were flame/magica equivalents to viper and veli!
I can live with lack of mobility as a design choice. A lot of DK tools are designed for this. Mistform gets around this.
I think lack of sustain is linked to lack of healing and damage
I would like to see 2 changes:
- Dragons Blood - make it the magica equivalent of vigor (scaling off max magica so useless for stam dk)
- Powerlash deals additional 300% dmg to targets under 20% health note: not to the entire whip, just the powerlash after they are put off balance - if you let yourself get to 20% against a magica dk and get cc'd you deserve to lose.
Overall I think Magica DK is actually quite balanced and very engaging to play. It is just clearly outperformed by all other classes.
Respect to magica DK's, you have to work for your kills.
Imagine if there were flame/magica equivalents to viper and veli!
300% more damage! That is nuts. People can crit for 8k, 9k, even 11k with powerlash and you want that to do 4x more damage. Oh boy, maybe 25% more damage or 33% more damage.
It is an execute for people who's health is under 20%. Assuming 25k health max it could do before you died is 5k. Most other executes scale to 300%. It also only applies to powerlash, allowing counterplay as powerlash follows a whip on a cc'd target (time to shield or block). I really don't see it as being more OP than any other class execute, however takes a bit more coordination to use.
I haven't seen any 11k powerlash crits on anyone who is not naked - can you please show me? I am assuming this comes from a full light armour dk with a damage/burst build - not much use in open world for that as far as I can see.
cschwingeb14_ESO wrote: »
- Magicka costs being so high compared to weapon abilities that have a 20% cost redux. Some skills are cheap, some are not for magicka.
cschwingeb14_ESO wrote: »
- Nothing like Vigor
every class has some sort of magicka heal. except sorcs. . . poor sorcs. . .
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.