@ZOS_GinaBruno, @ZOS_RichLambert, @Wrobel
Will there be a fix in place for the broken Malubeth set as well as the Gap Closer exploits when this DLC goes live? These broken sets and skills are ruining every campaign. Emp's already have a huge advantage due to their buffs they get, when they use these broken sets/skills also they are basically superman and unkillable. This destroys every campaign that it occurs in as everyone just says "Emp's here, no point in trying to take anything" and it's a true statement. Everyone just logs off the game at that point. The longer than these things occur, the more and more people that stop playing in the campaigns.
Please put these as a priority fix as they need to be resolved as soon as possible.
Thank you for your time.
"Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was being broken by certain abilities including Volatile Armor"
This was an issue? I thought this was a legit counter it's been this way for months. It has a tiny radius and a good little counter for NB that just spam cloak right next to you.
BenevolentBowd wrote: »Exploration & Itemization
General
Nirnroot can now be found in Cyrodiil!
Did you mean Nirncrux? I thought I found some Nirnroot in Cyrodiil before.
SirCritical wrote: »I still wish to have a free namechange after changing races; I think there are lots of players who named their characters in connection their races, so they will be forced now to buy a name-change token also, if they want to change their race, and remain fair in a roleplaying aspect.
zerosingularity wrote: »Toc de Malsvi wrote: »Coat of the Red Mountain: This item set’s 3-piece bonus now grants Max Stamina instead of Spell Damage.
@ZOS_GinaBruno
So it is neat that there is recognition that some of these item sets seem out of whack. It is equally encouraging that steps are being taken to try and balance them out. It seems though that there is some great disconnect somewhere.
Let us compare the Coat of the Red Mountain set to a very similar Viper's Sting set:
Two set bonus':
CRM: 129 Weapon damage
VS: 688 Weapon Critical
Three set bonus':
CRM: 967 Max Stamina
VS: 967 Max Stamina
Four set bonus':
CRM: 688 Weapon Critical
VS: 688 Weapon Critical
At this point there are the same basic fundamental trade offs characteristic of all different sets, the value's are roughly equal within the ranges predicated by similar sets of equal level/CP scaling.
Five set bonus':
CRM: Weapon attacks have a 10% chance to cause 8000 flame damage
VS: Melee attacks deal 8311 poison damage. This effect can occur every 4 seconds.
The imbalance is huge and blatant, even given that someone could achieve 10 weapon attacks within 4 seconds to be able to almost guarantee a proc from CRM, the damage dealt is Flame which will not scale with any stamina CP. Even then though it is only a chance, where as the viper's sting set not only is poison and thus scales with stamina CP allotment but also is guaranteed to proc from melee attacks every 4 seconds.
What is left is that CRM is only an option for ranged builds who cannot benefit from VS because of the melee requirement. Even then CRM is an incredibly poor option as the proc chance is so low as to offer very little benefit over other 5 set options.
Do Poison Injection and Scorched Earth proc it? If so, then while it may not scale well with CP, I can see it being possible to get 2 procs per 4 seconds. This would be an option worth considering for some builds. I do agree that since it is flame damage it doesn't scale well with CP, but it does scale nicely with a Dunmer. Might need some slight tweaking, but it is not a bad set right now as is.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
- Fixed an issue where the visual effects of certain Area of Effect attacks (ex: Negate Magic, Volley) would be placed on the caster instead of the area where they were cast.
Are there any plans to scale up the old 3pc Sets from AA and HRC? Would really like to try Two-Fanged-Snake in v16.
The Uninvited wrote: »
The Uninvited wrote: »
They should also upgrade the 3 vCoA sets. maybe revamp their 5 pc-Bonus (especially burning spellweaver is extremely bad). But i hope, they do this with One Tamriel
The Uninvited wrote: »The Uninvited wrote: »
They should also upgrade the 3 vCoA sets. maybe revamp their 5 pc-Bonus (especially burning spellweaver is extremely bad). But i hope, they do this with One Tamriel
Agreed, Burning spellweaver could than be combined with Silks of the Sun maybe?
Twice-Fanged would be a great alternative to Agility in my opinion.
lordrichter wrote: »rhapsodious wrote: »This is pretty clearly not a class balance update. If there's anything it'll probably be in Q4.
No, but it was supposed to be a racial balance update. Why do they even bother making feedback threads?
Mainly so that they can collect feedback from players. That does not imply that they are going to agree with, or follow, that feedback. They can make their own decisions, and sometimes players will disagree.
I know they make decisions that I disagree with, sometimes strongly. That is out of my hands. My decision is whether I want to stick around to see what other decisions I am not going to like. I certainly have no control over their decisions, no matter how aggressive I am.