ArtOfShred wrote: »
Comments on changed Armor Sets:
Armor of Rage has been renamed to Armor of the Veiled Heritance and located to Auridon, however the armor style remained as "Barbaric." Considering the Veiled Heritance is effectively a bunch of Altmer supremacists, I think it's unfitting for it to have any other style than Alter or Aldmeri Dominion. I would like to see the style changed to reflect the new name.
The Brute has been renamed to Seventh Legion Brute and located to Bangkorai, however the armor style remained as "Orc." The Seventh Legion is an Imperial Legion, so I feel it would be fitting for the style of this set to be changed to Imperial. Also, as far as I know there are very few if any Imperial style sets in the game.
Elegance has been renamed to Queen's Elegance and located to Auridon, however the armor style remained as "Redguard." Considering the name provokes the image of Queen Ayrenn, I feel like it would be more fitting for this set to be in Altmer or Aldmeri Dominion Style.
Skirmisher's Bite has been renamed to Senche's Bite and located to Reaper's March, however the armor style remained as "Argonian." I find it unfitting that a set named after the Senche would have the style of Black Marsh Argonians.
A few more sets (that don't stand out as much but are worth considering):
Akaviri Dragonguard - Eastmarch - Uses Nord style. I suppose it'd be a bit imbalanced to have Akaviri crafting mats available here, but would be more fitting. Alternatively Imperial may fit a bit more.
Ice Furnace - Direfrost Keep - Uses Redguard style, seems out of place for its location.
Vampire Cloak - Rivenspire - uses Orc style (seems a little off to me, Orc's aren't my most prominent thought when it comes to Vampires).
Well I'd like to see more usefulness of the endgame sets for tanking coming from your high skill VR dungeons. And weapons, it makes Littles sense to make the items useless at end game trials. And making the most viable weapon dropping out a pure solo zone that is not capable of completing but in a high end dps spec. All I can do is LOL,you can act as a team complete some of the hardest most cordinated fights and receive nothing of value but a monster helm set that only a few are viable. Since you have so much catered to the solo player so they can craft an obtain the very best items in game that make them v trial viable. But hide the best weapons for the end game group community behind VMA. Your end game 4 man's are currently worthless I'm sorry but a few sets. And the Hist sets are so bad their unusable .ZOS_GinaBruno wrote: »This is the official feedback thread for the itemization changes in One Tamriel. Specific feedback that the team is looking for includes the following:
- Did you know where to find set items? Was it clear that certain set items were associated with zones?
- Did you get any set drops that were intended for a different zone, or any gear that was an unexpected level?
- Did you receive an item that changes or impacts your current build/abilities?
- Are you happier with the new quest objective rewards?
- Which of the new sets are you most looking forward to, and why?
- Are there any new sets you would like to see changed?
- Do you have any other general feedback?
Out of curiosity, what sets will drop from Cyrodiil PVE, like from treasure map chests? Last time I went there on live I got Orsinium ones...
pandoraderomanus wrote: »@ZOS_GinaBruno So what about impenetrable trait on dungeon and overland sets? We need clarification.
pandoraderomanus wrote: »@ZOS_GinaBruno So what about impenetrable trait on dungeon and overland sets? We need clarification.
Idea for @Wrobel : a new monster set.
>Gladiators mask<
1 set: 400 critical resistance.
2 set: Whenever you are hit by a monster mask set (like velidreth, selene or valkyn) you take no dmg from it and you gain 10 ultimate.
pandoraderomanus wrote: »@ZOS_GinaBruno So what about impenetrable trait on dungeon and overland sets? We need clarification.
leandro.800ub17_ESO wrote: »Wanted to test Vampire Cloack but in the box you get Trainee by error can you please fix it for next PTS patch
Also include in template boxes the changed name sets since they also changed many stuff
ArtOfShred wrote: »A few armor sets are using a style called "Bandit," while players that aren't using an addon won't be able to tell the difference between that and Breton, I suggest changing the following armor types to Breton (the appearance they already have): Leviathan, Netch's Touch, Shalk Exoskeleton, Witchman Armor. Additionally, I did not have a chance to test deconstructing these items to see if they provide Molybdenum or not, this may be something worth looking into.
paulsimonps wrote: »So we got a good explanation on which bosses and such dropped what pieces of armor or other pieces when it came to the overworld, dungeons, delves and public dungeons. But what about the trials? The PTS Patch Notes talked about gear quality in Trials but not about which pieces that dropped from which boss in there. And the Trials do have different amount of bosses so how is that going to work?
ArtOfShred wrote: »This is going to be a rather large post considering the amount of content I am referencing. I am reporting a variety of bugs, patch note inconsistencies, as well as providing feedback on itemization changes:
Hello,
I noticed no mention of Shields in the patch note. Is it implied that they are going to be dropped or are they not included?
My question is: does the Shroud of the Lich set now drop in all pieces?
"Item Sets will now drop for every item slot."