[
The idea is that when you start a fight with a DK, you do not have to fear getting killed in a few seconds, but you also know that if you allow the fight to go on for a while, you will eventually lose.
the dots have to drain resources in order for that to happen otherwise the vigor rally roll spam will prevail
[
The idea is that when you start a fight with a DK, you do not have to fear getting killed in a few seconds, but you also know that if you allow the fight to go on for a while, you will eventually lose.
the dots have to drain resources in order for that to happen otherwise the vigor rally roll spam will prevail
I thought that a stacking healing debuff, or continually increasing ticks would take care of that. But yea, a resource drain would work as well.
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
As for the dot and excute thing from the previous post. How about making inferno a pressure shield. Basically you apply dots then apply inferno for 6 seconds; if your target is cleansed of his dots while inferno debuff is up it reapplies the dots only say 20% stronger and uncleanseable or make it apply to the person who cleansed the dots.
]
That's a good idea, i just doubt that ZOS would give DK's this since they specifically mentioned they do not want people to fear being executed as their HP gets low when they are fighting a DK. I know what you propose technically isn't an execute, but it would fill that role.
T
In fact I can come up with an inferno change right now.
Make inferno ignite all your current dots on the target to do damage per each one and removes those dots. So basically dot up and when they're about to end you burst them.
[
The idea is that when you start a fight with a DK, you do not have to fear getting killed in a few seconds, but you also know that if you allow the fight to go on for a while, you will eventually lose.
the dots have to drain resources in order for that to happen otherwise the vigor rally roll spam will prevail
If that is a problem for PvE just make the bosses immune to the new magicka defile.
caeliusstarbreaker wrote: »I almost believe if you fix mdk, less people will play stamina and the game will be balanced.
Lack of mobility is by design, and I'm fine with it, if I get something else in exchange.
Damage is absolutely fine if you invest enough into it (even Maluplars die, that says a lot).
Tankiness is absolutely fine if you invest enough into it.
Bit different for healing: mag DKs have strong in combat healing options with Burning embers (1v1 or 1v2) and Deep Breath, but lack a strong self-healing option (hello Dragon Blood my old friend... That I'm better off not using on a 70k health build...).
Sustain is absolutely fine if you invest enough into it.
But what's wrong with mag DKs then?
Simple: To get any of the above points classified "fine", you need to sacrifice something else, hence the "if you invest enough into it". I need 5 different DoTs and light armor on a 40k magicka build with Skoria if I want to break tanky builds, I still need a CC, a mitigation ability and a way to self-heal, and suddenly I'm left with very few slots... Wings? Deep Breath? Shuffle? Mutagen? Healing Ward? Fossilize? Drain? Talons? Can't have them all. I actually have to sacrifice something to be good at something else.
What if I drop some DoTs? Well, I get some utility, but I reach a point where I simply can't kill most tanky builds, even tho I'm on light armor with a rather aggressive setup otherwise. I'm supposed to stack DoTs, where other classes don't need to. I can't kill decent players within seconds of the start of a fight without an ultimate. I can't kill some at all without drastically changing the build.
Right off my head, I have 2 builds in mind for stam DK, one has all options except mobility, the other has everything except tankiness. Try to get 4 of these qualified as "fine" on a mag DK.
Thus, my answer is "having to actually sacrifice something", which in my book is good design, but only shows that other classes are performing "too well".
Also, #BuffDragonBlood
caeliusstarbreaker wrote: »I almost believe if you fix mdk, less people will play stamina and the game will be balanced.
so many stamplars and stamDKs will reroll back xD
Twilights embrace*5+wormcult*5= +14% healing gain, -5%magicka cost of spellsPrincess_Asgari wrote: »Open world pvp mDK just needs an actual self heal. Being forced into a resto staff takes away from the classes passives which synergize well with s&b. Along with that you cant expect a DK to heal with embers or deep breath when you need an enemy to apply them too.
It makes zero sense that dragons blood still doesnt properly heal as it should. It is a self heal that is pretty expensive, that even at 10% health does a lesser heal than breath of life which is a multi target heal.
There are more than enough sets in ESO for mDKs to obtain dmg and sustain at the same time, however healing doesnt fall into this category, even though DKs are supposed to be the "tankier" calls with no real mobility.
No mobility plus no reliable self heal = disaster!
Sugaroverdose wrote: »Twilights embrace*5+wormcult*5= +14% healing gain, -5%magicka cost of spellsPrincess_Asgari wrote: »Open world pvp mDK just needs an actual self heal. Being forced into a resto staff takes away from the classes passives which synergize well with s&b. Along with that you cant expect a DK to heal with embers or deep breath when you need an enemy to apply them too.
It makes zero sense that dragons blood still doesnt properly heal as it should. It is a self heal that is pretty expensive, that even at 10% health does a lesser heal than breath of life which is a multi target heal.
There are more than enough sets in ESO for mDKs to obtain dmg and sustain at the same time, however healing doesnt fall into this category, even though DKs are supposed to be the "tankier" calls with no real mobility.
No mobility plus no reliable self heal = disaster!
Add scoria, don't try to get 2k magregen unbuffed and you'll have not that bad dmg.Ghost-Shot wrote: »Sugaroverdose wrote: »Twilights embrace*5+wormcult*5= +14% healing gain, -5%magicka cost of spellsPrincess_Asgari wrote: »Open world pvp mDK just needs an actual self heal. Being forced into a resto staff takes away from the classes passives which synergize well with s&b. Along with that you cant expect a DK to heal with embers or deep breath when you need an enemy to apply them too.
It makes zero sense that dragons blood still doesnt properly heal as it should. It is a self heal that is pretty expensive, that even at 10% health does a lesser heal than breath of life which is a multi target heal.
There are more than enough sets in ESO for mDKs to obtain dmg and sustain at the same time, however healing doesnt fall into this category, even though DKs are supposed to be the "tankier" calls with no real mobility.
No mobility plus no reliable self heal = disaster!
- all of your already poor damage
Sugaroverdose wrote: »Add scoria, don't try to get 2k magregen unbuffed and you'll have not that bad dmg.Ghost-Shot wrote: »Sugaroverdose wrote: »Twilights embrace*5+wormcult*5= +14% healing gain, -5%magicka cost of spellsPrincess_Asgari wrote: »Open world pvp mDK just needs an actual self heal. Being forced into a resto staff takes away from the classes passives which synergize well with s&b. Along with that you cant expect a DK to heal with embers or deep breath when you need an enemy to apply them too.
It makes zero sense that dragons blood still doesnt properly heal as it should. It is a self heal that is pretty expensive, that even at 10% health does a lesser heal than breath of life which is a multi target heal.
There are more than enough sets in ESO for mDKs to obtain dmg and sustain at the same time, however healing doesnt fall into this category, even though DKs are supposed to be the "tankier" calls with no real mobility.
No mobility plus no reliable self heal = disaster!
- all of your already poor damage
If you want to whine instead of f*ing meta - i won't try to convince you)
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I'm always open for something which isn't meta.Ghost-Shot wrote: »Sugaroverdose wrote: »Add scoria, don't try to get 2k magregen unbuffed and you'll have not that bad dmg.Ghost-Shot wrote: »Sugaroverdose wrote: »Twilights embrace*5+wormcult*5= +14% healing gain, -5%magicka cost of spellsPrincess_Asgari wrote: »Open world pvp mDK just needs an actual self heal. Being forced into a resto staff takes away from the classes passives which synergize well with s&b. Along with that you cant expect a DK to heal with embers or deep breath when you need an enemy to apply them too.
It makes zero sense that dragons blood still doesnt properly heal as it should. It is a self heal that is pretty expensive, that even at 10% health does a lesser heal than breath of life which is a multi target heal.
There are more than enough sets in ESO for mDKs to obtain dmg and sustain at the same time, however healing doesnt fall into this category, even though DKs are supposed to be the "tankier" calls with no real mobility.
No mobility plus no reliable self heal = disaster!
- all of your already poor damage
If you want to whine instead of f*ing meta - i won't try to convince you)
Aren't you a templar?