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Balanced.

  • maxjapank
    maxjapank
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    zyk wrote: »
    Magicka Templars with similar glass cannon builds melt players @ 40% health.... from the top of keeps.

    I have never been melted @40% health, unless I was taking damage from other sources and was cc'd at the time. But even then, very rarely. Quit saying things that are untrue and out of context.
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    The ability does crap damage on targets >50% health. Like 3-5k a second (normalized considered target is geared for PvP). Every damage ability people slot with a animation cancel light attack will do more DPS. Heavy attacks do more damage than 1 tick of RO at this health %.

    30 to 40%. It does decent damage equivalent to some abilities. Still not even in the top 10. From a Templar, Javelin does more, Toppling does more, Sweeps does more, and Dark Flare does ALOT more.

    Also at this range, any class can either Heal/Shield themselves out of it.

    <30% it's an execute for most. Which is better than the other executes, only because it's undodgeable.

    Matter of fact, if I was to say anything that can be changed. Make the first tick undodgeable, but the target can dodgeroll to break the channel avoiding the last 2 ticks. I don't know if that is even possible but without taking away the ability as an Execute: That really is the best compromise imo.

    As far as being outnumbered, sorry you got zerged on.

    Edited by Enraged_Tiki_Torch on May 12, 2016 2:26AM
    My solution to Champion Point System here
  • GeorgeBlack
    GeorgeBlack
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    PvP games need skill cooldowns. Not resource management pianno plays
  • KenaPKK
    KenaPKK
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    PvP games need skill cooldowns. Not resource management pianno plays

    Nah, resource management works fine for this game. This game's combat system actually feels fantastic when it's working properly.

    The problem is that the CP system gives us waaaaaay too much sustain to the point where we no longer need to manage resources...
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • lassitershawn
    lassitershawn
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    KenaPKK wrote: »
    PvP games need skill cooldowns. Not resource management pianno plays

    Nah, resource management works fine for this game. This game's combat system actually feels fantastic when it's working properly.

    The problem is that the CP system gives us waaaaaay too much sustain to the point where we no longer need to manage resources...

    Well... painful new poisons that decimate sustain incoming + cost increases on all skills. I came too late to PvP during the time of softcaps and no CP, but it sounds awesome, even if there were some issues then as well.

    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • maxjapank
    maxjapank
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    KenaPKK wrote: »
    maxjapank wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.

    It was competitive last patch before the latest buffs. Even templars were saying to just leave the class alone.

    No. It really wasn't. Quit saying things that are untrue.

    I trust Blab's opinion over yours. People were performing fine last patch, and he said magplar was perfectly balanced last patch and that the TG buffs were unnecessary.

    Of course you would. Because you know him and you don't know me. But Blab doesn't represent the majority of Templars. And doesn't seem to engage in anything other than 1vX...which is not how the game is balanced. Your delimna is that you live in your own 1vX world and are unwilling to listen to the majority of Templars that continually refute your baseless claims. I actually pity your narrow understanding of Templars.
  • KenaPKK
    KenaPKK
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    maxjapank wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.

    It was competitive last patch before the latest buffs. Even templars were saying to just leave the class alone.

    No. It really wasn't. Quit saying things that are untrue.

    I trust Blab's opinion over yours. People were performing fine last patch, and he said magplar was perfectly balanced last patch and that the TG buffs were unnecessary.

    Of course you would. Because you know him and you don't know me. But Blab doesn't represent the majority of Templars. And doesn't seem to engage in anything other than 1vX...which is not how the game is balanced. Your delimna is that you live in your own 1vX world and are unwilling to listen to the majority of Templars that continually refute your baseless claims. I actually pity your narrow understanding of Templars.

    Blab represents the best of templars, though. He can play templar in any group size, any role, to the highest capacity. He is also a mature and objective person. His opinion carries a hell of a lot more weight than yours or the others here defending the skill.

    And I play alone sometimes, but I also play in groups of all sizes. I've played in 24 man zerg groups a lot in the past, and I function to the highest caliber in them when I'm there. I don't enjoy them, though, so I play in smaller groups more frequently. The vast majority of my play time in the last few months has been in groups of 3-12 people, usually 4-8, and I play to the highest caliber in those group sizes too. I can play this game in any group size against any group size in any environment and with any objective, so don't make assumptions about me and how I play just because some forumplar zerglings said I'm only making this post because of 1vX. They made that stupid excuse up because they don't have a rational defense for RD.

    This post has nothing to do with my gameplay honestly. It's about melee classes that don't have high durability or ranged interrupts. I've said this before, but you angry bees are tunnel visioned on personal insults and defending broken abilities because you're biased toward your class instead of objectively analyzing the ability.

    "Hey guys, let's make Impale channeled, increase its range to 28m, and raise its execute threshold to 50%"

    "But boss, what downside would that ability have?"

    "You're slowed a little bit while channeling!"

    "But aren't we slowed by Snareodiil anyway? What other counters are there?"

    "Ranged interrupts of course!"

    "Ok I'll do that...but then he'll just start another channel. How do I get to him to stop him? Snareodiil has me by the ankles, and his friends are all over me and my group member."

    .............................................? Well? What's your answer to this situation?
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • maxjapank
    maxjapank
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    KenaPKK wrote: »
    Blab represents the best of templars, though. He can play templar in any group size, any role, to the highest capacity. He is also a mature and objective person. His opinion carries a hell of a lot more weight than yours or the others here defending the skill.

    Blab is a great player. But that doesn't mean he is the one-all know-all of Templar balancing. His opinion carries more weight for you because you know him and he perhaps sides with you. So of course you are going to accept that.

    But I think my opinion, along with many others that have been refuting your baseless claims, holds more weight. We are looking at the overall balance of the class. You can't just simply nerf RD and not give back anything in return. But you have not even offered any thought as to how to balance Templars. You consistently open thread after thread after thread like it's your sole crusade to get the skill nerfed. It's pathetic really.
  • Joy_Division
    Joy_Division
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    KenaPKK wrote: »
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.

    It was competitive last patch before the latest buffs. Even templars were saying to just leave the class alone.

    Kena - just stop.

    Templars were saying to leave the class alone huh?

    Remember the PTS patch from Thieve's Guild? 83 pages of templars saying fix the class.

    RD was competitive last patch huh? "Balanced" as you keep telling us. Because, why is that?
    KenaPKK wrote: »
    maxjapank wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.

    It was competitive last patch before the latest buffs. Even templars were saying to just leave the class alone.

    No. It really wasn't. Quit saying things that are untrue.

    I trust Blab's opinion over yours. People were performing fine last patch, and he said magplar was perfectly balanced last patch and that the TG buffs were unnecessary

    Because Blab said so? Here is the problem when you just make up crap as opposed to actually listening to what other people have to say: you are wrong.

    If you are going to keep touting Blab as the go to authority on Templar balance, at least get his position right. When RD was bugged and dodgable, he made repeated pronouncements on the forums expressing this should not be the case and such mechanics undermined the ability

    In October 2015, in a thread titled "My Take on Templars"
    blabafat wrote: »

    -Radiant destruction should not be dodgeable while being channeled

    In December 2015, in thread titled "Templar Issues Thread"
    blabafat wrote: »
    Radiant Destruction is dodgeable

    Again in Decemeber 2015, this time in a thread titled "Templar Tweek Suggestion"
    blabafat wrote: »

    Radiant destruction should not be dodgeable.

    In another December 2015 thread titled "Flashes"
    blabafat wrote: »

    Radiant destruction is very weak now. They reduced the ticks on it, it goes through dodge roll, and it leaves you vulnerable(as it has and should of course).

    On January 17, 2016, he wrote this in a thread titled "Templar"
    blabafat wrote: »

    -Radiant Destruction shouldn't be dodgeable

    And as far as your claim that he believed that templars were perfectly balanced and the TG buffs unnecessary, this is what he wrote on Feburary 3, 2016 upon reading those buffs:
    blabafat wrote: »
    Amazing

    Why don't you let Blab speak for himself instead of making up crap?

    During the period in which RD was bugged and dodgeable, when you claimed it was competitive and ideally balanced, the person you keep citing as the authority on templars didn't agree with you. So does that make Blab just another zerg-baddie biased templar?

    Or

    Does it perhaps insinuate that there is some veracity to what Templars have been trying to tell you and everyone else who whines about this ability: that it was far from 'fine" or "balanced" when it was dodgeable, in fact the ability was, to use Blab's words, "very weak now."

    Since I do actually pay attention to what other people have to say, I know that Blab is one of the people who deem this ability to be currently over-performing and thus, if asked, would say that some reform to the ability would be for the best. Which is OK. People are allowed to change their mind.

    However, this does not change the fact that he was adamant that it was under-performing during a period you took it upon yourself to speak for him and falsely claim he deemed it competitive. All it took was adding just one single additional counter for players to use and that turned something many people deemed OP into something "very weak now." Things are not nearly as simple as you make them out to be.
    Edited by Joy_Division on May 12, 2016 9:20AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Van_0S
    Van_0S
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    Jules wrote: »
    Lyar09 wrote: »
    Rylana wrote: »
    Lyar09 wrote: »
    Oh lawd. Here we go again haha

    Rylana wrote: »
    I really enjoy my current experience in Cyrodiil, when i have anywhere from 2-6 RO's on me constantly. Feels good man... :(

    The BEAMS! *spam shields* hahaha

    ihateyou *ward ward ward*

    *purify, roll, purify, roll, purify, *** I'm out of mana, LoS. WHY ISNT the beam being BROKEN?!?!*

    Life of a stamplar. :'(

    Exactly!
    That is why I switched my bosmer chick to a magplar!
  • Van_0S
    Van_0S
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    I don't understand ! Why the hate to RD?

    I play both magblade and magplar, there is a way to handle RD that is

    Magblade= cloak!
    Magplar= block + purifying ritual.

    Note for other classes!( Stamina included)

    When there is crowd (zerg usally)and when the caster is doing his RD then move pass around your faction comrades or move around any obstacle to avoid RD.

    The RD automatically breaks its cast.

    @KenaPKK , you shouldn't complain about RD. Its so easy to avoid RD as NB that is you have to just cloak!!
  • Zheg
    Zheg
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    KenaPKK wrote: »
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.

    It was competitive last patch before the latest buffs. Even templars were saying to just leave the class alone.

    Kena - just stop.

    Templars were saying to leave the class alone huh?

    Remember the PTS patch from Thieve's Guild? 83 pages of templars saying fix the class.

    RD was competitive last patch huh? "Balanced" as you keep telling us. Because, why is that?
    KenaPKK wrote: »
    maxjapank wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.

    It was competitive last patch before the latest buffs. Even templars were saying to just leave the class alone.

    No. It really wasn't. Quit saying things that are untrue.

    I trust Blab's opinion over yours. People were performing fine last patch, and he said magplar was perfectly balanced last patch and that the TG buffs were unnecessary

    Because Blab said so? Here is the problem when you just make up crap as opposed to actually listening to what other people have to say: you are wrong.

    If you are going to keep touting Blab as the go to authority on Templar balance, at least get his position right. When RD was bugged and dodgable, he made repeated pronouncements on the forums expressing this should not be the case and such mechanics undermined the ability

    In October 2015, in a thread titled "My Take on Templars"
    blabafat wrote: »

    -Radiant destruction should not be dodgeable while being channeled

    In December 2015, in thread titled "Templar Issues Thread"
    blabafat wrote: »
    Radiant Destruction is dodgeable

    Again in Decemeber 2015, this time in a thread titled "Templar Tweek Suggestion"
    blabafat wrote: »

    Radiant destruction should not be dodgeable.

    In another December 2015 thread titled "Flashes"
    blabafat wrote: »

    Radiant destruction is very weak now. They reduced the ticks on it, it goes through dodge roll, and it leaves you vulnerable(as it has and should of course).

    On January 17, 2016, he wrote this in a thread titled "Templar"
    blabafat wrote: »

    -Radiant Destruction shouldn't be dodgeable

    And as far as your claim that he believed that templars were perfectly balanced and the TG buffs unnecessary, this is what he wrote on Feburary 3, 2016 upon reading those buffs:
    blabafat wrote: »
    Amazing

    Why don't you let Blab speak for himself instead of making up crap?

    During the period in which RD was bugged and dodgeable, when you claimed it was competitive and ideally balanced, the person you keep citing as the authority on templars didn't agree with you. So does that make Blab just another zerg-baddie biased templar?

    Or

    Does it perhaps insinuate that there is some veracity to what Templars have been trying to tell you and everyone else who whines about this ability: that it was far from 'fine" or "balanced" when it was dodgeable, in fact the ability was, to use Blab's words, "very weak now."

    Since I do actually pay attention to what other people have to say, I know that Blab is one of the people who deem this ability to be currently over-performing and thus, if asked, would say that some reform to the ability would be for the best. Which is OK. People are allowed to change their mind.

    However, this does not change the fact that he was adamant that it was under-performing during a period you took it upon yourself to speak for him and falsely claim he deemed it competitive. All it took was adding just one single additional counter for players to use and that turned something many people deemed OP into something "very weak now." Things are not nearly as simple as you make them out to be.

    So, Kena has now been rekt by having his own words quoted (yours truly), and rekt by having the person he uses to justify his BS quoted.

    One would think that you'd want to know at least a little bit about the class you're professing to be such an expert on before repeatedly going on the forums and looking like a complete dumb-***, but then again, it takes a certain kind of dumb-*** to create as many threads in so few days on the same topic.

    But now that both joy and I have replied, the VE council needs to meet and decide where next to send the forumplar zerglings.
    Edited by Zheg on May 12, 2016 12:01PM
  • frozywozy
    frozywozy
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    Zheg wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.

    It was competitive last patch before the latest buffs. Even templars were saying to just leave the class alone.

    Kena - just stop.

    Templars were saying to leave the class alone huh?

    Remember the PTS patch from Thieve's Guild? 83 pages of templars saying fix the class.

    RD was competitive last patch huh? "Balanced" as you keep telling us. Because, why is that?
    KenaPKK wrote: »
    maxjapank wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.

    It was competitive last patch before the latest buffs. Even templars were saying to just leave the class alone.

    No. It really wasn't. Quit saying things that are untrue.

    I trust Blab's opinion over yours. People were performing fine last patch, and he said magplar was perfectly balanced last patch and that the TG buffs were unnecessary

    Because Blab said so? Here is the problem when you just make up crap as opposed to actually listening to what other people have to say: you are wrong.

    If you are going to keep touting Blab as the go to authority on Templar balance, at least get his position right. When RD was bugged and dodgable, he made repeated pronouncements on the forums expressing this should not be the case and such mechanics undermined the ability

    In October 2015, in a thread titled "My Take on Templars"
    blabafat wrote: »

    -Radiant destruction should not be dodgeable while being channeled

    In December 2015, in thread titled "Templar Issues Thread"
    blabafat wrote: »
    Radiant Destruction is dodgeable

    Again in Decemeber 2015, this time in a thread titled "Templar Tweek Suggestion"
    blabafat wrote: »

    Radiant destruction should not be dodgeable.

    In another December 2015 thread titled "Flashes"
    blabafat wrote: »

    Radiant destruction is very weak now. They reduced the ticks on it, it goes through dodge roll, and it leaves you vulnerable(as it has and should of course).

    On January 17, 2016, he wrote this in a thread titled "Templar"
    blabafat wrote: »

    -Radiant Destruction shouldn't be dodgeable

    And as far as your claim that he believed that templars were perfectly balanced and the TG buffs unnecessary, this is what he wrote on Feburary 3, 2016 upon reading those buffs:
    blabafat wrote: »
    Amazing

    Why don't you let Blab speak for himself instead of making up crap?

    During the period in which RD was bugged and dodgeable, when you claimed it was competitive and ideally balanced, the person you keep citing as the authority on templars didn't agree with you. So does that make Blab just another zerg-baddie biased templar?

    Or

    Does it perhaps insinuate that there is some veracity to what Templars have been trying to tell you and everyone else who whines about this ability: that it was far from 'fine" or "balanced" when it was dodgeable, in fact the ability was, to use Blab's words, "very weak now."

    Since I do actually pay attention to what other people have to say, I know that Blab is one of the people who deem this ability to be currently over-performing and thus, if asked, would say that some reform to the ability would be for the best. Which is OK. People are allowed to change their mind.

    However, this does not change the fact that he was adamant that it was under-performing during a period you took it upon yourself to speak for him and falsely claim he deemed it competitive. All it took was adding just one single additional counter for players to use and that turned something many people deemed OP into something "very weak now." Things are not nearly as simple as you make them out to be.

    So, Kena has now been rekt by having his own words quoted (yours truly), and rekt by having the person he uses to justify his BS quoted.

    One would think that you'd want to know at least a little bit about the class you're professing to be such an expert on before repeatedly going on the forums and looking like a complete dumb-***, but then again, it takes a certain kind of dumb-*** to create as many threads in so few days on the same topic.

    But now that both joy and I have replied, the VE council needs to meet and decide where next to send the forumplar zerglings.

    How about you roll a stamDK and try to engage a group of enemy with pve full divine magplars hiding behind and see how it goes ? :) You can claim that one need to know how a templar work but you obviously don't seem to know how a stamDK work. Goes both ends.

    I've never been in favor of a RD nerf to help people 1vX. I want melee combat situations to be possible for everybody. With a 41meters range, it is impossible to engage and get away in time for a stamDK. I'm looking forward for the Bone Shield changes, but slotting Bone Shield instead of Igneous Shield will also force me to stack more stam recovery and lower my damage even more which I'm worried about.
    Edited by frozywozy on May 12, 2016 3:45PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • AfkNinja
    AfkNinja
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    KenaPKK wrote: »
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.

    It was competitive last patch before the latest buffs. Even templars were saying to just leave the class alone.

    You must have missed that 80 page Templar feedback thread.
  • Sublime
    Sublime
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    Here's some representative evidence material, with a focal point on this topic's subject:

    https://www.youtube.com/watch?v=TEKXmN5cz80

    https://forums.elderscrollsonline.com/en/discussion/265441/video-beam-dream-team#latest
    Edited by Sublime on May 12, 2016 3:59PM
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • Rylana
    Rylana
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    I again took the yezus beam out on the catman last night, on both trueflame and haderus, and cleansed many many sinners with divine badassery. I am so OP.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Zheg
    Zheg
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    frozywozy wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.

    It was competitive last patch before the latest buffs. Even templars were saying to just leave the class alone.

    Kena - just stop.

    Templars were saying to leave the class alone huh?

    Remember the PTS patch from Thieve's Guild? 83 pages of templars saying fix the class.

    RD was competitive last patch huh? "Balanced" as you keep telling us. Because, why is that?
    KenaPKK wrote: »
    maxjapank wrote: »
    KenaPKK wrote: »
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.
    maxjapank wrote: »
    I play Templar pretty religiously, it's my favorite class. So I do consider the entirety of the Templar class, which is why I don't want to see it hurt in any way. I think the class is at a really competitive point right now, and it should be.

    I see. My bad. And I agree with this the most. It really is in a good place. It's not too strong. It's not too weak. Just needs a realiable charge.

    It was competitive last patch before the latest buffs. Even templars were saying to just leave the class alone.

    No. It really wasn't. Quit saying things that are untrue.

    I trust Blab's opinion over yours. People were performing fine last patch, and he said magplar was perfectly balanced last patch and that the TG buffs were unnecessary

    Because Blab said so? Here is the problem when you just make up crap as opposed to actually listening to what other people have to say: you are wrong.

    If you are going to keep touting Blab as the go to authority on Templar balance, at least get his position right. When RD was bugged and dodgable, he made repeated pronouncements on the forums expressing this should not be the case and such mechanics undermined the ability

    In October 2015, in a thread titled "My Take on Templars"
    blabafat wrote: »

    -Radiant destruction should not be dodgeable while being channeled

    In December 2015, in thread titled "Templar Issues Thread"
    blabafat wrote: »
    Radiant Destruction is dodgeable

    Again in Decemeber 2015, this time in a thread titled "Templar Tweek Suggestion"
    blabafat wrote: »

    Radiant destruction should not be dodgeable.

    In another December 2015 thread titled "Flashes"
    blabafat wrote: »

    Radiant destruction is very weak now. They reduced the ticks on it, it goes through dodge roll, and it leaves you vulnerable(as it has and should of course).

    On January 17, 2016, he wrote this in a thread titled "Templar"
    blabafat wrote: »

    -Radiant Destruction shouldn't be dodgeable

    And as far as your claim that he believed that templars were perfectly balanced and the TG buffs unnecessary, this is what he wrote on Feburary 3, 2016 upon reading those buffs:
    blabafat wrote: »
    Amazing

    Why don't you let Blab speak for himself instead of making up crap?

    During the period in which RD was bugged and dodgeable, when you claimed it was competitive and ideally balanced, the person you keep citing as the authority on templars didn't agree with you. So does that make Blab just another zerg-baddie biased templar?

    Or

    Does it perhaps insinuate that there is some veracity to what Templars have been trying to tell you and everyone else who whines about this ability: that it was far from 'fine" or "balanced" when it was dodgeable, in fact the ability was, to use Blab's words, "very weak now."

    Since I do actually pay attention to what other people have to say, I know that Blab is one of the people who deem this ability to be currently over-performing and thus, if asked, would say that some reform to the ability would be for the best. Which is OK. People are allowed to change their mind.

    However, this does not change the fact that he was adamant that it was under-performing during a period you took it upon yourself to speak for him and falsely claim he deemed it competitive. All it took was adding just one single additional counter for players to use and that turned something many people deemed OP into something "very weak now." Things are not nearly as simple as you make them out to be.

    So, Kena has now been rekt by having his own words quoted (yours truly), and rekt by having the person he uses to justify his BS quoted.

    One would think that you'd want to know at least a little bit about the class you're professing to be such an expert on before repeatedly going on the forums and looking like a complete dumb-***, but then again, it takes a certain kind of dumb-*** to create as many threads in so few days on the same topic.

    But now that both joy and I have replied, the VE council needs to meet and decide where next to send the forumplar zerglings.

    How about you roll a stamDK and try to engage a group of enemy with pve full divine magplars hiding behind and see how it goes ? :) You can claim that one need to know how a templar work but you obviously don't seem to know how a stamDK work. Goes both ends.

    I've never been in favor of a RD nerf to help people 1vX. I want melee combat situations to be possible for everybody. With a 41meters range, it is impossible to engage and get away in time for a stamDK. I'm looking forward for the Bone Shield changes, but slotting Bone Shield instead of Igneous Shield will also force me to stack more stam recovery and lower my damage even more which I'm worried about.

    I'm aware stam DKs have a hard time against Jesus beam. We can disagree, but I'm ok with them struggling - not because I play Templar and think we should roll everything, but because a stam DK is probably the biggest threat to a magplar in every other sense (wings, stam damage, fossilize). Stam DK and magplar have a good yin-yang kind of balance going imo. Make Jesus beam not a threat to DK and that synergy is lost.

    I'm sorry, but I can't think of any full pve spec magplars running around cyrodiil, though it's possible I haven't noticed them because they're always dead. It's the equivalent of a glass cannon gank nb running around, except without cloak and terrible mobility. if you want a rational discussion, let's talk about what actual Templars run in pvp and not some boogeyman build no one actually uses.

    EDIT: I would also never engage a group unless I was specifically built to do so alone, i.e. Trollplar or a build like vortexmans, or if I was in a group of my own and it was a group v group fight. In a group fight, I would never, ever let a magplar go full glass cannon - never. If you're engaging a group solo, and not channeling the spirit of vortexman, that's not a problem with jesus beam, that's a problem with your engagement choices and build.
    Edited by Zheg on May 12, 2016 4:14PM
  • ZOS_CoriJ
    ZOS_CoriJ
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    This thread is already pushing as a bait discussion, however we were attempting to keep it open due to the more constructive arguments on the topic. Much of this discussion has devolved into baiting and insults, much of which was edited. As such we have decided to close this thread. It is already a duplicate discussion and we feel that reopening it will not better the current debate.

    If you are still interested in discussing balance features and RD, we suggest continuing this discussion in the PTS version where commentary has been more constructive. Keep in mind the forum rules before posting in this thread. If comments cannot remain civil when expressing one's point of view we will close that thread down as well.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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