Edited by tinythinker on March 31, 2016 5:16PM
Pick the option that is the closest
The general types are immersion
(a name, maybe some background, but then you just play), persona
(you like to react or play on some level based on your character rather than just your real life self but you don't worry about a story arc or the history of specific actions in a story context), and dedicated
(what your character says and does matters and becomes part of a story arc and the context of future events).
None are better worse than any other, they are simply different types (and degrees) of roleplaying. Persona players are typically fans of immersion, but do more than immersion-only players, and dedicated roleplayers, as the name suggests, go even further. But some only get as far as choosing a race, class, and faction in an MMORPG, while others are much more fluid and free-form in their RP behavior. And if none of those fit, there is always "Other".
A character background doesn't have to be written out, just some idea you have in your head of your character's story. It can be vague, incomplete, or fluid rather than highly detailed or set in stone (and might be more fun that way to allow for consistent play or further development!).
Before posting or commenting:
1. Remember that other actual living people who make or play this game are reading what you write. Would you really say the same thing to their face with your real life friends and family watching? If you were in a public space with a microphone?
2. Consider your motivation for what you are typing and the kind of reaction you are aiming for. Are you trying to help someone? Share an idea? Create something fun or start a game? Trying to "look cool" in a junior high kind of way? Something else? If someone else brings their baggage or assumptions to what you write, that is on them. If your goal is to be disrespectful or disruptive, that is on you.
3. Don't be quick to judge the motivation for what others are writing. Don't assume it is negative or toxic, unless the evidence is overwhelming. It's easy to bring assumptions into things and impute motives that aren't there. It's also easy to be moralistic: judging comments, ideas, and concerns raised by your standards of how other people "ought to be" and by extension the value of their views or suggestions ("If people can't be bothered to X...", "Well, Y was good enough for me...", "Anyone who wants Z is..."). Moralistic judgements are highly flammable -- use sparingly, thoughtfully, and carefully.
4.Keep in mind that unless we are talking about human rights, life and death, real world hardships, actual fraud or theft, and so on then there isn't a need to get outraged and combative. If you need an outlet for distributing unused "craps" in your life, please check current events in the news and take some positive action to make things better. Give those extra craps to something worthwhile. You don't need to spend that many here.
5. Don't be annoying. Don't be easily annoyed. This covers #1-#4 and is easier to remember.
These are meant as reminders for me, but feel free to borrow them for yourself.
What type of roleplayer are you in MMORPGs? 301 votes
The closest I get to roleplay is picking a race and a class
Light immersion (lore friendly name)
Medium immersion (lore name and short background just for me)
Heavy immersion (lore and long background just for me or maybe a few others too)
Minor persona play (you sometimes interact, fight, or chat based on things like race/class/background/whatever)
Major persona play (you often interact, fight, or chat based on things like race/class/background/whatever but don't always worry about keeping track of a story)
Dedicated roleplay (lore name, background, persona play, keep track of stories/arcs, the whole package)
Spontaneous/Random roleplay (like persona play but more fluid, there is no persistent persona)
Other (please feel free to elaborate in the comments)