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https://forums.elderscrollsonline.com/en/discussion/668861

Damage Mitigation: Explanation UPDATED 21/03/2021

  • paulsimonps
    paulsimonps
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    Minor Aegis I gave up on for the time being as I could not get a clear line out of it. I'll look at it a later time again though.

    I did not test on light armor yet, but heavy armor is ~1.111% per piece.

    Fortification is:
    Stage 1 I tested it to be around 2.174
    Stage 2 I tested it to be around 4.443
    Stage 3 I tested it to be around 6.818

    Hardy I did not finish yet as I had a trial, but I have the first 2 stages.
    Stage 1 I tested it to be around 1.163
    Stage 2 I tested it to be around 2.353

    Also for resistance, on Olms( best baseline) I got to an annoying
    Recieved damage=(0.000000000285170039894128x(resistance^2))+(-2.35573639510313xresistance)+Base Damage
    quadratic equation after a week of getting slapped 100s of times. Still not exact as it's off by 1 at times and at 33000 it's weird as there is a huge jump in mitigation.
    unknown.png
    Left side is resistance, middle is received damage and right is expected damage.
    Received is in line with expected on 76 of 80 results with only under 100 and 33000 not being what I expected.

    This is how far I've gotten till now.
    I need to find another source of damage close to what olms does to check if the resistance formula is actually correct or if those numbers need some more other deformation added to it....

    I did not see anything like that with fortification or Hardy, was very straight forward. Whats your process? Were you using other sources of mitigation when testing Hardy or Fortification?
  • superryan94
    superryan94
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    I wear 3 heavy and 4 medium armor pieces.
    And when I go a little more resistance I switch out one of my medium armor pieces for one of a higher level.
    Aside from the one CP I'm testing I do not have any CP slotted.
    Also do I not have any passives slotted.

    I tested these on a DK as that is the only battle ready char I have so decided that was the easiest way.

    I first checked damage as base, and than with the CP slotted.

    I use the medium armor as variable so that the heavy armor passive does not influence my results.
  • paulsimonps
    paulsimonps
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    I wear 3 heavy and 4 medium armor pieces.
    And when I go a little more resistance I switch out one of my medium armor pieces for one of a higher level.
    Aside from the one CP I'm testing I do not have any CP slotted.
    Also do I not have any passives slotted.

    I tested these on a DK as that is the only battle ready char I have so decided that was the easiest way.

    I first checked damage as base, and than with the CP slotted.

    I use the medium armor as variable so that the heavy armor passive does not influence my results.

    I do most of my testing on the PTS, I don't have to pay for anything then. It also makes for a cleaner environment to work with as you can remove and add whatever you want without having to worry about the cost. Swapping passives on and off and checking their interactions with each other than the other sources. For example it took me a while to realize that the Block mitigation you gain from the new heavy armor bonus work completely different from everything else. Normal block mitigation works like this. Say we got Sword and Shield passive with Iron Skin from DK. Thats 20% and 10%, blocking is 50% so its.

    100-(100*0.5*0.8*0.9)=64% mitigation.

    add 5% for 5 pieces of heavy armor and you would think it would be like this

    100-(100*0.5*0.8*0.9*0.95)=65.8%

    However its actually like this

    100-((100*0.5*0.8*0.9)-5)=69%

    Meaning you get the full 5%, it does not get diminished by other sources of block mitigation nor block itself. Its added on top after blocking and extra block mitigation has been calculated. Which makes it a lot more powerful than one might think, especially when you go 7 heavy. 100-((100*0.5*0.8*0.9)-7)=71%. 71% mitigation from 3 passives while blocking, not bad at all, and that obviously does not account for any resistance or other buffs or CP.

    Oh another good thing about the PTS is that you can have someone make a character to duel you and you can control the damage you take from them more easily. Like no passives or armor just base stats and a skill, or add vulnerabilities to check those. That way the tooltip of their attack is much easier to go by as there are no hidden passives or bonuses that would interfere with it. I am lucky enough to have my wifes PC right next to mine so I just use both at the same time to have her characters hit me.


  • superryan94
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    I also test on pts, but since it's still the EU char list all my chars got places there so I didn't have to make one:P

    I do not have a spare pc that is capable of running eso sadly, so when there is no one to help me(most of the time basically) I have to make do with the 155478dmg hits from Olms...

    I'm testing first all mitigations one at a time and than use them together to see if it checks out that way too.
    Using what you already have will help me a lot in speeding up the process in that btw^^

    Also, I'm putting everything in an excel sheet for quick calculation of big lists of numbers(helped hugely with resistance). If you want to I can send you what I have collected so far:)
  • paulsimonps
    paulsimonps
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    This thread has finally been updated for this update, today 21/03/2021. As I mentioned in the bottom, if you feel something is off or if I need to test something specific then let me know and I will try and get too it. I know that testing Cowardice is on my list, seeing what one could see in terms of mitigation on an average mob and or boss with the new average DPS/Healer Mitigation. Hope y'all enjoy. I don't have as much time for ESO anymore but I always try and keep this up, its my crowning achievement in ESO, outside of meeting my wife in this game as well.
  • Oakiyo
    Oakiyo
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    This thread has finally been updated for this update, today 21/03/2021. As I mentioned in the bottom, if you feel something is off or if I need to test something specific then let me know and I will try and get too it. I know that testing Cowardice is on my list, seeing what one could see in terms of mitigation on an average mob and or boss with the new average DPS/Healer Mitigation. Hope y'all enjoy. I don't have as much time for ESO anymore but I always try and keep this up, its my crowning achievement in ESO, outside of meeting my wife in this game as well.

    @paulsimonps

    Thank you very for updating this, this help a lot to understand the mechanics of the game.

    I have a question about crit damage in pvp. Now malacath reduce your critical damage rather than preventing you to crit.
    Can your critical damage bonus be negative with crit resist (you do less damage when you crit) ?
    Or did it just stay to 0 ?
    Edited by Oakiyo on July 6, 2021 1:01PM
  • paulsimonps
    paulsimonps
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    Oakiyo wrote: »
    This thread has finally been updated for this update, today 21/03/2021. As I mentioned in the bottom, if you feel something is off or if I need to test something specific then let me know and I will try and get too it. I know that testing Cowardice is on my list, seeing what one could see in terms of mitigation on an average mob and or boss with the new average DPS/Healer Mitigation. Hope y'all enjoy. I don't have as much time for ESO anymore but I always try and keep this up, its my crowning achievement in ESO, outside of meeting my wife in this game as well.

    @paulsimonps

    Thank you very for updating this, this help a lot to understand the mechanics of the game.

    I have a question about crit damage in pvp. Now malacath reduce your critical damage rather than preventing you to crit.
    Can your critical damage bonus be negative with crit resist (you do less damage when you crit) ?
    Or did it just stay to 0 ?

    It cannot be negative.
  • ExistingRug61
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    I know it hasn’t been very long, but I was wondering if you had tested how the inner beast damage taken debuff fits in?
    Does it work like a vulnerability and work additively against the base mitigation, or is it a separate multiplier?
    Edited by ExistingRug61 on July 15, 2021 4:49AM
  • paulsimonps
    paulsimonps
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    I know it hasn’t been very long, but I was wondering if you had tested how the inner beast damage taken debuff fits in?
    Does it work like a vulnerability and work additively against the base mitigation, or is it a separate multiplier?

    I can test later when I got more time but my first assumption would be that it works with vulnerabilities.
  • ExistingRug61
    ExistingRug61
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    I know it hasn’t been very long, but I was wondering if you had tested how the inner beast damage taken debuff fits in?
    Does it work like a vulnerability and work additively against the base mitigation, or is it a separate multiplier?

    I can test later when I got more time but my first assumption would be that it works with vulnerabilities.
    No worries, not a big deal if you don’t have time just thought I would check in case you had already tried it.
  • FeedbackOnly
    FeedbackOnly
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    @paulsimonps any updates on this
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