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Balanced.

  • Jordaen
    Jordaen
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    Ghost-Shot wrote: »
    Jordaen wrote: »
    All the zerglings protecting RD. Why don't you go stack on crown and chase 1 person half way across the map.

    A very well thought out post from someone who clearly has a deep understanding of different aspects of the game from how they play, we should really listen to this guy. Maybe we will remember this post next time we are asked to come over to Haderus and crown one of you guys.

    Who are you?
    Chıef - VR16 Stamina Dragonknight - DC
    Chiëf - VR16 Stamina Dragonknight - AD

    Youtube:
    https://youtube.com/channel/UCSAjDLRQUOtHi0P7J0BJ3Sw
  • PrinceFabious
    PrinceFabious
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    Jordaen wrote: »
    Ghost-Shot wrote: »
    Jordaen wrote: »
    All the zerglings protecting RD. Why don't you go stack on crown and chase 1 person half way across the map.

    A very well thought out post from someone who clearly has a deep understanding of different aspects of the game from how they play, we should really listen to this guy. Maybe we will remember this post next time we are asked to come over to Haderus and crown one of you guys.

    Who are you?

    <3 you
  • OdinForge
    OdinForge
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    Darnathian wrote: »
    OdinForge wrote: »
    Darnathian wrote: »
    OdinForge wrote: »
    Zheg wrote: »
    @OdinForge of course wings shuts down a magplar. Does that mean the magplar will always lose? Of course not. Well timed CC, burst from prox and ult can do it if you've gotten them damaged already. But does that mean a DK will always die to RD? No, it doesn't. The point is that DK and magplars are in a position right now where they counter each other, though I would argue DK is a stronger counter. When I see DKs whining about RD, it's abundantly clear to me that they would not want to give up their strengths (talons, wings) against a magplar, but want the one counter to them to be done away with for obvious reasons - reasons that have little to do with actual balance.

    If the discussion is about RD in an outnumbered situation, why is the OP about a guy on a horse being ganked by a single templar? Hmmmmmmm? The discussion is about whining, plain and simple, because people do in fact want easy mode.

    The outnumbered argument has been done already, and sorry, but you aren't capable of making a strong enough argument for why skills should be balanced around a 1vX situation at the expense of 1v1, small groups, and mid-large scale groups. You're just not that important guys, sorry to burst your bubble. You also don't get to cherry pick a single skill in outnumbered situations when you'd die just as quick if all of those templars were NBs. I don't die to jesus beam in outnumbered situations very often, most of the time it's because of a WB or a bowtard after I've exhausted all my stam and am rooted and can't CC break. That's because it's not a counter to my build. You don't see me making multiple threads complaining about every counter to my build, do you? No, because that would be silly.

    At the expense of 1v1 or raid? That skill isn't even good for those scenarios, at best ZOS should be providing a better designed skill for these situations.
    You don't see me making multiple threads complaining about every counter to my build, do you? No, because that would be silly.

    Wrecking blow had its time in the sun, and now they split the effects between two morphs. Maybe you didn't make threads about it, but people did and that's how it works.

    You're over-complicating this, and since you aren't a solo player, you're incapable of understanding what anyone here is saying. Your argument is just as opinionated as the rest of us, you're just on the opposite side of the fence. You think you're on some high throne, but really you haven't done anything more than banter opinions yourself.

    When you say stuff like this.
    but you aren't capable of making a strong enough argument for why skills should be balanced around a 1vX situation at the expense of 1v1, small groups, and mid-large scale groups
    You're just not that important guys, sorry to burst your bubble.

    You're just flexing your opinion, you aren't an authority. This isn't your pie to choose how to share, you play the same game everyone else does. Until ZOS gives the small player a place to stretch their legs you have to deal with our play style.

    FALSE. He states facts and specific counters. You, Kena, etc complain because reasons.

    This video is way worse than the OP's other thread. Funny really.

    And if u think he is no soloer i invite u to fight him. I would probably log in to see that.

    You would get Rekt. Like on the forums.

    Feel free to point out those facts and counters.

    And DEAL, throw yourself in there also for a 1v1 since you're so ready to challenge people for other people.

    Actually read his posts. Or read the 19 counters that were listed.

    Its not on Templars to prove why its not OP. You want a nerf then prove why its OP.

    Its amazing that NBs are complaining about this ranged skill but its okay that spambush gets completely abused. Its a gap closer that has no minimum distance.

    So the nb has the advantage up close and the templar from far away.

    Stop white knighting Zheg.

    I'll farm you all day, where is that 1v1 you tried to threaten me about.
    The Age of Wrobel.
  • Jordaen
    Jordaen
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    Jordaen wrote: »
    Ghost-Shot wrote: »
    Jordaen wrote: »
    All the zerglings protecting RD. Why don't you go stack on crown and chase 1 person half way across the map.

    A very well thought out post from someone who clearly has a deep understanding of different aspects of the game from how they play, we should really listen to this guy. Maybe we will remember this post next time we are asked to come over to Haderus and crown one of you guys.

    Who are you?

    <3 you
    <3
    Chıef - VR16 Stamina Dragonknight - DC
    Chiëf - VR16 Stamina Dragonknight - AD

    Youtube:
    https://youtube.com/channel/UCSAjDLRQUOtHi0P7J0BJ3Sw
  • Ghost-Shot
    Ghost-Shot
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    Jordaen wrote: »
    Ghost-Shot wrote: »
    Jordaen wrote: »
    All the zerglings protecting RD. Why don't you go stack on crown and chase 1 person half way across the map.

    A very well thought out post from someone who clearly has a deep understanding of different aspects of the game from how they play, we should really listen to this guy. Maybe we will remember this post next time we are asked to come over to Haderus and crown one of you guys.

    Who are you?

    Just someone who really appreciated how well thought out your forum post was!
  • KenaPKK
    KenaPKK
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    Darnathian wrote: »
    Actually read his posts. Or read the 19 counters that were listed.

    Its not on Templars to prove why its not OP. You want a nerf then prove why its OP.

    Its amazing that NBs are complaining about this ranged skill but its okay that spambush gets completely abused. Its a gap closer that has no minimum distance.

    So the nb has the advantage up close and the templar from far away.

    1. I've explained why it's op several times, but whoosh. Or blind bias. Or a chip on your shoulder against me. One or the other.

    2. The issue with spambush isn't actually the spambush. It's the mini snare that all gap closers apply. All gap closers have them, and they are what's locking you down when groups of puglings spambush you down. Sure, spambush is easier than spamming other gap closers, but do you honestly think a 3m minimum distance is a silver bullet fix to baddies spamming gap closers? For your sake, I hope not. 3m is one backstep or an extra half second of the target running away. Baddies will still gap closer spam if Ambush gets a minimum distance. Honestly I hope they give it one just so you can see that you don't know wtf you're talking about.

    Come to think of it, radiant spam is the ranged version of spambush, except radiant will actually kill you where spambush doesn't deal much damage on its own.
    Edited by KenaPKK on May 10, 2016 9:18PM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • KenaPKK
    KenaPKK
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    Jordaen wrote: »
    Ghost-Shot wrote: »
    Jordaen wrote: »
    All the zerglings protecting RD. Why don't you go stack on crown and chase 1 person half way across the map.

    A very well thought out post from someone who clearly has a deep understanding of different aspects of the game from how they play, we should really listen to this guy. Maybe we will remember this post next time we are asked to come over to Haderus and crown one of you guys.

    Who are you?

    Chief?
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • AfkNinja
    AfkNinja
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    KenaPKK wrote: »

    1. I've explained why it's op several times, but whoosh. Or blind bias. Or a chip on your shoulder against me. One or the other.

    It's possible for someone to disagree without having bias Kena.

    I just don't think balancing the game around a desire to 1vX is a good idea.
    Edited by AfkNinja on May 10, 2016 9:20PM
  • Zheg
    Zheg
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    KenaPKK wrote: »
    Darnathian wrote: »
    Actually read his posts. Or read the 19 counters that were listed.

    Its not on Templars to prove why its not OP. You want a nerf then prove why its OP.

    Its amazing that NBs are complaining about this ranged skill but its okay that spambush gets completely abused. Its a gap closer that has no minimum distance.

    So the nb has the advantage up close and the templar from far away.

    1. I've explained why it's op several times, but whoosh. Or blind bias. Or a chip on your shoulder against me. One or the other.

    2. The issue with spambush isn't actually the spambush. It's the mini snare that all gap closers apply. All gap closers have them, and they are what's locking you down when groups of puglings spambush you down. Sure, spambush is easier than spamming other gap closers, but do you honestly think a 3m minimum distance is a silver bullet fix to baddies spamming gap closers? For your sake, I hope not.

    Radiant spam is the ranged version of spambush, except radiant will actually kill you whereas spambush doesn't deal any damage of its own.
    And here is the part where your fellow stam builds wishing for nerfs to something that has the potential to threaten their build start to feel uncomfortable, squirm in their chairs, and pretend like they don't know you. With comments like this, it's no wonder that you've been unable to follow rationality thus far in these arguments. This one comment demonstrates that you are either intentionally BSing everyone, or just don't know what you're talking about and carry on clamoring for balance changes based on your lack of knowledge.
    Edited by Zheg on May 10, 2016 9:28PM
  • KenaPKK
    KenaPKK
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    AfkNinja wrote: »
    KenaPKK wrote: »

    1. I've explained why it's op several times, but whoosh. Or blind bias. Or a chip on your shoulder against me. One or the other.

    It's possible for someone to disagree without having bias Kena.

    My opinions on its damage and execute threshold are up for debate, but "radiant can hit you from well outside of gap closer range where melee classes often can't get to the Templar, especially in battles with more people involved" is pretty straightforward. It does operate under the assumption that counterplay is a necessary component of game balance, but I should hope that's a given. :/
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • boundsy88
    boundsy88
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    DC on trueflame are making me feel ashamed of being an native DC player. aussie prime time there is a guild that literally runs 24 radiant spammers. if they could have radiant on all 5 ability slots and also as an ultimate, im sure they would do it.
  • KenaPKK
    KenaPKK
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    I love how the forumplars mention all the "facts and specific counters" that they've cited, but leave out the fact that their counters are available to less than half of the class archetypes when radiant is used at long range or from behind other players.

    Come to think of it, only a mageblade or a stamblade with decent magicka regen can consistently deal with radiant in real world combat situations like the one Rylana described.
    Edited by KenaPKK on May 10, 2016 9:36PM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Minno
    Minno
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    KenaPKK wrote: »
    I love how the forumplars mention all the "facts and specific counters" that they've cited, but leave out the fact that their counters are available to less than half of the class archetypes when radiant is used at long range or from behind other players.

    Come to think of it, only a mageblade or a stamblade with decent magicka regen can consistently deal with radiant in real world combat situations like the one Rylana described.

    If using destro staff build:
    -crushing shock (costs less than 1k per cast.)

    If using bow build:
    - poison arrow (morph with interupt and probably costs less than 1k as well)

    If using sword and board:
    - charge or if you are close use bash.
    - block...

    If vamp:
    - invigorating drain
    - mist form to try to run away.

    Those are the most universal. There are more as well.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Zheg
    Zheg
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    KenaPKK wrote: »
    I love how the forumplars mention all the "facts and specific counters" that they've cited, but leave out the fact that their counters are available to less than half of the class archetypes when radiant is used at long range or from behind other players.

    Come to think of it, only a mageblade or a stamblade with decent magicka regen can consistently deal with radiant in real world combat situations like the one Rylana described.

    Wrong. Again. Wrong, even after being told this exact same thing in your other thread.

    Nb - cloak
    Templar - purify and strong heals
    Sorc - shields, streak
    DK - least of all class-based counters, obsidian shield --> heal, magma shell/corrosive as an ultimate option. The biggest source of complaints, does not want to admit their wings counter magplars other damage, only wants the last remaining threat from magplar off the table.

    How, exactly, is 3/4, and even 4/4 to some extent, "less than half of the class archetypes"? You can call me a forumplar as many times as you like, I'll continue calling out the blatant BS you're spewing. Logicplar > Kena
    Edited by Zheg on May 10, 2016 9:54PM
  • Armitas
    Armitas
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    With this log and some of my own death logs showing 20k at spell mitigation cap and 70% health I am seriously thinking the coding on this skill is broken.
    Retired.
    Nord mDK
  • KenaPKK
    KenaPKK
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    Zheg wrote: »
    KenaPKK wrote: »
    I love how the forumplars mention all the "facts and specific counters" that they've cited, but leave out the fact that their counters are available to less than half of the class archetypes when radiant is used at long range or from behind other players.

    Come to think of it, only a mageblade or a stamblade with decent magicka regen can consistently deal with radiant in real world combat situations like the one Rylana described.

    Wrong. Again. Wrong, even after being told this exact same thing in your other thread.

    Nb - cloak
    Templar - purify and strong heals
    Sorc - shields
    DK - least of all class-based counters, obsidian shield --> heal, magma shell/corrosive as an ultimate option. The biggest source of complaints, does not want to admit their wings counter magplars other damage, only wants the last remaining threat from magplar off the table.

    How, exactly, is 3/4, and even 4/4 to some extent, "less than half of the class archetypes"? You can call me a forumplar as many times as you like, I'll continue calling out the blatant BS you're spewing. Logicplar > Kena

    Don't leave stamina out.

    Also magicka sorc "spamming shields" will lose. That isn't a counter, that's a delayed death, as Rylana humorously pointed out.

    I'll let my DK friends know to hold their ults for the Jesus beam. Great call.

    Aaaaand that moment when sweeps are reflectable. Mkay.

    Also you fail to take into account other players with the Templar fighting the target and his group if he has one. This situation isn't happening in a vacuum. How many times do I have to repeat that context matters for you to get the point?

    You beating your head into this wall just shows how out of touch with open world PvP away from your 24 man raids that you've become.
    Edited by KenaPKK on May 10, 2016 9:58PM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Rohamad_Ali
    Rohamad_Ali
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    So many smart players in this thread . It's also encouraging to see this much free advice given with little less cost then a F5 replacement key . I mean some people could lose more in a Zero to Hero online study course of base game metas ... Snickers bars for everyone here .
  • KenaPKK
    KenaPKK
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    Armitas wrote: »
    With this log and some of my own death logs showing 20k at spell mitigation cap and 70% health I am seriously thinking the coding on this skill is broken.

    Possibly.

    It was immediately apparent after the TG patch went live that they either undid the earlier damage nerfs to the ability or broke it in some other way.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Zheg
    Zheg
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    KenaPKK wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    I love how the forumplars mention all the "facts and specific counters" that they've cited, but leave out the fact that their counters are available to less than half of the class archetypes when radiant is used at long range or from behind other players.

    Come to think of it, only a mageblade or a stamblade with decent magicka regen can consistently deal with radiant in real world combat situations like the one Rylana described.

    Wrong. Again. Wrong, even after being told this exact same thing in your other thread.

    Nb - cloak
    Templar - purify and strong heals
    Sorc - shields
    DK - least of all class-based counters, obsidian shield --> heal, magma shell/corrosive as an ultimate option. The biggest source of complaints, does not want to admit their wings counter magplars other damage, only wants the last remaining threat from magplar off the table.

    How, exactly, is 3/4, and even 4/4 to some extent, "less than half of the class archetypes"? You can call me a forumplar as many times as you like, I'll continue calling out the blatant BS you're spewing. Logicplar > Kena

    Don't leave stamina out.

    Also magicka sorc "spamming shields" will lose. That isn't a counter, that's a delayed death, as Rylana humorously pointed out.

    I'll let my DK friends know to hold their ults for the Jesus beam. Great call.

    Aaaaand that moment when sweeps are reflectable. Mkay.

    You beating your head into this wall just shows how out of touch with open world PvP away from your 24 man raids that you've become.

    I mean, it's true that I didn't spend 80% of my pvp experience ganking in the sewers and actually fought in cyro. It's also true that when I was in cyro I did more than prox tether bomb with VD. I must really be out of touch with open world pvp compared to you.

    It's been said multiple times already, are you playing dumb, or ... Ahem. A single root counters sweeps. You claiming DKs need more roots? On a side note, considering you seem to be failing miserably at 1vXing, maybe going magma shell/corrosive would help you stay alive.

    Magicka sorc spamming shields and repositioning themselves with streak is a good player, an alive player.

    Cloak works for stamblade, purify and heals work for stamplar. I didn't leave them out.

    Want to continue embarrassing yourself?
  • Takllin
    Takllin
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    KenaPKK wrote: »
    Armitas wrote: »
    With this log and some of my own death logs showing 20k at spell mitigation cap and 70% health I am seriously thinking the coding on this skill is broken.

    Possibly.

    It was immediately apparent after the TG patch went live that they either undid the earlier damage nerfs to the ability or broke it in some other way.

    The ingame combat death log has always been broken in regards to RD. It shows more ticks after you die.

    The base damage for the ability is the same, though it got higher with the CP changes as it allows people to more easily spec into Magic and DoTs. The only reason people didn't notice this nearly as much as they do now was because it was dodgeable.

    They made a change a while back to decrease the amount of ticks, while increasing the damage to make up for the lack of them. This was in the midst of it being dodgeable and went largely unnoticed, and was part of their "fix the lag" improvements.

    TBH this thread just seems like a troll while there may be some validity to the complaint, ZOS has never balanced anything around 1vX and routinely has gone the opposite and nerfed things in favor of the 1, ie Dynamic Ulti, AoE caps, roll dodge cost, etc.

    If your going to try and get this nerfed, you need to look at it from other styles of play and come at it with logic from those PoV, and not in the limited vacuum of 1vX.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • AfkNinja
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    Satiar wrote: »
    I completely see how this skill would mess people up in a 1vX situation.

    But the whole point is that 1vX isn't something you balance for, it's something you build to achieve. If RD is wrecking you, that just became part of the challenge for being a successful 1vXer.

    I think this needs to be quoted again as your whole argument is based on 1vXing. ZOS is not going to balance this game around 1vXing, they just aren't. It's a bad idea. Unless you can come up with a better argument than it's ruining your 1vX's then I doubt they are going to listen to you no matter how many of these threads you make.

    In group vs group there is counterplay.
    In 1v1 there is counterplay.
    In 1vX there is counterplay, it's just harder.
  • Rohamad_Ali
    Rohamad_Ali
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    Takllin wrote: »
    KenaPKK wrote: »
    Armitas wrote: »
    With this log and some of my own death logs showing 20k at spell mitigation cap and 70% health I am seriously thinking the coding on this skill is broken.

    Possibly.

    It was immediately apparent after the TG patch went live that they either undid the earlier damage nerfs to the ability or broke it in some other way.

    The ingame combat death log has always been broken in regards to RD. It shows more ticks after you die.

    The base damage for the ability is the same, though it got higher with the CP changes as it allows people to more easily spec into Magic and DoTs. The only reason people didn't notice this nearly as much as they do now was because it was dodgeable.

    They made a change a while back to decrease the amount of ticks, while increasing the damage to make up for the lack of them. This was in the midst of it being dodgeable and went largely unnoticed, and was part of their "fix the lag" improvements.

    TBH this thread just seems like a troll while there may be some validity to the complaint, ZOS has never balanced anything around 1vX and routinely has gone the opposite and nerfed things in favor of the 1, ie Dynamic Ulti, AoE caps, roll dodge cost, etc.

    If your going to try and get this nerfed, you need to look at it from other styles of play and come at it with logic from those PoV, and not in the limited vacuum of 1vX.

    This change was snuck in around 1.6 . Just for clarification . The amount of RD being used brought a LoS issue to light that was also causing more lag during calculations .
  • Takllin
    Takllin
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    Takllin wrote: »
    KenaPKK wrote: »
    Armitas wrote: »
    With this log and some of my own death logs showing 20k at spell mitigation cap and 70% health I am seriously thinking the coding on this skill is broken.

    Possibly.

    It was immediately apparent after the TG patch went live that they either undid the earlier damage nerfs to the ability or broke it in some other way.

    The ingame combat death log has always been broken in regards to RD. It shows more ticks after you die.

    The base damage for the ability is the same, though it got higher with the CP changes as it allows people to more easily spec into Magic and DoTs. The only reason people didn't notice this nearly as much as they do now was because it was dodgeable.

    They made a change a while back to decrease the amount of ticks, while increasing the damage to make up for the lack of them. This was in the midst of it being dodgeable and went largely unnoticed, and was part of their "fix the lag" improvements.

    TBH this thread just seems like a troll while there may be some validity to the complaint, ZOS has never balanced anything around 1vX and routinely has gone the opposite and nerfed things in favor of the 1, ie Dynamic Ulti, AoE caps, roll dodge cost, etc.

    If your going to try and get this nerfed, you need to look at it from other styles of play and come at it with logic from those PoV, and not in the limited vacuum of 1vX.

    This change was snuck in around 1.6 . Just for clarification . The amount of RD being used brought a LoS issue to light that was also causing more lag during calculations .

    That was different from this. I honestly don't care to dig up the patch notes, but I know what your referring to and this was separate. It was the same where they changed the DoT on Templar Shards as well.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Rohamad_Ali
    Rohamad_Ali
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    Takllin wrote: »
    Takllin wrote: »
    KenaPKK wrote: »
    Armitas wrote: »
    With this log and some of my own death logs showing 20k at spell mitigation cap and 70% health I am seriously thinking the coding on this skill is broken.

    Possibly.

    It was immediately apparent after the TG patch went live that they either undid the earlier damage nerfs to the ability or broke it in some other way.

    The ingame combat death log has always been broken in regards to RD. It shows more ticks after you die.

    The base damage for the ability is the same, though it got higher with the CP changes as it allows people to more easily spec into Magic and DoTs. The only reason people didn't notice this nearly as much as they do now was because it was dodgeable.

    They made a change a while back to decrease the amount of ticks, while increasing the damage to make up for the lack of them. This was in the midst of it being dodgeable and went largely unnoticed, and was part of their "fix the lag" improvements.

    TBH this thread just seems like a troll while there may be some validity to the complaint, ZOS has never balanced anything around 1vX and routinely has gone the opposite and nerfed things in favor of the 1, ie Dynamic Ulti, AoE caps, roll dodge cost, etc.

    If your going to try and get this nerfed, you need to look at it from other styles of play and come at it with logic from those PoV, and not in the limited vacuum of 1vX.

    This change was snuck in around 1.6 . Just for clarification . The amount of RD being used brought a LoS issue to light that was also causing more lag during calculations .

    That was different from this. I honestly don't care to dig up the patch notes, but I know what your referring to and this was separate. It was the same where they changed the DoT on Templar Shards as well.

    Ill take your word for it . Anyways we need death recap information fixed so these things aren't so confusing for players in the first place .
  • KenaPKK
    KenaPKK
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    Zheg wrote: »
    KenaPKK wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    I love how the forumplars mention all the "facts and specific counters" that they've cited, but leave out the fact that their counters are available to less than half of the class archetypes when radiant is used at long range or from behind other players.

    Come to think of it, only a mageblade or a stamblade with decent magicka regen can consistently deal with radiant in real world combat situations like the one Rylana described.

    Wrong. Again. Wrong, even after being told this exact same thing in your other thread.

    Nb - cloak
    Templar - purify and strong heals
    Sorc - shields
    DK - least of all class-based counters, obsidian shield --> heal, magma shell/corrosive as an ultimate option. The biggest source of complaints, does not want to admit their wings counter magplars other damage, only wants the last remaining threat from magplar off the table.

    How, exactly, is 3/4, and even 4/4 to some extent, "less than half of the class archetypes"? You can call me a forumplar as many times as you like, I'll continue calling out the blatant BS you're spewing. Logicplar > Kena

    Don't leave stamina out.

    Also magicka sorc "spamming shields" will lose. That isn't a counter, that's a delayed death, as Rylana humorously pointed out.

    I'll let my DK friends know to hold their ults for the Jesus beam. Great call.

    Aaaaand that moment when sweeps are reflectable. Mkay.

    You beating your head into this wall just shows how out of touch with open world PvP away from your 24 man raids that you've become.

    I mean, it's true that I didn't spend 80% of my pvp experience ganking in the sewers and actually fought in cyro. It's also true that when I was in cyro I did more than prox tether bomb with VD. I must really be out of touch with open world pvp compared to you.

    It's been said multiple times already, are you playing dumb, or ... Ahem. A single root counters sweeps. You claiming DKs need more roots? On a side note, considering you seem to be failing miserably at 1vXing, maybe going magma shell/corrosive would help you stay alive.

    Magicka sorc spamming shields and repositioning themselves with streak is a good player, an alive player.

    Cloak works for stamblade, purify and heals work for stamplar. I didn't leave them out.

    Want to continue embarrassing yourself?

    LOL now this is straight laughable.

    Less than half of my PvP experience has been in the sewers. My groups and I dominated them back when actual PvPers were there, including Nexus, whom we forced out on multiple occasions despite being outnumbered, but I grew bored of the sewers when real PvPers left.

    I have also spent probably a total of 8 hours wearing VD since TG's release and only two weeks using proxy on and off prior to its release, except large sewer bombs (1v23 being my record to date), which I only used for tel var income and never gloated about.

    But I am likely the most lethal proxy mageblade in the game per unit of time spent proxy bombing things. I killed on average ~130 people per hour in Cyrodiil open world and keep fights only when on my silly VD bombing sprees with an average of 1.5 deaths per hour. I tracked the data because I found proxy and VD to be so stupidly overtuned. When running my old Lich + Julianos single target proxy burst setup, I died less than once per 3 hours and picked people off on the outskirts of groups.

    I would love to see you accomplish those things.

    Regardless, most of my time in Cyrodiil since 1.7's release has been spent playing either dual wield mageblade with no proxy or gap closer, destro/resto proxiless, cloakless mageblade or full sap tank support mageblade. I 1vX just fine on my dual wield and staffblades against known quality players, and I win duels against the best more often than I lose, while using unique and off-"meta" builds.

    If you think you have any room to insult me as a player or presume that all I do is proxy bomb and sewer gank, then you are showing your ignorance and are shattering your arguments here.

    This amuses me. :lol: Have some dignity and stop insulting me.
    Edited by KenaPKK on May 10, 2016 10:43PM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • KenaPKK
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    Notice that I did not preface any of my posts saying that I myself am struggling against radiant.

    It's melee classes in general that radiant plagues. Interrupting or breaking the beam with Purify or Cloak does nothing, as the beamplar can simply begin a new channel. Melee players and often magicka sorcs need to get up on the Templar and pressire them to use other abilities in order to counter radiant spam.

    This goes for 1vX, sure, but it's a major issue for any smaller group where there aren't deficated healers like you watching everyone's backs. A couple Templars spamming radiant from the rear of a group completely change the dynamic of the fight. Basically, you get to them and kill them or be killed.

    If they are beyond gap closer range and have competent allies, then good luck.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Zheg
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    KenaPKK wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    I love how the forumplars mention all the "facts and specific counters" that they've cited, but leave out the fact that their counters are available to less than half of the class archetypes when radiant is used at long range or from behind other players.

    Come to think of it, only a mageblade or a stamblade with decent magicka regen can consistently deal with radiant in real world combat situations like the one Rylana described.

    Wrong. Again. Wrong, even after being told this exact same thing in your other thread.

    Nb - cloak
    Templar - purify and strong heals
    Sorc - shields
    DK - least of all class-based counters, obsidian shield --> heal, magma shell/corrosive as an ultimate option. The biggest source of complaints, does not want to admit their wings counter magplars other damage, only wants the last remaining threat from magplar off the table.

    How, exactly, is 3/4, and even 4/4 to some extent, "less than half of the class archetypes"? You can call me a forumplar as many times as you like, I'll continue calling out the blatant BS you're spewing. Logicplar > Kena

    Don't leave stamina out.

    Also magicka sorc "spamming shields" will lose. That isn't a counter, that's a delayed death, as Rylana humorously pointed out.

    I'll let my DK friends know to hold their ults for the Jesus beam. Great call.

    Aaaaand that moment when sweeps are reflectable. Mkay.

    You beating your head into this wall just shows how out of touch with open world PvP away from your 24 man raids that you've become.

    I mean, it's true that I didn't spend 80% of my pvp experience ganking in the sewers and actually fought in cyro. It's also true that when I was in cyro I did more than prox tether bomb with VD. I must really be out of touch with open world pvp compared to you.

    It's been said multiple times already, are you playing dumb, or ... Ahem. A single root counters sweeps. You claiming DKs need more roots? On a side note, considering you seem to be failing miserably at 1vXing, maybe going magma shell/corrosive would help you stay alive.

    Magicka sorc spamming shields and repositioning themselves with streak is a good player, an alive player.

    Cloak works for stamblade, purify and heals work for stamplar. I didn't leave them out.

    Want to continue embarrassing yourself?

    LOL now this is straight laughable.

    Less than half of my PvP experience has been in the sewers. My groups and I dominated them back when actual PvPers were there, including Nexus, whom we forced out on multiple occasions despite being outnumbered, but I grew bored of the sewers when real PvPers left.

    I have also spent probably a total of 8 hours wearing VD since TG's release and only two weeks using proxy on and off prior to its release, except large sewer bombs (1v23 being my record to date), which I only used for tel var income and never gloated about.

    But I am likely the most lethal proxy mageblade in the game per unit of time spent proxy bombing things. I killed on average ~130 people per hour in Cyrodiil open world and keep fights only when on my silly VD bombing sprees with an average of 1.5 deaths per hour. I tracked the data because I found proxy and VD to be so stupidly overtuned. When running my old Lich + Julianos single target proxy burst setup, I died less than once per 3 hours and picked people off on the outskirts of groups.

    I would love to see you accomplish those things.

    Regardless, most of my time in Cyrodiil since 1.7's release has been spent playing either dual wield mageblade with no proxy or gap closer, destro/resto proxiless, cloakless mageblade or full sap tank support mageblade. I 1vX just fine on my dual wield and staffblades against known quality players, and I win duels against the best more often than I lose, while using unique and off-"meta" builds.

    If you think you have any room to insult me as a player or presume that all I do is proxy bomb and sewer gank, then you are showing your ignorance and are shattering your arguments here.

    This amuses me. :lol: Have some dignity and stop insulting me.

    Don't say moronic things like "spambush does no damage on its own", or "you aren't vulnerable when casting or channeling" (as per your last whine thread), and I won't have grounds with which to highlight said moronic things and call you out on your BS.

    We have different playstyles, I like to think being one of the architects of the current iterations of blazing shield tanks counts for something after being able to throw myself into full raids and not only survive, but troll at the same time. In fact, it sounds like I did the very 1vX thing you're struggling so much with, but against good players. It's cute that you wrote down and memorized all of those stats though, trying to convince people that they should pay attention to you?

    Can't really blame me for assuming you spend the majority of time in the sewers when it's all I've ever seen you talk about, and the only times I've ever seen you in actual pvp over the past few months.

    But again, don't respond to the portion where what you previously said was laid out as being complete BS, that way you can wait 2 pages, or for another thread, and make the same blatantly false statement again.
    Edited by Zheg on May 10, 2016 11:03PM
  •  Jules
    Jules
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    Lyar09 wrote: »
    Rylana wrote: »
    Lyar09 wrote: »
    Oh lawd. Here we go again haha

    Rylana wrote: »
    I really enjoy my current experience in Cyrodiil, when i have anywhere from 2-6 RO's on me constantly. Feels good man... :(

    The BEAMS! *spam shields* hahaha

    ihateyou *ward ward ward*

    *purify, roll, purify, roll, purify, *** I'm out of mana, LoS. WHY ISNT the beam being BROKEN?!?!*

    Life of a stamplar. :'(
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
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    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Zheg
    Zheg
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    KenaPKK wrote: »
    Notice that I did not preface any of my posts saying that I myself am struggling against radiant.

    It's melee classes in general that radiant plagues. Interrupting or breaking the beam with Purify or Cloak does nothing, as the beamplar can simply begin a new channel. Melee players and often magicka sorcs need to get up on the Templar and pressire them to use other abilities in order to counter radiant spam.

    This goes for 1vX, sure, but it's a major issue for any smaller group where there aren't deficated healers like you watching everyone's backs. A couple Templars spamming radiant from the rear of a group completely change the dynamic of the fight. Basically, you get to them and kill them or be killed.

    If they are beyond gap closer range and have competent allies, then good luck.

    And yet another demonstration of how misinformed you are. Interrupting the beam, and even better - immediately breaking it with LoS (or cloak/purify) makes the templar waste their magicka on a relatively expensive skill and buys you time to react and re-position. If you're engaging in a wide open field solo against multiple players and have no LoS opportunities, you deserve to be at great risk of dying, whether by jesus beam or anything else. You do not deserve the right to demand balance changes to the final thing on your death recap because you potato'd into an outnumbered fight alone, with no escape, and with no LoS available.

    If you're running a small group and no one is capable of healing, that sounds like a composition issue. You don't need a full group spec'd healer to accomplish this role, you just need someone capable of switching off dps and keeping someone alive. Do you run 4 man dungeons with no healing capacity and then ask for nerfs to the dungeons? No? So why are you trying to use that argument for this? Jesus beam is even less of an issue for a small group, so long as they have a competent composition; you're far more likely to die from roots and snares than anything else.

    As an aside, I wonder if the usual suspects realize that all of the exaggerations, BS, and complaining they're doing makes them more prone to be targeted with jesus beam spam. If I see frozn and am leading group, I gleefully instruct any templar with jesus beam slotted to throw it on him because I know how angry it will make him.
    Edited by Zheg on May 10, 2016 11:15PM
  • frozywozy
    frozywozy
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    Zheg wrote: »

    As an aside, I wonder if the usual suspects realize that all of the exaggerations, BS, and complaining they're doing makes them more prone to be targeted with jesus beam spam. If I see frozn and am leading group, I gleefully instruct any templar with jesus beam slotted to throw it on him because I know how angry it will make him.

    Wait, you're saying that I'm supposed to be angry because I'm getting zerged down by the most organized and successful guild in DC NA 24v1 since almost a year ago? It makes me proud and flattered that you need that many to get me down.
    Edited by frozywozy on May 10, 2016 11:42PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
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    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
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    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
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    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
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    • Introduce dynamic population
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