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What is Magicka DK's greatest weakness?

  • Sharee
    Sharee
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    Lack of mobility
    DKsUnite wrote: »
    Sharee wrote: »
    [
    The idea is that when you start a fight with a DK, you do not have to fear getting killed in a few seconds, but you also know that if you allow the fight to go on for a while, you will eventually lose.

    the dots have to drain resources in order for that to happen otherwise the vigor rally roll spam will prevail

    I thought that a stacking healing debuff, or continually increasing ticks would take care of that. But yea, a resource drain would work as well.
  • Xsorus
    Xsorus
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    Sharee wrote: »
    DKsUnite wrote: »
    Sharee wrote: »
    [
    The idea is that when you start a fight with a DK, you do not have to fear getting killed in a few seconds, but you also know that if you allow the fight to go on for a while, you will eventually lose.

    the dots have to drain resources in order for that to happen otherwise the vigor rally roll spam will prevail

    I thought that a stacking healing debuff, or continually increasing ticks would take care of that. But yea, a resource drain would work as well.

    What you want is Last Gasp from rift or playing with fire in warhammer.

    Basically last gasp acted like a form of healing debuff in that every you were healed you took damage. Playing with fire made the healer take damage whenever a target was healed with that dot on it.

    As for the dot and excute thing from the previous post. How about making inferno a pressure shield. Basically you apply dots then apply inferno for 6 seconds; if your target is cleansed of his dots while inferno debuff is up it reapplies the dots only say 20% stronger and uncleanseable or make it apply to the person who cleansed the dots.


  • soll
    soll
    ✭✭✭
    Lack of damage
    lack of execution
    EU PC
    I like to heal
    Triggered Tryhards/ HighRisk
    EP – Sollencia
    AD – Sollencia Overdose
    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

  • Sharee
    Sharee
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    Lack of mobility
    Xsorus wrote: »
    As for the dot and excute thing from the previous post. How about making inferno a pressure shield. Basically you apply dots then apply inferno for 6 seconds; if your target is cleansed of his dots while inferno debuff is up it reapplies the dots only say 20% stronger and uncleanseable or make it apply to the person who cleansed the dots.

    Could work. Might have trouble with templars who continually cleanse everything as soon as it is applied, so you wouldn't have time to stack dots and then inferno them before they are removed tho.
  • iAmLife
    iAmLife
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    Water... ever thought of that? No you only think about yourself :|
    Edited by iAmLife on September 9, 2016 9:18AM
    I'll own you fool, COME AT ME YOU SON OF A GUN, hi names Life... LIKE FOR LIFE kthnxbye
  • Aquanova
    Aquanova
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    Lack of sustain
    And an execute.
    NA/PC
  • Armitas
    Armitas
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    Lack of sustain
    Sharee wrote: »
    ]

    That's a good idea, i just doubt that ZOS would give DK's this since they specifically mentioned they do not want people to fear being executed as their HP gets low when they are fighting a DK. I know what you propose technically isn't an execute, but it would fill that role.

    I wish he cared as much about the DK as he does the people fighting the DK. He doesn't care about how it feels to fight any other class as a DK, just the classes, like his own, that fight the DK. This guys concerns are all over the place.

    Does Wrobel know that stamDK's have executes?
    Edited by Armitas on September 9, 2016 11:12AM
    Retired.
    Nord mDK
  • Armitas
    Armitas
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    Lack of sustain
    Xsorus wrote: »
    T

    In fact I can come up with an inferno change right now.

    Make inferno ignite all your current dots on the target to do damage per each one and removes those dots. So basically dot up and when they're about to end you burst them.

    I like it but it's too much to carry. Flamelash, talons for powerlash, burning embers, and engulfing flame and now FOB. Its just too much on the action bar. What if we make Powerlash ignite the dots. Powerlash normally only happens every 5 seconds so thats half way into your dots.
    Retired.
    Nord mDK
  • The Uninvited
    The Uninvited
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    Lack of damage
    Damage, plain and simple.

    Last night I crafted my wife a better set in Epic for her magicka Templar. She went up 10K in damage using just 3 skills, while I'm decked out in Legendary BIS gear using 5 or more skills to get even close to the damage she does now. All the while draining my resources...
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Armitas
    Armitas
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    Lack of sustain
    DKsUnite wrote: »
    Sharee wrote: »
    [
    The idea is that when you start a fight with a DK, you do not have to fear getting killed in a few seconds, but you also know that if you allow the fight to go on for a while, you will eventually lose.

    the dots have to drain resources in order for that to happen otherwise the vigor rally roll spam will prevail

    That would be really cool. Engulfing flames would be perfect for that. Have it increase magicka costs on the target while giving you the increased amount consumed by the opponenet for sustain. If we can't win now like the other classes give us some tools to win further into the fight. We could be the Pepe Le Pew of cyrodiil. I'm sold. If that is a problem for PvE just make the bosses immune to the new magicka defile.
    Edited by Armitas on September 9, 2016 11:37AM
    Retired.
    Nord mDK
  • The Uninvited
    The Uninvited
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    Lack of damage
    Armitas wrote: »
    If that is a problem for PvE just make the bosses immune to the new magicka defile.

    I think that a lot of PVE DK's (myself included) wouldn't find that a problem at all. B)
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Ghostbane
    Ghostbane
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    Lack of sustain
    ZoS are not going to change their stance on how ultimates are generated, I would like battle roar to be removed and the class get some worth while sustain passives.

    Class damage is fine.

    Dragonblood. Needs. Looked. At. Either amended in battle spirit or completely redone. I am a bit cautious on changing dragonblood to a magicka HoT, as how it operates in PvE is very very nice.

    After much musing over months, a class execute would be lovely, but it is not wholly necessary.

    For me, getting the class in a magicka stance to operate on a specific baseline on par with other classes is essential. There are too many principles to cater for to make a semi-efficient mDK for pvp. Some of these worries should be provided by class passives themselves, mostly in regarding to sustain. It would be nice not to be pigeon holed to *requiring* 1 or 2 ultimate generation sets, just to have sustain.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
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  • caeliusstarbreaker
    caeliusstarbreaker
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    I almost believe if you fix mdk, less people will play stamina and the game will be balanced.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • DKsUnite
    DKsUnite
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    Lack of sustain
    I almost believe if you fix mdk, less people will play stamina and the game will be balanced.

    so many stamplars and stamDKs will reroll back xD
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
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    Youtube: CorGaming
  • forzajuve212
    forzajuve212
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    Lack of sustain
    Asmael wrote: »
    Lack of mobility is by design, and I'm fine with it, if I get something else in exchange.

    Damage is absolutely fine if you invest enough into it (even Maluplars die, that says a lot).

    Tankiness is absolutely fine if you invest enough into it.

    Bit different for healing: mag DKs have strong in combat healing options with Burning embers (1v1 or 1v2) and Deep Breath, but lack a strong self-healing option (hello Dragon Blood my old friend... That I'm better off not using on a 70k health build...).

    Sustain is absolutely fine if you invest enough into it.

    But what's wrong with mag DKs then?

    Simple: To get any of the above points classified "fine", you need to sacrifice something else, hence the "if you invest enough into it". I need 5 different DoTs and light armor on a 40k magicka build with Skoria if I want to break tanky builds, I still need a CC, a mitigation ability and a way to self-heal, and suddenly I'm left with very few slots... Wings? Deep Breath? Shuffle? Mutagen? Healing Ward? Fossilize? Drain? Talons? Can't have them all. I actually have to sacrifice something to be good at something else.

    What if I drop some DoTs? Well, I get some utility, but I reach a point where I simply can't kill most tanky builds, even tho I'm on light armor with a rather aggressive setup otherwise. I'm supposed to stack DoTs, where other classes don't need to. I can't kill decent players within seconds of the start of a fight without an ultimate. I can't kill some at all without drastically changing the build.

    Right off my head, I have 2 builds in mind for stam DK, one has all options except mobility, the other has everything except tankiness. Try to get 4 of these qualified as "fine" on a mag DK.

    Thus, my answer is "having to actually sacrifice something", which in my book is good design, but only shows that other classes are performing "too well".

    Also, #BuffDragonBlood

    This @Wrobel @ZOS_BrianWheeler
  • caeliusstarbreaker
    caeliusstarbreaker
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    DKsUnite wrote: »
    I almost believe if you fix mdk, less people will play stamina and the game will be balanced.

    so many stamplars and stamDKs will reroll back xD

    Don't hate the stamplar, hate the game.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Sugaroverdose
    Sugaroverdose
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    Lack of sustain
    Open world pvp mDK just needs an actual self heal. Being forced into a resto staff takes away from the classes passives which synergize well with s&b. Along with that you cant expect a DK to heal with embers or deep breath when you need an enemy to apply them too.

    It makes zero sense that dragons blood still doesnt properly heal as it should. It is a self heal that is pretty expensive, that even at 10% health does a lesser heal than breath of life which is a multi target heal.

    There are more than enough sets in ESO for mDKs to obtain dmg and sustain at the same time, however healing doesnt fall into this category, even though DKs are supposed to be the "tankier" calls with no real mobility.


    No mobility plus no reliable self heal = disaster!
    Twilights embrace*5+wormcult*5= +14% healing gain, -5%magicka cost of spells
  • Ghost-Shot
    Ghost-Shot
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    Lack of damage
    Open world pvp mDK just needs an actual self heal. Being forced into a resto staff takes away from the classes passives which synergize well with s&b. Along with that you cant expect a DK to heal with embers or deep breath when you need an enemy to apply them too.

    It makes zero sense that dragons blood still doesnt properly heal as it should. It is a self heal that is pretty expensive, that even at 10% health does a lesser heal than breath of life which is a multi target heal.

    There are more than enough sets in ESO for mDKs to obtain dmg and sustain at the same time, however healing doesnt fall into this category, even though DKs are supposed to be the "tankier" calls with no real mobility.


    No mobility plus no reliable self heal = disaster!
    Twilights embrace*5+wormcult*5= +14% healing gain, -5%magicka cost of spells

    - all of your already poor damage
  • DUTCH_REAPER
    DUTCH_REAPER
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    Lack of healing
    being a magic DK
  • Sugaroverdose
    Sugaroverdose
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    Lack of sustain
    Ghost-Shot wrote: »
    Open world pvp mDK just needs an actual self heal. Being forced into a resto staff takes away from the classes passives which synergize well with s&b. Along with that you cant expect a DK to heal with embers or deep breath when you need an enemy to apply them too.

    It makes zero sense that dragons blood still doesnt properly heal as it should. It is a self heal that is pretty expensive, that even at 10% health does a lesser heal than breath of life which is a multi target heal.

    There are more than enough sets in ESO for mDKs to obtain dmg and sustain at the same time, however healing doesnt fall into this category, even though DKs are supposed to be the "tankier" calls with no real mobility.


    No mobility plus no reliable self heal = disaster!
    Twilights embrace*5+wormcult*5= +14% healing gain, -5%magicka cost of spells

    - all of your already poor damage
    Add scoria, don't try to get 2k magregen unbuffed and you'll have not that bad dmg.
    If you want to whine instead of f*ing meta - i won't try to convince you)
  • Ghost-Shot
    Ghost-Shot
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    Lack of damage
    Ghost-Shot wrote: »
    Open world pvp mDK just needs an actual self heal. Being forced into a resto staff takes away from the classes passives which synergize well with s&b. Along with that you cant expect a DK to heal with embers or deep breath when you need an enemy to apply them too.

    It makes zero sense that dragons blood still doesnt properly heal as it should. It is a self heal that is pretty expensive, that even at 10% health does a lesser heal than breath of life which is a multi target heal.

    There are more than enough sets in ESO for mDKs to obtain dmg and sustain at the same time, however healing doesnt fall into this category, even though DKs are supposed to be the "tankier" calls with no real mobility.


    No mobility plus no reliable self heal = disaster!
    Twilights embrace*5+wormcult*5= +14% healing gain, -5%magicka cost of spells

    - all of your already poor damage
    Add scoria, don't try to get 2k magregen unbuffed and you'll have not that bad dmg.
    If you want to whine instead of f*ing meta - i won't try to convince you)

    Aren't you a templar?
  • Airyus
    Airyus
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    Lack of healing
    Lack of healing is definitely a major root cause of the issues we face. Having to slot defensive skills to make up for this inhibits our potential damage. Dragon blood is the key.
  • K4RMA
    K4RMA
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    Lack of healing
    Recently I've swapped from Kags/Magnus to Tavas/Sun and found that sustain isn't too much of an issue, mobility is meh but I can still get out of a bad situation quite easily with mist, damage is once again meh but AoE is where mDK excels so taking advantage of that has been good in 1vX situations, I've found that mDK with it's buffs up and s&b can be quite tanky, but healing.........

    Either I take advantage of mDK's AoE (bbq) potential by running Engulf. + Deep Breath + Talon spam, or drop Engulf. and pick up Burning Embers for a reasonably good burst heal but lose 10% damage from fire attacks.

    Decisions......

    #nerfDB
    nerf mdk
  • Kilandros
    Kilandros
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    Lack of sustain
    Jules wrote: »

    ALL OF THE ABOVE
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Armitas
    Armitas
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    Lack of sustain
    Wow, a fairly even spread and no one is mistaken. It amazes me how long they have let things get this way, and how long still before they do something about it.
    Retired.
    Nord mDK
  • IxskullzxI
    IxskullzxI
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    Armitas wrote: »
    Wow, a fairly even spread and no one is mistaken. It amazes me how long they have let things get this way, and how long still before they do something about it.

    Well mDK was op for so long. It's only fair they blow for longer. Right? ZoS logic probably.
    #HowDoYouLikeYourDK?
  • Mustard
    Mustard
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    Lack of healing
    Wtb heals!!
  • Sugaroverdose
    Sugaroverdose
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    Lack of sustain
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    Open world pvp mDK just needs an actual self heal. Being forced into a resto staff takes away from the classes passives which synergize well with s&b. Along with that you cant expect a DK to heal with embers or deep breath when you need an enemy to apply them too.

    It makes zero sense that dragons blood still doesnt properly heal as it should. It is a self heal that is pretty expensive, that even at 10% health does a lesser heal than breath of life which is a multi target heal.

    There are more than enough sets in ESO for mDKs to obtain dmg and sustain at the same time, however healing doesnt fall into this category, even though DKs are supposed to be the "tankier" calls with no real mobility.


    No mobility plus no reliable self heal = disaster!
    Twilights embrace*5+wormcult*5= +14% healing gain, -5%magicka cost of spells

    - all of your already poor damage
    Add scoria, don't try to get 2k magregen unbuffed and you'll have not that bad dmg.
    If you want to whine instead of f*ing meta - i won't try to convince you)

    Aren't you a templar?
    I'm always open for something which isn't meta.
    After some testing i would say that baddest thing about mDK is insanely overpriced abilities which cannot be compensated because of zero choice in morphs
  • Lokey0024
    Lokey0024
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    Lack of mobility
    No synergy with heavy armor, and expected to be a front line fighter, not range. Melee attacks dont regen magika.

    Dot duration is to long. Lowet dot times and make them viable. Larger dmg ticks=better. And dont lower dmg and duration, defeats the purpose.

    The blood of dragons in my veins. I shouldnt have to wave a puny stick around to rejuvinate myself. Rework DB to be a magika vigor, or make it an actual number healed instead of %

    Give fractured shield a heavy armor % mod to shield size or scaled off magika. The former synergizes better imo.
  • Bashev
    Bashev
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    Lack of healing
    Does anyone know why Cauterize is the only healing ability in the game that cannot heal the caster?
    Because I can!
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