- Better We Are ESO Live streams. We don't care about what type of bricks you used or materials to make a damn wall. We want to know about approaching content, and things that major concerns of the community.
An excellent post, but one that will fall on deaf ears I'm afraid. Don't worry though, at least when your rant is ignored there will be a couple more dogs to buy from the crown store
It would be nice if there were actually an MMO developer that runs a game that grows and evolves with the desires of the players, but they seem to not give a damn about their product. I know you can't please every single person, but many of the things listed here an idiot could see have been requested by the MAJORITY of the player base and not the silent majority.
Get it together people before your game falls apart.
SwaminoNowlino wrote: »The most recent ESO Live was maybe the most insulting thing ZOS has ever produced. The lack of competency, understanding, communication... I've reached my limit. And I advocate on these forums for measured and helpful response. But @Wrobel actually suggested a Stam sorc tank focusing on crit?.... WHAT? Their own tester got melted by a poison that hit for 17k! The look on @Wrobel 's face when he saw that death recap after downplaying the near unanimous CONSUMER feedback that 60% poisons that for some flipping reason stack with mighty are too damn strong. ESO live blocks people and deletes comments if AOE Caps are brought up. I am debating starting a movement on the forums and Reddit and anywhere else I can find asking all ESO Plus members to drop their sub the day this patch hits live. Logic and reason can't prevail, so hit them in their pocketbooks and maybe they'll start listening.
People just need to come to a realization that this game is going to get no better than it already is. Heck in a lot of ways it has taken leaps and bounds backwards. I was once passionate and full of hope but the lack of communication and down right disrespect from everyone at ZOS has got to be to much for me. I still check the forums for the slightest hint of improvement for a game I once loved but I have no hope.
SwaminoNowlino wrote: »The most recent ESO Live was maybe the most insulting thing ZOS has ever produced. The lack of competency, understanding, communication... I've reached my limit. And I advocate on these forums for measured and helpful response. But @Wrobel actually suggested a Stam sorc tank focusing on crit?.... WHAT? Their own tester got melted by a poison that hit for 17k! The look on @Wrobel 's face when he saw that death recap after downplaying the near unanimous CONSUMER feedback that 60% poisons that for some flipping reason stack with mighty are too damn strong. ESO live blocks people and deletes comments if AOE Caps are brought up. I am debating starting a movement on the forums and Reddit and anywhere else I can find asking all ESO Plus members to drop their sub the day this patch hits live. Logic and reason can't prevail, so hit them in their pocketbooks and maybe they'll start listening.
AFAIK being worked on. Helping report specific bugs which are of concern with video and informed feedback helps.- Fixed PVP bugs-
This isn't broken, it's the game design choice they made, if you don't like it that's not their problem to fix.- Fixed PVP AOE caps
What part of it is broken specifically that needs fixing? Is it that you've had bad luck with RNG (as your vMSA thread) or there is an actual bug with the system.- Fixed overall RNG
Write a constructive guide on how you think this could be implemented weighing out the pros and cons.- A token system for dungeons for dungeons, trials, and arenas
Please list all the correct balancing choices which appease every member of the community, if there is anything people don't like then you'll have no clue what the hell you're doing.- Someone who is competent in class balancing, because [someone] clearly has no clue what the hell is doing.
Being worked on, and as above.- Actual class balance overall
All PvP sets just got scaled as well as SO ones, seems this is happening but taking time due to balance passes on each set.- Scaling of low level gear to VR160/CP160 (e.g. Warlock and Silks of the Sun)
There was a discussion about this on ESO Live last night, if you have exact numbers and examples of how these effect all game styles and where the issues are post them so they can see the feedback.- Reduction in poison effectiveness from 60%, and even less than 30%.
Once again what's the issue with the RNG which needs improving or is it you've had personal bad experience with it? Suggest ways in which it can be improved if you have them.- Better overall RNG.
What are the problems with support and what issues have not been addressed. For myself personally I have never had a support ticket which wasn't resolved in a way which I was happy with (this has included free game time, crowns returns, lost item returns, achievements granted etc.)- A better support team that handles consumer issues and retention
Just because you don't care about something doesn't mean the entire community doesn't. They also spend long segments doing Q&A answering questions and talking about concerns. Repeated questions spammed in chat "AoE CAPS!" doesn't need talking about again if the answers are already available.- Better We Are ESO Live streams. We don't care about what type of bricks you used or materials to make a damn wall. We want to know about approaching content, and things that major concerns of the community.
These seem to have a good drop rate right now. They're the only materials in the game not sold in stacks of 200 meaning they're hitting a good level of drop/consume.- Better chance to get gold things (e.g. Kutas, Roe, etc.)
Multiple threads and Developer comments made about this already. ESO doesn't and won't be using an AH system from other MMO games. Once again this is the design descison they have gone with, it's not on them to make the game to your personal tastes.- An actual auction house
In development for release this year.- Player housing
In development for release this year.- Player barbershops
In development for release this year.- A text chat for console
This is already in place, testers can't be perfect and find every issue and that's why we as players are invited to the PTS.- A proper testing team that actually tests out content, before it reaches PTS or even live.
They are listening and making changes comments regarding some issues, there are plenty of developer posts this last month showing this.- Player feedback to actually be listened to from PTS testing, and no put things on live that were never in the PTS (cough Thieves Guild update cough)
This again seems to be a perference that you desire, there is no mass campaign or outrage over the current system meaning a majority of players are happy.- Account-wide mount upgrades
Being developed, no ETA currently.- Arenas and 1-on-1 battlegrounds for PVP.
There have already been some changes in this regard. Continue posting pictures and examples of where it's happening so the art team can work on them.- Proper attire for female character models, that fit to their figures appropriately. Less bloating please.
This isn't a design choice they want. They want you to know how a skill performs and have it perform in the way expected no matter what type of content you're doing. Again this is their design descion and not on them to appears your desires.- Skills in PVP having their effects behaving differently than they would in PVE. And vice-versa.
Seems to be in progress. SO has been updated for DB release.- Scaling trials to VR160/CP160
Once again a majority of the community seem happy with how the game is right now. They may add additional changes in future to add harder modes but that's for them to decide if it's worth the development time.- A difficulty slider
I'm sure I missed out a lot of things, but I am pretty damn sure that the things I listed would actually happen? You'd have a LOT more happy players overall, less complaints on the forums, and more gratitude and support from your player base. Because clearly, what you've been doing is making many of us long-time players hate you. And while you may be luring in new players who are not aware of the things in store, they'll soon find out about it — and then leave too. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_GaryA @ZOS_Finn @ZOS_DaryaK @Wrobel @ZOS_ChrisStrasz @ZOS_ChrisH
First and foremost, I wanted to say peace and love to all of the gamers who make up the ESO community. Much love and respect to you all. Whether you be newbie, elite, ganker, etc. Much love to you. Your contributions have help make ESO's community a pretty chill, and fun environment. And I personally appreciate it. And please understand that everything I'm about to say in this thread comes from a good mind, and with good intentions. These words come from a good place, and has the intention(s) in mind to make things better by casting light on things that people are intentionally turning a blind-eye to...
Now that that's out of the way, let's get straight to it...
Since you (ZOS) act like you don't get it, I'm going to break it down for you and make things real clear an obvious. You act like you don't see the numerous important questions people are asking in your We Are ESO Live streams, which are often repeated by different people. Let me list all the stuff that you pretend to act like you can't see, and ignore. These are some of the things we (your consumers want):
- Fixed PVP lag
- Fixed PVP bugs
- Fixed PVP AOE caps
- Fixed overall RNG
- A token system for dungeons for dungeons, trials, and arenas
- Someone who is competent in class balancing, because [someone] clearly has no clue what the hell is doing.
- Actual class balance overall
- Scaling of low level gear to VR160/CP160 (e.g. Warlock and Silks of the Sun)
- Reduction in poison effectiveness from 60%, and even less than 30%.
- Better overall RNG.
- A better support team that handles consumer issues and retention
- Better We Are ESO Live streams. We don't care about what type of bricks you used or materials to make a damn wall. We want to know about approaching content, and things that major concerns of the community.
- Better chance to get gold things (e.g. Kutas, Roe, etc.)
- An actual auction house
- Player housing
- Player barbershops
- A text chat for console
- A proper testing team that actually tests out content, before it reaches PTS or even live.
- Player feedback to actually be listened to from PTS testing, and no put things on live that were never in the PTS (cough Thieves Guild update cough)
- Account-wide mount upgrades
- Arenas and 1-on-1 battlegrounds for PVP.
- Proper attire for female character models, that fit to their figures appropriately. Less bloating please.
- Skills in PVP having their effects behaving differently than they would in PVE. And vice-versa.
- Scaling trials to VR160/CP160
- A difficulty slider
I'm sure I missed out a lot of things, but I am pretty damn sure that the things I listed would actually happen? You'd have a LOT more happy players overall, less complaints on the forums, and more gratitude and support from your player base. Because clearly, what you've been doing is making many of us long-time players hate you. And while you may be luring in new players who are not aware of the things in store, they'll soon find out about it — and then leave too. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_GaryA @ZOS_Finn @ZOS_DaryaK @Wrobel @ZOS_ChrisStrasz @ZOS_ChrisH
Then don't play the game.
This is there job, they do this everyday and are on the forums everyday.
Your the one being disrespectful
Don't like the game? don't play
I dont play and haven't, along with everyone I know, in a while. Its the worst MMO I've had the displeasure to play. Luckily I got it for free. I don't recall saying I respect anyone, professionally of course, at ZOS.