necrodarklingb16_ESO wrote: »I wouldn't be too surprised if that kind of "oversight" would be the Product of whining from the Thought Police just think how many companies recently catered to their Oppression
What is needed is to at lest allow client-side mods like every other Bethesda Games to solve this eye-cancer
MornaBaine wrote: »necrodarklingb16_ESO wrote: »I wouldn't be too surprised if that kind of "oversight" would be the Product of whining from the Thought Police just think how many companies recently catered to their Oppression
What is needed is to at lest allow client-side mods like every other Bethesda Games to solve this eye-cancer
I really believe the "FemiNazis ruined our toons" argument is a straw man. No way ZOS did this in order to appease overall wearing women who hate men. So please folks, just knock it off with that. This design decision, which IS sexist in and of itself btw, NOT a matter of kowtowing to vocal "feminists," is the result of a mindset that is always looking for a way to stretch a buck and willing to do it at the expense of the quality of their product and willing to take the hit of player dissatisfaction. The decision, and the blame for it, are entirely on ZoS. End of story.
necrodarklingb16_ESO wrote: »MornaBaine wrote: »necrodarklingb16_ESO wrote: »I wouldn't be too surprised if that kind of "oversight" would be the Product of whining from the Thought Police just think how many companies recently catered to their Oppression
What is needed is to at lest allow client-side mods like every other Bethesda Games to solve this eye-cancer
I really believe the "FemiNazis ruined our toons" argument is a straw man. No way ZOS did this in order to appease overall wearing women who hate men. So please folks, just knock it off with that. This design decision, which IS sexist in and of itself btw, NOT a matter of kowtowing to vocal "feminists," is the result of a mindset that is always looking for a way to stretch a buck and willing to do it at the expense of the quality of their product and willing to take the hit of player dissatisfaction. The decision, and the blame for it, are entirely on ZoS. End of story.
there are way too many games that follow suit to thought police to try to mislabel this as a straw man
A straw man is a common form of argument and is an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument that was not advanced by that opponent.
The correlation between thought Police whining and censored female models in many ways is a sad truth
MornaBaine wrote: »necrodarklingb16_ESO wrote: »I wouldn't be too surprised if that kind of "oversight" would be the Product of whining from the Thought Police just think how many companies recently catered to their Oppression
What is needed is to at lest allow client-side mods like every other Bethesda Games to solve this eye-cancer
I really believe the "FemiNazis ruined our toons" argument is a straw man. No way ZOS did this in order to appease overall wearing women who hate men. So please folks, just knock it off with that. This design decision, which IS sexist in and of itself btw, NOT a matter of kowtowing to vocal "feminists," is the result of a mindset that is always looking for a way to stretch a buck and willing to do it at the expense of the quality of their product and willing to take the hit of player dissatisfaction. The decision, and the blame for it, are entirely on ZoS. End of story.
ZOS_GregoryV wrote: »Greetings everyone,
We are glad to see everyone's thoughts about female light armor. While we can understand this can be a touchy subject, we would like to request that we all keep in mind, we would like to keep all threads respectful, civil, and constructive. We have recently taken a moment tp remove some rather Inappropriate Content and Language.
MornaBaine wrote: »necrodarklingb16_ESO wrote: »MornaBaine wrote: »necrodarklingb16_ESO wrote: »I wouldn't be too surprised if that kind of "oversight" would be the Product of whining from the Thought Police just think how many companies recently catered to their Oppression
What is needed is to at lest allow client-side mods like every other Bethesda Games to solve this eye-cancer
I really believe the "FemiNazis ruined our toons" argument is a straw man. No way ZOS did this in order to appease overall wearing women who hate men. So please folks, just knock it off with that. This design decision, which IS sexist in and of itself btw, NOT a matter of kowtowing to vocal "feminists," is the result of a mindset that is always looking for a way to stretch a buck and willing to do it at the expense of the quality of their product and willing to take the hit of player dissatisfaction. The decision, and the blame for it, are entirely on ZoS. End of story.
there are way too many games that follow suit to thought police to try to mislabel this as a straw man
A straw man is a common form of argument and is an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument that was not advanced by that opponent.
The correlation between thought Police whining and censored female models in many ways is a sad truth
Strawman suits because you are giving the impression that you are indeed refuting an argument that has not been presented. However, I will admit that "red herring" would probably be more appropriate in this case as the whole idea that this was done as a reaction to feminism is something that misleads or distracts from a relevant or important issue, in this case, the decision NOT to properly render female characters in more recently created armor.
Hey! I`m a man, and i`m playing a male character. I want to looking more manfully.
Where is my tool?
MornaBaine wrote: »IrishGirlGamer wrote: »I don't have a problem with the removal of boobplate. The flattening of the chest is undesirable with cloth, but even that I could probably live with. What I cannot abide are the enormous pectorals and crazy inflated ribcages given by this "solution" of using the male torso model for female clothing.
Okay, I agree with most of what you say, so I gave you an agree.
Maybe I'm mincing hairs here, but this isn't really about the removal of boobplate for me. It's about using the male armor model for female bodies. Yes, get rid of the boobplate. But give women armor models that look like their made for women, sans the boobplate.If you want an example of how to properly adapt male clothing to female bodies, look no further than the Calyps and Nuska Heroic Form mod for Skyrim, which adapted the male versions of armor (sans boobplate) to female models, quite successfully. My personal favorite, their take on the Master Mage Robes pictured below:
This is what female cloth should look like, though of course with room for our more busty friends. That is a female torso unlike the abominations Koshka posted. Even if you decide to trim development time by not creating completely unique variations of motifs/costumes for each gender, you can at least trouble yourselves to fit them to a female body. I cannot believe that it saves that much time as you're already making several variations of helms to accommodate different races (Khajiit, Argonian, etc.).
Agreed.
Although ... and I hesitate to get this personal, but here goes. IRL, I will always be a B cup. Alas, I'll never get bigger than that. The only reason I mention it is, considering myself, my body, and the picture you posted, my chest hasn't been that small since I was, like, thirteen. That really looks like a child to me.
Some people have made some really good posts here, including @Eiagra. But the issue isn't that someone wants "boobplate". The issue is they are using the same model for both men and women. Let me try to explain why that won't work:
Any character you make has a body model. You can change the shape of that model in character creation screen. The model is just a blank shape and textures are placed upon that shape.
So a simple example: you make a model of a cube using a tool like Blender, 3d Studio Max, or some other modeling software. You then put a DDS texture of some wood boards on it, and bingo! You got a crate. Easy, right?
Well, bodies are a little more complicated. Early games, like Morrowind and Oblivion had static bodies for that reason. All bodies were the same. Texturing was easier (I won't say easy). You have a human body shape and you attached a Breton or an Imperial or Redguard texture. And now you have a character.
Armor and clothing works in one of two general ways. It can be a static item itself with it's own model: a pair boots, for example, that have unique shape independent of the body. In a dynamic environment, you would select the pair of boots, the boots are then centered to placement (on your feet). If your character has slender calves and feet, your in-game boots will be smaller.
The second way armor can work is to be a kind of over-texture. This gives the appearance that your character's skin is painted, or they're wearing a skin-tight onesie.
Okay, so here's the takeaway: In a dynamic environment, like ESO, your armor scales to the shape of your body. Some women's armor sets look pretty much like painted on metal - and I agree that is unrealistic. I've said this before on the forum. You should not be able to see every line and shape of all female anatomy if they are wearing heavy armor, chainmail, leather, or even heavy cloth. Right? Look around you!
But ... remember what we said about dynamic scaling? Say you have a model for a male body. A male's chest is muscular, defined, shoulders are broad. Even with thin hips and a slender shape, their body has a male shape. You make an armor model that fits male bodies. Even if it's dynamic, it's still shaped to that male body model. So the breastplate would be shaped to fit the torso of the male body.
Now, take male armor model and overlay it over a female body model. It will look stupid. Why? Because the model is taking the data from the body, and shaping the texture as it would for a man. That's why you're getting the "Alien-in-your-ribcage-look". It's taking the armor shaped to the male torso and trying to fit it around the female body.
And as was pointed out above: yes, if you make a character with large breasts, the model will be more misshapen. Clipping is more likely to occur. But mostly, it will look strange.
Is it a big deal? Do this. Go onto the character creation screen. Create a male character, whatever race. Then change their gender. Does the body shape change?
"Well, of course it does, Irish! We've changed the gender."
Exactly. That's my point.
Thank you so much for this Irish. You've broken down the problem far better than I could have done. Here's hoping they listen. For a game that has been as socially progressive as this one, not to mention downright LGBT-friendly, to suddenly be told, "Female characters are not important enough to create armor for," is some pretty staggering sexism. And very unwelcome.
MornaBaine wrote: »So here we have the last Light Armor you decided to do correctly, Ancient Orc:
And HERE is the Trinimac I was sooooo excited to get until I discovered that it looked like THIS:
Am I the only one who thinks this looks absolutely TERRIBLE????
I already posted about being unhappy with these Light Robes:
I was somewhat willing to concede that these last 2 do indeed look as if they have metal armor pieces as well which we might not expect to conform to the figure. However that is completely NOT the case on the Trinimac Light Robe which does indeed look as if it is composed entirely of fabric. WHY would you go to the trouble to design these beautiful armor sets and then make them look absolutely HORRIBLE on female characters? Just...WHY?
I am BEGGING you, PLEASE reconsider this terrible design decision wherein you simply "morph" the male designs to fit onto female character models. It's cutting corners in the most awful way. Truly, I cannot begin to express to you how unhappy this has made me. I feel like it is completely pointless to even try to get any future armor you put out. It may seem very silly to some people but this is literally "game breaking" to me. Because it looks SO BAD gear has now become pointless to me. PLEASE redo these robes to properly fit female character models and get it into an upcoming patch. PLEASE.
Sugaroverdose wrote: »MornaBaine wrote: »So here we have the last Light Armor you decided to do correctly, Ancient Orc:
And HERE is the Trinimac I was sooooo excited to get until I discovered that it looked like THIS:
Am I the only one who thinks this looks absolutely TERRIBLE????
I already posted about being unhappy with these Light Robes:
I was somewhat willing to concede that these last 2 do indeed look as if they have metal armor pieces as well which we might not expect to conform to the figure. However that is completely NOT the case on the Trinimac Light Robe which does indeed look as if it is composed entirely of fabric. WHY would you go to the trouble to design these beautiful armor sets and then make them look absolutely HORRIBLE on female characters? Just...WHY?
I am BEGGING you, PLEASE reconsider this terrible design decision wherein you simply "morph" the male designs to fit onto female character models. It's cutting corners in the most awful way. Truly, I cannot begin to express to you how unhappy this has made me. I feel like it is completely pointless to even try to get any future armor you put out. It may seem very silly to some people but this is literally "game breaking" to me. Because it looks SO BAD gear has now become pointless to me. PLEASE redo these robes to properly fit female character models and get it into an upcoming patch. PLEASE.
Don't think that they really decided to do this. I guess this armor motifs were not finished in 2014, so ZOS released what they had
MornaBaine wrote: »Sugaroverdose wrote: »MornaBaine wrote: »So here we have the last Light Armor you decided to do correctly, Ancient Orc:
And HERE is the Trinimac I was sooooo excited to get until I discovered that it looked like THIS:
Am I the only one who thinks this looks absolutely TERRIBLE????
I already posted about being unhappy with these Light Robes:
I was somewhat willing to concede that these last 2 do indeed look as if they have metal armor pieces as well which we might not expect to conform to the figure. However that is completely NOT the case on the Trinimac Light Robe which does indeed look as if it is composed entirely of fabric. WHY would you go to the trouble to design these beautiful armor sets and then make them look absolutely HORRIBLE on female characters? Just...WHY?
I am BEGGING you, PLEASE reconsider this terrible design decision wherein you simply "morph" the male designs to fit onto female character models. It's cutting corners in the most awful way. Truly, I cannot begin to express to you how unhappy this has made me. I feel like it is completely pointless to even try to get any future armor you put out. It may seem very silly to some people but this is literally "game breaking" to me. Because it looks SO BAD gear has now become pointless to me. PLEASE redo these robes to properly fit female character models and get it into an upcoming patch. PLEASE.
Don't think that they really decided to do this. I guess this armor motifs were not finished in 2014, so ZOS released what they had
Actually, yes, they really DID mean to do this. Gina actually literally SAID SO on ESO live. Don't believe me?
See ESO LIVE Episode 13 at 00:35:20.
MornaBaine wrote: »Sugaroverdose wrote: »MornaBaine wrote: »So here we have the last Light Armor you decided to do correctly, Ancient Orc:
And HERE is the Trinimac I was sooooo excited to get until I discovered that it looked like THIS:
Am I the only one who thinks this looks absolutely TERRIBLE????
I already posted about being unhappy with these Light Robes:
I was somewhat willing to concede that these last 2 do indeed look as if they have metal armor pieces as well which we might not expect to conform to the figure. However that is completely NOT the case on the Trinimac Light Robe which does indeed look as if it is composed entirely of fabric. WHY would you go to the trouble to design these beautiful armor sets and then make them look absolutely HORRIBLE on female characters? Just...WHY?
I am BEGGING you, PLEASE reconsider this terrible design decision wherein you simply "morph" the male designs to fit onto female character models. It's cutting corners in the most awful way. Truly, I cannot begin to express to you how unhappy this has made me. I feel like it is completely pointless to even try to get any future armor you put out. It may seem very silly to some people but this is literally "game breaking" to me. Because it looks SO BAD gear has now become pointless to me. PLEASE redo these robes to properly fit female character models and get it into an upcoming patch. PLEASE.
Don't think that they really decided to do this. I guess this armor motifs were not finished in 2014, so ZOS released what they had
Actually, yes, they really DID mean to do this. Gina actually literally SAID SO on ESO live. Don't believe me?
See ESO LIVE Episode 13 at 00:35:20.
I think Sugaroverdose meant that they were not being entirely honest when they said it was intended, because saying you intended to do something that way is better than saying you screwed up and delivered something unfinished. It's a theory.
MornaBaine wrote: »It's a shame that in such a beautiful game things like this are overlooked
It wasn't just overlooked. It was a conscious design choice to no longer make female character model armor. @ZOS_GinaBruno actually mentioned it on an ESO Live. WHY they decided to cut corners here is a mystery to me. Is the game REALLY doing that poorly financially? Regardless of the reasons, it is a terrible decision and one that was made ON PURPOSE.
I'm pvp'er and does care how my chars looks like, what i'm doing wrong?)vyndral13preub18_ESO wrote: »Well on the good side the PVPers should be happy. They always claim that everything is catered to the pvers or casual player while they get screwed.
But nothing screams we dont even care about the casual player, like screwing up the way their character looks.
MornaBaine wrote: »...
I am BEGGING you, PLEASE reconsider this terrible design decision wherein you simply "morph" the male designs to fit onto female character models. It's cutting corners in the most awful way. ...
In Skyrim and Fallout modding, we got the CBBE body mesh mod specifically in response to this kind of corner-cutting.
No mods in ESO. Hope that ZOS fixes this moving forward.
Moonscythe wrote: »I guess I will stick to my ancient elf which looks fantastic on my two lady mages but only adequate on the male dunmer mage, go fig. I do have to wonder about all the guys picking on the women who want their clothes to fit. Maybe they just don't know how to ask for a prominent codpiece to prove they really do have dangly bits.
About these:MornaBaine wrote: »
These don't look bad as they are Heavy Metal armor. I would not expect plate mail to conform to the female figure. But I suspect they still distort badly when worn by females with lager busts than the ones shown here. My main objection is to the terrible distortion of the Light CLOTH armors.
Though why the hell is that Altmer in the second pic wearing a spandex body suit under her armor with ZERO midrift protection???
Please ignore these early pictures now. Those pictures were first i had, made before the thread, and was just to find out what kind of armors they are. They usually have medium or heavy chest. There are now more pictures behind the links, and with pure light sets. The full light Trinimac, AD and EP armors don't have full female mesh neither. I'll make soon DC sets to verify it too.
Sorry about possible confusion. All my pictures from now on will be about light armor. *I* am still confused with the new motfs. We just had so little of pictures of the new sets.
A sort of disclaimer: All pictures are here . It is my personal archive of ESO gear pictures, and is not really a public site. I have started to copy some of them to ESO fashion site, which IS THE site for ESO gear pictures.
The spandex picture IS wearing full light, including chest. Because there was one wrong picture originally, i threw in few of the newer pictures, and that one was new. That picture also proves OP is right. The mesh they have for AD light chest pretty much completely ignores character customization. This time the result was not "hyperinflated", but "deflated".
This:
turns to this:
"can't breathe!"
It might be that ZOS has some kind of "curvyness" scaling bug. My toons are not so curvy, and they look normal, while others look ballooned. This should be same armor as the ballooned ones:
It is at least close to right proportiens, or slightly inflated. My character is tall High Elf.
About these:MornaBaine wrote: »
These don't look bad as they are Heavy Metal armor. I would not expect plate mail to conform to the female figure. But I suspect they still distort badly when worn by females with lager busts than the ones shown here. My main objection is to the terrible distortion of the Light CLOTH armors.
Though why the hell is that Altmer in the second pic wearing a spandex body suit under her armor with ZERO midrift protection???
Please ignore these early pictures now. Those pictures were first i had, made before the thread, and was just to find out what kind of armors they are. They usually have medium or heavy chest. There are now more pictures behind the links, and with pure light sets. The full light Trinimac, AD and EP armors don't have full female mesh neither. I'll make soon DC sets to verify it too.
Sorry about possible confusion. All my pictures from now on will be about light armor. *I* am still confused with the new motfs. We just had so little of pictures of the new sets.
A sort of disclaimer: All pictures are here . It is my personal archive of ESO gear pictures, and is not really a public site. I have started to copy some of them to ESO fashion site, which IS THE site for ESO gear pictures.
The spandex picture IS wearing full light, including chest. Because there was one wrong picture originally, i threw in few of the newer pictures, and that one was new. That picture also proves OP is right. The mesh they have for AD light chest pretty much completely ignores character customization. This time the result was not "hyperinflated", but "deflated".
This:
turns to this:
"can't breathe!"
It might be that ZOS has some kind of "curvyness" scaling bug. My toons are not so curvy, and they look normal, while others look ballooned. This should be same armor as the ballooned ones:
It is at least close to right proportiens, or slightly inflated. My character is tall High Elf.
It should be noted that not only females look bloated in the new armor. My in game husband finally got a fasalla's guile and fury set and he looks like a fat midget.
Thank Talos for crown store disguises.