@paulsimonps
You mentioned Minor and Major Protection are adaptive with vulnerabilities in the calcuations, but you lists them in mitigation before damage shields.
So is the calculation like:DAMAGE TAKEN=((Base Damage*(1-(Minor Protection)/100)*(1-(other Mitigation)/100)*(1+(Vulnerabilites)/100)*(1-(Resistance/660)/100)))-Damage Shields)*(1-(Blocking)/100)*(1-(Extra blocking)/100))or like:DAMAGE TAKEN=((Base Damage*(1-(Mitigation)/100)*(1+(Vulnerabilites-Minor Protection)/100)*(1-(Resistance/660)/100)))-Damage Shields)*(1-(Blocking)/100)*(1-(Extra blocking)/100))
And if it's calculated adaptive to the Vulnerabilities, are there other buffs/debuffs which are calcuated adaptive?
ExistingRug61 wrote: »@paulsimonps
Is the battle spirit mitigation also included in the sources of mitigation that are affected additively by vulnerability? Or is it separate like maim, resistance, blocking etc
I checked on you're builder and that's how it is there, but it just seemed odd to me as it means that minor/major vulnerability are around twice as effective against players as they are against pve mobs in terms of the relative damage increase.
ie: considering the damage value when applying minor vulnerability additively when battle spirit is present
Battle spirit only: 1-0.5=0.5
Battle spirit and minor vulnerability: 1+0.08-0.5=0.58
This means minor vulnerability is giving a relative 16% increase in damage in comparison to the damage I would have done without it. So if it is like this its actually even stronger than I though it was.
paulsimonps wrote: »Oh also side note, know its not PTS section. But if left unchanged the PTS version of Immovable with 7 heavy on a Sorc with Defensive Stance and Bound Aegis can get you to 101% mitigation, making to so that for a 3 second window you are immune to all blockable attacks.
Sordidfairytale wrote: »paulsimonps wrote: »Oh also side note, know its not PTS section. But if left unchanged the PTS version of Immovable with 7 heavy on a Sorc with Defensive Stance and Bound Aegis can get you to 101% mitigation, making to so that for a 3 second window you are immune to all blockable attacks.
It's the same for any in 7 Heavy, yeah, or I'm missing something?
Block+Immovable+SwordAndBoard+Defensive Stance = 50+35+20+10 = 115
. Block mitigation now has a cap of 90%. This was done to prevent situations where you could reach 100% damage mitigation, which is not okay, m’kay?
Sordidfairytale wrote: »I got my timelines confused, I thought Paul had made that comment after. Never mind.
ACamaroGuy wrote: »So I do not want my stats over 50%? I used the skills calc and looked at my mitigation sheet. I moved my champion points around to get those numbers at 50% or as close to 50% as possible. Am I correct for doing this?
Hello,
I would like to know if the following formula for calculating average base damage is still correct? (To replace the "Base damage" of yours.)
Source Tamriel Foundry by Asayre, february 4th, 2017.
Average damage = (Stamina + 10.5 x Weapon damage) x (CP bonus + Buff) x (1 - Mitigation) x (1 + Critical Chance x Critical modifier).
Or to calculate the real damage :
Average damage = Tooltip x (CP bonus + Buff) x (1 - Mitigation) x (1 + Critical Chance x Critical modifier).
Thank you for your insightful responses.
Have a nice day.
Nycoo
Sorry for my english, i'm french.
Myrddin1357 wrote: »Can someone please confirm if my understanding of the original post is correct?
For pve at least 33, 100 physical and spell resistance gives you 50 percent mitigation to all incoming physical and spell damage. It also says that 50% mitigation is the maximum you can get from resistances (with using block or other forms of mitigation).
So does this mean that if I already have 33k + resistance, any CP points I put into iron clad, hardy, thick skinned and elemental resistance wont add any further mitigation?
BejaProphet wrote: »You need to distinguish between your “resistances” and your total cumulative amount of mitigation.
Your spell and physical resistance caps at 50%, but they are but one “layer” of your total mitigation.
Other layers include blocking, iron clad, thick skin, ele defender, hardy, minor and major protection, minor aegis, etc.
A large emphasis of his post is explaining to you how to calculate your total mitigation.
My resistances are at the 50% cap, but when I am blocking and all those other sources are stacking I mitigate a total of slightly over 90% damage.
Physical Resistance is not Spell Resistance and that is not Poison Resistance or Elemental Resistance etc. So, follow the CP Guidlines for the Health Tree.
Myrddin1357 wrote: »BejaProphet wrote: »You need to distinguish between your “resistances” and your total cumulative amount of mitigation.
Your spell and physical resistance caps at 50%, but they are but one “layer” of your total mitigation.
Other layers include blocking, iron clad, thick skin, ele defender, hardy, minor and major protection, minor aegis, etc.
A large emphasis of his post is explaining to you how to calculate your total mitigation.
My resistances are at the 50% cap, but when I am blocking and all those other sources are stacking I mitigate a total of slightly over 90% damage.
Physical Resistance is not Spell Resistance and that is not Poison Resistance or Elemental Resistance etc. So, follow the CP Guidlines for the Health Tree.
Thanks for the responses - my question was really whether in my simple example of the heavy attack by the sword, hardy (reduce damage from physical) would add anything if my physical resistance was already at cap and it looks like that it will since these layers augment each other.
What confused me was the following from the original post:
Another thing we need to address now is how those sub categories work with the main resistance types. Sub categories adds to their main type whenever the attack element is of the same element. As an example, if I have 15000 spell resistance and 5000 flame resistance then if I get attack with a fire spell then I will have 20000 spell resistance against that attack. One thing to note here is that if your Spell or Physical resistance is already at hard cap then your sub categories will not add anything, since they are just temporary increases to the main type if attacked by the right element.
Elemental Defender says it reduces damage from flame, frost, shock and magic - which are all sub categories of spell resistance. The excerpt above is definitely saying if your spell resistance is at hard cap then these sub categories dont add anything (which implies elemental defender won't add additional mitigation if spell resistance is at 33k).
paulsimonps wrote: »Working on updating this but more things to test keeps poping up. Wanted to post this thought to ask
@ZOS_GinaBruno
Can it please be implemented that the block mitigation advanced stat does not show values above 90% as that is the cap for that stat. Its still possible to see values past that, which might be confusing for players that might not know about the cap.
paulsimonps wrote: »Working on updating this but more things to test keeps poping up. Wanted to post this thought to ask
@ZOS_GinaBruno
Can it please be implemented that the block mitigation advanced stat does not show values above 90% as that is the cap for that stat. Its still possible to see values past that, which might be confusing for players that might not know about the cap.
Necro main spotted. My guy, this thread is from 2016, so much has changed, please just let it die and start a new one.
paulsimonps wrote: »Working on updating this but more things to test keeps poping up. Wanted to post this thought to ask
@ZOS_GinaBruno
Can it please be implemented that the block mitigation advanced stat does not show values above 90% as that is the cap for that stat. Its still possible to see values past that, which might be confusing for players that might not know about the cap.
Necro main spotted. My guy, this thread is from 2016, so much has changed, please just let it die and start a new one.
paulsimonps wrote: »paulsimonps wrote: »Working on updating this but more things to test keeps poping up. Wanted to post this thought to ask
@ZOS_GinaBruno
Can it please be implemented that the block mitigation advanced stat does not show values above 90% as that is the cap for that stat. Its still possible to see values past that, which might be confusing for players that might not know about the cap.
Necro main spotted. My guy, this thread is from 2016, so much has changed, please just let it die and start a new one.
yup and I have updated it several several times and people link and refer to this one all the time, which is why I don't make new ones but update this one for everyone's convenience. thank you.
superryan94 wrote: »For TheTankClub I'm currently working on updating the formula since it's not 100% accurate, but within 500 dmg on 155478 dmg which is really nice accuracy.
That not 100% accurate is more due to some weird things on zos's side than his formula.
A few things I found are:
That resistance mitigation starts counting at 101, not at 1,
The mitigation between 32999 and 33000 is comparable to 100-200 which is kinda odd...
Minor Aegis does not have a set value of 5%, but somewhere around 4.82%, but can got between 5.001 and 4.598,
Armor passives deviate a little from the tooltip,
CP stages deviate a little from the tooltip.
This is what I found from extracting data from the game(1000 times getting slapped by Olms in vAS).
Once I'm finished I'll post it in TheTankClub for review and if they give it a go, post it here on the forums.
@paulsimonps I have to note that from this reply I may seem like an ass, but I greatly respect the work you have done. Now I'm working on it I see that it takes a huge amount of time and effort to figure it all out. Thanks for the work you have done so far, it helped me and so many other understanding mitigation in this game.