genjutsu_kami wrote: »I agree that stam sorcs need some more love and Hurricane not giving Major Expedition is a big nerf.
However, what I find to be the biggest problem of stamina sorcs is none of what you listed. It's the lack of a good CC.
Previously you had Wrecking Blow as kind of a CC & spammable DPS skill - well, you can still Wrecking Blow for damage (or use the new Flurry), but where are you going to get the CC from?
Also, you left out a pretty big one from your sorc passives list:
Daedric Protection
Increases your Health and Stamina recovery by 20% when a Daedric Summoning ability is slotted.
Anyway, back on topic: I'd add a CC portion to the Hurricane skill (maybe a knockback/knockdown after full duration or upon activation) & that alone goes a long way to fixing stamina sorc issues.
I don't think stamina sorcerers need a spammable dps skill, there's a reason DW & 2H skills exist.
but wait....
nightblades - Concealed weapon (instant dps ability)
dragon night - claw + fire breath (sorry don't know the names but they are both instant dps abilities with added benefits)
templar - biting jabs - (instant dps ability)
sorc - ............ bound armour .... (really....)
rrrrrmm so why would we not need an instant dps again ?? when every other class has one .....
You think as a Stamina Sorcerer you are bad on that? I am sorry, Magicka Sorcerers have 1 choice of main attack. 1! And it is not even a good one! Force Pulse has Lower DPS then other classes single target spammable and that is mostly what leads Magicka Sorc DPS to be so damn low. So I am sorry, before they give a spammable ability for stamina sorcs, they have to give one for Magicka.
Currently ZoS can't increase our damage because the abilities they's have to buff all cause issues in PvP, they can't buff Crystal Fragments or people will QQ, can\t buff Daedric Curse because it is part of the combo to burst people in PvP, can't buff our Execution, can't buff Overload... They could buff our DoT, but that is already a strong ability, so they won't. We need a spammable ability that can be regulated freely to set the Magicka Sorc DPS in par with other DPS.
Stam Sorcs have several main attacks to choose from the weapon lines. We are stuck on stupid destro staffs because of this demented limitation.
genjutsu_kami wrote: »genjutsu_kami wrote: »I agree that stam sorcs need some more love and Hurricane not giving Major Expedition is a big nerf.
However, what I find to be the biggest problem of stamina sorcs is none of what you listed. It's the lack of a good CC.
Previously you had Wrecking Blow as kind of a CC & spammable DPS skill - well, you can still Wrecking Blow for damage (or use the new Flurry), but where are you going to get the CC from?
Also, you left out a pretty big one from your sorc passives list:
Daedric Protection
Increases your Health and Stamina recovery by 20% when a Daedric Summoning ability is slotted.
Anyway, back on topic: I'd add a CC portion to the Hurricane skill (maybe a knockback/knockdown after full duration or upon activation) & that alone goes a long way to fixing stamina sorc issues.
I don't think stamina sorcerers need a spammable dps skill, there's a reason DW & 2H skills exist.
but wait....
nightblades - Concealed weapon (instant dps ability)
dragon night - claw + fire breath (sorry don't know the names but they are both instant dps abilities with added benefits)
templar - biting jabs - (instant dps ability)
sorc - ............ bound armour .... (really....)
rrrrrmm so why would we not need an instant dps again ?? when every other class has one .....
You think as a Stamina Sorcerer you are bad on that? I am sorry, Magicka Sorcerers have 1 choice of main attack. 1! And it is not even a good one! Force Pulse has Lower DPS then other classes single target spammable and that is mostly what leads Magicka Sorc DPS to be so damn low. So I am sorry, before they give a spammable ability for stamina sorcs, they have to give one for Magicka.
Currently ZoS can't increase our damage because the abilities they's have to buff all cause issues in PvP, they can't buff Crystal Fragments or people will QQ, can\t buff Daedric Curse because it is part of the combo to burst people in PvP, can't buff our Execution, can't buff Overload... They could buff our DoT, but that is already a strong ability, so they won't. We need a spammable ability that can be regulated freely to set the Magicka Sorc DPS in par with other DPS.
Stam Sorcs have several main attacks to choose from the weapon lines. We are stuck on stupid destro staffs because of this demented limitation.
you know what i don't disagree with you at all yes magic sorcs do need an instant dps ability but there has to be an option for a stam morph also, it would only make sense because every other class has one but for some reason were just not considered needing an instant dps ability as a class. but hopefully this will be addressed, like i said earlier i do commend they are making changes and its welcomed i think the only thing left is just give sorcs a instant dps ability that can have a stamina alternative......
The magic sorc is so much op then the stam sorc, yes u have only force but it is a constant dps that u can spam on distance... the combo is hard . Light attsck lulse light attack curse crystal frag... and then they have their mines against stam classes and the mines makes a lot damage so nobody can say the magicka sorc need to get stronger lol
Sorry for my bad English
Tyrannitar wrote: »
Especially with that thread on the front page where all of the nooby stam sorcs are omg <3__<3 the new fixed damage crit surge... (Of course you would love something to bridge the gap from v4-v16... unfortunately being at V16, it's a nerf.)
I'm far more excited about the minor expedition buff on hurricane than anything else. Damage over time is the DK's shtick. Stam sorc's defining feature should be speed. Making hurricane increase melee attack/ability speed would buff the dps in an entirely unique way. To the same tune, ball of lightning should replace dodge roll with a short-distance streak while slotted. And making Daedric Prey a stamina morph that makes ranged attacks do more physical damage wold open up the bow build stamina sorcs have been begging for.
I'm far more excited about the minor expedition buff on hurricane than anything else. Damage over time is the DK's shtick. Stam sorc's defining feature should be speed. Making hurricane increase melee attack/ability speed would buff the dps in an entirely unique way. To the same tune, ball of lightning should replace dodge roll with a short-distance streak while slotted. And converting Daedric Prey to a stamina morph which makes ranged attacks do more physical damage wold open up the bow build stamina sorcs have been begging for.
I'm far more excited about the minor expedition buff on hurricane than anything else. Damage over time is the DK's shtick. Stam sorc's defining feature should be speed. Making hurricane increase melee attack/ability speed would buff the dps in an entirely unique way. To the same tune, ball of lightning should replace dodge roll with a short-distance streak while slotted. And making Daedric Prey a stamina morph that makes ranged attacks do more physical damage wold open up the bow build stamina sorcs have been begging for.
the BoL into a move that changes the Dodge Roll function is interesting. Reminds me of the ring from dark souls that made you do ninja flips when rolling. I feel it would have to have some kind of active component as well otherwise we are just getting more skills that take up space and never get pressed. Maybe give it class AoE blast or something and have the dodge roll lightning hop thing a passive status for having it slotted.
Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
Tyrannitar wrote: »
Especially with that thread on the front page where all of the nooby stam sorcs are omg <3__<3 the new fixed damage crit surge... (Of course you would love something to bridge the gap from v4-v16... unfortunately being at V16, it's a nerf.)
I can understand stamina sorcerer commemorating, at least they are getting a few useful buffs. Magicka sorcerers are pretty much only getting nerfs... Ward Nerfed, Curse Nerfed, Surge Nerfed...
I'm far more excited about the minor expedition buff on hurricane than anything else. Damage over time is the DK's shtick. Stam sorc's defining feature should be speed. Making hurricane increase melee attack/ability speed would buff the dps in an entirely unique way. To the same tune, ball of lightning should replace dodge roll with a short-distance streak while slotted. And making Daedric Prey a stamina morph that makes ranged attacks do more physical damage wold open up the bow build stamina sorcs have been begging for.
the BoL into a move that changes the Dodge Roll function is interesting. Reminds me of the ring from dark souls that made you do ninja flips when rolling. I feel it would have to have some kind of active component as well otherwise we are just getting more skills that take up space and never get pressed. Maybe give it class AoE blast or something and have the dodge roll lightning hop thing a passive status for having it slotted.
We could even just keep the same old BoL for an escape tool if our stamina is exhausted. This would function well for both bow and melee builds.
Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
Tyrannitar wrote: »Tyrannitar wrote: »
Especially with that thread on the front page where all of the nooby stam sorcs are omg <3__<3 the new fixed damage crit surge... (Of course you would love something to bridge the gap from v4-v16... unfortunately being at V16, it's a nerf.)
I can understand stamina sorcerer commemorating, at least they are getting a few useful buffs. Magicka sorcerers are pretty much only getting nerfs... Ward Nerfed, Curse Nerfed, Surge Nerfed...
You don't get it tho.... Crit surge is to stam sorc as Shield stacking is to mag sorc...
Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
This is incorrect; see bonedancer in daoc... Theurgist and animist also somewhat....
Ranger somewhat from GW2 as well.
Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
This is incorrect; see bonedancer in daoc... Theurgist and animist also somewhat....
Ranger somewhat from GW2 as well.
Fair enough. If it can be properly implemented, then there's no reason to nuke one play style to create another. Crystal blast is still sitting there though... Waiting to be useful.
@Grao I kinda agree with you about stamina sorcerer spammable - it's not really the thing we need. What we need is the missing utility effects, such as fracture or defile that tend to come with class abilities that support the use of any weapon. Major Brutality is hardly a unique ability any more - 2H, DW, Dhaugr King set, potions can all provide it. TBH stamina sorcerers, all sorcerers really, heavily lack in the buff rebuff department and that certainly doesn't help. Personally I would prefer a bound weapon that gave my current blade a daedric aura, giving me minor brutality passively and activation causing a major fracture or defile over a straight damage ability.
PainfulFAFA wrote: »Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
This is incorrect; see bonedancer in daoc... Theurgist and animist also somewhat....
Ranger somewhat from GW2 as well.
Fair enough. If it can be properly implemented, then there's no reason to nuke one play style to create another. Crystal blast is still sitting there though... Waiting to be useful.
What does Crystal Blast do again?? Seriously.. what is it supposed to do??
Because clearly its not for PvE or PvP. Is it for RPing?
PainfulFAFA wrote: »Pet builds based on pet damage are infeasible to implement in any mmo. Making them utility items/taunts makes balanced pet builds more feasible. If we're fixing pet builds, I would start by giving Trinimac's Valor a larger radius so we can heal off of our hardened wards. Gear sets based on ally buffs would do better to help pet builds, as pets seem to be considered allies. The Daedric Prey suggestion would offer more to the stam sorc than the current morph could ever offer the magica sorc. Additionally, instead of making pets do more damage, it should force all existing pets to attack the cursed target. Then we could micromanage volatile familiars from a distance.Daedric Prey converted to a stamina build... Don't you think Pet builds already got *** up the ass enough this patch because of PvP?
This is incorrect; see bonedancer in daoc... Theurgist and animist also somewhat....
Ranger somewhat from GW2 as well.
Fair enough. If it can be properly implemented, then there's no reason to nuke one play style to create another. Crystal blast is still sitting there though... Waiting to be useful.
What does Crystal Blast do again?? Seriously.. what is it supposed to do??
Because clearly its not for PvE or PvP. Is it for RPing?
It is basically a Crystal Shard that explodes upon hitting the target causing AoE damage. Unfortunately as the Raw Damage from Crystal Shard and Blast is really low when taking in consideration the cast time and the heavy magicka cost. this ability is completely useless.
The magic sorc is so much op then the stam sorc, yes u have only force but it is a constant dps that u can spam on distance... the combo is hard . Light attsck lulse light attack curse crystal frag... and then they have their mines against stam classes and the mines makes a lot damage so nobody can say the magicka sorc need to get stronger lol
Sorry for my bad English
Ok... I am not sure if you are talking PvP or PvE here because in PvP sorcerers don't really use force pulse. PvP is all about burst damage and Force Pulse doesn't fit that bill. At the same time sorcerers don't use Mines in PvE...
So your post baffles me. Congrats.
Not disagreeing Stamina sorcerers need buffing, they are getting those though, quite a few actually. I am just saying Magicka Sorcerers could use a little bit of love too, specially with Ward, Curse and Surge being so damn nerfed this patch.
PainfulFAFA wrote: »
Fair enough. If it can be properly implemented, then there's no reason to nuke one play style to create another. Crystal blast is still sitting there though... Waiting to be useful.
What does Crystal Blast do again?? Seriously.. what is it supposed to do??
Because clearly its not for PvE or PvP. Is it for RPing?