Toc de Malsvi wrote: »Coat of the Red Mountain: This item set’s 3-piece bonus now grants Max Stamina instead of Spell Damage.
@ZOS_GinaBruno
So it is neat that there is recognition that some of these item sets seem out of whack. It is equally encouraging that steps are being taken to try and balance them out. It seems though that there is some great disconnect somewhere.
Let us compare the Coat of the Red Mountain set to a very similar Viper's Sting set:
Two set bonus':
CRM: 129 Weapon damage
VS: 688 Weapon Critical
Three set bonus':
CRM: 967 Max Stamina
VS: 967 Max Stamina
Four set bonus':
CRM: 688 Weapon Critical
VS: 688 Weapon Critical
At this point there are the same basic fundamental trade offs characteristic of all different sets, the value's are roughly equal within the ranges predicated by similar sets of equal level/CP scaling.
Five set bonus':
CRM: Weapon attacks have a 10% chance to cause 8000 flame damage
VS: Melee attacks deal 8311 poison damage. This effect can occur every 4 seconds.
The imbalance is huge and blatant, even given that someone could achieve 10 weapon attacks within 4 seconds to be able to almost guarantee a proc from CRM, the damage dealt is Flame which will not scale with any stamina CP. Even then though it is only a chance, where as the viper's sting set not only is poison and thus scales with stamina CP allotment but also is guaranteed to proc from melee attacks every 4 seconds.
What is left is that CRM is only an option for ranged builds who cannot benefit from VS because of the melee requirement. Even then CRM is an incredibly poor option as the proc chance is so low as to offer very little benefit over other 5 set options.
lordrichter wrote: »rhapsodious wrote: »This is pretty clearly not a class balance update. If there's anything it'll probably be in Q4.
No, but it was supposed to be a racial balance update. Why do they even bother making feedback threads?
Mainly so that they can collect feedback from players. That does not imply that they are going to agree with, or follow, that feedback. They can make their own decisions, and sometimes players will disagree.
I know they make decisions that I disagree with, sometimes strongly. That is out of my hands. My decision is whether I want to stick around to see what other decisions I am not going to like. I certainly have no control over their decisions, no matter how aggressive I am.
That's great. I don't have to have people agree with me. But it would be nice to have people with that green name tag come into these discussion threads that THEY created, and you know... actually discuss and have a dialogue with the community. If you can explain to me your reasoning so that I can at least understand it, even if I don't agree with it, I'll be 100% more content.
That's been the issue since the beginning though. Stuff gets changed, people complain, nobody explains why, and on and on we go. I don't think it's asking too much for somebody to make it a point to visit the forums on a semi-regular basis to answer some questions in the threads THEY created.
rhapsodious wrote: »Agreed. More threads like @Wrobel 's writeups of block changes and sorc changes (although I am aware that those produced lethal levels of salt) would be a step in the right direction. But as is the nature of a large, semi-competitive community (PVP and high-end PVE), there will always be someone upset for whatever change they make. I really think that most people are in your (and my, actually) camp of "if you can tell me why you think X is a good change, even if I don't agree, I appreciate it".
I don't know if it's that the devs are scared of the forums (most of us don't bite, I swear!), they have to keep tight-lipped for executive reasons, or they just don't want to - but a lot of us would really appreciate you guys coming out of the woodwork. Maybe we can even get a few pages of meaningful discussion down before someone ruins it.
Anyone at ZOS who's reading this thread (Wrobel himself, maybe ?), could you maybe pass that idea onto your team/your boss/whoever, if it hasn't come up already?
rhapsodious wrote: »Agreed. More threads like @Wrobel 's writeups of block changes and sorc changes (although I am aware that those produced lethal levels of salt) would be a step in the right direction.
rhapsodious wrote: »Agreed. More threads like @Wrobel 's writeups of block changes and sorc changes (although I am aware that those produced lethal levels of salt) would be a step in the right direction.
Yeah the block tread of wrobel was really useful, now we have magika permablock builds on pvp /facepalm
@ZOS_GinaBruno - Yeah, this definitely does seem like the sort of thing that someone who runs through ancient ruins for their morning stroll would say. Bring it back!rhapsodious wrote: »If we can have "Easy as Pie" I want a silly name for this achievement. I can totally imagine an Undaunted person saying that, so c'mon!Praeficere wrote: »Please change the name back to “More Like Mazzatomb”ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, SHADOWS OF THE HIST DLC GAME PACK
Exploration & Itemization
Achievements
- Renamed the “More Like Mazzatomb” achievement to “Mazzatun Massacre”.
What about third-person mode?ZOS_GinaBruno wrote: »[*]The visual effects from the Block ability no longer display when you are in first-person mode.
Personofsecrets wrote: »Still no Orc buffs...
Khajiits were buffed initially, meant to test the reactions of the public to see if they could get away with blatantly incentivizing the purchase of Race Change Tokens by making the most powerful race even more powerful. It wasn't received well, so they rolled back the change and decided to nerf Redguard to compensate. This gives the illusion that they are listening to feedback, when in reality all they're doing is widening the gap between the two most powerful DPS races so one (Khajiit) will still be largely more desirable in PvE, their main target audience in the game.
IcyDeadPeople wrote: »
zerosingularity wrote: »Toc de Malsvi wrote: »Coat of the Red Mountain: This item set’s 3-piece bonus now grants Max Stamina instead of Spell Damage.
@ZOS_GinaBruno
So it is neat that there is recognition that some of these item sets seem out of whack. It is equally encouraging that steps are being taken to try and balance them out. It seems though that there is some great disconnect somewhere.
Let us compare the Coat of the Red Mountain set to a very similar Viper's Sting set:
Two set bonus':
CRM: 129 Weapon damage
VS: 688 Weapon Critical
Three set bonus':
CRM: 967 Max Stamina
VS: 967 Max Stamina
Four set bonus':
CRM: 688 Weapon Critical
VS: 688 Weapon Critical
At this point there are the same basic fundamental trade offs characteristic of all different sets, the value's are roughly equal within the ranges predicated by similar sets of equal level/CP scaling.
Five set bonus':
CRM: Weapon attacks have a 10% chance to cause 8000 flame damage
VS: Melee attacks deal 8311 poison damage. This effect can occur every 4 seconds.
The imbalance is huge and blatant, even given that someone could achieve 10 weapon attacks within 4 seconds to be able to almost guarantee a proc from CRM, the damage dealt is Flame which will not scale with any stamina CP. Even then though it is only a chance, where as the viper's sting set not only is poison and thus scales with stamina CP allotment but also is guaranteed to proc from melee attacks every 4 seconds.
What is left is that CRM is only an option for ranged builds who cannot benefit from VS because of the melee requirement. Even then CRM is an incredibly poor option as the proc chance is so low as to offer very little benefit over other 5 set options.
Do Poison Injection and Scorched Earth proc it? If so, then while it may not scale well with CP, I can see it being possible to get 2 procs per 4 seconds. This would be an option worth considering for some builds. I do agree that since it is flame damage it doesn't scale well with CP, but it does scale nicely with a Dunmer. Might need some slight tweaking, but it is not a bad set right now as is.
zerosingularity wrote: »Do Poison Injection and Scorched Earth proc it? If so, then while it may not scale well with CP, I can see it being possible to get 2 procs per 4 seconds. This would be an option worth considering for some builds. I do agree that since it is flame damage it doesn't scale well with CP, but it does scale nicely with a Dunmer. Might need some slight tweaking, but it is not a bad set right now as is.
Haven't participated in PVE much yet, so I can't comment on that scenario. In my experience, however, it feels like Redguard and Altmer are still too strong. Far above all the other races in the game, when it comes to PVP.
So far, no idea about any nerfs to redguard yet (merely a correction of the intended cooldown from 3s to 5s), but I would not be surprised to see one next week.
The adjustments they are working on right now for racial passives are not about making people spend crowns on a switch from redguard.
Instead, they are (hopefully) trying to bring most of these others up to the level of Redguard and Altmer so that when they finally make race change available, there is some degree of balance.
OMG it is insulting to your players...
YOU NEVER LISTENED our feedbacks??? i really cant believe this... why you are making threads for FEEDBACKS from US....
@Wrobel
@ZOS_GinaBruno
@ZOS_JessicaFolsom
OMG it is insulting to your players...
YOU NEVER LISTENED our feedbacks??? i really cant believe this... why you are making threads for FEEDBACKS from US....
@Wrobel
@ZOS_GinaBruno
@ZOS_JessicaFolsom
Actually, they DO listen, but the problem is there is usually SO MUCH disagreement amongst the forum users that feedback many times becomes pointless. Also considering that feedback only considers those players using the forums (a tiny tiny fraction of player population) that ZOS has to take the feedback and extrapolate that across the entirety of the game population; they cannot make a decision solely based upon feedback from a tiny segment of players when it will impact millions of players across the game.
Maybe I'm strange, but I liked these Achievement names - I thought they were cute. The new ones are very bland.ZOS_GinaBruno wrote: »
- Renamed the “More Like Mazzatomb” achievement to “Mazzatun Massacre”.
- Renamed the “Waltz on Through” achievement to “Venomous Evasion”.
Toc de Malsvi wrote: »Coat of the Red Mountain: This item set’s 3-piece bonus now grants Max Stamina instead of Spell Damage.
@ZOS_GinaBruno
So it is neat that there is recognition that some of these item sets seem out of whack. It is equally encouraging that steps are being taken to try and balance them out. It seems though that there is some great disconnect somewhere.
Let us compare the Coat of the Red Mountain set to a very similar Viper's Sting set:
Two set bonus':
CRM: 129 Weapon damage
VS: 688 Weapon Critical
Three set bonus':
CRM: 967 Max Stamina
VS: 967 Max Stamina
Four set bonus':
CRM: 688 Weapon Critical
VS: 688 Weapon Critical
At this point there are the same basic fundamental trade offs characteristic of all different sets, the value's are roughly equal within the ranges predicated by similar sets of equal level/CP scaling.
Five set bonus':
CRM: Weapon attacks have a 10% chance to cause 8000 flame damage
VS: Melee attacks deal 8311 poison damage. This effect can occur every 4 seconds.
The imbalance is huge and blatant, even given that someone could achieve 10 weapon attacks within 4 seconds to be able to almost guarantee a proc from CRM, the damage dealt is Flame which will not scale with any stamina CP. Even then though it is only a chance, where as the viper's sting set not only is poison and thus scales with stamina CP allotment but also is guaranteed to proc from melee attacks every 4 seconds.
What is left is that CRM is only an option for ranged builds who cannot benefit from VS because of the melee requirement. Even then CRM is an incredibly poor option as the proc chance is so low as to offer very little benefit over other 5 set options.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »Still no fix to Malubeth? Seriously?!
Malubeth was fixed in patch 2.4.8 about a month ago. It no longer double dips in the critical strike modifier.Exploration & Itemization
Item Sets
Scourge Harvester: Fixed an issue where the heal from this item set’s proc was incorrectly double-dipping in the Critical Strike Chance modifier, and gaining double the benefit.
If you feel it's still too strong, that's another matter, but at this point it's not bugged and working as intended.
It's still bugged. People (including myself) have posted several videos showing it bugging out since the patch.
Can you post a link to your video?
OMG it is insulting to your players...
YOU NEVER LISTENED our feedbacks??? i really cant believe this... why you are making threads for FEEDBACKS from US....
@Wrobel
@ZOS_GinaBruno
@ZOS_JessicaFolsom
Actually, they DO listen, but the problem is there is usually SO MUCH disagreement amongst the forum users that feedback many times becomes pointless. Also considering that feedback only considers those players using the forums (a tiny tiny fraction of player population) that ZOS has to take the feedback and extrapolate that across the entirety of the game population; they cannot make a decision solely based upon feedback from a tiny segment of players when it will impact millions of players across the game.