In my opinion it is the lack of healing.
- No movability: I think DK are meant to stand ground and fight until death
- No damage: I run 5 light and dualwield, I hit 6-12k whips, additionally to the dots thats very good
- No Substain: With light armor and earthen heart I think it's ok
- No Tankiness: MagDK can be tanky without dealing a lot of damage, guess that right, just the other classes are broken
In my opinion it is the lack of healing.
- No movability: I think DK are meant to stand ground and fight until death
- No damage: I run 5 light and dualwield, I hit 6-12k whips, additionally to the dots thats very good
- No Substain: With light armor and earthen heart I think it's ok
- No Tankiness: MagDK can be tanky without dealing a lot of damage, guess that right, just the other classes are broken
On my magplar, movability is a bit more efficient as I can eternally cleanse myself from snares, can do equal or more damage without over-investing in damage, I rarely run out of resources and I am exceptionally tankier.
#mdkIsFine