I don't want to mock people unhappy with losing their CP campaign just because I would be bummed if I lost my non-CP campaign. They probably could have just doubled AP in Azuras to draw people in that were willing.
Edit: my hope would be that people see some fun in AS and choose to come more often and I think some good-will incentives to try would be better than just forcing it on them.
I don't want to mock people unhappy with losing their CP campaign just because I would be bummed if I lost my non-CP campaign. They probably could have just doubled AP in Azuras to draw people in that were willing.
Edit: my hope would be that people see some fun in AS and choose to come more often and I think some good-will incentives to try would be better than just forcing it on them.
That wouldn't address the glaring problem of how CP unbalances combat though, so by forcing it on them we get the benefits of making people try new things to really evaluate their opinions of it with the side effect of improved balance overall.
The brokeness of one thing does not justify breaking another.
it was slightly sad to see people complaining about how CP should remain and they would leave the game just because they worked so hard to make sure they had an advantage over newcomers.
heystreethawk wrote: »Anyway, I think we had our most fun scroll run in a while retrieving Altadoon, and someone hate whispered the notion that 13 people was a zerg, so we'll return.
Welcome to Azura's Star, where everything higher than 4 people is considered a zerg.
Ignore the whispers, they'll come in bursts and they happen all the time. Azura's Star is more Azura's Salt more than anything. I wish I had been online when Fantasia came in, I had left early last night. Shame I missed out on the fun!
it was slightly sad to see people complaining about how CP should remain and they would leave the game just because they worked so hard to make sure they had an advantage over newcomers.
Hate to give DC suggestions...
But, the proc sets are very powerful on Azuras.
My hope is, if ZOS removes CP from all the campaigns, they will be forced to address proc sets more than simply removing crits.
heystreethawk wrote: »it was slightly sad to see people complaining about how CP should remain and they would leave the game just because they worked so hard to make sure they had an advantage over newcomers.
Nah, Iheystreethawk wrote: »Anyway, I think we had our most fun scroll run in a while retrieving Altadoon, and someone hate whispered the notion that 13 people was a zerg, so we'll return.
Welcome to Azura's Star, where everything higher than 4 people is considered a zerg.
Ignore the whispers, they'll come in bursts and they happen all the time. Azura's Star is more Azura's Salt more than anything. I wish I had been online when Fantasia came in, I had left early last night. Shame I missed out on the fun!
Thanks! We should be back soon.it was slightly sad to see people complaining about how CP should remain and they would leave the game just because they worked so hard to make sure they had an advantage over newcomers.
Nah, I don't think that's the right read of the thing. Anyone who's played long enough to get to CP cap, with their day-to-day priority being PvP, knows the following to be the way of it: experience is the single biggest advantage you can possibly have. On the battlefield, you see very little difference between a cp80 player and a cp600 tyro with a hard mode maw title. Even if the latter guy has done all the reading, put together proper cyro gear and alotted all 600 champion points in the Best Possible Places, he's gonna hit the floor against someone who's been at it much longer. A raid of 24 such people, properly geared and max level but lacking the PvP playtime, will freeze up their seasoned enemy's screen as they burst into AP.
And that's good! That's how it should be. It incentivizes learning, drives the people who care to get better to do so, and it reminds us that there's a certain threshold of actual skill you must hit before you need to worry about nonsense deciding the battle. Hurrah for that.
But it also means that no one with anything close to a substantial investment in Cyrodiil thinks of their CP as an advantage over newcomers. I'm sorry, but it's just crazy talk. Ain't no body need more advantage over a newcomer. Perhaps, when the CPocalypse hits and we all mix our bodies together, this will disappoint people who have been expecting an even ground. It should not disappoint you; it should energize you, because it suggests you can reach that even ground through your own merits, and your own hard work, if you continue to put in the time. This is the big decider, and not the stars of certain colors.
heystreethawk wrote: »it was slightly sad to see people complaining about how CP should remain and they would leave the game just because they worked so hard to make sure they had an advantage over newcomers.
Nah, Iheystreethawk wrote: »Anyway, I think we had our most fun scroll run in a while retrieving Altadoon, and someone hate whispered the notion that 13 people was a zerg, so we'll return.
Welcome to Azura's Star, where everything higher than 4 people is considered a zerg.
Ignore the whispers, they'll come in bursts and they happen all the time. Azura's Star is more Azura's Salt more than anything. I wish I had been online when Fantasia came in, I had left early last night. Shame I missed out on the fun!
Thanks! We should be back soon.it was slightly sad to see people complaining about how CP should remain and they would leave the game just because they worked so hard to make sure they had an advantage over newcomers.
Nah, I don't think that's the right read of the thing. Anyone who's played long enough to get to CP cap, with their day-to-day priority being PvP, knows the following to be the way of it: experience is the single biggest advantage you can possibly have. On the battlefield, you see very little difference between a cp80 player and a cp600 tyro with a hard mode maw title. Even if the latter guy has done all the reading, put together proper cyro gear and alotted all 600 champion points in the Best Possible Places, he's gonna hit the floor against someone who's been at it much longer. A raid of 24 such people, properly geared and max level but lacking the PvP playtime, will freeze up their seasoned enemy's screen as they burst into AP.
And that's good! That's how it should be. It incentivizes learning, drives the people who care to get better to do so, and it reminds us that there's a certain threshold of actual skill you must hit before you need to worry about nonsense deciding the battle. Hurrah for that.
But it also means that no one with anything close to a substantial investment in Cyrodiil thinks of their CP as an advantage over newcomers. I'm sorry, but it's just crazy talk. Ain't no body need more advantage over a newcomer. Perhaps, when the CPocalypse hits and we all mix our bodies together, this will disappoint people who have been expecting an even ground. It should not disappoint you; it should energize you, because it suggests you can reach that even ground through your own merits, and your own hard work, if you continue to put in the time. This is the big decider, and not the stars of certain colors.
I'd like for CP to remain, but the 25% extra mitigation, extra crit resistance and dmg is hard to ignore. Without these the player needs to know how to burst and position otherwise they are dead in AZ. And to me this feels like proper end game since we don't have free stats helping us.
An awesome ending to the last campaign cycle! Daggerfall Covenant came out victorious. The last few days were intense as the Ebonheart Pact scrambled for a chance at first, multiple days of night-capping / morning-capping to try to catch up! Awesome fun.
The beginning of the new cycle started out like this:
The Aldmeri Dominion was #1 for the first hour of the campaign cycle.
Daggerfall Covenant was #1 for the next 14 hours. (Prime-time until night-cap began by AD & EP)
Ebonheart Pact night-capped and took lead at 15hours into the campaign.
I hope this doesn't become a night-capping campaign where whoever has the bigger Oceanic / Late-US PvP group wins.
EP just uses strategic positioning during off hours.
Chillmatic wrote: »EP just uses strategic positioning during off hours.
Early to bed, early to rise
But on a real note, as others have mentioned hopefully this no CP experiment will shed a little light on siege/guard damage... both could use a little toning down. That, and maybe not getting negated 15 times when you push into a keep or spammed with the reflect debuff on a resource would be nice.
An awesome ending to the last campaign cycle! Daggerfall Covenant came out victorious. The last few days were intense as the Ebonheart Pact scrambled for a chance at first, multiple days of night-capping / morning-capping to try to catch up! Awesome fun.
The beginning of the new cycle started out like this:
The Aldmeri Dominion was #1 for the first hour of the campaign cycle.
Daggerfall Covenant was #1 for the next 14 hours. (Prime-time until night-cap began by AD & EP)
Ebonheart Pact night-capped and took lead at 15hours into the campaign.
I hope this doesn't become a night-capping campaign where whoever has the bigger Oceanic / Late-US PvP group wins.
EP just uses strategic positioning during off hours.
Chillmatic wrote: »
I find it funny that you used that wording because of me. However, my point was the fact that DC had the same population as the other two factions, however, it is very clear that the night-hours someone is fielding numbers higher than the others. Last night I was online to try to help slow the night-cap and we were met with 15 EP attacking 6-8 DC for a vast majority of the night. 8 hours straight of just beating our head's on the wall but if we had left, our scrolls wouldn't have made it.
ellahellabella wrote: »I seem to remember an hour before this proclamed zerging by ep, there was an 18 player dc group doing laps of Chalman resources. Nah, much have been my imagination. We all know dc only smallmans.