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What is Magicka DK's greatest weakness?

 Jules
Jules
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Edited by Jules on September 7, 2016 11:53AM
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What is Magicka DK's greatest weakness? 213 votes

Lack of sustain
17%
ArmitasKilandrospjwb16_ESOKasforzajuve212ChillicWingninjaguymanMagusbellanca6561nMinscGhostbaneDraxysWarraxxRykmaarDisgracefulMindZouniEirella JulesAquanova 37 votes
Lack of damage
25%
GloryAlomarJoy_DivisionXexpoRylanaKagheisupernicoEdenprime_ChaosSheezabeastMalthorneZynElongGhost-ShotRicktersollRohausdantatorolof03loki547 55 votes
Lack of mobility
23%
DeadlyReclusebigscoothb14_ESOjoe.smith21b14_ESOssewallb14_ESOSublimeNifty2gAldarennShareeThe_Legendary_AryaScamandrosGilGaladRajajshkaDrachenfierCypriot122sly007olsborgRagnaroek93DemonDruagaIyasasneakybanana 51 votes
Lack of healing
32%
arkansas_ESOWuffyCeruleiEtanielWillhelmBlackthemdogesbiteAra_ValleriaAenlirK4RMADUTCH_REAPERValen_ByteMaximillianDiEN1ght_Raid96RinaldoGandolphiAldmor13AnazasiTheDarkRulerBashevtplink3r1vortexman11Valencer 69 votes
Lack of tankiness
0%
Isbilen 1 vote
  • Armitas
    Armitas
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    Lack of sustain
    Wrobel, because he only listens to himself.

    And below that I would say sustain is the root cause in our lack of damage. We loose so much trying to cover sustain. It was a hard call between healing but I think sustain is the core problem that locks down our versatility and forces us into restrictive builds.

    My whip costs more than a wrecking blow, the costs are ridiculous and never got reblanced after dynamic ultimate was removed.
    Edited by Armitas on September 7, 2016 12:40PM
    Retired.
    Nord mDK
  • Poxheart
    Poxheart
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    It's a tie between ZoS and PuG tears.
    Edited by Poxheart on September 7, 2016 12:00PM
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
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  • Ghostbane
    Ghostbane
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    Lack of sustain
    Whenever I select my second answer, it clears my first answer.
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  •  Jules
    Jules
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    Lack of sustain
    Ghostbane wrote: »
    Whenever I select my second answer, it clears my first answer.

    Lmfao
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  • Elong
    Elong
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    Lack of damage
    Why isn't this multi choice?
  • altemriel
    altemriel
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    according to many people on the forums:
    magicka!

    :smiley:
  • TooskSG
    TooskSG
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    Where's the Wrobel option?
  • Luigi_Vampa
    Luigi_Vampa
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    Lack of healing
    Yeah, I don't know how to answer this. Lack of mobility is a problem because of the lack of healing, which results in a lack of tankiness. Lack of damage and healing and tankiness and mobilty make sustain an issue because you can't 1. Burst people down 2. Heal efficently 3. Disengage to get resources back / mitigate some damage. This forces you to burn resources and cause a problem for sustain.
    PC/EU DC
  • Pchela
    Pchela
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    I can't help but read this question in the breathy whisper of the Black Door from the Dark Brotherhood.
  • mertusta
    mertusta
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    WTB All of them option.
  • Skyy
    Skyy
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    Lack of mobility
    I would have gone with lack of finishing damage, but that wasn't an option. Their damage for non-executing is actually quite good, well.... good if you don't compare it to stamina. They just don't have a finisher.
  • Armitas
    Armitas
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    Lack of sustain
    Typhoios wrote: »
    Yeah, I don't know how to answer this. Lack of mobility is a problem because of the lack of healing, which results in a lack of tankiness. Lack of damage and healing and tankiness and mobilty make sustain an issue because you can't 1. Burst people down 2. Heal efficently 3. Disengage to get resources back / mitigate some damage. This forces you to burn resources and cause a problem for sustain.

    I know right. Its just 1 ball of interconnected complication.
    Retired.
    Nord mDK
  • Asgari
    Asgari
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    Lack of healing
    Open world pvp mDK just needs an actual self heal. Being forced into a resto staff takes away from the classes passives which synergize well with s&b. Along with that you cant expect a DK to heal with embers or deep breath when you need an enemy to apply them too.

    It makes zero sense that dragons blood still doesnt properly heal as it should. It is a self heal that is pretty expensive, that even at 10% health does a lesser heal than breath of life which is a multi target heal.

    There are more than enough sets in ESO for mDKs to obtain dmg and sustain at the same time, however healing doesnt fall into this category, even though DKs are supposed to be the "tankier" calls with no real mobility.


    No mobility plus no reliable self heal = disaster!
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  • Sharee
    Sharee
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    Lack of mobility
    As a heavy mDK i find myself most vulnerable to, ironically enough, chain-rooting.
  • Asmael
    Asmael
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    Lack of mobility is by design, and I'm fine with it, if I get something else in exchange.

    Damage is absolutely fine if you invest enough into it (even Maluplars die, that says a lot).

    Tankiness is absolutely fine if you invest enough into it.

    Bit different for healing: mag DKs have strong in combat healing options with Burning embers (1v1 or 1v2) and Deep Breath, but lack a strong self-healing option (hello Dragon Blood my old friend... That I'm better off not using on a 70k health build...).

    Sustain is absolutely fine if you invest enough into it.

    But what's wrong with mag DKs then?

    Simple: To get any of the above points classified "fine", you need to sacrifice something else, hence the "if you invest enough into it". I need 5 different DoTs and light armor on a 40k magicka build with Skoria if I want to break tanky builds, I still need a CC, a mitigation ability and a way to self-heal, and suddenly I'm left with very few slots... Wings? Deep Breath? Shuffle? Mutagen? Healing Ward? Fossilize? Drain? Talons? Can't have them all. I actually have to sacrifice something to be good at something else.

    What if I drop some DoTs? Well, I get some utility, but I reach a point where I simply can't kill most tanky builds, even tho I'm on light armor with a rather aggressive setup otherwise. I'm supposed to stack DoTs, where other classes don't need to. I can't kill decent players within seconds of the start of a fight without an ultimate. I can't kill some at all without drastically changing the build.

    Right off my head, I have 2 builds in mind for stam DK, one has all options except mobility, the other has everything except tankiness. Try to get 4 of these qualified as "fine" on a mag DK.

    Thus, my answer is "having to actually sacrifice something", which in my book is good design, but only shows that other classes are performing "too well".

    Also, #BuffDragonBlood
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  • Bashev
    Bashev
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    Lack of healing
    It was said so many times, magicka DK is the only class that in orsder to have good offence you have to sacrifice your defence or if you have defence then you sacrifice sustain and so on. The class is designed to be tanky but if it is not build to be a tank it is not tanky at all. The self healing is missing. I really dont even want to speak anymore about it because nobody listen to us.
    Because I can!
  • DKsUnite
    DKsUnite
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    Lack of sustain
    And dragon blood. I can get good aoe healing from deep breath but I need 6 people around me. I can get good hot healing in a duel or 1v2. I can't however get good healing when it's an awkward number in between or when I don't have people close to me.

    In regards to my actual poll choice, I sacrifice so much for sustain and I still run dry of both resources by the time bats comes back up
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  • KenaPKK
    KenaPKK
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    We all know there's no single answer. This poll oversimplifies multiple complex and interconnected issues with the class.

    My perspective comes from discussions with mDK players and from playing against the class. The issues as I see them always distill down to needing more reliable healing and unhinging burst from expensive ults.

    Perhaps a larger DBlood heal would be sufficient, but consider that mDK's only heal over time is Rapid Regen/Mutagen. That is a hugely underappreciated weakness.

    And they are often forced to ult for resources, leaving them lacking burst when a kill presents itself. An execute is not necessarily required, but it would help. Regardless, increased non-ult burst or a less expensive burst ult would provide a huge benefit to the class.

    Sustain is strained for mDK in part because they have to spam wimpy heals and noodle whips to do anything useful. Perhaps they do need some sustain love too, but I'd like to see functional buffs to their healing and kill potential first. They need those changes for sure, and I hesitate to give anyone too many buffs at once.
    Edited by KenaPKK on September 7, 2016 1:30PM
    Kena
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  • Father_X_Zombie
    Father_X_Zombie
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    Sweetrolls
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  • Aldarenn
    Aldarenn
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    Lack of mobility
    They can hit hard if built properly.
    They can be extremely tanky if built properly.
    They can sustain if built properly.

    They can heal themselves decently, but not well enough to compare to others.

    But in the end they almost always lack mobility.
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  • _Chaos
    _Chaos
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    Lack of damage
    Definitely damage. You can't kill any competent player without an ultimate.
    We have no burst damage or execute, and DoT's are useless when vigor ticks match and exceed the damage and take up 1/3 of the bar slots. We need to use multiple skills to get on the same level as our opponents, and it just feels as though you're always sacrificing critical abilities, borrowing from Peter to pay Paul.
    'Chaos
  • Sanct16
    Sanct16
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    Lack of healing
    A bit of everything.
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  • Lord_Hev
    Lord_Hev
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    Lack of healing
    Is this a trick question?
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  • Cinbri
    Cinbri
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    Lack of healing
    The only thing that separate them form current magicka templars.
  • Zeuq
    Zeuq
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    There should be a "other" option.
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  • Vexzarium
    Vexzarium
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    Lack of sustain
    All but one of the options apply, but abilities cost way too much, forcing mDKs to use sets that reduce cost instead of using damage sets. Which leads to a lack of damage. The healing is really non existent, unless you have a resto. Mobility is an issue, but Mist can assist in relieving the issue. Tankiness? Nope... still not an issue.
    Edited by Vexzarium on September 7, 2016 6:19PM
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  • DHale
    DHale
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    Lack of healing
    Trick Question I think, the combat team. ... Next!
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  • Rykmaar
    Rykmaar
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    Lack of sustain
    @Jules I can't seem to find the "All of the above" option.....

    Here's my .02:

    Sustain: Magicka costs are ludicrously high on DKs.

    Damage: DoTs are rendered useless in PvP and can be removed. Lash hits like a wet noodle.That skill should be removed for a fireball spammable. Before anyone says "oh that removes the close-range nature of the class," remember that you need to be in melee range for talons, embers, and breath. The fireball spammable would be a med to close range option that you can use to enter the fight and while in close.

    Mobility: Chains is not mobility. That ability needs to be reworked. Keep a pull option for tanks, make the other an actual gap closer.

    Healing: With embers purgable in PvP, our healing in PvP is useless. Also, heartburn (I don't call it a heal or blood because when I use it, I get sad and upset, hence heartburn) doesn't heal in PvP anymore. Useless ability now. Stonefist morph is an interesting concept, but it is too damned expensive to be used often.

    Biggest problem with all of this is Wrobel. The same reason why the pendulum has swung so far into the Stamina camp. We wanted balance, not the current (and future) state of affairs.
  • Ghettokid
    Ghettokid
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    Lack of orc
  • Luigi_Vampa
    Luigi_Vampa
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    Lack of healing
    KenaPKK wrote: »
    We all know there's no single answer. This poll oversimplifies multiple complex and interconnected issues with the class.

    My perspective comes from discussions with mDK players and from playing against the class. The issues as I see them always distill down to needing more reliable healing and unhinging burst from expensive ults.

    Perhaps a larger DBlood heal would be sufficient, but consider that mDK's only heal over time is Rapid Regen/Mutagen. That is a hugely underappreciated weakness.

    And they are often forced to ult for resources, leaving them lacking burst when a kill presents itself. An execute is not necessarily required, but it would help. Regardless, increased non-ult burst or a less expensive burst ult would provide a huge benefit to the class.

    Sustain is strained for mDK in part because they have to spam wimpy heals and noodle whips to do anything useful. Perhaps they do need some sustain love too, but I'd like to see functional buffs to their healing and kill potential first. They need those changes for sure, and I hesitate to give anyone too many buffs at once.

    Right on point. Our sustain would be fine if we had an efficient heal. I'm fine with the lack of mobility, but If I'm always stuck in a fight I need a heal that I don't have to spam at low health to get it to do anything. Give me that and a way to finish off opponets that doesn't include cc + ulti combos and I'm fine with not having any mobility.
    PC/EU DC
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