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Stamina Sorcerer Feedback Thread: Patch 2.4.3 Update - Crit surge now affected by Battle Spirit

  • genjutsu_kami
    genjutsu_kami
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    Grao wrote: »
    DDuke wrote: »
    I agree that stam sorcs need some more love and Hurricane not giving Major Expedition is a big nerf.

    However, what I find to be the biggest problem of stamina sorcs is none of what you listed. It's the lack of a good CC.

    Previously you had Wrecking Blow as kind of a CC & spammable DPS skill - well, you can still Wrecking Blow for damage (or use the new Flurry), but where are you going to get the CC from?


    Also, you left out a pretty big one from your sorc passives list:

    Daedric Protection
    Increases your Health and Stamina recovery by 20% when a Daedric Summoning ability is slotted.


    Anyway, back on topic: I'd add a CC portion to the Hurricane skill (maybe a knockback/knockdown after full duration or upon activation) & that alone goes a long way to fixing stamina sorc issues.

    I don't think stamina sorcerers need a spammable dps skill, there's a reason DW & 2H skills exist.

    but wait....

    nightblades - Concealed weapon (instant dps ability)
    dragon night - claw + fire breath (sorry don't know the names but they are both instant dps abilities with added benefits)
    templar - biting jabs - (instant dps ability)
    sorc - ............ bound armour .... (really....)

    rrrrrmm so why would we not need an instant dps again ?? when every other class has one .....

    You think as a Stamina Sorcerer you are bad on that? I am sorry, Magicka Sorcerers have 1 choice of main attack. 1! And it is not even a good one! Force Pulse has Lower DPS then other classes single target spammable and that is mostly what leads Magicka Sorc DPS to be so damn low. So I am sorry, before they give a spammable ability for stamina sorcs, they have to give one for Magicka.

    Currently ZoS can't increase our damage because the abilities they's have to buff all cause issues in PvP, they can't buff Crystal Fragments or people will QQ, can\t buff Daedric Curse because it is part of the combo to burst people in PvP, can't buff our Execution, can't buff Overload... They could buff our DoT, but that is already a strong ability, so they won't. We need a spammable ability that can be regulated freely to set the Magicka Sorc DPS in par with other DPS.

    Stam Sorcs have several main attacks to choose from the weapon lines. We are stuck on stupid destro staffs because of this demented limitation.

    you know what i don't disagree with you at all yes magic sorcs do need an instant dps ability but there has to be an option for a stam morph also, it would only make sense because every other class has one but for some reason were just not considered needing an instant dps ability as a class. but hopefully this will be addressed, like i said earlier i do commend they are making changes and its welcomed i think the only thing left is just give sorcs a instant dps ability that can have a stamina alternative......
  • RoyJade
    RoyJade
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    Well, there is some idea to improve pve magsorc without boosting pvp ones. Here are my ideas for two spell, and one stamina morph.

    Dark exchange : it is still bad, due to the cast time. Give it minor health/magicka regen while slotted, and when used give major regen and a strong health-based hot. One other idea is to make it ground based, giving the major regen and a morph with a damage boost while sitting enough time on the (tiny) radius, like a +1% damage each second for 3 second, max 10%. The other morph can empower the heal and give stamina back as channeled focus give magicka back. Because movement is so important in pvp, it won't be unbalanced.

    Lightning splash : simply add a damage boost stacking exactly as maelstrom bow does with volley (but not as strong). Once again, in pvp the enemy will just run out the aoe, so it won't change a lot here. Also, give lightning splash a duration boost, and make it stamina based : a tornado created at close-middle range.
  • Grao
    Grao
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    Grao wrote: »
    DDuke wrote: »
    I agree that stam sorcs need some more love and Hurricane not giving Major Expedition is a big nerf.

    However, what I find to be the biggest problem of stamina sorcs is none of what you listed. It's the lack of a good CC.

    Previously you had Wrecking Blow as kind of a CC & spammable DPS skill - well, you can still Wrecking Blow for damage (or use the new Flurry), but where are you going to get the CC from?


    Also, you left out a pretty big one from your sorc passives list:

    Daedric Protection
    Increases your Health and Stamina recovery by 20% when a Daedric Summoning ability is slotted.


    Anyway, back on topic: I'd add a CC portion to the Hurricane skill (maybe a knockback/knockdown after full duration or upon activation) & that alone goes a long way to fixing stamina sorc issues.

    I don't think stamina sorcerers need a spammable dps skill, there's a reason DW & 2H skills exist.

    but wait....

    nightblades - Concealed weapon (instant dps ability)
    dragon night - claw + fire breath (sorry don't know the names but they are both instant dps abilities with added benefits)
    templar - biting jabs - (instant dps ability)
    sorc - ............ bound armour .... (really....)

    rrrrrmm so why would we not need an instant dps again ?? when every other class has one .....

    You think as a Stamina Sorcerer you are bad on that? I am sorry, Magicka Sorcerers have 1 choice of main attack. 1! And it is not even a good one! Force Pulse has Lower DPS then other classes single target spammable and that is mostly what leads Magicka Sorc DPS to be so damn low. So I am sorry, before they give a spammable ability for stamina sorcs, they have to give one for Magicka.

    Currently ZoS can't increase our damage because the abilities they's have to buff all cause issues in PvP, they can't buff Crystal Fragments or people will QQ, can\t buff Daedric Curse because it is part of the combo to burst people in PvP, can't buff our Execution, can't buff Overload... They could buff our DoT, but that is already a strong ability, so they won't. We need a spammable ability that can be regulated freely to set the Magicka Sorc DPS in par with other DPS.

    Stam Sorcs have several main attacks to choose from the weapon lines. We are stuck on stupid destro staffs because of this demented limitation.

    you know what i don't disagree with you at all yes magic sorcs do need an instant dps ability but there has to be an option for a stam morph also, it would only make sense because every other class has one but for some reason were just not considered needing an instant dps ability as a class. but hopefully this will be addressed, like i said earlier i do commend they are making changes and its welcomed i think the only thing left is just give sorcs a instant dps ability that can have a stamina alternative......

    Ok, the way I see it Magicka users are a lot more about their class abilities (And ZoS seems to agree as there are numerous stamina weapons but only two magicka weapons - sorry, element variation does not count at all). Because of that and because every one of the weapons has a single target, instant cast, low cost damage ability with two morphs, I don't think Stamina Sorcerers should be looking in their class trees for their spammable ability. The identity of stamina builds is all about using their weapons, at least that is how I see it.

    Magicka builds have nearly no choice of weapons, so they need that ability from their class trees, they should have more than one so they could choose and make different builds, like stamina builds should be able to do by picking different weapons and different morphs of their spammable abilities. Say you do give a Stamina morph and a Magicka morph to the spammable for sorcerers, well the Magicka one would have to be a ranged ability, but that keeps us sort of where we are now, with just this one option of play style and range. I would want the sorcerer spammable to be one ranged morph a little weaker but better for sustain and one melee morph with higher damage, but also with the added risk of playing in melee range while in light armor. That would create a new playstyle for sorcerers that is completely unnavaliable for us now as we can only use staves as our magicka weapons, as we are tied to force pulse.

    To compensate Stamina builds though, I believe you guys should be given a morph for Crystal Fragments. Something with a proc mechanic and a slightly bursty DPS. That would help your DPS< give your builds that sorcerer feel, but would also have you stick with the stamina identity that you are a lot about your weapon choices. It is just an opinion, I am not saying not to stamina sorcerers or anything like that.
  • XaXa
    XaXa
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    Fingers crossed we continue to take shuffles in the right direction with tomorrows patch notes.
  • Grao
    Grao
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    XaXa wrote: »
    Fingers crossed we continue to take shuffles in the right direction with tomorrows patch notes.

    My hope is dwindling...
  • Turbine
    Turbine
    The magic sorc is so much op then the stam sorc, yes u have only force but it is a constant dps that u can spam on distance... the combo is hard . Light attsck lulse light attack curse crystal frag... and then they have their mines against stam classes and the mines makes a lot damage so nobody can say the magicka sorc need to get stronger lol

    Sorry for my bad English
  • Grao
    Grao
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    Turbine wrote: »
    The magic sorc is so much op then the stam sorc, yes u have only force but it is a constant dps that u can spam on distance... the combo is hard . Light attsck lulse light attack curse crystal frag... and then they have their mines against stam classes and the mines makes a lot damage so nobody can say the magicka sorc need to get stronger lol

    Sorry for my bad English

    Ok... I am not sure if you are talking PvP or PvE here because in PvP sorcerers don't really use force pulse. PvP is all about burst damage and Force Pulse doesn't fit that bill. At the same time sorcerers don't use Mines in PvE...

    So your post baffles me. Congrats.

    Not disagreeing Stamina sorcerers need buffing, they are getting those though, quite a few actually. I am just saying Magicka Sorcerers could use a little bit of love too, specially with Ward, Curse and Surge being so damn nerfed this patch.
    Edited by Grao on May 16, 2016 1:59AM
  • XaXa
    XaXa
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    Grao wrote: »
    XaXa wrote: »
    Fingers crossed we continue to take shuffles in the right direction with tomorrows patch notes.

    My hope is dwindling...

    Hurricane: Renamed this Morph to GTFO. casting automatically purchases 6000 crowns and gives you a lifelong ban from the game.
  • Tyrannitar
    Tyrannitar
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    Grao wrote: »
    XaXa wrote: »
    Fingers crossed we continue to take shuffles in the right direction with tomorrows patch notes.

    My hope is dwindling...

    Especially with that thread on the front page where all of the nooby stam sorcs are omg <3__<3 the new fixed damage crit surge... (Of course you would love something to bridge the gap from v4-v16... unfortunately being at V16, it's a nerf.)
    Edited by Tyrannitar on May 16, 2016 2:33AM
    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
  • Grao
    Grao
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    Tyrannitar wrote: »
    Grao wrote: »
    XaXa wrote: »
    Fingers crossed we continue to take shuffles in the right direction with tomorrows patch notes.

    My hope is dwindling...

    Especially with that thread on the front page where all of the nooby stam sorcs are omg <3__<3 the new fixed damage crit surge... (Of course you would love something to bridge the gap from v4-v16... unfortunately being at V16, it's a nerf.)

    I can understand stamina sorcerer commemorating, at least they are getting a few useful buffs. Magicka sorcerers are pretty much only getting nerfs... Ward Nerfed, Curse Nerfed, Surge Nerfed...
  • Neowit
    Neowit
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    I'm far more excited about the minor expedition buff on hurricane than anything else. Damage over time is the DK's shtick. Stam sorc's defining feature should be speed. Making hurricane increase melee attack/ability speed would buff the dps in an entirely unique way. To the same tune, ball of lightning should replace dodge roll with a short-distance streak while slotted. And converting Daedric Prey to a stamina morph which makes ranged attacks do more physical damage wold open up the bow build stamina sorcs have been begging for.
    Edited by Neowit on May 16, 2016 2:45AM
  • XaXa
    XaXa
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    Neowit wrote: »
    I'm far more excited about the minor expedition buff on hurricane than anything else. Damage over time is the DK's shtick. Stam sorc's defining feature should be speed. Making hurricane increase melee attack/ability speed would buff the dps in an entirely unique way. To the same tune, ball of lightning should replace dodge roll with a short-distance streak while slotted. And making Daedric Prey a stamina morph that makes ranged attacks do more physical damage wold open up the bow build stamina sorcs have been begging for.

    the BoL into a move that changes the Dodge Roll function is interesting. Reminds me of the ring from dark souls that made you do ninja flips when rolling. I feel it would have to have some kind of active component as well otherwise we are just getting more skills that take up space and never get pressed. Maybe give it class AoE blast or something and have the dodge roll lightning hop thing a passive status for having it slotted.
  • Grao
    Grao
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    Neowit wrote: »
    I'm far more excited about the minor expedition buff on hurricane than anything else. Damage over time is the DK's shtick. Stam sorc's defining feature should be speed. Making hurricane increase melee attack/ability speed would buff the dps in an entirely unique way. To the same tune, ball of lightning should replace dodge roll with a short-distance streak while slotted. And converting Daedric Prey to a stamina morph which makes ranged attacks do more physical damage wold open up the bow build stamina sorcs have been begging for.

    Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
  • Neowit
    Neowit
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    XaXa wrote: »
    Neowit wrote: »
    I'm far more excited about the minor expedition buff on hurricane than anything else. Damage over time is the DK's shtick. Stam sorc's defining feature should be speed. Making hurricane increase melee attack/ability speed would buff the dps in an entirely unique way. To the same tune, ball of lightning should replace dodge roll with a short-distance streak while slotted. And making Daedric Prey a stamina morph that makes ranged attacks do more physical damage wold open up the bow build stamina sorcs have been begging for.

    the BoL into a move that changes the Dodge Roll function is interesting. Reminds me of the ring from dark souls that made you do ninja flips when rolling. I feel it would have to have some kind of active component as well otherwise we are just getting more skills that take up space and never get pressed. Maybe give it class AoE blast or something and have the dodge roll lightning hop thing a passive status for having it slotted.

    We could even just keep the same old BoL for an escape tool if our stamina is exhausted. This would function well for both bow and melee builds.
  • Neowit
    Neowit
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    Grao wrote: »
    Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
    Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.
    Edited by Neowit on May 16, 2016 4:06AM
  • Tyrannitar
    Tyrannitar
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    Grao wrote: »
    Tyrannitar wrote: »
    Grao wrote: »
    XaXa wrote: »
    Fingers crossed we continue to take shuffles in the right direction with tomorrows patch notes.

    My hope is dwindling...

    Especially with that thread on the front page where all of the nooby stam sorcs are omg <3__<3 the new fixed damage crit surge... (Of course you would love something to bridge the gap from v4-v16... unfortunately being at V16, it's a nerf.)

    I can understand stamina sorcerer commemorating, at least they are getting a few useful buffs. Magicka sorcerers are pretty much only getting nerfs... Ward Nerfed, Curse Nerfed, Surge Nerfed...

    You don't get it tho.... Crit surge is to stam sorc as Shield stacking is to mag sorc...
    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
  • XaXa
    XaXa
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    Neowit wrote: »
    XaXa wrote: »
    Neowit wrote: »
    I'm far more excited about the minor expedition buff on hurricane than anything else. Damage over time is the DK's shtick. Stam sorc's defining feature should be speed. Making hurricane increase melee attack/ability speed would buff the dps in an entirely unique way. To the same tune, ball of lightning should replace dodge roll with a short-distance streak while slotted. And making Daedric Prey a stamina morph that makes ranged attacks do more physical damage wold open up the bow build stamina sorcs have been begging for.

    the BoL into a move that changes the Dodge Roll function is interesting. Reminds me of the ring from dark souls that made you do ninja flips when rolling. I feel it would have to have some kind of active component as well otherwise we are just getting more skills that take up space and never get pressed. Maybe give it class AoE blast or something and have the dodge roll lightning hop thing a passive status for having it slotted.

    We could even just keep the same old BoL for an escape tool if our stamina is exhausted. This would function well for both bow and melee builds.

    boom. this please^ (the aoe was just the first thing that came to mind) sadly I doubt zos would ever do it. because you know... its zos.
  • Grao
    Grao
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    Neowit wrote: »
    Grao wrote: »
    Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
    Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.

    Eh... You are just... wrong? On every front? Other games have managed to do pet builds that worked, including the other Elder Scrolls, Zenimax is definitely trying, why they won't be removing the pet trait from Daedric prey or making that morph a stamina ability. I am sorry, but it won't happen with that particular skill.

    Also, you are a little bit self centered aren't you? There are other abilities that pretty much useless for every sorcerer build and yet you are going after a core skill for pet builds? Really? Just so you know, the pet's damage is not nearly as bad as you think if you think of them as a DoT, their problem right now is that they are not properly affected by some of our Passives and they don't benefit from Champion Points, once that and the pet's survivability is increased they will be quite powerful.

    Why don't you think of other skills that could use improvements that wouldn't screw with another sorcerer's build instead? let me give you a few suggestions, Bound Armaments could have an active that gives the wearer 5 seconds of Minor Berserk increasing damage by 8%. Crystal Blast, a skill no one uses could easily be converted to an interesting stamina morph by giving it a proc chance of some sort. See? Other skills no one uses are out there if you do your research :). Don't try to screw other builds to benefit yours, ok? ZoS is doing enough of that on their own, they don't need help.
  • Grao
    Grao
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    Tyrannitar wrote: »
    Grao wrote: »
    Tyrannitar wrote: »
    Grao wrote: »
    XaXa wrote: »
    Fingers crossed we continue to take shuffles in the right direction with tomorrows patch notes.

    My hope is dwindling...

    Especially with that thread on the front page where all of the nooby stam sorcs are omg <3__<3 the new fixed damage crit surge... (Of course you would love something to bridge the gap from v4-v16... unfortunately being at V16, it's a nerf.)

    I can understand stamina sorcerer commemorating, at least they are getting a few useful buffs. Magicka sorcerers are pretty much only getting nerfs... Ward Nerfed, Curse Nerfed, Surge Nerfed...

    You don't get it tho.... Crit surge is to stam sorc as Shield stacking is to mag sorc...

    Well, I was talking more about other buffs given to Stamina Sorcerers. The Changes to Surge are an overall nerf to everyone.
  • Xsorus
    Xsorus
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    Neowit wrote: »
    Grao wrote: »
    Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
    Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.

    This is incorrect; see bonedancer in daoc... Theurgist and animist also somewhat....

    Ranger somewhat from GW2 as well.
  • Neowit
    Neowit
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    Xsorus wrote: »
    Neowit wrote: »
    Grao wrote: »
    Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
    Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.

    This is incorrect; see bonedancer in daoc... Theurgist and animist also somewhat....

    Ranger somewhat from GW2 as well.

    Fair enough. If it can be properly implemented, then there's no reason to nuke one play style to create another. Crystal blast is still sitting there though... Waiting to be useful.
    Edited by Neowit on May 16, 2016 5:47AM
  • PainfulFAFA
    PainfulFAFA
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    Neowit wrote: »
    Xsorus wrote: »
    Neowit wrote: »
    Grao wrote: »
    Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
    Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.

    This is incorrect; see bonedancer in daoc... Theurgist and animist also somewhat....

    Ranger somewhat from GW2 as well.

    Fair enough. If it can be properly implemented, then there's no reason to nuke one play style to create another. Crystal blast is still sitting there though... Waiting to be useful.

    What does Crystal Blast do again?? Seriously.. what is it supposed to do??
    Because clearly its not for PvE or PvP. Is it for RPing?
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Jar_Ek
    Jar_Ek
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    @Grao I kinda agree with you about stamina sorcerer spammable - it's not really the thing we need. What we need is the missing utility effects, such as fracture or defile that tend to come with class abilities that support the use of any weapon. Major Brutality is hardly a unique ability any more - 2H, DW, Dhaugr King set, potions can all provide it. TBH stamina sorcerers, all sorcerers really, heavily lack in the buff debuff department and that certainly doesn't help. Personally I would prefer a bound weapon that gave my current blade a daedric aura, giving me minor brutality passively and activation causing a major fracture or defile over a straight damage ability.
    Edited by Jar_Ek on May 16, 2016 8:23AM
  • Grao
    Grao
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    Jar_Ek wrote: »
    @Grao I kinda agree with you about stamina sorcerer spammable - it's not really the thing we need. What we need is the missing utility effects, such as fracture or defile that tend to come with class abilities that support the use of any weapon. Major Brutality is hardly a unique ability any more - 2H, DW, Dhaugr King set, potions can all provide it. TBH stamina sorcerers, all sorcerers really, heavily lack in the buff rebuff department and that certainly doesn't help. Personally I would prefer a bound weapon that gave my current blade a daedric aura, giving me minor brutality passively and activation causing a major fracture or defile over a straight damage ability.

    On my proposed list of changes i believe I asked for bound armaments to give a 6 seconds Minor Berserk. That would make the skill super useful for Stamina Sorcerer and even tempting for Magicka Sorcerers. I do agree what you said regarding buff and debuffs though, sorcerers do lack on those quite a bit, specially on the Stamina side of things.
  • Grao
    Grao
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    Neowit wrote: »
    Xsorus wrote: »
    Neowit wrote: »
    Grao wrote: »
    Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
    Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.

    This is incorrect; see bonedancer in daoc... Theurgist and animist also somewhat....

    Ranger somewhat from GW2 as well.

    Fair enough. If it can be properly implemented, then there's no reason to nuke one play style to create another. Crystal blast is still sitting there though... Waiting to be useful.

    What does Crystal Blast do again?? Seriously.. what is it supposed to do??
    Because clearly its not for PvE or PvP. Is it for RPing?

    It is basically a Crystal Shard that explodes upon hitting the target causing AoE damage. Unfortunately as the Raw Damage from Crystal Shard and Blast is really low when taking in consideration the cast time and the heavy magicka cost. this ability is completely useless.
  • PainfulFAFA
    PainfulFAFA
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    Grao wrote: »
    Neowit wrote: »
    Xsorus wrote: »
    Neowit wrote: »
    Grao wrote: »
    Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
    Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.

    This is incorrect; see bonedancer in daoc... Theurgist and animist also somewhat....

    Ranger somewhat from GW2 as well.

    Fair enough. If it can be properly implemented, then there's no reason to nuke one play style to create another. Crystal blast is still sitting there though... Waiting to be useful.

    What does Crystal Blast do again?? Seriously.. what is it supposed to do??
    Because clearly its not for PvE or PvP. Is it for RPing?

    It is basically a Crystal Shard that explodes upon hitting the target causing AoE damage. Unfortunately as the Raw Damage from Crystal Shard and Blast is really low when taking in consideration the cast time and the heavy magicka cost. this ability is completely useless.

    Whoa! How do you get your Crystal Blast's crystal shard to appear and explodez like that?? because mine doesnt do anything! It just sux and it gets me killd.. Fix it plz zos :[
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Mettaricana
    Mettaricana
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    Grao wrote: »
    XaXa wrote: »
    Fingers crossed we continue to take shuffles in the right direction with tomorrows patch notes.

    My hope is dwindling...

    My hope is so low I expect zos to undo any progress made tomorrow and call it a buff...
  • Turbine
    Turbine
    Grao wrote: »
    Turbine wrote: »
    The magic sorc is so much op then the stam sorc, yes u have only force but it is a constant dps that u can spam on distance... the combo is hard . Light attsck lulse light attack curse crystal frag... and then they have their mines against stam classes and the mines makes a lot damage so nobody can say the magicka sorc need to get stronger lol

    Sorry for my bad English

    Ok... I am not sure if you are talking PvP or PvE here because in PvP sorcerers don't really use force pulse. PvP is all about burst damage and Force Pulse doesn't fit that bill. At the same time sorcerers don't use Mines in PvE...

    So your post baffles me. Congrats.

    Not disagreeing Stamina sorcerers need buffing, they are getting those though, quite a few actually. I am just saying Magicka Sorcerers could use a little bit of love too, specially with Ward, Curse and Surge being so damn nerfed this patch.

    Im talking about PVP and nobody is using Force Puls in PVP lol? Dual Wield Sorcerer are out nobody play with the burst damage ( Det, Curse Crystal Frag...) because the most people know how u can counter it. Im playing a Magic Sorc and Stam Sorc in PVP and I see that the Magic Sorc is only OP and with the new update u can use 2 shields against Stam Classes. Ward is not really patched this game because agajnst good players u are stack ur shields every 3 seconds not 6 xD
  • Birdovic
    Birdovic
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    Fair enough. If it can be properly implemented, then there's no reason to nuke one play style to create another. Crystal blast is still sitting there though... Waiting to be useful.

    What does Crystal Blast do again?? Seriously.. what is it supposed to do??
    Because clearly its not for PvE or PvP. Is it for RPing?

    I think its for RP, you can amaze some clueless Peasant Khajiit!
    Its always so cute how their eyes are shining with fascination :smile:

    Yeah I know, its probably just skooma, there is nothing fascinating about that ability... :neutral:
    Edited by Birdovic on May 16, 2016 10:18AM
  • genjutsu_kami
    genjutsu_kami
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    changes are great, stam sorcs just need an instant dps class ability that rivals with the other classes
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