We all know there's no single answer. This poll oversimplifies multiple complex and interconnected issues with the class.
My perspective comes from discussions with mDK players and from playing against the class. The issues as I see them always distill down to needing more reliable healing and unhinging burst from expensive ults.
Perhaps a larger DBlood heal would be sufficient, but consider that mDK's only heal over time is Rapid Regen/Mutagen. That is a hugely underappreciated weakness.
And they are often forced to ult for resources, leaving them lacking burst when a kill presents itself. An execute is not necessarily required, but it would help. Regardless, increased non-ult burst or a less expensive burst ult would provide a huge benefit to the class.
Sustain is strained for mDK in part because they have to spam wimpy heals and noodle whips to do anything useful. Perhaps they do need some sustain love too, but I'd like to see functional buffs to their healing and kill potential first. They need those changes for sure, and I hesitate to give anyone too many buffs at once.
Right on point. Our sustain would be fine if we had an efficient heal. I'm fine with the lack of mobility, but If I'm always stuck in a fight I need a heal that I don't have to spam at low health to get it to do anything. Give me that and a way to finish off opponets that doesn't include cc + ulti combos and I'm fine with not having any mobility.
Burning_Talons wrote: »Unable to heal out of execute range is just sad and the bane of most of my encounters
Burning_Talons wrote: »Unable to heal out of execute range is just sad and the bane of most of my encounters
Aside from Templars, which Magicka builds are exempt from this without a resto staff? I find it easier to play mDK without a resto staff than mNB, but it depends on the situation.
I consider this to be more a Stamina/Magicka issue as Stamina builds can count on Rally and Vigor for heals.
Burning_Talons wrote: »Burning_Talons wrote: »Unable to heal out of execute range is just sad and the bane of most of my encounters
Aside from Templars, which Magicka builds are exempt from this without a resto staff? I find it easier to play mDK without a resto staff than mNB, but it depends on the situation.
I consider this to be more a Stamina/Magicka issue as Stamina builds can count on Rally and Vigor for heals.
Yea all Mag builds except temps can but the thing is. Those other classes work well with staffs while the prefered method for a MDK is double S+B
Burning_Talons wrote: »Burning_Talons wrote: »Unable to heal out of execute range is just sad and the bane of most of my encounters
Aside from Templars, which Magicka builds are exempt from this without a resto staff? I find it easier to play mDK without a resto staff than mNB, but it depends on the situation.
I consider this to be more a Stamina/Magicka issue as Stamina builds can count on Rally and Vigor for heals.
Yea all Mag builds except temps can but the thing is. Those other classes work well with staffs while the prefered method for a MDK is double S+B
Many mSorcs and mNBs would love to play without a resto staff too. Like Magicka DKs, we do, but it comes with the same drawbacks. Personally, I enjoy destro+1hs mNB.
That so many Magicka builds choose to use Stamina based weapon lines is an indicator of how large the gap between Stamina and Magicka is. If 2.6 goes live without significant changes to weapon ults, this will be more widespread.
Rather than buff mDK with a better class heal, let's give all Magicka builds the same luxury all Stamina builds have with Vigor and Rally.
IxskullzxI wrote: »How about the luxury that is 100% damage mitigation unlimited roll dodges?
MisterBigglesworth wrote: »Every class should be designed like Magicka DK: build for tankiness OR build for healing OR build for sustain OR build for damage. Choose one!
The other classes (especially Stamina) get to have tankiness AND healing AND sustain AND damage, all at once. This should not be allowed.
IxskullzxI wrote: »How about the luxury that is 100% damage mitigation unlimited roll dodges?
Yeah, it's a bit crazy that the following are exclusively Stam functions:
- block
- roll dodge
- break-free
- sprint
- stealth
This is a huge advantage because none of those built-in functions require an ability slot.
Respect to magica DK's, you have to work for your kills.
"Burst is too high, we're making battle spirit reduction 30% more."BTW, do you guys remember when @Wrobel said in ESO lives before 1.7 dropped that the reason people were perma blocking was because burst was so high and it was needed. So he added 50% reduction and then took away stam regen while blocking. And now i cant block but i can still get *** 2 shot by a stam player..... #balance
tbh its not that much work anymore.... SoM is actually broken how strong it is. I can nearly kill people with an inhale talons and a banner drop lol. Battling outnumbered in tight spaces is actually alot easier xD
however building up 250 ulti is kinda hard work lol
tbh its not that much work anymore.... SoM is actually broken how strong it is. I can nearly kill people with an inhale talons and a banner drop lol. Battling outnumbered in tight spaces is actually alot easier xD
however building up 250 ulti is kinda hard work lol
I wouldn't know, I always just ride past you! I lol'd last night at the 3 brave souls following you into an alessia bridge cubby after you had built ulti on them for 45 seconds... Welcome to the 1 v X video boyzzzzz.
I might get back on the magica dk for a few weeks and try to BANNER DOWN!