Wow! Mind blowing relevations . Another deceitful in game stat.
On my Warden tank I chased 33k resistance (with active Ice Fortress) as that is res cap but after reading thread it's useless i.e. huge diminishing returns.
@paulsimonps
For veteran dungeons is ~26-27k enough with Ice Fortress active?
I am CP 750+, and if yes, I'll redistribute 24 CPs. My current setup:
http://en.uesp.net/wiki/Special:EsoBuildData?id=65984
Thank you.paulsimonps wrote: »Wow! Mind blowing relevations . Another deceitful in game stat.
On my Warden tank I chased 33k resistance (with active Ice Fortress) as that is res cap but after reading thread it's useless i.e. huge diminishing returns.
@paulsimonps
For veteran dungeons is ~26-27k enough with Ice Fortress active?
I am CP 750+, and if yes, I'll redistribute 24 CPs. My current setup:
http://en.uesp.net/wiki/Special:EsoBuildData?id=65984
That amount of Resistance is more than enough, have about the same amount myself for Veteran Trials. Also if you don't do PvP a lot I wouldn't put anything into Expert Defender, and even if you do I would put that into Resistant for Critical Resistance instead.
Septimus_Magna wrote: »Has anyone tried tanking with a Mediate build?
Meditate, 30% dmg reduction from major protection (while restoring resources).
Temporal Guard, 8% dmg reduction from minor protection (for having it slotted).
Cyrodiils Light, 15% dmg reduction while channeling an ability (should proc off Mediate).
Cast Immovable to prevent getting interrupted and Mediate to increase your mitigation and restore resources.
Septimus_Magna wrote: »Has anyone tried tanking with a Mediate build?
Meditate, 30% dmg reduction from major protection (while restoring resources).
Temporal Guard, 8% dmg reduction from minor protection (for having it slotted).
Cyrodiils Light, 15% dmg reduction while channeling an ability (should proc off Mediate).
Cast Immovable to prevent getting interrupted and Mediate to increase your mitigation and restore resources.
One thing to test if you cast a psijjic ability with a long duration does it also grant major protection during that duration?
I heard from some sources that this is how cyro light works with shields.
The only problem with meditate for tanking is it's stationary. But the extra heal morph + resource return is highly attractive to help you grab the boss and avoid early death due to missing Stam for classes that lack stamina return (::cough:: Templar ::cough::)
I need to double check, but pretty sure (like 99%) that bolstering darkness no longer grants the caster 60% damage reduction. They get the same 30% as everyone else.
Septimus_Magna wrote: »Has anyone tried tanking with a Mediate build?
Meditate, 30% dmg reduction from major protection (while restoring resources).
Temporal Guard, 8% dmg reduction from minor protection (for having it slotted).
Cyrodiils Light, 15% dmg reduction while channeling an ability (should proc off Mediate).
Cast Immovable to prevent getting interrupted and Mediate to increase your mitigation and restore resources.
One thing to test if you cast a psijjic ability with a long duration does it also grant major protection during that duration?
I heard from some sources that this is how cyro light works with shields.
The only problem with meditate for tanking is it's stationary. But the extra heal morph + resource return is highly attractive to help you grab the boss and avoid early death due to missing Stam for classes that lack stamina return (::cough:: Templar ::cough::)
Septimus_Magna wrote: »Septimus_Magna wrote: »Has anyone tried tanking with a Mediate build?
Meditate, 30% dmg reduction from major protection (while restoring resources).
Temporal Guard, 8% dmg reduction from minor protection (for having it slotted).
Cyrodiils Light, 15% dmg reduction while channeling an ability (should proc off Mediate).
Cast Immovable to prevent getting interrupted and Mediate to increase your mitigation and restore resources.
One thing to test if you cast a psijjic ability with a long duration does it also grant major protection during that duration?
I heard from some sources that this is how cyro light works with shields.
The only problem with meditate for tanking is it's stationary. But the extra heal morph + resource return is highly attractive to help you grab the boss and avoid early death due to missing Stam for classes that lack stamina return (::cough:: Templar ::cough::)
Yeah, I thought about spamming Elemental Weapon without light attacking because it refunds the cost.
That would allow you to move without holding up block and still gain major protection.
I am not sure yet if Cyrodiils Light will be worth it because the 2-4pc arent particularly useful on a tank.
For the first test I will probably run Ebon and Plague to pump up health as far as possible.
paulsimonps wrote: »Septimus_Magna wrote: »Has anyone tried tanking with a Mediate build?
Meditate, 30% dmg reduction from major protection (while restoring resources).
Temporal Guard, 8% dmg reduction from minor protection (for having it slotted).
Cyrodiils Light, 15% dmg reduction while channeling an ability (should proc off Mediate).
Cast Immovable to prevent getting interrupted and Mediate to increase your mitigation and restore resources.
One thing to test if you cast a psijjic ability with a long duration does it also grant major protection during that duration?
I heard from some sources that this is how cyro light works with shields.
The only problem with meditate for tanking is it's stationary. But the extra heal morph + resource return is highly attractive to help you grab the boss and avoid early death due to missing Stam for classes that lack stamina return (::cough:: Templar ::cough::)
@Minno
Did some testing for ya. Cyrodiils light does not work for the duration of a non channel spell, even damage shields, same goes for the Major Protection granted by the Psijic passives. SorrySeptimus_Magna wrote: »Septimus_Magna wrote: »Has anyone tried tanking with a Mediate build?
Meditate, 30% dmg reduction from major protection (while restoring resources).
Temporal Guard, 8% dmg reduction from minor protection (for having it slotted).
Cyrodiils Light, 15% dmg reduction while channeling an ability (should proc off Mediate).
Cast Immovable to prevent getting interrupted and Mediate to increase your mitigation and restore resources.
One thing to test if you cast a psijjic ability with a long duration does it also grant major protection during that duration?
I heard from some sources that this is how cyro light works with shields.
The only problem with meditate for tanking is it's stationary. But the extra heal morph + resource return is highly attractive to help you grab the boss and avoid early death due to missing Stam for classes that lack stamina return (::cough:: Templar ::cough::)
Yeah, I thought about spamming Elemental Weapon without light attacking because it refunds the cost.
That would allow you to move without holding up block and still gain major protection.
I am not sure yet if Cyrodiils Light will be worth it because the 2-4pc arent particularly useful on a tank.
For the first test I will probably run Ebon and Plague to pump up health as far as possible.
@Septimus_Magna
I did that, tried multiple times and got the same result, casting a non channel ability required a super precise timing with when you are getting hit for it to work, or it never works and its broken. Cause I never got it to proc when I wanted it too, no matter how much I was spamming and or trying to time it. Never got the Major protection nor Cyriodiils light to proc. Also the magicka of Elemental Weapons is not given back if you cast it before its time is up, and like I mentioned to Minno, the Major Protection and Cyrodiils Light only works during the actual cast time of a spell, and for non channels that is less than a second. So unless you spam it it wouldn't have worked, but it didn't work even when I was spamming so.... yea Hope it helps anyway.
Not sure how effective a meditation tank would be but sounds like something I want to test more, noticed the healing can only be buffed with healing done and healing received, I tried upping my health and magicka but no change, same with spell power, but CP for healing done and powered staff did the trick.
paulsimonps wrote: »Also correct me if I am wrong but when it comes to mobs I have heard that they do not have Spell and Weapon Power but instead just Power, and that a Spell power debuff would still effect a mob with just weapon power/stamina based attacks, be it physical, disease or poison. Again, no solid data on this yet but its what I have heard from people in the game over the years. Would love to know if anyone has more info on either of these things while I am away.
Fextralife wrote:(5 items) When you use an area of effect heal ability, you reduce the Weapon Damage of all enemies within 10 meters of you by 430 for 3 seconds.
Fextralife wrote:(4 items) Enemies in your area heals have their Power reduced.
paulsimonps wrote: »Septimus_Magna wrote: »Has anyone tried tanking with a Mediate build?
Meditate, 30% dmg reduction from major protection (while restoring resources).
Temporal Guard, 8% dmg reduction from minor protection (for having it slotted).
Cyrodiils Light, 15% dmg reduction while channeling an ability (should proc off Mediate).
Cast Immovable to prevent getting interrupted and Mediate to increase your mitigation and restore resources.
One thing to test if you cast a psijjic ability with a long duration does it also grant major protection during that duration?
I heard from some sources that this is how cyro light works with shields.
The only problem with meditate for tanking is it's stationary. But the extra heal morph + resource return is highly attractive to help you grab the boss and avoid early death due to missing Stam for classes that lack stamina return (::cough:: Templar ::cough::)
@Minno
Did some testing for ya. Cyrodiils light does not work for the duration of a non channel spell, even damage shields, same goes for the Major Protection granted by the Psijic passives. SorrySeptimus_Magna wrote: »Septimus_Magna wrote: »Has anyone tried tanking with a Mediate build?
Meditate, 30% dmg reduction from major protection (while restoring resources).
Temporal Guard, 8% dmg reduction from minor protection (for having it slotted).
Cyrodiils Light, 15% dmg reduction while channeling an ability (should proc off Mediate).
Cast Immovable to prevent getting interrupted and Mediate to increase your mitigation and restore resources.
One thing to test if you cast a psijjic ability with a long duration does it also grant major protection during that duration?
I heard from some sources that this is how cyro light works with shields.
The only problem with meditate for tanking is it's stationary. But the extra heal morph + resource return is highly attractive to help you grab the boss and avoid early death due to missing Stam for classes that lack stamina return (::cough:: Templar ::cough::)
Yeah, I thought about spamming Elemental Weapon without light attacking because it refunds the cost.
That would allow you to move without holding up block and still gain major protection.
I am not sure yet if Cyrodiils Light will be worth it because the 2-4pc arent particularly useful on a tank.
For the first test I will probably run Ebon and Plague to pump up health as far as possible.
@Septimus_Magna
I did that, tried multiple times and got the same result, casting a non channel ability required a super precise timing with when you are getting hit for it to work, or it never works and its broken. Cause I never got it to proc when I wanted it too, no matter how much I was spamming and or trying to time it. Never got the Major protection nor Cyriodiils light to proc. Also the magicka of Elemental Weapons is not given back if you cast it before its time is up, and like I mentioned to Minno, the Major Protection and Cyrodiils Light only works during the actual cast time of a spell, and for non channels that is less than a second. So unless you spam it it wouldn't have worked, but it didn't work even when I was spamming so.... yea Hope it helps anyway.
Not sure how effective a meditation tank would be but sounds like something I want to test more, noticed the healing can only be buffed with healing done and healing received, I tried upping my health and magicka but no change, same with spell power, but CP for healing done and powered staff did the trick.
Thanks!! I tested last night the psijic order and came to the same realization.
Kinda a waste though; how do you use 30% dmg mitgation when your spells are instant cast? WHy not just keep it specific to channels, knowing the game is too fast and moble to justify trying to code on cast use.
Unless of course it operates like dodge chance, except instead of dodging in a specific window, you get dmg reduction on all attacks cast at the time of your casting?
Sordidfairytale wrote: »paulsimonps wrote: »Also correct me if I am wrong but when it comes to mobs I have heard that they do not have Spell and Weapon Power but instead just Power, and that a Spell power debuff would still effect a mob with just weapon power/stamina based attacks, be it physical, disease or poison. Again, no solid data on this yet but its what I have heard from people in the game over the years. Would love to know if anyone has more info on either of these things while I am away.
Providing evidence to support what you heard.
Take a set like Mending that reduces both weapon and spell damage of mobs.Fextralife wrote:(5 items) When you use an area of effect heal ability, you reduce the Weapon Damage of all enemies within 10 meters of you by 430 for 3 seconds.
Mending originally said 'power' when it was released.Fextralife wrote:(4 items) Enemies in your area heals have their Power reduced.
paulsimonps wrote: »Alessias's Bulwark.
GreenSoup2HoT wrote: »Question: How much percentage does a Fire Resistance Jewelry Glyph (3520 fire resist) reduce?
Divide it by 662 @Aliyavana
You would get the number 27.1 which Translates to 27% damage mitigation.
Divide it by 662 @Aliyavana
You would get the number 27.1 which Translates to 27% damage mitigation.
So how much would that reduce a 5k hit?
A)
Can you explain how shields and critical dmg works together?
There's the "knowledge" in pvp that you "cant crit a shield" which means a shield wont take critical dmg, although the attack can crit (and proc stuff).
What if my critical attack has lower base dmg than the shield size (or hits it after other mitigation) but higher crit dmg?
Will the hit be eaten by the shield completely?
What if my critical attack already has higher base dmg hitting the shield, will it be a normal crit? Or is it like a 110% critial resistence so Block/Phy/Spell Res will only have to work with base dmg?
Also: I always thought Impenetrable would only work on the additional dmg of a critical hit, but the explanation makes it seem possible that with enough critical resistence I could make crits hit lower than noncrits?
As in stacking critical resistence to ~70% and being attacked without any crit modifier?
Is immunity part of mitigation?
Its not really part of the math, but you could fit it in.
Some races have immunity to certain status effects like burning (dunmer), chilled (nord), poisoned/disease. In addition that means they cant get the secondary effects like the dot from burning, minor maim from chilled, poison dot and defile for diseased, if it is procced from the dmg types - not in general.
In this video (link at the end) Gilliamtherogue also mentions, that with the jewel glyphs for the specific element, you also gain the immunity.
Which adds lightning immunity with no vulnerability from lightning dmg.
C)
In the comments below the video, Gilliam explains that the correct number is 660/% as well as cap on 33k bc the additional 100 came from base penetration that ppl didnt know about in the beginning.
As you explained you were testing with mobs hitting you (that dont have that base pen) that should not be the case
https://www.youtube.com/watch?v=mdTwA2TPOQk
Another "related" question:
Do resistance have jump points?
As in with 30300 spell res: will I get only 45% ( 29790) but not 45,77% mitigation, so it I could waste CPs I put in there, or just push it up to next full percentage with 2-3 more CP ?
paulsimonps wrote: »Some numbers for people to enjoy/hate on while we are in early stages of PTS. Will of course update this significantly after PTS is live.
Slight test of numbers to look at resistance change. First is new numbers with resistance before shield and second is after shield. Base damage taken is 15k, damage shield is 5k and we got minor maim, blocking, Iron Skin from DK and Sword and Board Passive.
(15,000x0.85x0.60-5000)x0.5x0.9x0.80=954
(15,000x0.85-5000)x0.5x0.6x0.9x0.8=1674
pretty significant change even with low numbers I would say
Here are the same numbers I used earlier but with a 1.5 base crit modifier to test difference in crit damage vs shields.
(15,000x1.5x0.85x0.60-5000)x0.5x0.9x0.80=2331
(15,000x0.85-5000)x1.5x0.5x0.6x0.9x0.8=2511
paulsimonps wrote: »Some numbers for people to enjoy/hate on while we are in early stages of PTS. Will of course update this significantly after PTS is live.
Slight test of numbers to look at resistance change. First is new numbers with resistance before shield and second is after shield. Base damage taken is 15k, damage shield is 5k and we got minor maim, blocking, Iron Skin from DK and Sword and Board Passive.
(15,000x0.85x0.60-5000)x0.5x0.9x0.80=954
(15,000x0.85-5000)x0.5x0.6x0.9x0.8=1674
pretty significant change even with low numbers I would say
Here are the same numbers I used earlier but with a 1.5 base crit modifier to test difference in crit damage vs shields.
(15,000x1.5x0.85x0.60-5000)x0.5x0.9x0.80=2331
(15,000x0.85-5000)x1.5x0.5x0.6x0.9x0.8=2511
Interesting. How does this compare to live?